Johnny Hill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE Forever! | @Eric great to know I still use tge for a number of one shot projects games mainly for kids who don'... read more | 10/21/2013 (11:38 am) |
| TGE Forever! | @Eric but if a individual is a licensed TGE owner could a option to purchase the MMOkit v3 still be ... read more | 10/20/2013 (12:32 pm) |
| How to publish an game in this website | Really Guys, you get kudos for being civil heh. But I found a A Frank D luna who can help this Fr... read more | 05/17/2011 (2:42 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | johnnyh_36863[at]yahoo[dot]com :) been busy myself before the holiday vacations. ... read more | 11/18/2010 (1:36 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Yes. I am using 1.5 with another stock TGE1.5.2. the real editing comes in the Player.cs portions an... read more | 11/07/2010 (6:46 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | I am tweaking the step by step and will post it before the day is done. :) but the major thing is yo... read more | 11/05/2010 (11:45 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | @Rich LOL no no. I get spurts of work and take advantage before they dry up. Here is my task to ... read more | 11/03/2010 (8:11 pm) |
| Wandering characters? | Hiya Brian, but I got to ask you got the AI jumping into vehicles on their and own and attacking wit... read more | 10/29/2010 (1:59 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Yeah if there is a way to get the spells to be listed like the weapons that would be brilliant you c... read more | 10/29/2010 (12:44 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | For getting them to use spells there is a direct function in AFX to let AI-players cast spells. Whic... read more | 10/25/2010 (2:36 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | @Rich Sorry if I didn't get back to this earlier but sure i will post what i did and didn't do to ge... read more | 10/19/2010 (8:56 pm) |
| AFX 1.2 TGE 1.5.2 combining with UAISK | Email on the way.... read more | 09/14/2010 (7:37 pm) |
| AFX 1.2 TGE 1.5.2 combining with UAISK | Yep that was a good chunk of the problem Christian, but Twisted helped me out with a wickedly simple... read more | 09/13/2010 (8:18 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | SUCCESS!! Where is the button to send virtual BEERS to you Twisted!! it works and taught me a thing ... read more | 09/13/2010 (8:14 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Hiya, Twisted thanks for the info, input and reply. I change the function and loaded it up to spa... read more | 09/12/2010 (11:40 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Not too much progress from the last day or so. I can get bots and weapons into the world like normal... read more | 09/12/2010 (5:47 am) |
| A question about spell IDs? | Hey, This is nice, been working on a little dungeon crawler and this works with rewarded gold too. :... read more | 09/11/2010 (8:36 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Yeah, it needs it to handle the dead orcs, and helps with resurrecting and removing them. I prbly mo... read more | 09/11/2010 (4:45 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | I completed the manual install using my 1.4 version of UAISK. I did a few things while I was install... read more | 09/11/2010 (3:36 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | I see and your right. I haven't upgraded my AFX since 1.02. Maybe in the near-far future when the wa... read more | 09/10/2010 (8:05 pm) |
| Where is TorqueDev? | I have a copy of whatever version was on hand in the month of May and uploaded to the Unofficial Tor... read more | 09/05/2010 (11:29 pm) |
| Flying Vehicles | After some digging and probing a month worth's the best solution to get flying vehicles or any vehic... read more | 07/28/2010 (6:21 pm) |
| where to get the MMO Kit? | Hey Greg a lot of the information that went into the MMOKit is still available Dreamer-MMOkit creato... read more | 06/30/2010 (7:03 am) |
| Tribes Repair Beam effect | I found the code behind drawing this wavy beam, but never really pursued it. A few searches reveal a... read more | 06/25/2010 (11:50 am) |
| DEXSOFT-GAMES: Bad guy animated character | LOL bad guy this dude is great for anti-hero :) My economy strapped pay-day is around the corner I'm... read more | 06/25/2010 (9:39 am) |
| Flying Vehicles | FGE has its own editor, and some C++ engine changes, but as far as UAISK kit working with it I may g... read more | 06/24/2010 (6:48 pm) |
| Case Switch Errors..A bit of help | Thanks for the spot checks, I cleaned it up line by line. But it stills gives me the script error ri... read more | 06/17/2010 (7:46 pm) |
| Feature Request Thread | I can only think of maybe one other thing, You got a lot of stuff covered already :) But what about ... read more | 06/15/2010 (1:01 pm) |
| Bridging RPGDialog1.4 with UAISK NPC editor | Thanks :) Finally got it all working its fantastic!!! [image]http://i16.photobucket.com/albums/b4... read more | 06/09/2010 (6:37 am) |
| Bridging RPGDialog1.4 with UAISK NPC editor | Almost got it must rest heh. Got one part down, its like when your making different data blocks i ma... read more | 06/08/2010 (7:02 pm) |
| Bridging RPGDialog1.4 with UAISK NPC editor | Got both in and nothing is broke, But I thinking since the Rpg dialog calls AI player::Spawn Functio... read more | 06/08/2010 (6:38 am) |
| Has anyone made new tracks from scratch? | No, been using only whats in the pack. I Alter things like colors and the tree bitmaps and text. But... read more | 05/27/2010 (8:08 am) |
| lightwave | Hiya Noah If you go to Eb's public file torque system online he put together a Artist Helper's zi... read more | 05/27/2010 (8:03 am) |
| The new Mission-Terrain-Gui-Editor for TGE | Thomas you still have plans to sell/publish your improve tools for TGE. If so you got another buyer ... read more | 05/08/2010 (6:15 am) |
| Switching from topdown to mode7 in-game | Thanks Chris that gave me some stuff to mull over waiting out that time to go home clock. I thin... read more | 02/24/2010 (3:30 pm) |
| animeeple sucks | Yeah, LOL I tried to find a more direct solution and Poser was the only option that was within walle... read more | 04/08/2009 (6:23 am) |
| animeeple sucks | You can open up the BVH file with notepad to look at it and edit the mislabeled joints. but don't us... read more | 04/08/2009 (5:50 am) |
| BraveTreek Hoverbike | I bought the hoverboard pack, it was 9.99 and I couldnt resist that :)... read more | 04/05/2009 (7:13 pm) |
| animeeple sucks | The problem was the makehuman BVH file has a error which wasnt allowing me to complete the setup in ... read more | 04/05/2009 (7:09 pm) |
| animeeple sucks | Ran into a one problem working with makehuman BVH file :0 I will need to explore this a bit more.... read more | 04/02/2009 (10:31 am) |
| Character animation resources? | GG community border on Madness I believe it now. heh Try Ben Mathis website poopinyourmouth.com ... read more | 03/31/2009 (2:25 pm) |
| BaseMesh-NoobQuestion | Generic t-pose is good for a number of reasons, easier to rig a character with their arms straight o... read more | 03/23/2009 (2:12 pm) |
| AfxXM_GroundConformData question | Wow :) thats pure sci-fi goodness there sir... read more | 12/08/2008 (7:30 pm) |
| Tribes Repair Beam effect | Hiya Edward, Yeah I looked at Occam Laser drone. Its kinda a burst type laser shot and not quite a s... read more | 11/17/2008 (4:36 am) |
| Spider mech... | If you decide to build a pack, how about throwing in a Appleseed-type Landmate :) That spider-mech r... read more | 10/10/2008 (7:32 pm) |
| Torque Show tool showing very large mesh and out of alignment | If your mesh is properly scaled, why not load the mesh first, then drag the Biped to match the size ... read more | 09/02/2008 (4:08 pm) |
| Replacing the orc | What exporter are you using, are you exporting a segmented model you may want to check your LOD numb... read more | 08/31/2008 (6:07 am) |
| How to export model? | Well its not that straight forward, if it were then it would be a lot of pages of content packs to ... read more | 08/19/2008 (10:13 am) |
| Tactics Style Games on TGE | [url=http://www.garagegames.com/mg/snapshot/view.php?qid=649]strategem[/url] This was cool project j... read more | 05/22/2008 (10:48 pm) |
| True client/server folder structure (TGEA 1.7) | Do a look for torque simplication tutorial it posted as a resource by a fellow GG'er, He streamlined... read more | 05/19/2008 (11:47 am) |