Jeff Moretti's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Emscripten not generating HTML file (but does generate js & data files) | Hi Mike, Good news! I figured out how to fix the issue. I learned how to generate the html file... read more | 03/23/2018 (7:47 pm) |
| Emscripten not generating HTML file (but does generate js & data files) | Hi Mike, Well...as per your question, the answer is no. The unmodified T2D MIT repo will not bui... read more | 02/22/2018 (7:34 pm) |
| Emscripten not generating HTML file (but does generate js & data files) | BTW I should also add, many of the warnings are due to the following (I am fairly certain on this an... read more | 02/20/2018 (7:21 pm) |
| Emscripten not generating HTML file (but does generate js & data files) | Yes, I am going off the guide you mentioned. Here's the warnings/notifications I get when buildin... read more | 02/20/2018 (7:18 pm) |
| Need callback for when a scene graph is loaded (when screen loads) | =) Guess what? All I had to do was like you said, 'try it right before you set the scenegraph to... read more | 10/23/2015 (4:19 pm) |
| Need callback for when a scene graph is loaded (when screen loads) | Thanks, but no luck. I placed an echo statement right before the function returned, and I never saw... read more | 10/23/2015 (9:19 am) |
| Need callback for when a scene graph is loaded (when screen loads) | Any luck on finding the 'onSceneRender' method equivalent in TGB 1.7.6? No worries if you can't fin... read more | 10/22/2015 (7:38 pm) |
| Need callback for when a scene graph is loaded (when screen loads) | Not exactly. My project is already very close to complete, and I started it way back in 2010, and h... read more | 10/21/2015 (4:27 pm) |
| Need callback for when a scene graph is loaded (when screen loads) | Hi Simon, I greatly appreciate you helping me out here. I have tried the above solution, but ala... read more | 10/21/2015 (2:31 pm) |
| How can I create glowing lines with TGB? (example inside) | I did some looking into drawing a glowing line myself, and I can see two ways to do it: 1) Draw a... read more | 06/28/2015 (9:27 pm) |
| Alt tab keybinding | See this article on TDN: http://tdn.garagegames.com/wiki/TGB/Tutorials/Pause_Game... read more | 05/07/2015 (5:48 pm) |
| Bind Action Any Key | NOTE: For anyone looking for how to bind to the escape key, its: keyMap.bind(keyboard,"es... read more | 05/03/2015 (7:52 pm) |
| String Functions | And I might as well link to this other post while Im at it LOL https://www.garagegames.com/commun... read more | 10/26/2014 (9:45 am) |
| String Functions | Or, perhaps instead of an array, a SimSet might be even better =)... read more | 10/26/2014 (9:43 am) |
| String Functions | Im working with strings myself atm, and I am honestly thinking of instead of using a string variable... read more | 10/26/2014 (9:37 am) |
| How to handle fullscreen on widescreen monitor? | $qInExtentChange = false; function sceneWindow2D::onExtentChange( %this, %data ) { if( $... read more | 05/06/2014 (7:42 pm) |
| Starting in Fullscreen mode - advice please | One thing to add, I found that to properly work with fullscreen mode, I had to set two variables: ... read more | 05/06/2014 (6:33 pm) |
| getPositionX() and getPositionY no longer available (SceneObject class)? | Hi Greyfort I am not 100% on this, but at first glance, are you sure that %object is a SceneObjec... read more | 05/01/2014 (7:14 pm) |
| Are Parent Class / Super Class objects allowed in Torque 2D? | Mike, are you sure you have the right post?... read more | 04/17/2014 (5:14 pm) |
| Are Parent Class / Super Class objects allowed in Torque 2D? | Ahhh ok =) Yep, switching the order did the trick. Thanks!... read more | 04/17/2014 (3:50 pm) |
| getPositionX() and getPositionY no longer available (SceneObject class)? | Thanks guys. I didn't know about the .x extension to the getPosition vector. I'll use that one for... read more | 04/15/2014 (6:08 pm) |
| T2D Camera scrolling | One thing I recently discovered with my approach, that I think I should share. When mounting the ca... read more | 06/25/2011 (10:59 am) |
| Cannot see t2dTextObject in video game project | Actually I did not try the .dump() command now that you mention it. I tried it, but it did not real... read more | 06/23/2011 (6:54 pm) |
| Cannot see t2dTextObject in video game project | One last note, I tried adding a t2dTextObject with the TGB editor, just to make sure that was coming... read more | 06/21/2011 (4:51 pm) |
| Cannot see t2dTextObject in video game project | Thanks for the help Dmitry, much appreciated =) As for the findings, I tried what you said. I th... read more | 06/21/2011 (4:50 pm) |
| Cannot see t2dTextObject in video game project | I am getting a little bothersome about this issue I have raised, I was sort of hoping someone from t... read more | 06/19/2011 (6:58 am) |
| Cannot see t2dTextObject in video game project | I tried playing with the 'Position' field earlier, but that did not work for me. Even position = &q... read more | 06/01/2011 (6:44 am) |
| Sprite Movement Problem - Jitter | Also, there's another way to set display device (and more). If you add the following line to "... read more | 05/23/2011 (8:40 am) |
| Sprite Movement Problem - Jitter | FOUND A FIX!!!!! Well, its not really a fix, but it is a performance enhancer, and will make the gam... read more | 05/22/2011 (8:07 pm) |
| Smooth scrolling, uncompressed image and screen resolution setting | I should mention I noticed similar behaviour with my game. I was running Windows Vista however and ... read more | 05/21/2011 (9:45 am) |
| Sprite Movement Problem - Jitter | Not that this fixes the problem, but I noticed that when you run the game in fullscreen mode the per... read more | 05/21/2011 (9:34 am) |
| Problems Building Project with TGB - initializeProject error. Could be Windows 7 related? | Thanks David! Works like a charm now =)... read more | 05/03/2011 (4:39 pm) |
| T2D Camera scrolling | Hi There, I have found a really good solution to the camera scrolling problem. This solution wil... read more | 12/12/2010 (4:04 pm) |