Game Development Community

Dave Myers's Forum Posts

Thread Post Date Posted
iTGB 1.3 Planning I'm not seeing a link to the beta in my account. Can someone help me out with that?... read more 09/14/2009 (10:10 am)
Scoreloop and OpenFeint Thanks for sharing Kevin. I'll give it a go soon myself. ... read more 09/03/2009 (2:26 am)
iTGB 1.3 Planning @Michael: I'm with Geoff on OpenFeint. If we could have that integrated already that'd be real nice.... read more 08/18/2009 (10:12 am)
Success stories Yay! It’s official. Lumpy Games has its first iPhone game published and on the App Store - Bu... read more 06/25/2009 (4:05 pm)
Caching animations or sound files? If you set the animation t2dImageMapDatablock or sound AudioProfile to preload (add preload = "... read more 06/02/2009 (6:31 am)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off You want to lock the mouse (test.setMouseLocked(true)) on the sprite. That will allow the sprite to ... read more 06/02/2009 (6:26 am)
Flash of white between showing Default.png and first GUI There's my Mac newbness rearing it's ugly head. So much better. Thanks for that Eric! ... read more 05/04/2009 (8:05 pm)
Flash of white between showing Default.png and first GUI Well, I hacked in something for now that works. There's likely a better way than what I have in ther... read more 05/01/2009 (9:31 pm)
Whos converted to PVR? Eric: I sure haven't. I had to move on to other things and am using pngs for my animations for now. ... read more 03/01/2009 (11:19 pm)
Whos converted to PVR? That was the version both Daryll and I originally used. I guess my point is that if we need to use a... read more 02/24/2009 (5:59 am)
Whos converted to PVR? Let's keep on topic here. The confusing part for me is that the tool for creating the textures w... read more 02/24/2009 (5:51 am)
Whos converted to PVR? I believe the older version of apple's texturetool didn't create mipmaps or have the header, but the... read more 02/23/2009 (5:48 am)
Whos converted to PVR? Ok, we solved this one - thanks to Matt Mittman for pointing me in the right direction. The vers... read more 02/22/2009 (3:49 pm)
Favorite Mac text editor? I am using Parallels to run Torsion in a Windows VM. So far works pretty well.... read more 01/19/2009 (3:35 pm)
Zodiac at a transform Thanks Jay. I spent a little time yesterday and got this to work without much trouble at all.... read more 10/05/2007 (4:10 pm)
Zodiac at a transform Any chance anyone has already implemented a good version of this by now? I just started digging i... read more 10/01/2007 (3:31 pm)
Torsion and the new alpha.. Just to be clear, when Tom mentions to add a few blank lines to the end of main.cs, it is the main.c... read more 02/28/2006 (4:34 pm)
Management perspective- team motivation (any help, opinions) @Peter: Perhaps you're not aware of what Joe and I have each accomplished, but suffice to say we are... read more 03/23/2005 (8:34 am)
Management perspective- team motivation (any help, opinions) I'm with Joe. Do not waste time on people who continually fight you. It drags you and the rest of th... read more 03/22/2005 (8:07 pm)
Problem with Orbz If you are playing in challenges that have botz, you must actually place first in that challenge to ... read more 12/15/2004 (6:29 am)
Half Life 2 Rant I also keep reading posts about how bad Steam is and how people won't buy Valve products in the futu... read more 12/07/2004 (8:23 am)
GravRally: Dead or Held? Rest assured that GravRally is still being worked on. We have a few other irons in the fire that pus... read more 11/23/2004 (1:41 pm)
Informal survey: reason you got interested in Torque? D) 21-6 was floundering before Torque. We had tried making a couple of different games, but one was... read more 06/07/2004 (5:21 am)
Call for Testers - New Game from 21-6: BuggOut Well, see now that shows how tricky we are. The game looked good for sure, but it had holes as big a... read more 06/04/2004 (3:33 pm)
Call for Testers - New Game from 21-6: BuggOut Most likely not, Keith, though stranger things have happened in the past that we didn't think would ... read more 06/03/2004 (5:55 am)
Useless powerup We will also be evaluating the current powerups and determining if there are innovative ways to crea... read more 03/05/2004 (3:00 pm)
Orbz wins Best Multiplayer Game Luc, It's good to hear you're enjoying the game. We are definitely planning on some type of upgra... read more 01/07/2004 (3:59 pm)
Orbz wins Best Multiplayer Game There is rarely a time that there is not at least one decent-sized game of Orbz to join, and typical... read more 01/04/2004 (10:03 pm)
Ok, what's with the soundeffects ? Michael, Good to hear that the new card is working for you. I actually own a Santa Cruz and never... read more 10/29/2003 (8:05 pm)
Tell me what you think of this situation I could go on and on about what could possibly be wrong with your project. Without many more details... read more 10/26/2003 (10:04 am)
New version?? Yes, one of the 2.1 changes was lowering for the gold medal on a couple of challenges. Profiling... read more 08/20/2003 (4:48 am)
New version?? Brian, If you own Orbz, then your previous key should work. Did you buy it from GarageGames? If s... read more 08/17/2003 (9:09 pm)
P-ups you've taken, changes... ? The powerups don't change once you've picked them up. However, frequently it will *just* have change... read more 07/01/2003 (5:23 am)
Another design flaw: Playing vs. Wants to Play That is definitely an interesting idea there Michael. We'll put that one on "the list". Dave 21-... read more 06/26/2003 (5:56 pm)
over ambitious begginers.... who is guilty? [quote]@David - you are the one that is putting all the weight into what I posted.[/quote] No, ac... read more 06/17/2003 (5:29 pm)
over ambitious begginers.... who is guilty? Jarrod, Probably should watch the condescending-sounding way you are using the word ambitious. An... read more 06/17/2003 (6:34 am)
Mac version of Orbz Glad to hear you like the game. Yes, the Mac OSX build of Orbz is in the works as we speak. We're... read more 01/27/2003 (6:13 pm)
About the number of players of Orbz Gareth: Currently the retail and demo Orbz players cannot play together. Version 1.1, which will ... read more 01/24/2003 (12:35 pm)
reality check I don't necessarily disagree with much of what you said there Pat, but never underestimate the value... read more 01/23/2003 (10:58 am)
Orbz Retail Play Session - Tuesday, Jan 21st - 7pm EST W00t! We had a great time last night during the play session and had a pretty good turnout of retail... read more 01/22/2003 (8:25 am)
reality check Jarrod: Like I said above, if you have experience in those arenas (and it appears you do), it's p... read more 01/20/2003 (7:27 pm)
reality check Christoper: People are telling you to aim smaller because then you'll have a better chance of act... read more 01/20/2003 (9:59 am)
reality check Hey Tim, you are a late-comer to the GG community, so maybe you aren't aware of the time and effort ... read more 01/20/2003 (9:21 am)
Scoring Tips Consecutive shots is the key to scoring consistently high. However, it is tough to do when there's a... read more 12/29/2002 (8:49 pm)
Cyclone facelift...and more? In regards to the Real experience we had, we are planning on writing up some post mortem type stuff ... read more 12/29/2002 (5:43 pm)
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