Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XNA GS 4.0 is Here! | Hey Tim, that's awesome :) I like the idea but has to get IA approval ;)... read more | 09/16/2010 (1:02 pm) |
| XNA GS 4.0 is Here! | UPDATE (cross post): I've just received access to IA SVN repository containing their internal port t... read more | 09/15/2010 (11:10 pm) |
| Torque X Status Update (8-17-2010) | UPDATE (cross post): I've just received access to IA SVN repository containing their internal port t... read more | 09/15/2010 (11:09 pm) |
| XNA GS 4.0 is Here! | @Olivier: the editors situation is difficult. The 2D editor is written in Torque Game Builder ... read more | 09/14/2010 (11:12 pm) |
| XNA GS 4.0 is Here! | Hey guys, FYI: The community team porting 3.1.5 to 4.0 has been established and is at work (still... read more | 09/14/2010 (9:25 pm) |
| XNA GS 4.0 is Here! | @John: XBLIG is good just for Microsoft because they got the 30% of all anyway. From an Indie poin... read more | 09/14/2010 (9:28 am) |
| particleFX effectStopEvent Delegate | Tou just assign it. Maybe I'm missing your point... what do you want to do exactly?... read more | 09/14/2010 (1:37 am) |
| Torque X Book Samples Updated to XNA 3.1 and Torque X 3.1.1 | @Neil: I guess those are the Torque 3D stock assets ;)... read more | 09/14/2010 (1:32 am) |
| Who here is excited for the windows phone 7 | @Tom: Sure Microsoft will... problem is that there is nothing new about those devices anymore so it ... read more | 09/13/2010 (11:20 pm) |
| XNA GS 4.0 is Here! | @Darrel: XNA GS 4.0 is mostly a refactoring of 3.1 with the addition of the WP7 set of API. You ca... read more | 09/13/2010 (9:29 pm) |
| XNA GS 4.0 is Here! | Olivier... my pissed opinions are here: [url=http://www.torquepowered.com/community/blogs/view/20277... read more | 09/13/2010 (9:00 pm) |
| XNA GS 4.0 is Here! | @Hoddie: actually with my limited time there is a lot that I wish to do but I just can't. @All: ... read more | 09/13/2010 (2:33 pm) |
| XNA GS 4.0 is Here! | Guys, FRB is [b]very[/b] limited and Sunburn is not a game engine... actually I've on my to-do lis... read more | 09/13/2010 (2:11 pm) |
| Torque X - 2D Features status and poll | @Kevin: there is no email address shown in your profile so please drop me an email to get access to ... read more | 09/12/2010 (9:33 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: yes, just keep a very low number of wave nodes ;)... read more | 09/11/2010 (5:13 pm) |
| Torque EULA Discussion | @Caylo: I might be wrong... but my guess is that blogging on IA website about your game is good enou... read more | 09/11/2010 (4:43 pm) |
| XNA GS 4.0 is Here! | @Hoddie: it is my understanding (reading IA posts) that they will give us some help, knowledge help,... read more | 09/11/2010 (3:53 pm) |
| XNA GS 4.0 is Here! | @Hoddie: Maybe you missed [url=http://www.torquepowered.com/community/forums/viewthread/119575]Augus... read more | 09/11/2010 (1:08 pm) |
| VectorFromAngle(Value): The name 'Value' does not exist in current context. | It happens to all of us when we are looking at the same code over and over again :) My solution is t... read more | 09/10/2010 (10:06 pm) |
| XNA GS 4.0 is Here! | @Aaron: 1) you're using the CEV... Community Enhanced Version :) 2) The CEV keeps backward compati... read more | 09/10/2010 (10:03 pm) |
| VectorFromAngle(Value): The name 'Value' does not exist in current context. | Hey Arden, there is no "Value"... the "v" shall be lower case ;)... read more | 09/10/2010 (9:46 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Here's some splashing around. The fluid simulator is far from perfect but tuning it gives some nice ... read more | 09/10/2010 (9:38 pm) |
| XNA GS 4.0 is Here! | @Tim: Coffee is good :) Torque X has reached the end of the product life and it'll be replaced ([url... read more | 09/10/2010 (8:19 pm) |
| XNA GS 4.0 is Here! | @Tom: thanks a lot for making that available! I guess I'll get the access today and it'll be a huge ... read more | 09/10/2010 (12:59 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys, It took another hour... you have a new SVN commit to get so update to last revision to ... read more | 09/10/2010 (12:15 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will: Have a look to your Geometry component options... have you checked the FluidReactive box? ... read more | 09/09/2010 (10:55 pm) |
| XNA GS 4.0 is Here! | @Matt and RF: IA people have their hands full already so I don't expect any support from them, not b... read more | 09/09/2010 (10:33 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will: glad to hear that :)... read more | 09/09/2010 (8:47 pm) |
| XNA GS 4.0 is Here! | @Kevin: yes, they won't accept 3.1 any longer, usually they allow the previous version for a couple ... read more | 09/09/2010 (8:10 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hi guys, thanks to Ron the texturing is now perfect. I've just committed a change allowing the ti... read more | 09/09/2010 (6:21 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Ron: that's just great! I have to revise the little I've learned about shaders... looks that I've g... read more | 09/09/2010 (8:23 am) |
| TX 3.1.5 - Camera name not deserialized | @Cosmic:I guess you don't have the last build of TXB, download the current 3.1.5 and install it ;)... read more | 09/08/2010 (5:15 pm) |
| TX 3.1.5 - Camera name not deserialized | Update: The bug fix is available in Torque X CEV here: [url]https://trac2.xp-dev.com/TorqueX_3... read more | 09/08/2010 (4:33 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Charles: your profile doesn't show your email... drop me a message ;)... read more | 09/07/2010 (4:51 pm) |
| Tile rendering lines | @Kevin: I'm not sure about the difference... are you able to download the 3.1.5 Pro from your produc... read more | 09/07/2010 (3:33 pm) |
| Tile rendering lines | @Kevin: BTW, are you aware of this? [url]http://www.torquepowered.com/community/blogs/view/20229[/ur... read more | 09/07/2010 (1:57 pm) |
| Tile rendering lines | @Kevin: it increases the memory frangmentation, not really the memory usage. At the moment I've a 28... read more | 09/07/2010 (12:39 pm) |
| Eurogamer Expo | Hey Mike, I've been keeping an eye on the event but for developers it has almost no content... no... read more | 09/07/2010 (6:40 am) |
| Tile rendering lines | Just as a side node: those fixes are linked to a specific screen resolution and assume that one doe... read more | 09/07/2010 (6:26 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys, I've just committed the textured fluid's rendering. As you can see trying to use a comp... read more | 09/06/2010 (6:11 pm) |
| beginner question about torque 3d | Hi, You'll get the binary version (no engine's source code) of the angine along with a non transf... read more | 09/06/2010 (8:00 am) |
| Rotate a Group of Scene Objects without distortion? | That might happen (not all the time... strange) when your design resolution (in the builder options)... read more | 09/06/2010 (7:43 am) |
| NoRenderMask isn't working | Hey guys, just seen this thread. What are you assigning to the NoRenderMask? AFAIK that's used on... read more | 09/06/2010 (7:35 am) |
| Torque X 2D Performance Optimization Tips | @Robert: sure you do, I'll send you the invites right away ;)... read more | 09/05/2010 (9:27 am) |
| Torque X 2D Performance Optimization Tips | Hey Robert, you've posted in the archive on a public website whole Torque X components which is n... read more | 09/04/2010 (7:26 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Ok guys, the fluid component is now using the custom material able to render the waves. I've also... read more | 09/04/2010 (1:30 am) |
| Torque X Status Update (8-17-2010) | Yep, it's very low indeed, that's why I don't think I'll be an issue for students and hobbyists. Tha... read more | 09/03/2010 (3:14 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: yep, using my suggested approach you can have a lot of "passengers" on your cart :... read more | 09/03/2010 (12:38 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: nope, I did that adding FSAngleJoint and FSRevoluteJoint. In the video the angle joint has a... read more | 09/02/2010 (11:51 pm) |