michael kissee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Free shoot-em-up framework for T2D | Awesome! This is precisely what I needed. Is there any chance of this getting ported to the MIT sour... read more | 03/04/2013 (2:34 pm) |
| Is it possible ? Streaming level date | i too am looking for this information as it will have a huge impact on whether or not i use torque f... read more | 01/20/2010 (4:01 am) |
| Torque3D and Unity's New Pricing | haha ok fair enough no harm no foul :D... read more | 01/15/2010 (4:15 pm) |
| Torque3D and Unity's New Pricing | let me be clear i was simply throwing in some info that i felt might be pertinent to the conversatio... read more | 01/15/2010 (3:44 pm) |
| Torque3D and Unity's New Pricing | ok so the argument here is that torque is better because you cannot code for udk in native c++ and a... read more | 01/15/2010 (3:48 am) |
| Marble blast shading | double post :/ http://www.garagegames.com/community/forums/viewthread/27899/2#comment_form... read more | 08/12/2009 (4:01 am) |
| Marble blast -like shading | there isnt any way to render fullbright (no shadows) in torque?? i always figured that was pretty... read more | 08/12/2009 (3:52 am) |
| Textures | i think what he wanted to know was how do you add a normal map to a texture regardless of what h... read more | 08/11/2009 (5:22 pm) |
| Constructor tutorials | i like cinema 4d but there seems to be very very few people using it as far as mod tool yes that... read more | 06/22/2009 (9:54 pm) |