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Twisted Jenius's Forum Posts

Thread Post Date Posted
AI Id numbers?? Depending on the function in question, you'd likely use one of the following to get an ID number: [... read more 02/07/2014 (10:08 pm)
shader error from AIPlayerMarker? Whatever art your "OrcWarriorData" is using isn't setup properly and needs its material(s)... read more 11/10/2013 (7:47 am)
Idle/detect sounds for AI The UAISK doesn't deal directly with sounds, because its focus is AI rather than sound. But you'd li... read more 10/20/2013 (10:16 am)
installing Uaisk with T3D 3.0 issues. To be more specific, when doing a Custom Install using T3D MIT 3.0 as a base: -Completely skip Step... read more 08/25/2013 (3:11 pm)
UAISK + Recast = what changes needed? Note: I haven't tested this at all. I'm only assuming that (based on your example), when you have Re... read more 08/25/2013 (3:03 pm)
installing Uaisk with T3D 3.0 issues. When doing a fresh install to T3D MIT 3.0, be sure to do a "Custom Install" rather than a ... read more 08/21/2013 (11:04 am)
Pets do not move I'd highly recommend using the "Full" template as a base and removing any features which y... read more 05/29/2013 (11:37 pm)
Flying AI - Dragons, Birds, Gargoyles Sounds like this is a similar issue to the one [url=http://www.garagegames.com/community/forums/view... read more 11/20/2012 (10:17 am)
Resource link to file on GG site, did the file move? The T3D version is basically the same as the TGE/TGEA one, in fact it actually has a couple of bug f... read more 09/20/2012 (3:07 pm)
Changing the AI Skin First off, I'm not really that familiar with this subject because this isn't an AI issue, it's an ar... read more 08/30/2012 (12:16 am)
How might I do One shot one kill in UAISK 1.9.0? 1. You want to change the values of certain things within datablocks. To be specific, to change the ... read more 08/15/2012 (2:24 pm)
Remove bounding box on death? To speed up corpse removal, reduce the value of [i]$CorpseTimeoutValue[/i], which is located at the ... read more 07/30/2012 (1:51 am)
Problem with being shot in my game by an AI. It's likely a weapon issue rather than AI related. Which version of T3D are you using? I remember th... read more 06/30/2012 (10:48 am)
Two AI systems Check if this works: [code]changeTeams(%obj, %team);[/code]... read more 06/17/2012 (10:15 am)
zombie melee animation over-written by movement animations @ Jeff Yep, that code should enable the "notAim" feature. And yes, it was newly introdu... read more 05/28/2012 (11:44 pm)
zombie melee animation over-written by movement animations Just for reference, instead of adding a "stop" to line 260; I'd recommend using the pre-ex... read more 05/28/2012 (12:04 am)
Using Triggers for spawning enimes with UASK [url=http://www.twistedjenius.com/downloads/Instructions/Usage_Instructions.php#Instruction16]Here a... read more 05/27/2012 (5:55 am)
AFX 2.0 for Torque 3D Install The AFX installation is kind of a replacement for the normal T3D engine code and examples. It's supp... read more 05/25/2012 (11:13 pm)
Universal AI Starter Kit is the Best! [image]http://img205.imageshack.us/img205/3407/99663782.jpg[/image]... read more 04/27/2012 (1:45 pm)
Need help getting started AFX+UAISK+T3D1.2 Based on your description, it sounds like #3 should have worked. Are you getting any console errors;... read more 04/03/2012 (11:00 pm)
Merging GMK With UAISK For T3d1.2 Try doing a custom installation of The UAISK on top a T3D + GMK build, rather than just copying the ... read more 03/28/2012 (6:08 pm)
loss of player wepons function Are there any errors in the console log? Make sure all the files are being executed. I assume you... read more 03/26/2012 (10:13 pm)
Bots don't appear @ Philip Are you talking about the bots or the markers? Unless you un-toggle "Hide Markers&quo... read more 03/26/2012 (1:08 am)
Bots don't appear As I mention in the "Getting Started Guide", try doing your first tests with the kit by us... read more 03/25/2012 (1:32 pm)
Ai spawning Ai apon death The respawn speed is currently only controlled by one global variable. The variable is named $AISK_R... read more 03/02/2012 (9:13 pm)
UAISK and A* Pathfinding [quote] Do you know of this being done aready?[/quote] I've heard mention that some people have g... read more 02/13/2012 (5:51 pm)
Game Client Freezes... 1). I just made a quick 6v6 game and ran it for 20 minutes with no issues. Single player (running bo... read more 02/12/2012 (1:25 pm)
Global Game Jam There are pretty much two steps to making a completely stationary object with health using The UAISK... read more 02/01/2012 (7:39 am)
Global Game Jam Sounds like you're good for release: [ul][li]tools folder removed (or creator folder for TGE) [li]... read more 01/30/2012 (1:22 pm)
NonPlayerData::onTargetEnterLOS(%this, %obj) not being triggered Make sure to set the player as the AI's aim object ( %ai.setAimObject(%player, %offset); ) and also ... read more 01/19/2012 (8:29 am)
Trouble with UAISK instructions: Adding UAISK to Fresh AFX2.0 for T3D 1.2 Take a fresh copy of "AFX2_for_T3D_Pro_1.2-Win.exe" and a fresh copy of "AFX-UAISK_In... read more 01/18/2012 (3:33 am)
Can't seem to take damage [quote] None of the AFX spells or the melee weapons which affect all the mobs[/quote] Do ranged w... read more 01/15/2012 (1:17 am)
Using my T3D 1.2 Projects I made prior to AFX 2.0 with AFX 2.0 [quote]Would it be better to merge that one since I will be doing that AFX 2.0 UAISK Interop soon an... read more 01/06/2012 (11:29 pm)
Using my T3D 1.2 Projects I made prior to AFX 2.0 with AFX 2.0 It's definitely possible to merge AFX and an existing project. The amount of work it takes will depe... read more 01/06/2012 (11:05 pm)
Universal AI Starter Kit or Guide Bot Not all add-ons work with T3D 1.1 and/or T3D 1.2; however, [url=http://www.garagegames.com/products/... read more 01/06/2012 (2:01 am)
Universal AI Starter Kit or Guide Bot [url=http://www.garagegames.com/products/ai-starter-kit]The Universal AI Starter Kit[/url] can work ... read more 12/17/2011 (5:19 pm)
How to make enemies die. It sounds like your bots are set to use the "NPCBehavior". If this is the case, set them t... read more 12/13/2011 (11:17 am)
Is it possible to mount a weapon in each hand on spawn? [resolved] You can't have the dual wield use the *exact* same weapon for one reason. In the weapon's image data... read more 12/11/2011 (10:20 am)
UAISK problem Make sure you're copying over the file from "AFX-UAISK_Interop_v1.0.2.zip", and not the &q... read more 12/05/2011 (5:22 am)
Porting The UAISK to T3D 1.2 I mean that you should use the "Custom Install Instructions" that come with the kit (as op... read more 12/03/2011 (10:44 pm)
weapon firing animation keeps being interrupted I believe that by default Torque only animates the weapon and not the character. If you need a speci... read more 12/01/2011 (2:06 am)
Porting The UAISK to T3D 1.2 @ Fernando Make sure you're doing a custom installation and not just copying over the premade files... read more 11/30/2011 (9:28 am)
The Universal AI Starter Kit 1+2. The UAISK behavior system is fairly versatile, in order to get a better idea of your first two ... read more 11/30/2011 (1:41 am)
weapon firing animation keeps being interrupted Here are a few minor corrections/suggestions: [code] //Assuming you haven't made major changes to ... read more 11/29/2011 (12:51 am)
Ai animation sequences I dropped that path and marker into a new mission and everything seemed to work fine. Looking over y... read more 11/28/2011 (6:42 am)
Ai animation sequences Can you post a copy of your mission file (or at least the AI marker and path in question)?... read more 11/28/2011 (2:54 am)
Ai animation sequences 1) As I [url=http://www.twistedjenius.com/downloads/Instructions/Usage_Instructions.php#Instruction2... read more 11/27/2011 (11:26 pm)
Porting The UAISK to T3D 1.2 @Michael Hall Actually I always thought that it was: [code]maxInv[Rifle] = 1; // Defines the max... read more 11/22/2011 (7:08 pm)
Porting The UAISK to T3D 1.2 Does your "PlayGui" have a "GuiShapeNameHud"? It seems that the "Full"... read more 11/22/2011 (6:43 pm)
Porting The UAISK to T3D 1.2 @ Jeff Yep that's correct, and in the next release the max inventory setting for both weapons and a... read more 11/22/2011 (9:09 am)
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