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Giuseppe De Francesco's Forum Posts

Thread Post Date Posted
Changing a computer game to be ready for xbox 360 As I said, I can't test your environment, but I tried to load your DTS model in a few apps here and ... read more 06/21/2011 (8:56 am)
Changing a computer game to be ready for xbox 360 @Jeffery: as I said, you are using the XNA 3.1 environment which we cannot test (at least I can't fo... read more 06/21/2011 (8:20 am)
Particle Emitter - Couple Issues Hey Aaron, not sure what that can be, drop me an email ;)... read more 06/21/2011 (7:21 am)
Just shipped "Last Dragon Standing" last night.... THANKS Best of luck ;)... read more 06/21/2011 (7:18 am)
Player teams - Need help with commandToServer ? Wrong forum? :)... read more 06/21/2011 (7:15 am)
Changing a computer game to be ready for xbox 360 @Scott: nope, he's using 3.1.5 Creators' Club. @Jeffery: Can't test your code on the Xbox as it's... read more 06/21/2011 (7:10 am)
Localization using TGB 1.7.5 Nobody? Seriously?... read more 04/27/2011 (5:10 pm)
Posting to show my products Hey guys, be nice, don't kill him for this :) Hey Tony, usually people post on a CEV related ... read more 03/26/2011 (7:30 am)
TX 3.1.5: SceneContainerBinReference leak (with proposed fix) Hey Michael, Great job! Please commit these changes to the CEV repositories so that the users can... read more 02/13/2011 (2:24 pm)
iTorque 2D 1.4.1 And Beyond I do agree with Scott's post... a lot ;)... read more 02/11/2011 (2:09 pm)
Optimization tips for large number of sprites ? Hey guis, I've just committed a small fix about the same layer sub-sorting (commit rev. 140). A big ... read more 02/03/2011 (3:54 am)
Optimization tips for large number of sprites ? Hey guys, I've just committed a customized algorithm to sort way faster the list (actually not so... read more 02/02/2011 (4:31 pm)
Optimization tips for large number of sprites ? @Hoddie: in your game the camera isn't fixed and the playing area is quite wider than the screen, th... read more 01/31/2011 (6:38 am)
Optimization tips for large number of sprites ? Well Michael, if you don't use the camera, leaving just fixed, then there are a lot of viable workar... read more 01/27/2011 (10:28 am)
Optimization tips for large number of sprites ? @Michael: I wish it were that simple ;) the bins are in charge of referring the whole system. Those ... read more 01/27/2011 (4:28 am)
Optimization tips for large number of sprites ? @Michael: I'm exploring the array option (well... I just got home and it's past midnight so... it go... read more 01/26/2011 (4:25 pm)
Optimization tips for large number of sprites ? @Will: I'll be brief as I'm on the WP7. The rendering list is built each frame against the camera vi... read more 01/26/2011 (12:07 pm)
Optimization tips for large number of sprites ? Hey guys, I guess that there is no way around here. On the Xbox the engine runs at a steady 6... read more 01/26/2011 (7:05 am)
Optimization tips for large number of sprites ? Maybe I'm not making mysel clear: I do see the problem on my Xbox and I wonder how I didn't see it. ... read more 01/25/2011 (2:43 pm)
Optimization tips for large number of sprites ? Yep, that's why I said that I can't understand how that can be... and mostly how I didn't see it in ... read more 01/25/2011 (1:48 pm)
Optimization tips for large number of sprites ? @Michael: well... that's quite obvious :) I've got your repro and actually can't understand how that... read more 01/25/2011 (2:28 am)
Optimization tips for large number of sprites ? @Hoddie: yep, I did some more refactoring but I had to stop for lack of time :( as soon I get some w... read more 01/24/2011 (8:53 am)
Optimization tips for large number of sprites ? @Michael: The best approach would be to produce a repro project and send it over to me.... read more 01/24/2011 (1:05 am)
Optimization tips for large number of sprites ? Hey guys, I've been quite busy lately between my day job, my games and trying to finalize the 4.0... read more 01/23/2011 (3:42 pm)
Torque X - 2D Features status and poll @John: nope, all tests we made have been positive, no problems whatsoever. It could help a repro pro... read more 12/10/2010 (9:14 pm)
Torque X - 2D Features status and poll Hey Dan, sorry for been late... lot of things added up in the last few days ;)... read more 12/10/2010 (9:10 pm)
iTorque 2D 1.4.1 And Beyond Just great Michael! We all really appreciate your dedication ;)... read more 12/06/2010 (2:20 pm)
Optimization tips for large number of sprites ? Too many things... Answering you by email ;)... read more 12/05/2010 (2:36 pm)