Game Development Community

J Raven's Forum Posts

Thread Post Date Posted
[Solved] Torque 2D - Enemies Chasing A Character Not a problem Karl just glad I could help I will point out that their are probably quite a few be... read more 07/23/2012 (2:06 am)
setting resolution onStart Ace thanks for that will have a look at that now Cheers guys... read more 07/23/2012 (2:01 am)
setting resolution onStart Cheers for that now just need to work out if its possable to get the screen res from the desktop ... read more 07/22/2012 (7:36 am)
BASICS Torque 2d - HELP Best place to start I think would be the support --> documentation section of this website do som... read more 07/22/2012 (7:33 am)
[Solved] Torque 2D - Enemies Chasing A Character This is the TDN page with moveTo and rotateTo on it plus other usefull stuff for t2d sceneObjects ... read more 07/21/2012 (4:33 am)
[Solved] Torque 2D - Enemies Chasing A Character This might help you out I used rotateTo so the enemy would face the player and moveTo so the enem... read more 07/21/2012 (4:26 am)
setting world limits and collision bounds in script???? Brilliant thank you very much Patrick you have helped me out loads Ive managed to do what I wante... read more 04/25/2012 (2:09 pm)
setting world limits and collision bounds in script???? Excellent thats fantastic Patrick thank you was searching TDN all day but totally missed that. Th... read more 04/25/2012 (12:34 pm)
setting world limits and collision bounds in script???? thanks Patrick was pretty sure it did exist but was unsure of exactly how to call it ... read more 04/25/2012 (12:12 pm)
setting world limits and collision bounds in script???? Just a thought!!! will this work???? [code]%basicEnemy = new t2dAnimatedSprite() { ... read more 04/25/2012 (7:58 am)
World changing exp system idea!! @Jeff yeah im liking that idea!! will have a good look into it over the next few days thanks for tha... read more 03/25/2012 (5:16 am)
World changing exp system idea!! MMMMMMM dont want that really!!! I hate when games take forever to load!!!... read more 03/05/2012 (2:15 am)
World changing exp system idea!! @Frank oddly enough I hadnt even thought of using a database I had however decided that the prebuilt... read more 02/20/2012 (1:18 am)
World changing exp system idea!! @Brandon yeah sort of like the way oblivion does it except im thinking that say an area that is empt... read more 02/10/2012 (2:51 am)
RTS Prototype and UAISK no worriess twisted Im getting some where with it managed to get the UAISK bots to see my AIPlayer t... read more 07/01/2011 (2:49 am)
RTS Prototype and UAISK Thanks Both work ok for spawning in an enemy AI on the press of 'B' key but still they dont attac... read more 06/30/2011 (5:45 am)
RTS Prototype and UAISK Thanks that was what I was coming down to. Having a play with hooking the UAISK bots up to be used a... read more 06/30/2011 (4:50 am)
RTS Prototype and UAISK Well all behaviours really the bots created at the markers just ignore the Player controlled AIPlaye... read more 06/30/2011 (3:28 am)
RTS Prototype and UAISK I have just run into this problem my self so was wondering if their was any head way made on this? ... read more 06/30/2011 (2:46 am)