Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | pino AT dftgames DOT com Thanks ;) ... read more | 11/14/2010 (3:13 pm) |
| iTorque 2D 1.4.1 And Beyond | Thank you Mich! You rock!... read more | 11/12/2010 (8:46 pm) |
| Spriteworks distortion in TXB | I've tried spriteworks in many different sauces but it never works properly, at least not for me. ... read more | 11/07/2010 (12:31 am) |
| Torque X VS2010 compatibility | Hey Mike, see [url=http://www.torquepowered.com/community/blogs/view/20421]here[/url].... read more | 10/30/2010 (11:31 am) |
| Torque X VS2010 compatibility | Hey Quentin, just seen this thread browsing for your posts before answering your email :) There a... read more | 10/14/2010 (7:24 am) |
| Unity 3.0 just released. What do you think? | @Edison: the context is what I think of Unity 3, the point is that is so bugged that isn't usable, s... read more | 10/08/2010 (9:20 pm) |
| Unity 3.0 just released. What do you think? | Side note: Unity 3 isn't workable. The OnCollisionExit and OnTriggerExit delegates aren't raised... ... read more | 10/08/2010 (4:23 pm) |
| Torque X - 2D Features status and poll | Farseer is component based, so if you don't add to your scene the Farseer Manager and you don't add ... read more | 10/08/2010 (6:42 am) |
| Who here is excited for the windows phone 7 | Well... I'm bumping this thread because I guess that Gartner has an authoritative say about this: ... read more | 10/07/2010 (10:58 pm) |
| Farseer objects sinking in | Will, Debug mode on the Xbox is very bad only when you omit the GamerService component, once that... read more | 10/07/2010 (10:48 pm) |
| XBLA contract: The How to guide? | @Will: it's not that simple. Have you noticed "Tank Battles" by Gameloft right now in revi... read more | 09/24/2010 (10:27 pm) |
| Who here is excited for the windows phone 7 | @Ronny: out of curiosity (and in the hope to end the OT thread borrowing) I got the answer for you: ... read more | 09/22/2010 (1:27 pm) |
| Who here is excited for the windows phone 7 | No, I'm asserting that Apple doesn't sell any home entertainment device :)... read more | 09/22/2010 (12:39 pm) |
| Who here is excited for the windows phone 7 | Actually Norway is an EU member... a non voting member because of 1995 arrangements but still has mo... read more | 09/22/2010 (11:34 am) |
| Who here is excited for the windows phone 7 | Apple doesn't have any home entertainment device, so self rating is good enough. On gaming console t... read more | 09/22/2010 (8:29 am) |
| Burn1420 in play test | Jon, I've just posted my playtest result which isn't really good... sorry. Let us know if you nee... read more | 09/21/2010 (5:13 pm) |
| Who here is excited for the windows phone 7 | Ronny, rating costs money. When it comes to home entertainment it's mandatory to be allowed to sell.... read more | 09/21/2010 (2:03 pm) |
| Burn1420 in play test | @Jon: downloading, will post the review routine result on the CCO thread. Cheers, Pino ... read more | 09/21/2010 (1:27 am) |
| Who here is excited for the windows phone 7 | @Ronny: "voluntary" is not acceptable for uncertified home entertainment, that's the law. ... read more | 09/21/2010 (1:14 am) |
| Who here is excited for the windows phone 7 | @Andy: I'm sorry to bear bad news but... it's not Microsoft fault. The XBLIG countries are those wer... read more | 09/20/2010 (11:14 pm) |
| XBLA contract: The How to guide? | All the information yoy are asking for are under NDA so you cannot get it (I signed that Microsoft N... read more | 09/18/2010 (9:52 pm) |
| A game save/storage feature for Gamekit? | I've posted the instructions here [url=http://www.torquepowered.com/community/forums/viewthread/1192... read more | 09/18/2010 (9:34 pm) |
| Torque X - 2D Features status and poll | How to use the StorageManager is very simple: Somewhere in your code you have to init the manager... read more | 09/18/2010 (9:29 pm) |
| Simple workaround for SceneLoader Load/Unload bug | In te CEV there are many fixes not inluded in the official version but I don't recall this one. Act... read more | 09/18/2010 (7:38 pm) |
| Who here is excited for the windows phone 7 | Not much harder than XBLIG, the rules are set in a more clear way so it's impossible not to understa... read more | 09/17/2010 (9:55 pm) |
| Who here is excited for the windows phone 7 | @John: I'm not joking. None of us want to rewrite the 3.1.5 projects (published or in development) a... read more | 09/17/2010 (9:21 pm) |
| Who here is excited for the windows phone 7 | Who's suggesting that Torque X 4.0 CEV won't work on the phone? :)... read more | 09/17/2010 (8:41 pm) |
| XNA GS 4.0 is Here! | @Kevin: well, we don't see it as defunct :) Too many ongoing game projects are based on Torque X to ... read more | 09/17/2010 (7:24 am) |
| XNA GS 4.0 is Here! | @Kevin: WP7 is among our targets because none of us want to rewrite the games under development or r... read more | 09/16/2010 (3:45 pm) |
| XNA GS 4.0 is Here! | Tim, email it to Eric, see what he says ;)... read more | 09/16/2010 (2:20 pm) |