Game Development Community

rennie moffat's Forum Posts

Thread Post Date Posted
getting work onto iPhone for testing Why would a Torque app be any different? Just load to XCode and yeh.... read more 08/02/2012 (11:33 pm)
Implement Box2D Now! Oh right. I dont think i have that do I as a Garage Games Customer? ... read more 03/16/2012 (12:54 pm)
Implement Box2D Now! OOOPS Sorry, I just needed to add www. Cheers!... read more 03/16/2012 (12:53 pm)
Implement Box2D Now! I am being told the link is 403 Forbidden. :((... read more 03/16/2012 (12:52 pm)
Implement Box2D Now! Hi Michael, this is great news. Where is the IRC Channel and what time will you be speaking? T... read more 03/16/2012 (12:49 pm)
Bumble Bee released on iPad, with source code Cool man.... read more 02/09/2012 (10:30 am)
Bumble Bee released on iPad, with source code Yah looks really cool Connor. Not about to drop any bones on it yet but did you do the whole thing i... read more 02/08/2012 (10:46 pm)
do I need more than my iphone4, a mac and iT2D to build & use ? Good Luck!... read more 02/04/2012 (3:34 pm)
do I need more than my iphone4, a mac and iT2D to build & use ? I believe you will need to sign up with apple as a developer. And from that iTorque2D you will be ab... read more 02/04/2012 (3:04 pm)
Bumble Bee released on iPad, with source code Thats cool. I am serious. I think this engine you could spin into a successful title. Your enemy A... read more 02/04/2012 (10:23 am)
Bumble Bee released on iPad, with source code Loves it. If you spent a month on it, improving gameplay in various ways and a few other knicks an... read more 02/03/2012 (9:39 pm)
is it just me or is onPositionTarget sketchy? weird. my fps is good and my speed is good too. i bet it will just start working today. thanks... read more 11/04/2011 (9:25 am)
iT2D for Mac I believe so. I use an iMac. Downloaded onto and use on too. ... read more 11/03/2011 (9:26 am)
How would I code jerky movements instead of floating into iTorque? (will my current plan work?) I agree with scott. My example has more to do with velocity. This (my example - keeping in mind you ... read more 11/02/2011 (1:32 pm)
iTorque2D - What are your working on thread? A few on the go. Top secret tho. |||||||||!!!!!!!!!hehehe!!!!!!!!!!|||||| ... read more 11/02/2011 (1:29 pm)
How would I code jerky movements instead of floating into iTorque? (will my current plan work?) I would perhaps, like you say on random... so somtheing like.... function moveSprite() {... read more 11/02/2011 (8:58 am)
2011 November's List of iPhone Apps Launched It would be nice to have a monthly update. ... read more 11/02/2011 (8:48 am)
Installing Box2D Today Either or would be great. I know I have been harassing Michael to make it a priority and he has stat... read more 11/02/2011 (8:46 am)
Dramatic fps Changes. :? I am not quite sure what you mean Marc. Are you suggesting using groups? A projectile, by nature mus... read more 11/01/2011 (12:59 pm)
Installing Box2D Today I agree Johnny. As you can see from my posts, I have given up for today. However if I have a break t... read more 11/01/2011 (12:29 pm)
Box2D Integration on Google Code ///just as an update. First off I want to say thank you Michael for creating this but a few things. ... read more 11/01/2011 (10:50 am)
Installing Box2D Today hmm. does not sound too optimistic. I am going thru it now and there seems to be many elements... read more 11/01/2011 (10:36 am)
Installing Box2D Today upon installing the Box2D folder into the directory.... I am asked to [quote] Now add the Box2D Vi... read more 11/01/2011 (9:38 am)
Installing Box2D Today ///edit//// ... read more 11/01/2011 (9:25 am)
Box2D Integration on Google Code Hi, I am trying to install today and have a few questions that I am sure will pop up... upon ... read more 11/01/2011 (9:23 am)
An Unknown Error Has Occured Thanks, Yes, I normally apply those steps. I went back to an older version and it has erased the p... read more 10/31/2011 (2:11 pm)
Dramatic fps Changes. :? I may have found the error. I had a group of projectiles, all in the save pos (in hiding, offscreen)... read more 10/31/2011 (1:48 pm)
Dramatic fps Changes. :? HI, Hate to reopen this subject but.... As of Friday ( my last day working on my project), I wa... read more 10/31/2011 (10:31 am)
object reading others behavior? sweet. thanks again. there is tho something about the visual read-ability of the case which ... read more 10/30/2011 (12:32 pm)
object reading others behavior? Ok, sorry to be such a picky nerd about it but anyhow, thanks for the tips. I am sure it will come i... read more 10/30/2011 (12:15 pm)
object reading others behavior? This being said tho, I must say that if nothing else, the visual look, layout of switch, seems easie... read more 10/30/2011 (12:05 pm)
object reading others behavior? ps. tho... how does it not check? For instance, if I have %caseVar = thisThat so..... read more 10/30/2011 (12:02 pm)
object reading others behavior? Oh. I was under the impression that, if I say for instance.... if(x == 0) { ///this return; ... read more 10/30/2011 (11:57 am)
object reading others behavior? Great, thanks Scott. not to sound jerky, but how does the switch, save me computing power over the ... read more 10/30/2011 (7:57 am)
Creating Objects along a line? @ Travis. What I would do, in its simplest form, would be to have a sprite. This sprite (lineBase) i... read more 10/30/2011 (7:40 am)
object reading others behavior? so case 1, would suggest %this.count == 1? and so on? And related, is an int all I can use to e... read more 10/29/2011 (2:59 pm)
object reading others behavior? Thanks Scott, I am just wondering is the 1 in case 1 associated with the actual value of %this.coun... read more 10/28/2011 (3:37 pm)
object reading others behavior? Hi Scott, I am slightly confused by that. I did a quick test, going on what I think you said.... ... read more 10/28/2011 (12:40 pm)
object reading others behavior? Thanks Guys, @Scott you were right. The %count was causing it. I just thought that since it was... read more 10/28/2011 (7:50 am)
object reading others behavior? I am really serious here. Is there an obvious, stupid mistake I am making? ... read more 10/27/2011 (4:52 pm)
object reading others behavior? Hi there, can anyone, if you have a minute, please go over this behavior. The problem is... that i... read more 10/27/2011 (9:58 am)
2D Art Packs yes, fonts and particles are cool. ... read more 10/27/2011 (9:03 am)
Mounted Objects Disappear.(BUG) I had some troubles with mounting recently. I was taking an object, creating 7 link points then addi... read more 10/26/2011 (6:27 pm)
object reading others behavior? I know this is probably nonsense, but when I have one object with this behavior, it acts appropriate... read more 10/25/2011 (8:04 pm)
naming a new object via for() All my time in iTGB. building a sweet game right now. Temple Racer opened a lot of very coool doors ... read more 10/25/2011 (5:24 pm)
naming a new object via for() oh reallY?!! so %this.sldr[%i] is any sldr1, 2, 3, 4.... as much as I want. Since it was creat... read more 10/25/2011 (5:11 pm)
naming a new object via for() so if I wanted to call xObject (slidr[%i]).... how would I differentiate it from %this.slidr[%i]? Ob... read more 10/25/2011 (5:05 pm)
2D Art Packs For me, depending on what it looked like, but scrollers would be cool. Clouds, oceans, deserts....... read more 10/25/2011 (2:05 pm)
naming a new object via for() so is the approach, using a count, to separate them and name them the only possible way? Howe... read more 10/25/2011 (1:16 pm)
1.5 bug. (?). creating new objects Oh snap! I bet that was it. Forgot. Thanks. ... read more 10/25/2011 (1:14 pm)
Page «Previous 1 2 3 4 5 6 7 Last »