John Sear's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) | Thanks Craig. Yeah - I can see why :) No one responded to my other bug-fix. I only upgraded to 1... read more | 11/20/2011 (4:01 pm) |
| iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) | Seems like no one is reading this. Perhaps GG think it's been solved already? I've submitted t... read more | 11/13/2011 (2:13 am) |
| Guide for updating your project to iT2D 1.5 | This might help someone. I know it's implied above, but at first I didn't spot that in 1.5 the onMo... read more | 11/08/2011 (2:07 am) |
| iT2D 1.5 Bug - Mounting objects is broken when done via the UI (ITGB-287) | Hi all Was there any progress on this? Has anyone had a look at the code change between preview ... read more | 11/08/2011 (2:04 am) |
| Windows 7 Problems - "Unable to Open Project" Upon Creating a new project. - RESOLVED | I've still yet to fix this problem. Has no one else come across this?... read more | 08/19/2010 (3:33 pm) |
| Gravity Runner - Made with iTorque by We Are Colin | Thanks Guys, We used Screen Flow to record the video, and iMovie to stitch them together and add... read more | 08/17/2010 (8:51 am) |
| Using iPhone 4 Retina Display - Higher Res Art | Ahh right, so I guess it's not really do-able or worth it. Thanks, will have to try another way t... read more | 07/05/2010 (4:59 am) |
| From 1.2 -> 1.4, behavior and GUI Problems | Ahh great, thanks for that! Surprised that more people haven't had that problem. Since I had no repl... read more | 06/16/2010 (1:13 am) |
| From 1.2 -> 1.4, behavior and GUI Problems | Am I the only one with these problems? I thought there might have been a simple explanation to it, s... read more | 06/08/2010 (6:06 am) |
| iPhone OS 4 license changes - How does it affect iTorque? | Are the TOS in Effect now? If they are, then we've just had an App Update approved, so it doesn't ef... read more | 04/14/2010 (12:59 am) |
| Returns at the AppStore? | Hey Justin, That's excellent! How did you promote the game and what did you spend, if anything, ... read more | 03/11/2010 (3:51 am) |
| Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework | Prashant! The refactoring is not needed anymore ... I found that using AudioServices.h rather than A... read more | 02/03/2010 (4:57 am) |
| Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework | Woohoo it worked! I had to include AudioToolbox/AudioServices.h rather than AudioToolbox/AudioToolbo... read more | 02/02/2010 (10:20 am) |
| Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework | I found it, it was AudioToolbox, But now its saying that 'struct AudioBuffer' is getting defined twi... read more | 02/02/2010 (9:57 am) |
| Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework | Prashant, I'm trying to use the Phase III Stuff but it's just saying that all of the functions its u... read more | 02/02/2010 (9:46 am) |
| [iTGB 1.2] Allow iPod music to carry on playing | Not sure if [URL]http://www.torquepowered.com/community/forums/viewthread/100809[/URL] can help you ... read more | 02/02/2010 (7:17 am) |
| [iTGB 1.2] Allow iPod music to carry on playing | It looks to be impossible on 2.2.1 and how iTGB 1.2 is creating the audio, I'll have to just ask the... read more | 01/21/2010 (11:07 am) |
| Advice on how/where to get testers for our game... | I've just recently been on the Touch Arcade forums - [URL]http://forums.toucharcade.com/[/URL] and w... read more | 01/21/2010 (7:52 am) |
| [iTGB 1.2] Allow iPod music to carry on playing | There isn't just a simple change then? Damn ... I'll look into this tomorrow then when I get back to... read more | 01/20/2010 (4:09 pm) |
| Cosmic Defender (my first iphone game) finished! | The approval process has been improved dramatically since Christmas, people are getting approval tim... read more | 01/20/2010 (3:22 pm) |
| [BUG iTorque2D] All .UFT fonts are generated at size 10 | If you open your Level file - levelname.t2d and search for the t2dTextObject which are trying to cha... read more | 01/20/2010 (2:33 pm) |
| [T2Di 1.3] Integer Precision on t2dTextObject - Look CRAZY! (Image Inside) | Just Tried it with Arial too ... same thing happened. Is it something to do with the UTF's are d... read more | 01/14/2010 (7:03 am) |
| onMouseDragged doesnt work after upgrading to 1.3 | Does the function that you posted work on the device Sven? I seem to be having the same problem ... read more | 01/08/2010 (5:25 am) |
| 1.3 Release - A documented fix(es) list | Never Mind, you may delete this post. ... read more | 01/07/2010 (7:54 am) |
| 'Screw the Dealer' - Our first game Release! | Ahh alright Eyal, thanks for the heads-up. I got an e-mail or 2 from ad companies saying about C... read more | 11/26/2009 (12:15 pm) |
| 'Screw the Dealer' - Our first game Release! | The game has actually been out for a week now, but we lost our Garage Game login details, hah. I'... read more | 11/25/2009 (5:28 am) |
| A Brief Scoreloop Integration Tutorial | I've not got the code with me at the moment, I'll post on Monday morning!... read more | 10/31/2009 (7:20 am) |
| Greystripe cpm | My app is currently being approved with greystripe so i can't help much there.. One thing that I ... read more | 10/31/2009 (7:13 am) |
| A Brief Scoreloop Integration Tutorial | @Eyal: I've used a variable in the C code rather than getting the variable from the Scripts. I'm sur... read more | 10/21/2009 (4:59 am) |
| A Brief Scoreloop Integration Tutorial | Its quite simple really, just compare this function and your own in iPhoneMain.mm: [code] void _... read more | 10/20/2009 (2:37 pm) |
| A Brief Scoreloop Integration Tutorial | @Craig [quote]The if statement you mention I assume just keeps hold of a bool you set when displa... read more | 10/20/2009 (4:36 am) |
| A Brief Scoreloop Integration Tutorial | Eyal Erez, Greystripe is much easier than this to implement, I've just submitted a game with it in. ... read more | 10/19/2009 (9:41 am) |
| MouseLeave and Dragged events not working | I'm having onMouseDragged issues, havn't noticed a solution anywhere yet.... read more | 10/19/2009 (5:09 am) |
| iTGB 1.3 Planning | You got the mouse / touch drag working Eyal? Are you using the standard 1.3 code and what are yo... read more | 10/09/2009 (6:27 am) |
| iTGB - Ball Physics - Accelerometer - Chipmunk Engine | Just wanted to say to Well Done to Kevin. I've just noticed the paid game is in the New and Note... read more | 10/08/2009 (10:25 am) |
| size of games | Luke, Does that also convert into the size in memory? Or will PNGs always be larger in memory than P... read more | 09/16/2009 (6:49 am) |
| iTGB 1.3 Planning | Has anyone found out the new input functions? My onMouseDragged is not getting called, at least ... read more | 09/11/2009 (1:57 pm) |
| iTGB 1.3 Planning | Michael has been logging on and posting on other forums if you look at his profile. How difficult ca... read more | 09/07/2009 (6:14 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | You have to compile TGBGame with the __MACOSX__ settings that were given above, TGBGame is the norma... read more | 09/01/2009 (6:29 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Wow, Thanks for this Rob. It's just saved me waiting for iTGB 1.3! No more memory leaks! GREAT!... read more | 08/27/2009 (5:43 am) |
| Is iTGB 1.3 planned for release? | At the start of this month in the 1.3 Planning sticky thread we were told by Michael Perry that the ... read more | 08/24/2009 (10:01 am) |
| Exit with Status 15? Can't find details | Hmmm, Seems to have fixed its self just by re-adding all of the new artwork it is no longer doing th... read more | 08/10/2009 (9:42 am) |
| Exit with Status 15? Can't find details | Yeah i'm using a iTouch 1st gen also. Do you mean a full reinstall of the iTouch software? I have... read more | 08/10/2009 (3:47 am) |
| Exit with Status 15? Can't find details | The initial load time does not exceed the 20s i think it is, I was having the problem before but tha... read more | 08/10/2009 (3:34 am) |