rennie moffat's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| getting work onto iPhone for testing | Why would a Torque app be any different? Just load to XCode and yeh.... read more | 08/02/2012 (11:33 pm) |
| Implement Box2D Now! | Oh right. I dont think i have that do I as a Garage Games Customer? ... read more | 03/16/2012 (12:54 pm) |
| Implement Box2D Now! | OOOPS Sorry, I just needed to add www. Cheers!... read more | 03/16/2012 (12:53 pm) |
| Implement Box2D Now! | I am being told the link is 403 Forbidden. :((... read more | 03/16/2012 (12:52 pm) |
| Implement Box2D Now! | Hi Michael, this is great news. Where is the IRC Channel and what time will you be speaking? T... read more | 03/16/2012 (12:49 pm) |
| Bumble Bee released on iPad, with source code | Cool man.... read more | 02/09/2012 (10:30 am) |
| Bumble Bee released on iPad, with source code | Yah looks really cool Connor. Not about to drop any bones on it yet but did you do the whole thing i... read more | 02/08/2012 (10:46 pm) |
| do I need more than my iphone4, a mac and iT2D to build & use ? | Good Luck!... read more | 02/04/2012 (3:34 pm) |
| do I need more than my iphone4, a mac and iT2D to build & use ? | I believe you will need to sign up with apple as a developer. And from that iTorque2D you will be ab... read more | 02/04/2012 (3:04 pm) |
| Bumble Bee released on iPad, with source code | Thats cool. I am serious. I think this engine you could spin into a successful title. Your enemy A... read more | 02/04/2012 (10:23 am) |
| Bumble Bee released on iPad, with source code | Loves it. If you spent a month on it, improving gameplay in various ways and a few other knicks an... read more | 02/03/2012 (9:39 pm) |
| is it just me or is onPositionTarget sketchy? | weird. my fps is good and my speed is good too. i bet it will just start working today. thanks... read more | 11/04/2011 (9:25 am) |
| iT2D for Mac | I believe so. I use an iMac. Downloaded onto and use on too. ... read more | 11/03/2011 (9:26 am) |
| How would I code jerky movements instead of floating into iTorque? (will my current plan work?) | I agree with scott. My example has more to do with velocity. This (my example - keeping in mind you ... read more | 11/02/2011 (1:32 pm) |
| iTorque2D - What are your working on thread? | A few on the go. Top secret tho. |||||||||!!!!!!!!!hehehe!!!!!!!!!!|||||| ... read more | 11/02/2011 (1:29 pm) |
| How would I code jerky movements instead of floating into iTorque? (will my current plan work?) | I would perhaps, like you say on random... so somtheing like.... function moveSprite() {... read more | 11/02/2011 (8:58 am) |
| 2011 November's List of iPhone Apps Launched | It would be nice to have a monthly update. ... read more | 11/02/2011 (8:48 am) |
| Installing Box2D Today | Either or would be great. I know I have been harassing Michael to make it a priority and he has stat... read more | 11/02/2011 (8:46 am) |
| Dramatic fps Changes. :? | I am not quite sure what you mean Marc. Are you suggesting using groups? A projectile, by nature mus... read more | 11/01/2011 (12:59 pm) |
| Installing Box2D Today | I agree Johnny. As you can see from my posts, I have given up for today. However if I have a break t... read more | 11/01/2011 (12:29 pm) |
| Box2D Integration on Google Code | ///just as an update. First off I want to say thank you Michael for creating this but a few things. ... read more | 11/01/2011 (10:50 am) |
| Installing Box2D Today | hmm. does not sound too optimistic. I am going thru it now and there seems to be many elements... read more | 11/01/2011 (10:36 am) |
| Installing Box2D Today | upon installing the Box2D folder into the directory.... I am asked to [quote] Now add the Box2D Vi... read more | 11/01/2011 (9:38 am) |
| Installing Box2D Today | ///edit//// ... read more | 11/01/2011 (9:25 am) |
| Box2D Integration on Google Code | Hi, I am trying to install today and have a few questions that I am sure will pop up... upon ... read more | 11/01/2011 (9:23 am) |
| An Unknown Error Has Occured | Thanks, Yes, I normally apply those steps. I went back to an older version and it has erased the p... read more | 10/31/2011 (2:11 pm) |
| Dramatic fps Changes. :? | I may have found the error. I had a group of projectiles, all in the save pos (in hiding, offscreen)... read more | 10/31/2011 (1:48 pm) |
| Dramatic fps Changes. :? | HI, Hate to reopen this subject but.... As of Friday ( my last day working on my project), I wa... read more | 10/31/2011 (10:31 am) |
| object reading others behavior? | sweet. thanks again. there is tho something about the visual read-ability of the case which ... read more | 10/30/2011 (12:32 pm) |
| object reading others behavior? | Ok, sorry to be such a picky nerd about it but anyhow, thanks for the tips. I am sure it will come i... read more | 10/30/2011 (12:15 pm) |
| object reading others behavior? | This being said tho, I must say that if nothing else, the visual look, layout of switch, seems easie... read more | 10/30/2011 (12:05 pm) |
| object reading others behavior? | ps. tho... how does it not check? For instance, if I have %caseVar = thisThat so..... read more | 10/30/2011 (12:02 pm) |
| object reading others behavior? | Oh. I was under the impression that, if I say for instance.... if(x == 0) { ///this return; ... read more | 10/30/2011 (11:57 am) |
| object reading others behavior? | Great, thanks Scott. not to sound jerky, but how does the switch, save me computing power over the ... read more | 10/30/2011 (7:57 am) |
| Creating Objects along a line? | @ Travis. What I would do, in its simplest form, would be to have a sprite. This sprite (lineBase) i... read more | 10/30/2011 (7:40 am) |
| object reading others behavior? | so case 1, would suggest %this.count == 1? and so on? And related, is an int all I can use to e... read more | 10/29/2011 (2:59 pm) |
| object reading others behavior? | Thanks Scott, I am just wondering is the 1 in case 1 associated with the actual value of %this.coun... read more | 10/28/2011 (3:37 pm) |
| object reading others behavior? | Hi Scott, I am slightly confused by that. I did a quick test, going on what I think you said.... ... read more | 10/28/2011 (12:40 pm) |
| object reading others behavior? | Thanks Guys, @Scott you were right. The %count was causing it. I just thought that since it was... read more | 10/28/2011 (7:50 am) |
| object reading others behavior? | I am really serious here. Is there an obvious, stupid mistake I am making? ... read more | 10/27/2011 (4:52 pm) |
| object reading others behavior? | Hi there, can anyone, if you have a minute, please go over this behavior. The problem is... that i... read more | 10/27/2011 (9:58 am) |
| 2D Art Packs | yes, fonts and particles are cool. ... read more | 10/27/2011 (9:03 am) |
| Mounted Objects Disappear.(BUG) | I had some troubles with mounting recently. I was taking an object, creating 7 link points then addi... read more | 10/26/2011 (6:27 pm) |
| object reading others behavior? | I know this is probably nonsense, but when I have one object with this behavior, it acts appropriate... read more | 10/25/2011 (8:04 pm) |
| naming a new object via for() | All my time in iTGB. building a sweet game right now. Temple Racer opened a lot of very coool doors ... read more | 10/25/2011 (5:24 pm) |
| naming a new object via for() | oh reallY?!! so %this.sldr[%i] is any sldr1, 2, 3, 4.... as much as I want. Since it was creat... read more | 10/25/2011 (5:11 pm) |
| naming a new object via for() | so if I wanted to call xObject (slidr[%i]).... how would I differentiate it from %this.slidr[%i]? Ob... read more | 10/25/2011 (5:05 pm) |
| 2D Art Packs | For me, depending on what it looked like, but scrollers would be cool. Clouds, oceans, deserts....... read more | 10/25/2011 (2:05 pm) |
| naming a new object via for() | so is the approach, using a count, to separate them and name them the only possible way? Howe... read more | 10/25/2011 (1:16 pm) |
| 1.5 bug. (?). creating new objects | Oh snap! I bet that was it. Forgot. Thanks. ... read more | 10/25/2011 (1:14 pm) |