Game Development Community

Tim Newell's Forum Posts

Thread Post Date Posted
Windows7 stating T3D is not responding although all is fine Is this happening while importing DAE files? I have not seen this issue otherwise. Its possible my... read more 02/18/2015 (2:07 am)
Terrain Occlusion Issues? $Scene::disableTerrainOcclusion... read more 01/21/2015 (2:49 pm)
Terrain Occlusion Issues? We saw the same thing in dhmc.... read more 01/20/2015 (6:35 am)
362 & OSX: Anybody have this working? I do have fonts working on OSX. If I see you this weekend on irc jeff i can see if we can narrow it... read more 01/17/2015 (10:31 am)
Configuring For Android getUserDataDirectory returns the android cache directory. You only have a few directories you are a... read more 09/30/2014 (5:27 pm)
Shader on GUI controls? First thing to realize is the onrender for the controls are using GFXDrawUtil that disables shaders ... read more 09/16/2014 (5:25 pm)
Shader on GUI controls? You would have to hook up gui controls to use materials to achieve that.... read more 09/16/2014 (4:07 pm)
Deferred Shading I got deferred shading running in DHMC - [url]http://www.playmech.com/images/deferredShading.png[/ur... read more 09/02/2014 (11:07 am)
Deferred Shading The linear space lighting is nice and easy to integrate. We integrated it into DHMC and it works gr... read more 08/30/2014 (8:49 am)
Torque3D OpenGL Status Most useful situation would be two layers. 3.2 core and 4.5. Mac also has this problem of needing ... read more 08/25/2014 (10:03 pm)
Torque3D Linux Status When I last used ubuntu a few versions ago there was a package manager bug that prevented installing... read more 08/12/2014 (4:50 am)
Linux Sending Mission Crash We use linux dedicated servers for our steam game Dark Horizons: Mechanized Corps. Are you sure you... read more 08/04/2014 (5:11 pm)
GuiObjectView and HDR problem - LOGGED (THREED-2018) You can disable HDR using the pref when going into your menu but enable/disable HDR takes like 3 or ... read more 07/24/2014 (7:20 am)
how to make ribbon trail effect? particles are harder on the CPU than ribbons. That is why I originally wrote the ribbon code, we we... read more 07/16/2014 (6:53 pm)
how to make ribbon trail effect? Being able to script it would be cool, but it might be a bit slow unless you can dumb down the numbe... read more 07/09/2014 (6:35 am)
how to make ribbon trail effect? Unless lukas made changes to my code, it does not support shadergen or the way you are trying to cre... read more 07/08/2014 (5:58 am)
T3D MIT Trigger Bug The change i made was to just do a world box intersect instead of an earlyoutpoly check. Im not rea... read more 06/09/2014 (1:41 pm)
T3D MIT Trigger Bug That sounds like it could have been the problem I was seeing with our mechs since they are so large.... read more 06/08/2014 (6:37 am)
Torque3D Linux Status Install the i386 libs and use the -m32 compiler flag.... read more 06/06/2014 (5:16 am)
IDEA: Change TorqueScript Extension My suggestion for the script was more of a selfish reason :) When we want to update our custom code... read more 05/21/2014 (5:50 am)
IDEA: Change TorqueScript Extension I know something you could do to ease the pain. Add a Define to change from new extension to cs and... read more 05/21/2014 (5:06 am)
IDEA: Change TorqueScript Extension You can change it in preferences.... read more 05/20/2014 (7:01 am)
IDEA: Change TorqueScript Extension [image]https://i.chzbgr.com/maxW500/4254766592/h523D40DF/[/image]... read more 05/20/2014 (6:31 am)
Torque3D Linux Status Did you install all of the dependencies listed in the Setting up T3D to compile on linux documentati... read more 05/11/2014 (10:21 am)
Torque3D OpenGL Status It probably isn't worth the time anyway. converting the GLSL shaders to opengl es 2.0 should take l... read more 04/06/2014 (4:57 pm)
Damage to Objects in Torque 3D In our game we do it through StaticShape but it is possible I added that. It was so long ago I do n... read more 03/22/2014 (7:05 pm)
How to convert decimal to whole number?? I thought there was an mRound in the engine. Although i think i saw a post of it being broken. It ... read more 03/19/2014 (12:31 pm)
get my Android device recognized adt Did you turn on USB debugging under developer settings in the Settings app on the device?... read more 03/17/2014 (5:01 pm)
Torque3D OpenGL Status I will have to try out the new changes in our game. I know I was getting a lot slower framerates on... read more 03/14/2014 (4:19 pm)
Torque3D OpenGL Status Heh no I am not. I wish i was, get uncle gabe to fund our game :p... read more 03/13/2014 (8:29 am)
Torque3D OpenGL Status We were talking about that in IRC. I wish i had time to implement it into Torque.... read more 03/12/2014 (12:02 pm)
Visual studio 2013 We use 2013. You need to merge this in - https://github.com/GarageGames/Torque3D/pull/558... read more 03/11/2014 (5:10 am)
Torque3D Linux Status There is no android port yet for T3D. T2D does run on android though. This is regular desktop Open... read more 03/11/2014 (4:16 am)
OpenAL - Anybody get it working? whatever comes with torque. I recommended openal soft cause it works much better on windows. OpenA... read more 03/06/2014 (2:28 pm)
OpenAL - Anybody get it working? I got it working on linux and mac which required code changes. On windows if I remember correctly, ... read more 03/06/2014 (1:32 pm)
String Concatenation C++ not Torque Script... I use std::stringstream a lot. std::stringstream str; str << "Fred"; str <&l... read more 03/06/2014 (10:23 am)
Torque3D Linux Status Here is a patch file of the changes needed to fix a crash with opengl on linux for sure (didnt seem ... read more 03/05/2014 (10:44 am)
Torque3D OpenGL Status just noticed someone else already reported this.... read more 03/05/2014 (6:45 am)
Lit Particles yeah i was. You could however possibly modify the particle custom shader and make it use normalmapp... read more 03/05/2014 (4:06 am)
Lit Particles Unless something has changed, particles dont use shaders at the moment. So they would need to be ho... read more 03/04/2014 (4:55 am)
Runtime Client-Side Terrain Modification One approach we talked about on the IRC channel was to cut a hole in the terrain(you can see how the... read more 03/01/2014 (4:23 pm)
Torque3D OSX Status Oh yeah, I dont have a fix for your terrain issue yet. The aux buffer change was just to stop openg... read more 02/26/2014 (3:23 pm)
Implementing a new input device. Without knowing anymore than you said, a thread sounds like the best method specially if the listen ... read more 02/26/2014 (1:44 pm)
Torque3D OSX Status @JeffH My current theory on the imposter rendering glitch and your terrain glitch is that dds gener... read more 02/25/2014 (5:25 am)
Torque3D OSX Status I removed the aux buffers and replaced them with an FBO. the comments in the code say it was using ... read more 02/25/2014 (4:46 am)
Torque3D OSX Status I cant remember how different our guiObjectView is from stock, but here is my fix for it rendering i... read more 02/25/2014 (4:21 am)
Torque3D OSX Status First of fixes. Fix fonts and sound. 1. Download this zip - http://www.playmech.com/macfixes.zi... read more 02/25/2014 (4:12 am)
Torque3D OSX Status Yeah I will... read more 02/24/2014 (4:59 pm)
T3D DX10 and DX11 There is no version 3. I was saying someone should write one :) As far as I know there is no DX10 ... read more 02/24/2014 (1:24 pm)
Torque3D OSX Status I implemented triple buffering for the VBO and IBO and it seems like its not stalling as much (openg... read more 02/24/2014 (10:41 am)
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