Game Development Community

John Sear's Forum Posts

Thread Post Date Posted
iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) Thanks Craig. Yeah - I can see why :) No one responded to my other bug-fix. I only upgraded to 1... read more 11/20/2011 (4:01 pm)
iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) Seems like no one is reading this. Perhaps GG think it's been solved already? I've submitted t... read more 11/13/2011 (2:13 am)
Guide for updating your project to iT2D 1.5 This might help someone. I know it's implied above, but at first I didn't spot that in 1.5 the onMo... read more 11/08/2011 (2:07 am)
iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) Hi all Was there any progress on this? Has anyone had a look at the code change between preview ... read more 11/08/2011 (2:04 am)
Windows 7 Problems - "Unable to Open Project" Upon Creating a new project. - RESOLVED I've still yet to fix this problem. Has no one else come across this?... read more 08/19/2010 (3:33 pm)
Gravity Runner - Made with iTorque by We Are Colin Thanks Guys, We used Screen Flow to record the video, and iMovie to stitch them together and add... read more 08/17/2010 (8:51 am)
Using iPhone 4 Retina Display - Higher Res Art Ahh right, so I guess it's not really do-able or worth it. Thanks, will have to try another way t... read more 07/05/2010 (4:59 am)
From 1.2 -> 1.4, behavior and GUI Problems Ahh great, thanks for that! Surprised that more people haven't had that problem. Since I had no repl... read more 06/16/2010 (1:13 am)
From 1.2 -> 1.4, behavior and GUI Problems Am I the only one with these problems? I thought there might have been a simple explanation to it, s... read more 06/08/2010 (6:06 am)
iPhone OS 4 license changes - How does it affect iTorque? Are the TOS in Effect now? If they are, then we've just had an App Update approved, so it doesn't ef... read more 04/14/2010 (12:59 am)
Returns at the AppStore? Hey Justin, That's excellent! How did you promote the game and what did you spend, if anything, ... read more 03/11/2010 (3:51 am)
Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework Prashant! The refactoring is not needed anymore ... I found that using AudioServices.h rather than A... read more 02/03/2010 (4:57 am)
Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework Woohoo it worked! I had to include AudioToolbox/AudioServices.h rather than AudioToolbox/AudioToolbo... read more 02/02/2010 (10:20 am)
Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework I found it, it was AudioToolbox, But now its saying that 'struct AudioBuffer' is getting defined twi... read more 02/02/2010 (9:57 am)
Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework Prashant, I'm trying to use the Phase III Stuff but it's just saying that all of the functions its u... read more 02/02/2010 (9:46 am)
[iTGB 1.2] Allow iPod music to carry on playing Not sure if [URL]http://www.torquepowered.com/community/forums/viewthread/100809[/URL] can help you ... read more 02/02/2010 (7:17 am)
[iTGB 1.2] Allow iPod music to carry on playing It looks to be impossible on 2.2.1 and how iTGB 1.2 is creating the audio, I'll have to just ask the... read more 01/21/2010 (11:07 am)
Advice on how/where to get testers for our game... I've just recently been on the Touch Arcade forums - [URL]http://forums.toucharcade.com/[/URL] and w... read more 01/21/2010 (7:52 am)
[iTGB 1.2] Allow iPod music to carry on playing There isn't just a simple change then? Damn ... I'll look into this tomorrow then when I get back to... read more 01/20/2010 (4:09 pm)
Cosmic Defender (my first iphone game) finished! The approval process has been improved dramatically since Christmas, people are getting approval tim... read more 01/20/2010 (3:22 pm)
[BUG iTorque2D] All .UFT fonts are generated at size 10 If you open your Level file - levelname.t2d and search for the t2dTextObject which are trying to cha... read more 01/20/2010 (2:33 pm)
[T2Di 1.3] Integer Precision on t2dTextObject - Look CRAZY! (Image Inside) Just Tried it with Arial too ... same thing happened. Is it something to do with the UTF's are d... read more 01/14/2010 (7:03 am)
onMouseDragged doesnt work after upgrading to 1.3 Does the function that you posted work on the device Sven? I seem to be having the same problem ... read more 01/08/2010 (5:25 am)
1.3 Release - A documented fix(es) list Never Mind, you may delete this post. ... read more 01/07/2010 (7:54 am)
'Screw the Dealer' - Our first game Release! Ahh alright Eyal, thanks for the heads-up. I got an e-mail or 2 from ad companies saying about C... read more 11/26/2009 (12:15 pm)
'Screw the Dealer' - Our first game Release! The game has actually been out for a week now, but we lost our Garage Game login details, hah. I'... read more 11/25/2009 (5:28 am)
A Brief Scoreloop Integration Tutorial I've not got the code with me at the moment, I'll post on Monday morning!... read more 10/31/2009 (7:20 am)
Greystripe cpm My app is currently being approved with greystripe so i can't help much there.. One thing that I ... read more 10/31/2009 (7:13 am)
A Brief Scoreloop Integration Tutorial @Eyal: I've used a variable in the C code rather than getting the variable from the Scripts. I'm sur... read more 10/21/2009 (4:59 am)
A Brief Scoreloop Integration Tutorial Its quite simple really, just compare this function and your own in iPhoneMain.mm: [code] void _... read more 10/20/2009 (2:37 pm)
A Brief Scoreloop Integration Tutorial @Craig [quote]The if statement you mention I assume just keeps hold of a bool you set when displa... read more 10/20/2009 (4:36 am)
A Brief Scoreloop Integration Tutorial Eyal Erez, Greystripe is much easier than this to implement, I've just submitted a game with it in. ... read more 10/19/2009 (9:41 am)
MouseLeave and Dragged events not working I'm having onMouseDragged issues, havn't noticed a solution anywhere yet.... read more 10/19/2009 (5:09 am)
iTGB 1.3 Planning You got the mouse / touch drag working Eyal? Are you using the standard 1.3 code and what are yo... read more 10/09/2009 (6:27 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine Just wanted to say to Well Done to Kevin. I've just noticed the paid game is in the New and Note... read more 10/08/2009 (10:25 am)
size of games Luke, Does that also convert into the size in memory? Or will PNGs always be larger in memory than P... read more 09/16/2009 (6:49 am)
iTGB 1.3 Planning Has anyone found out the new input functions? My onMouseDragged is not getting called, at least ... read more 09/11/2009 (1:57 pm)
iTGB 1.3 Planning Michael has been logging on and posting on other forums if you look at his profile. How difficult ca... read more 09/07/2009 (6:14 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) You have to compile TGBGame with the __MACOSX__ settings that were given above, TGBGame is the norma... read more 09/01/2009 (6:29 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Wow, Thanks for this Rob. It's just saved me waiting for iTGB 1.3! No more memory leaks! GREAT!... read more 08/27/2009 (5:43 am)
Is iTGB 1.3 planned for release? At the start of this month in the 1.3 Planning sticky thread we were told by Michael Perry that the ... read more 08/24/2009 (10:01 am)
Exit with Status 15? Can't find details Hmmm, Seems to have fixed its self just by re-adding all of the new artwork it is no longer doing th... read more 08/10/2009 (9:42 am)
Exit with Status 15? Can't find details Yeah i'm using a iTouch 1st gen also. Do you mean a full reinstall of the iTouch software? I have... read more 08/10/2009 (3:47 am)
Exit with Status 15? Can't find details The initial load time does not exceed the 20s i think it is, I was having the problem before but tha... read more 08/10/2009 (3:34 am)