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Johnny Hill's Forum Posts

Thread Post Date Posted
TGE Forever! @Eric great to know I still use tge for a number of one shot projects games mainly for kids who don'... read more 10/21/2013 (11:38 am)
TGE Forever! @Eric but if a individual is a licensed TGE owner could a option to purchase the MMOkit v3 still be ... read more 10/20/2013 (12:32 pm)
How to publish an game in this website Really Guys, you get kudos for being civil heh. But I found a A Frank D luna who can help this Fr... read more 05/17/2011 (2:42 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 johnnyh_36863[at]yahoo[dot]com :) been busy myself before the holiday vacations. ... read more 11/18/2010 (1:36 am)
UAISK combing with AFX 1.2 TGE 1.5.2 Yes. I am using 1.5 with another stock TGE1.5.2. the real editing comes in the Player.cs portions an... read more 11/07/2010 (6:46 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 I am tweaking the step by step and will post it before the day is done. :) but the major thing is yo... read more 11/05/2010 (11:45 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 @Rich LOL no no. I get spurts of work and take advantage before they dry up. Here is my task to ... read more 11/03/2010 (8:11 pm)
Wandering characters? Hiya Brian, but I got to ask you got the AI jumping into vehicles on their and own and attacking wit... read more 10/29/2010 (1:59 am)
UAISK combing with AFX 1.2 TGE 1.5.2 Yeah if there is a way to get the spells to be listed like the weapons that would be brilliant you c... read more 10/29/2010 (12:44 am)
UAISK combing with AFX 1.2 TGE 1.5.2 For getting them to use spells there is a direct function in AFX to let AI-players cast spells. Whic... read more 10/25/2010 (2:36 am)
UAISK combing with AFX 1.2 TGE 1.5.2 @Rich Sorry if I didn't get back to this earlier but sure i will post what i did and didn't do to ge... read more 10/19/2010 (8:56 pm)
AFX 1.2 TGE 1.5.2 combining with UAISK Email on the way.... read more 09/14/2010 (7:37 pm)
AFX 1.2 TGE 1.5.2 combining with UAISK Yep that was a good chunk of the problem Christian, but Twisted helped me out with a wickedly simple... read more 09/13/2010 (8:18 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 SUCCESS!! Where is the button to send virtual BEERS to you Twisted!! it works and taught me a thing ... read more 09/13/2010 (8:14 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 Hiya, Twisted thanks for the info, input and reply. I change the function and loaded it up to spa... read more 09/12/2010 (11:40 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 Not too much progress from the last day or so. I can get bots and weapons into the world like normal... read more 09/12/2010 (5:47 am)
A question about spell IDs? Hey, This is nice, been working on a little dungeon crawler and this works with rewarded gold too. :... read more 09/11/2010 (8:36 pm)
UAISK combing with AFX 1.2 TGE 1.5.2 Yeah, it needs it to handle the dead orcs, and helps with resurrecting and removing them. I prbly mo... read more 09/11/2010 (4:45 am)
UAISK combing with AFX 1.2 TGE 1.5.2 I completed the manual install using my 1.4 version of UAISK. I did a few things while I was install... read more 09/11/2010 (3:36 am)
UAISK combing with AFX 1.2 TGE 1.5.2 I see and your right. I haven't upgraded my AFX since 1.02. Maybe in the near-far future when the wa... read more 09/10/2010 (8:05 pm)
Where is TorqueDev? I have a copy of whatever version was on hand in the month of May and uploaded to the Unofficial Tor... read more 09/05/2010 (11:29 pm)
Flying Vehicles After some digging and probing a month worth's the best solution to get flying vehicles or any vehic... read more 07/28/2010 (6:21 pm)
where to get the MMO Kit? Hey Greg a lot of the information that went into the MMOKit is still available Dreamer-MMOkit creato... read more 06/30/2010 (7:03 am)
Tribes Repair Beam effect I found the code behind drawing this wavy beam, but never really pursued it. A few searches reveal a... read more 06/25/2010 (11:50 am)
DEXSOFT-GAMES: Bad guy animated character LOL bad guy this dude is great for anti-hero :) My economy strapped pay-day is around the corner I'm... read more 06/25/2010 (9:39 am)
Flying Vehicles FGE has its own editor, and some C++ engine changes, but as far as UAISK kit working with it I may g... read more 06/24/2010 (6:48 pm)
Case Switch Errors..A bit of help Thanks for the spot checks, I cleaned it up line by line. But it stills gives me the script error ri... read more 06/17/2010 (7:46 pm)
Feature Request Thread I can only think of maybe one other thing, You got a lot of stuff covered already :) But what about ... read more 06/15/2010 (1:01 pm)
Bridging RPGDialog1.4 with UAISK NPC editor Thanks :) Finally got it all working its fantastic!!! [image]http://i16.photobucket.com/albums/b4... read more 06/09/2010 (6:37 am)
Bridging RPGDialog1.4 with UAISK NPC editor Almost got it must rest heh. Got one part down, its like when your making different data blocks i ma... read more 06/08/2010 (7:02 pm)
Bridging RPGDialog1.4 with UAISK NPC editor Got both in and nothing is broke, But I thinking since the Rpg dialog calls AI player::Spawn Functio... read more 06/08/2010 (6:38 am)
Has anyone made new tracks from scratch? No, been using only whats in the pack. I Alter things like colors and the tree bitmaps and text. But... read more 05/27/2010 (8:08 am)
lightwave Hiya Noah If you go to Eb's public file torque system online he put together a Artist Helper's zi... read more 05/27/2010 (8:03 am)
The new Mission-Terrain-Gui-Editor for TGE Thomas you still have plans to sell/publish your improve tools for TGE. If so you got another buyer ... read more 05/08/2010 (6:15 am)
Switching from topdown to mode7 in-game Thanks Chris that gave me some stuff to mull over waiting out that time to go home clock. I thin... read more 02/24/2010 (3:30 pm)
animeeple sucks Yeah, LOL I tried to find a more direct solution and Poser was the only option that was within walle... read more 04/08/2009 (6:23 am)
animeeple sucks You can open up the BVH file with notepad to look at it and edit the mislabeled joints. but don't us... read more 04/08/2009 (5:50 am)
BraveTreek Hoverbike I bought the hoverboard pack, it was 9.99 and I couldnt resist that :)... read more 04/05/2009 (7:13 pm)
animeeple sucks The problem was the makehuman BVH file has a error which wasnt allowing me to complete the setup in ... read more 04/05/2009 (7:09 pm)
animeeple sucks Ran into a one problem working with makehuman BVH file :0 I will need to explore this a bit more.... read more 04/02/2009 (10:31 am)
Character animation resources? GG community border on Madness I believe it now. heh Try Ben Mathis website poopinyourmouth.com ... read more 03/31/2009 (2:25 pm)
BaseMesh-NoobQuestion Generic t-pose is good for a number of reasons, easier to rig a character with their arms straight o... read more 03/23/2009 (2:12 pm)
AfxXM_GroundConformData question Wow :) thats pure sci-fi goodness there sir... read more 12/08/2008 (7:30 pm)
Tribes Repair Beam effect Hiya Edward, Yeah I looked at Occam Laser drone. Its kinda a burst type laser shot and not quite a s... read more 11/17/2008 (4:36 am)
Spider mech... If you decide to build a pack, how about throwing in a Appleseed-type Landmate :) That spider-mech r... read more 10/10/2008 (7:32 pm)
Torque Show tool showing very large mesh and out of alignment If your mesh is properly scaled, why not load the mesh first, then drag the Biped to match the size ... read more 09/02/2008 (4:08 pm)
Replacing the orc What exporter are you using, are you exporting a segmented model you may want to check your LOD numb... read more 08/31/2008 (6:07 am)
How to export model? Well its not that straight forward, if it were then it would be a lot of pages of content packs to ... read more 08/19/2008 (10:13 am)
Tactics Style Games on TGE [url=http://www.garagegames.com/mg/snapshot/view.php?qid=649]strategem[/url] This was cool project j... read more 05/22/2008 (10:48 pm)
True client/server folder structure (TGEA 1.7) Do a look for torque simplication tutorial it posted as a resource by a fellow GG'er, He streamlined... read more 05/19/2008 (11:47 am)
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