J Raven's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Solved] Torque 2D - Enemies Chasing A Character | Not a problem Karl just glad I could help I will point out that their are probably quite a few be... read more | 07/23/2012 (2:06 am) |
| setting resolution onStart | Ace thanks for that will have a look at that now Cheers guys... read more | 07/23/2012 (2:01 am) |
| setting resolution onStart | Cheers for that now just need to work out if its possable to get the screen res from the desktop ... read more | 07/22/2012 (7:36 am) |
| BASICS Torque 2d - HELP | Best place to start I think would be the support --> documentation section of this website do som... read more | 07/22/2012 (7:33 am) |
| [Solved] Torque 2D - Enemies Chasing A Character | This is the TDN page with moveTo and rotateTo on it plus other usefull stuff for t2d sceneObjects ... read more | 07/21/2012 (4:33 am) |
| [Solved] Torque 2D - Enemies Chasing A Character | This might help you out I used rotateTo so the enemy would face the player and moveTo so the enem... read more | 07/21/2012 (4:26 am) |
| setting world limits and collision bounds in script???? | Brilliant thank you very much Patrick you have helped me out loads Ive managed to do what I wante... read more | 04/25/2012 (2:09 pm) |
| setting world limits and collision bounds in script???? | Excellent thats fantastic Patrick thank you was searching TDN all day but totally missed that. Th... read more | 04/25/2012 (12:34 pm) |
| setting world limits and collision bounds in script???? | thanks Patrick was pretty sure it did exist but was unsure of exactly how to call it ... read more | 04/25/2012 (12:12 pm) |
| setting world limits and collision bounds in script???? | Just a thought!!! will this work???? [code]%basicEnemy = new t2dAnimatedSprite() { ... read more | 04/25/2012 (7:58 am) |
| World changing exp system idea!! | @Jeff yeah im liking that idea!! will have a good look into it over the next few days thanks for tha... read more | 03/25/2012 (5:16 am) |
| World changing exp system idea!! | MMMMMMM dont want that really!!! I hate when games take forever to load!!!... read more | 03/05/2012 (2:15 am) |
| World changing exp system idea!! | @Frank oddly enough I hadnt even thought of using a database I had however decided that the prebuilt... read more | 02/20/2012 (1:18 am) |
| World changing exp system idea!! | @Brandon yeah sort of like the way oblivion does it except im thinking that say an area that is empt... read more | 02/10/2012 (2:51 am) |
| RTS Prototype and UAISK | no worriess twisted Im getting some where with it managed to get the UAISK bots to see my AIPlayer t... read more | 07/01/2011 (2:49 am) |
| RTS Prototype and UAISK | Thanks Both work ok for spawning in an enemy AI on the press of 'B' key but still they dont attac... read more | 06/30/2011 (5:45 am) |
| RTS Prototype and UAISK | Thanks that was what I was coming down to. Having a play with hooking the UAISK bots up to be used a... read more | 06/30/2011 (4:50 am) |
| RTS Prototype and UAISK | Well all behaviours really the bots created at the markers just ignore the Player controlled AIPlaye... read more | 06/30/2011 (3:28 am) |
| RTS Prototype and UAISK | I have just run into this problem my self so was wondering if their was any head way made on this? ... read more | 06/30/2011 (2:46 am) |