Tim Newell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Windows7 stating T3D is not responding although all is fine | Is this happening while importing DAE files? I have not seen this issue otherwise. Its possible my... read more | 02/18/2015 (2:07 am) |
| Terrain Occlusion Issues? | $Scene::disableTerrainOcclusion... read more | 01/21/2015 (2:49 pm) |
| Terrain Occlusion Issues? | We saw the same thing in dhmc.... read more | 01/20/2015 (6:35 am) |
| 362 & OSX: Anybody have this working? | I do have fonts working on OSX. If I see you this weekend on irc jeff i can see if we can narrow it... read more | 01/17/2015 (10:31 am) |
| Configuring For Android | getUserDataDirectory returns the android cache directory. You only have a few directories you are a... read more | 09/30/2014 (5:27 pm) |
| Shader on GUI controls? | First thing to realize is the onrender for the controls are using GFXDrawUtil that disables shaders ... read more | 09/16/2014 (5:25 pm) |
| Shader on GUI controls? | You would have to hook up gui controls to use materials to achieve that.... read more | 09/16/2014 (4:07 pm) |
| Deferred Shading | I got deferred shading running in DHMC - [url]http://www.playmech.com/images/deferredShading.png[/ur... read more | 09/02/2014 (11:07 am) |
| Deferred Shading | The linear space lighting is nice and easy to integrate. We integrated it into DHMC and it works gr... read more | 08/30/2014 (8:49 am) |
| Torque3D OpenGL Status | Most useful situation would be two layers. 3.2 core and 4.5. Mac also has this problem of needing ... read more | 08/25/2014 (10:03 pm) |
| Torque3D Linux Status | When I last used ubuntu a few versions ago there was a package manager bug that prevented installing... read more | 08/12/2014 (4:50 am) |
| Linux Sending Mission Crash | We use linux dedicated servers for our steam game Dark Horizons: Mechanized Corps. Are you sure you... read more | 08/04/2014 (5:11 pm) |
| GuiObjectView and HDR problem - LOGGED (THREED-2018) | You can disable HDR using the pref when going into your menu but enable/disable HDR takes like 3 or ... read more | 07/24/2014 (7:20 am) |
| how to make ribbon trail effect? | particles are harder on the CPU than ribbons. That is why I originally wrote the ribbon code, we we... read more | 07/16/2014 (6:53 pm) |
| how to make ribbon trail effect? | Being able to script it would be cool, but it might be a bit slow unless you can dumb down the numbe... read more | 07/09/2014 (6:35 am) |
| how to make ribbon trail effect? | Unless lukas made changes to my code, it does not support shadergen or the way you are trying to cre... read more | 07/08/2014 (5:58 am) |
| T3D MIT Trigger Bug | The change i made was to just do a world box intersect instead of an earlyoutpoly check. Im not rea... read more | 06/09/2014 (1:41 pm) |
| T3D MIT Trigger Bug | That sounds like it could have been the problem I was seeing with our mechs since they are so large.... read more | 06/08/2014 (6:37 am) |
| Torque3D Linux Status | Install the i386 libs and use the -m32 compiler flag.... read more | 06/06/2014 (5:16 am) |
| IDEA: Change TorqueScript Extension | My suggestion for the script was more of a selfish reason :) When we want to update our custom code... read more | 05/21/2014 (5:50 am) |
| IDEA: Change TorqueScript Extension | I know something you could do to ease the pain. Add a Define to change from new extension to cs and... read more | 05/21/2014 (5:06 am) |
| IDEA: Change TorqueScript Extension | You can change it in preferences.... read more | 05/20/2014 (7:01 am) |
| IDEA: Change TorqueScript Extension | [image]https://i.chzbgr.com/maxW500/4254766592/h523D40DF/[/image]... read more | 05/20/2014 (6:31 am) |
| Torque3D Linux Status | Did you install all of the dependencies listed in the Setting up T3D to compile on linux documentati... read more | 05/11/2014 (10:21 am) |
| Torque3D OpenGL Status | It probably isn't worth the time anyway. converting the GLSL shaders to opengl es 2.0 should take l... read more | 04/06/2014 (4:57 pm) |
| Damage to Objects in Torque 3D | In our game we do it through StaticShape but it is possible I added that. It was so long ago I do n... read more | 03/22/2014 (7:05 pm) |
| How to convert decimal to whole number?? | I thought there was an mRound in the engine. Although i think i saw a post of it being broken. It ... read more | 03/19/2014 (12:31 pm) |
| get my Android device recognized adt | Did you turn on USB debugging under developer settings in the Settings app on the device?... read more | 03/17/2014 (5:01 pm) |
| Torque3D OpenGL Status | I will have to try out the new changes in our game. I know I was getting a lot slower framerates on... read more | 03/14/2014 (4:19 pm) |
| Torque3D OpenGL Status | Heh no I am not. I wish i was, get uncle gabe to fund our game :p... read more | 03/13/2014 (8:29 am) |
| Torque3D OpenGL Status | We were talking about that in IRC. I wish i had time to implement it into Torque.... read more | 03/12/2014 (12:02 pm) |
| Visual studio 2013 | We use 2013. You need to merge this in - https://github.com/GarageGames/Torque3D/pull/558... read more | 03/11/2014 (5:10 am) |
| Torque3D Linux Status | There is no android port yet for T3D. T2D does run on android though. This is regular desktop Open... read more | 03/11/2014 (4:16 am) |
| OpenAL - Anybody get it working? | whatever comes with torque. I recommended openal soft cause it works much better on windows. OpenA... read more | 03/06/2014 (2:28 pm) |
| OpenAL - Anybody get it working? | I got it working on linux and mac which required code changes. On windows if I remember correctly, ... read more | 03/06/2014 (1:32 pm) |
| String Concatenation C++ not Torque Script... | I use std::stringstream a lot. std::stringstream str; str << "Fred"; str <&l... read more | 03/06/2014 (10:23 am) |
| Torque3D Linux Status | Here is a patch file of the changes needed to fix a crash with opengl on linux for sure (didnt seem ... read more | 03/05/2014 (10:44 am) |
| Torque3D OpenGL Status | just noticed someone else already reported this.... read more | 03/05/2014 (6:45 am) |
| Lit Particles | yeah i was. You could however possibly modify the particle custom shader and make it use normalmapp... read more | 03/05/2014 (4:06 am) |
| Lit Particles | Unless something has changed, particles dont use shaders at the moment. So they would need to be ho... read more | 03/04/2014 (4:55 am) |
| Runtime Client-Side Terrain Modification | One approach we talked about on the IRC channel was to cut a hole in the terrain(you can see how the... read more | 03/01/2014 (4:23 pm) |
| Torque3D OSX Status | Oh yeah, I dont have a fix for your terrain issue yet. The aux buffer change was just to stop openg... read more | 02/26/2014 (3:23 pm) |
| Implementing a new input device. | Without knowing anymore than you said, a thread sounds like the best method specially if the listen ... read more | 02/26/2014 (1:44 pm) |
| Torque3D OSX Status | @JeffH My current theory on the imposter rendering glitch and your terrain glitch is that dds gener... read more | 02/25/2014 (5:25 am) |
| Torque3D OSX Status | I removed the aux buffers and replaced them with an FBO. the comments in the code say it was using ... read more | 02/25/2014 (4:46 am) |
| Torque3D OSX Status | I cant remember how different our guiObjectView is from stock, but here is my fix for it rendering i... read more | 02/25/2014 (4:21 am) |
| Torque3D OSX Status | First of fixes. Fix fonts and sound. 1. Download this zip - http://www.playmech.com/macfixes.zi... read more | 02/25/2014 (4:12 am) |
| Torque3D OSX Status | Yeah I will... read more | 02/24/2014 (4:59 pm) |
| T3D DX10 and DX11 | There is no version 3. I was saying someone should write one :) As far as I know there is no DX10 ... read more | 02/24/2014 (1:24 pm) |
| Torque3D OSX Status | I implemented triple buffering for the VBO and IBO and it seems like its not stalling as much (openg... read more | 02/24/2014 (10:41 am) |