Game Development Community

Giuseppe De Francesco's Forum Posts

Thread Post Date Posted
The UAISK Update 1.6 WIP version for T3D 1.1B3 pino AT dftgames DOT com Thanks ;) ... read more 11/14/2010 (3:13 pm)
iTorque 2D 1.4.1 And Beyond Thank you Mich! You rock!... read more 11/12/2010 (8:46 pm)
Spriteworks distortion in TXB I've tried spriteworks in many different sauces but it never works properly, at least not for me. ... read more 11/07/2010 (12:31 am)
Torque X VS2010 compatibility Hey Mike, see [url=http://www.torquepowered.com/community/blogs/view/20421]here[/url].... read more 10/30/2010 (11:31 am)
Torque X VS2010 compatibility Hey Quentin, just seen this thread browsing for your posts before answering your email :) There a... read more 10/14/2010 (7:24 am)
Unity 3.0 just released. What do you think? @Edison: the context is what I think of Unity 3, the point is that is so bugged that isn't usable, s... read more 10/08/2010 (9:20 pm)
Unity 3.0 just released. What do you think? Side note: Unity 3 isn't workable. The OnCollisionExit and OnTriggerExit delegates aren't raised... ... read more 10/08/2010 (4:23 pm)
Torque X - 2D Features status and poll Farseer is component based, so if you don't add to your scene the Farseer Manager and you don't add ... read more 10/08/2010 (6:42 am)
Who here is excited for the windows phone 7 Well... I'm bumping this thread because I guess that Gartner has an authoritative say about this: ... read more 10/07/2010 (10:58 pm)
Farseer objects sinking in Will, Debug mode on the Xbox is very bad only when you omit the GamerService component, once that... read more 10/07/2010 (10:48 pm)
XBLA contract: The How to guide? @Will: it's not that simple. Have you noticed "Tank Battles" by Gameloft right now in revi... read more 09/24/2010 (10:27 pm)
Who here is excited for the windows phone 7 @Ronny: out of curiosity (and in the hope to end the OT thread borrowing) I got the answer for you: ... read more 09/22/2010 (1:27 pm)
Who here is excited for the windows phone 7 No, I'm asserting that Apple doesn't sell any home entertainment device :)... read more 09/22/2010 (12:39 pm)
Who here is excited for the windows phone 7 Actually Norway is an EU member... a non voting member because of 1995 arrangements but still has mo... read more 09/22/2010 (11:34 am)
Who here is excited for the windows phone 7 Apple doesn't have any home entertainment device, so self rating is good enough. On gaming console t... read more 09/22/2010 (8:29 am)
Burn1420 in play test Jon, I've just posted my playtest result which isn't really good... sorry. Let us know if you nee... read more 09/21/2010 (5:13 pm)
Who here is excited for the windows phone 7 Ronny, rating costs money. When it comes to home entertainment it's mandatory to be allowed to sell.... read more 09/21/2010 (2:03 pm)
Burn1420 in play test @Jon: downloading, will post the review routine result on the CCO thread. Cheers, Pino ... read more 09/21/2010 (1:27 am)
Who here is excited for the windows phone 7 @Ronny: "voluntary" is not acceptable for uncertified home entertainment, that's the law. ... read more 09/21/2010 (1:14 am)
Who here is excited for the windows phone 7 @Andy: I'm sorry to bear bad news but... it's not Microsoft fault. The XBLIG countries are those wer... read more 09/20/2010 (11:14 pm)
XBLA contract: The How to guide? All the information yoy are asking for are under NDA so you cannot get it (I signed that Microsoft N... read more 09/18/2010 (9:52 pm)
A game save/storage feature for Gamekit? I've posted the instructions here [url=http://www.torquepowered.com/community/forums/viewthread/1192... read more 09/18/2010 (9:34 pm)
Torque X - 2D Features status and poll How to use the StorageManager is very simple: Somewhere in your code you have to init the manager... read more 09/18/2010 (9:29 pm)
Simple workaround for SceneLoader Load/Unload bug In te CEV there are many fixes not inluded in the official version but I don't recall this one. Act... read more 09/18/2010 (7:38 pm)
Who here is excited for the windows phone 7 Not much harder than XBLIG, the rules are set in a more clear way so it's impossible not to understa... read more 09/17/2010 (9:55 pm)
Who here is excited for the windows phone 7 @John: I'm not joking. None of us want to rewrite the 3.1.5 projects (published or in development) a... read more 09/17/2010 (9:21 pm)
Who here is excited for the windows phone 7 Who's suggesting that Torque X 4.0 CEV won't work on the phone? :)... read more 09/17/2010 (8:41 pm)
XNA GS 4.0 is Here! @Kevin: well, we don't see it as defunct :) Too many ongoing game projects are based on Torque X to ... read more 09/17/2010 (7:24 am)
XNA GS 4.0 is Here! @Kevin: WP7 is among our targets because none of us want to rewrite the games under development or r... read more 09/16/2010 (3:45 pm)
XNA GS 4.0 is Here! Tim, email it to Eric, see what he says ;)... read more 09/16/2010 (2:20 pm)