Dreamarvel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How can I use track camera or another camera mode while player or vehicle still control? | hi, has this been solved already? could use some help on this as well... read more | 03/12/2010 (2:20 am) |
| Day and Night Cycles in TGEA | O_O whats your system specs ? I'm on a C2D 2ghz, 2400 Pro, no lag... Anyone else test and see ?... read more | 01/14/2010 (10:55 pm) |
| Working T3D 1.0 port (or 1.1 Alpha) of the A* Pathfinding System | Woo ! Hope to have a look at the updates resource as well :D... read more | 01/14/2010 (10:11 pm) |
| Day and Night Cycles in TGEA | I think it keeps count of the date, and has a seasons thingy which affects the weather. i guess ... read more | 01/13/2010 (10:24 pm) |
| Day and Night Cycles in TGEA | I have this 2 resources working fine, fully script only. Realistic DayNight cycle v0.1 beta : h... read more | 01/12/2010 (10:35 pm) |
| Getting Sounds? | There used to be a wonderful software called Acoustica Mixcraft which i swore by. Its pretty similar... read more | 01/11/2010 (11:06 pm) |
| Weapons applying Damage | doesn't it already do that.... try firing at the ground at your feet... read more | 01/11/2010 (11:04 pm) |
| Day and Night Cycles in TGEA | bitstream.h has moved to core/stream/bitstream.h No idea about RenderInst. Try including renderI... read more | 01/11/2010 (11:03 pm) |
| Sound problems in TGEA 1.7.1 | O_o I have ogg files playing fine in 1.71 AFX But i have : [code] $pref::SFX::autoDetect = tr... read more | 01/11/2010 (4:29 am) |
| Day and Night Cycles in TGEA | mPoint.h has been replaced/split up. Include mPoint2.h and mPoint3.h instead and try again... read more | 01/08/2010 (11:00 pm) |
| Sound problems in TGEA 1.7.1 | try using another provider. And yes, sound works in this version. Or upgrade to the new 1.8.2 which ... read more | 01/08/2010 (10:53 pm) |
| Game Multiplayer Issues | Actually, even if he has a license, it would be pretty much difficult if not impossible to help. Wha... read more | 01/07/2010 (7:24 am) |
| Rendering Point | [quote]not really sure[/quote] O_O where did you get it from ?... read more | 01/04/2010 (10:45 pm) |
| 3D4FREE - new website full of FREE game-ready assets! | He could just post it in 1 section... we do have a free stuff section, no need to spam...... read more | 01/04/2010 (12:48 am) |
| Outlining Shader | Update 2 : Got something to work based on [url=http://www.torquepowered.com/community/forums/viewt... read more | 01/03/2010 (10:28 pm) |
| Volunteer Scripter | I'm a noob, and i don't see your email any where, so if you don't mind emailing me with some details... read more | 01/02/2010 (1:04 pm) |
| Outlining Shader | Update : Got A Sobel Filter working, but its black and white.... read more | 12/30/2009 (2:17 am) |
| Large Scale Dedicated Server Testing? | I'd be interested in participating as well :D... read more | 12/29/2009 (2:34 am) |
| What to get? | Version control as in SVN or CVS type of stuff. really important esp if you work as a team, or for b... read more | 12/29/2009 (2:32 am) |
| T3D, problems starting up. | O_O so .NET Framework 3.5 is a requirement ? Any one can confirm this ? :P... read more | 12/28/2009 (1:17 pm) |
| What to get? | as a programmer, i would say that while torsion is not NEEDED per se, i can't imagine not having it.... read more | 12/28/2009 (12:44 pm) |
| Outlining Shader | Cool ! Thanx for the info and clearing up terms ! In this cast i think outline shading would be the ... read more | 12/25/2009 (1:28 am) |
| Simple bird AI code | Erm, its been this way all along. Don't worry, its not a bug in your code. Instead of doing "%t... read more | 12/23/2009 (10:51 pm) |
| About Cel-Shading? | Works fine in 1.1alpha On a side note, is there anyway to get the shader to work with this resour... read more | 12/23/2009 (6:21 am) |
| Insanely Awesome Chrome library | O_O If you could post a resource show how it integrate it that would be even better, butt (yeah, my ... read more | 12/14/2009 (11:04 pm) |
| ALL loopix Plant Packs are now freeware! | Looks sweet ! Thanks :D... read more | 10/29/2009 (7:31 am) |
| Grrrr.... | Rapidshare ? Bad pirate ! Bad Pirate ! On a side note, i think reporting to Rapidshare might be mor... read more | 10/29/2009 (6:18 am) |
| Screen goes black, Vid card fan runs beyond hyper speed, + | I think he just finds it funny that not only did he experience it on all 4 of his systems, but other... read more | 10/24/2009 (2:08 pm) |
| Screen goes black, Vid card fan runs beyond hyper speed, + | ATI/AMD FTW ! =P I tried loading burg, turning AL, postfx all on, jumping and shooting "willy-n... read more | 10/22/2009 (10:59 pm) |
| Feature Request: Standardized Benchmark for T3D | I'm all for this too :D... read more | 10/21/2009 (10:50 pm) |
| Screen goes black, Vid card fan runs beyond hyper speed, + | My experience is same with what Matt said. See if you can get the temperature of a) your GPU b)The i... read more | 10/21/2009 (10:38 pm) |
| adding c# dll | Thank you very much :D... read more | 10/21/2009 (10:33 pm) |
| T3D Release/1.0.1 Filestream Include Change | OT: Cool cake simulator =P... read more | 10/20/2009 (11:09 pm) |
| CPU Usage thru the roof (Single core) | @Marc Actually, with everything off, I get a higher value of 50%+, like 58% but with everything off... read more | 10/20/2009 (10:48 pm) |
| CPU Usage thru the roof (Single core) | I'm lost too, but then again, i'm a noob :P Anyway, "A game engine, in focus, is always goin... read more | 10/20/2009 (3:09 am) |
| adding c# dll | Maybe he means buzz here... *buzz Buzz BUZZ*... read more | 10/20/2009 (3:05 am) |
| Torque 3D used to build MMO..? | Really hope to see it released ! Loved their previous works.... read more | 10/16/2009 (5:07 am) |
| How are you liking T3D?... | Would probably wait for 1.1 as well. For me I guess the best reason would be because of the new e... read more | 10/15/2009 (3:52 am) |
| Weapon assigning problem | @Aaron Sure ! @Aaron & William Look in "game/art/datablocks/weapons" for the full... read more | 10/14/2009 (11:39 pm) |
| Weapon assigning problem | Erm, it might be stupid questions, but heres a small check list. 1)Did you exec the file ? 2)Did ... read more | 10/14/2009 (5:13 am) |
| HOW TO PLAY THE DSQ SEQUENCE THROUGH SCRIPTING | http://www.garagegames.com/community/forums/viewthread/103177 You couldn't continue in that threa... read more | 10/13/2009 (11:39 pm) |
| Does anyone know how to mount 3D arms and weapon in the 1st person view? | Cool, thanx for the info :D... read more | 10/12/2009 (7:29 am) |
| Does anyone know how to mount 3D arms and weapon in the 1st person view? | So this is just a single player fix right ? If i try this in multiplayer what will other players se... read more | 10/12/2009 (12:11 am) |
| Torque 3D and SpeedTree 5 integration | Yeah, i was asking around with regards to speed tree integration, and even emailed GG Support. But i... read more | 10/09/2009 (1:45 pm) |
| Windows 7 vs XP-64 | Win 7 FTW ! I'm using it currently, and it works well from high to low end systems. 1 problem i enco... read more | 10/09/2009 (1:47 am) |
| Torque 3D and SpeedTree 5 integration | Will the forest kit enable the dynamic creation of trees (shapes, leaves, branches, color) in-game a... read more | 10/09/2009 (1:32 am) |
| 60 Free 3D Models Websites | Thanks a bunch :D... read more | 10/07/2009 (6:24 am) |
| HOW TO PLAY ANIMATION SEQUENCE | Use setactionthread instead of play thread to play animation. With regards to the jump animation, i... read more | 10/07/2009 (3:49 am) |
| IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) | Cool, thanks for clearing up this issue :D... read more | 10/06/2009 (1:05 pm) |
| Looping theora video? | Cool ! Thanks for the great response ! ^_^ Was thinking about the 2nd method while looking at the co... read more | 10/06/2009 (1:02 pm) |