David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lightwave 7.5 or 8.0 | I'm just impatiently awaiting my copy of 8.... read more | 01/13/2004 (11:52 am) |
| Google ad at top | Yeah, but Garage Games PWNz Google.... read more | 01/08/2004 (1:59 pm) |
| Google ad at top | That'd probably be a good idea to staunch any "OMG!!!~ THAY SOLDOUT!!!11" topics.... read more | 01/08/2004 (11:47 am) |
| Where is the qoole99 source? | I'm not sure what happened to the download links.... read more | 01/04/2004 (6:06 pm) |
| Monster Studios Site unreachable | According to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=15138]this topic[/url], ... read more | 01/02/2004 (11:30 am) |
| Digital Mars C++ | The closest I've come is downloading DM. From the Dobbs articles I've read, it seems nice. I just ha... read more | 12/31/2003 (6:52 am) |
| Who OWNS The Intellectual Rights? | I just reread my post and noticed that it didn't make a lot of sense. Instead of editing it, I'll ju... read more | 12/30/2003 (2:43 pm) |
| Lightwave 7.5 or 8.0 | You can download the book from NewTek's site in PDF format. It will take you through the basics and ... read more | 12/30/2003 (11:03 am) |
| Lightwave 7.5 or 8.0 | Did you really read it, or did you just look at the pictures on the site? It's a compositing and ... read more | 12/30/2003 (10:12 am) |
| Who OWNS The Intellectual Rights? | Check your employment contract. That's where you'll find the necessary information. I have a huge bi... read more | 12/30/2003 (9:52 am) |
| Who OWNS The Intellectual Rights? | It depends on the terms of your contract more than anything. If there is no contract (bad idea), ... read more | 12/30/2003 (9:08 am) |
| Lightwave 7.5 or 8.0 | You should really read about the product before you make incongruous analogies. DFX+: http://www... read more | 12/30/2003 (7:39 am) |
| Lightwave 7.5 or 8.0 | I'd buy Lightwave 7.5 with DFX+. That way you automatically get 8 when it comes out all shiny and ne... read more | 12/29/2003 (10:44 am) |
| How long until we can purchase SDK documentation? | Instead of "Wow! You mean I have to PAY for documentation!!!", my first thought when I saw that was ... read more | 12/19/2003 (12:44 pm) |
| Torque 2? | Will I be able to script it to push the button for me whenever I think cool thoughts?... read more | 12/16/2003 (1:27 pm) |
| Darkbasic | The biggest issue with DBPro and the DX9 enhancements is speed. The last patch increased the speed a... read more | 12/11/2003 (5:30 am) |
| Activision Misses the Point | Britney's Dance Beat comes up more on the Garage Games forums than any other site I have ever visite... read more | 12/01/2003 (10:02 am) |
| THIS is why shaders are awesome! | The point of the contest wasn't to give gamers more bang for their buck, but to show off shaders. Th... read more | 11/26/2003 (2:22 pm) |
| THIS is why shaders are awesome! | That is so cool! That's the kind of thinking we need in the industry: how to take "new" technology a... read more | 11/25/2003 (9:06 am) |
| Help With Patent.... PLEASE | Patents are for pansies. Trademarks are where it's at: (oldie but goodie) http://www.despair.com... read more | 11/03/2003 (9:17 am) |
| Red Exodus | 1. I'd like to see impact damage and death throws more like the original Turok than SOF. I found the... read more | 10/23/2003 (12:08 pm) |
| GameConnection - Camera Object vs Control Object | This is definitely a valuable resource. I've seen a number of people ask about camera tracking on th... read more | 10/23/2003 (6:42 am) |
| Hi, I'm Bryan Edds... and... I'm an indie game developer. | While I liked the Qube engine, I noticed that it had major problems on standard graphics cards that ... read more | 10/21/2003 (3:37 pm) |
| Turning an eye toward Torque | Make sure that you're using the latest drivers from your card's manufacturer and not the compatabili... read more | 10/15/2003 (6:59 am) |
| Fighting Game in Torque? | I've seen a couple of double and triple posts today. Maybe somethings going wacky with the database.... read more | 09/26/2003 (12:43 pm) |
| Fighting Game in Torque? | I always meant to pick that up. Now I'll have to.... read more | 09/26/2003 (9:27 am) |
| Fighting Game in Torque? | The single biggest problem with fighting games on the PC is the lousy interface. Oni was a fun game,... read more | 09/26/2003 (7:38 am) |
| Caligari gameSpace: has anyone followed this? | The Dark Basic Pro site had a good little blurb on it, so I think they're waiting with baited breath... read more | 09/25/2003 (6:48 am) |
| RTS Engine--Torque? | You'll have to modify Torque an awful lot, but it's definitely doable. You could also take a look... read more | 08/28/2003 (1:57 pm) |
| 1st person and 3rd person view | Http://www.garagegames.com/mg/forums/result.thread.php?qt=7529... read more | 08/27/2003 (2:52 pm) |
| Game Controllers | Using a controller reminds me of Bangai-o with the XYAB setup. Quite fun, but I still prefer the mou... read more | 08/23/2003 (11:55 am) |
| Videos | You could also try FRAPS. http://www.fraps.com/... read more | 08/22/2003 (7:46 am) |
| Virus | I've gotten 600 since yesterday. Serve me right for writing FAQs for games. If someone can't f... read more | 08/20/2003 (12:54 pm) |
| Nintendo f@#ks indies | The legal precedence came a while back with Bung. This is the same old news with a new company. And ... read more | 07/01/2003 (12:42 pm) |
| GUI editing tools | wxwindows.sourceforge.net can do that in a platform independent way. It's a little more complicated ... read more | 05/20/2003 (11:57 am) |
| Torque licence kills indie game development! | Actually, I understand that Joshua. Unlike a lot of people, I actually read the GPL FAQ and know tha... read more | 05/12/2003 (2:38 pm) |
| Torque licence kills indie game development! | Then use the Quake II engine. You can develop your "budget" title and give away the GPL'd source cod... read more | 05/12/2003 (1:05 pm) |
| Torque licence kills indie game development! | Actually, I think that is the case since a company that has $500,000 in the bank has enough assets t... read more | 05/12/2003 (8:35 am) |
| Torque licence kills indie game development! | What I'm unclear on is how you're arriving at the estimate for Torque skyrocketing. It seems that th... read more | 05/12/2003 (7:54 am) |
| Licensing and multiple people | I believe that's correct, which is why I suggested he compile and give them that version. I hadn't t... read more | 05/07/2003 (9:35 am) |
| Licensing and multiple people | Have your programmer compile it and give them the compiled version for creating and testing content.... read more | 05/07/2003 (6:43 am) |
| Can anyone recomend a book for C++? | C++ Primer Plus... read more | 05/06/2003 (9:18 am) |
| HL2 Finally? | Wow. It looks amazing, and from the sounds of the article, the AI has been worked on extensively. I ... read more | 04/25/2003 (8:51 am) |
| Quark VS Hammer | [b]Quark[/b] http://dynamic.gamespy.com/~quark/ It depends on what you're used to. I find Hammer... read more | 04/23/2003 (3:31 pm) |
| How to Make a Pulp Game | OMFG: The Game Part III... read more | 04/07/2003 (8:41 am) |
| NASCAR Racing Game | Considering the number of posts I've seen about people wishing their mod/game/etc have been shut dow... read more | 04/04/2003 (10:18 am) |
| NASCAR Racing Game | Definitely make sure you get permission to license the NASCAR franchise. They're almost as rutheless... read more | 04/04/2003 (6:36 am) |
| 8 or 16 bit RPG | I quite enjoyed what I did with IsoWorld. I didn't like the dependence on Director (because I had a ... read more | 03/25/2003 (7:37 am) |
| 8 or 16 bit RPG | Just so you know, RPG Maker 2000 is an illegal translation of a commercial product. He even removed ... read more | 03/25/2003 (7:27 am) |
| Use of GPL'd engines question. | The compile tools appear to be legal for use. It's the editor itself that is not. http://www.quak... read more | 03/24/2003 (8:15 am) |