Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Lightwave 7.5 or 8.0 I'm just impatiently awaiting my copy of 8.... read more 01/13/2004 (11:52 am)
Google ad at top Yeah, but Garage Games PWNz Google.... read more 01/08/2004 (1:59 pm)
Google ad at top That'd probably be a good idea to staunch any "OMG!!!~ THAY SOLDOUT!!!11" topics.... read more 01/08/2004 (11:47 am)
Where is the qoole99 source? I'm not sure what happened to the download links.... read more 01/04/2004 (6:06 pm)
Monster Studios Site unreachable According to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=15138]this topic[/url], ... read more 01/02/2004 (11:30 am)
Digital Mars C++ The closest I've come is downloading DM. From the Dobbs articles I've read, it seems nice. I just ha... read more 12/31/2003 (6:52 am)
Who OWNS The Intellectual Rights? I just reread my post and noticed that it didn't make a lot of sense. Instead of editing it, I'll ju... read more 12/30/2003 (2:43 pm)
Lightwave 7.5 or 8.0 You can download the book from NewTek's site in PDF format. It will take you through the basics and ... read more 12/30/2003 (11:03 am)
Lightwave 7.5 or 8.0 Did you really read it, or did you just look at the pictures on the site? It's a compositing and ... read more 12/30/2003 (10:12 am)
Who OWNS The Intellectual Rights? Check your employment contract. That's where you'll find the necessary information. I have a huge bi... read more 12/30/2003 (9:52 am)
Who OWNS The Intellectual Rights? It depends on the terms of your contract more than anything. If there is no contract (bad idea), ... read more 12/30/2003 (9:08 am)
Lightwave 7.5 or 8.0 You should really read about the product before you make incongruous analogies. DFX+: http://www... read more 12/30/2003 (7:39 am)
Lightwave 7.5 or 8.0 I'd buy Lightwave 7.5 with DFX+. That way you automatically get 8 when it comes out all shiny and ne... read more 12/29/2003 (10:44 am)
How long until we can purchase SDK documentation? Instead of "Wow! You mean I have to PAY for documentation!!!", my first thought when I saw that was ... read more 12/19/2003 (12:44 pm)
Torque 2? Will I be able to script it to push the button for me whenever I think cool thoughts?... read more 12/16/2003 (1:27 pm)
Darkbasic The biggest issue with DBPro and the DX9 enhancements is speed. The last patch increased the speed a... read more 12/11/2003 (5:30 am)
Activision Misses the Point Britney's Dance Beat comes up more on the Garage Games forums than any other site I have ever visite... read more 12/01/2003 (10:02 am)
THIS is why shaders are awesome! The point of the contest wasn't to give gamers more bang for their buck, but to show off shaders. Th... read more 11/26/2003 (2:22 pm)
THIS is why shaders are awesome! That is so cool! That's the kind of thinking we need in the industry: how to take "new" technology a... read more 11/25/2003 (9:06 am)
Help With Patent.... PLEASE Patents are for pansies. Trademarks are where it's at: (oldie but goodie) http://www.despair.com... read more 11/03/2003 (9:17 am)
Red Exodus 1. I'd like to see impact damage and death throws more like the original Turok than SOF. I found the... read more 10/23/2003 (12:08 pm)
GameConnection - Camera Object vs Control Object This is definitely a valuable resource. I've seen a number of people ask about camera tracking on th... read more 10/23/2003 (6:42 am)
Hi, I'm Bryan Edds... and... I'm an indie game developer. While I liked the Qube engine, I noticed that it had major problems on standard graphics cards that ... read more 10/21/2003 (3:37 pm)
Turning an eye toward Torque Make sure that you're using the latest drivers from your card's manufacturer and not the compatabili... read more 10/15/2003 (6:59 am)
Fighting Game in Torque? I've seen a couple of double and triple posts today. Maybe somethings going wacky with the database.... read more 09/26/2003 (12:43 pm)
Fighting Game in Torque? I always meant to pick that up. Now I'll have to.... read more 09/26/2003 (9:27 am)
Fighting Game in Torque? The single biggest problem with fighting games on the PC is the lousy interface. Oni was a fun game,... read more 09/26/2003 (7:38 am)
Caligari gameSpace: has anyone followed this? The Dark Basic Pro site had a good little blurb on it, so I think they're waiting with baited breath... read more 09/25/2003 (6:48 am)
RTS Engine--Torque? You'll have to modify Torque an awful lot, but it's definitely doable. You could also take a look... read more 08/28/2003 (1:57 pm)
1st person and 3rd person view Http://www.garagegames.com/mg/forums/result.thread.php?qt=7529... read more 08/27/2003 (2:52 pm)
Game Controllers Using a controller reminds me of Bangai-o with the XYAB setup. Quite fun, but I still prefer the mou... read more 08/23/2003 (11:55 am)
Videos You could also try FRAPS. http://www.fraps.com/... read more 08/22/2003 (7:46 am)
Virus I've gotten 600 since yesterday. Serve me right for writing FAQs for games. If someone can't f... read more 08/20/2003 (12:54 pm)
Nintendo f@#ks indies The legal precedence came a while back with Bung. This is the same old news with a new company. And ... read more 07/01/2003 (12:42 pm)
GUI editing tools wxwindows.sourceforge.net can do that in a platform independent way. It's a little more complicated ... read more 05/20/2003 (11:57 am)
Torque licence kills indie game development! Actually, I understand that Joshua. Unlike a lot of people, I actually read the GPL FAQ and know tha... read more 05/12/2003 (2:38 pm)
Torque licence kills indie game development! Then use the Quake II engine. You can develop your "budget" title and give away the GPL'd source cod... read more 05/12/2003 (1:05 pm)
Torque licence kills indie game development! Actually, I think that is the case since a company that has $500,000 in the bank has enough assets t... read more 05/12/2003 (8:35 am)
Torque licence kills indie game development! What I'm unclear on is how you're arriving at the estimate for Torque skyrocketing. It seems that th... read more 05/12/2003 (7:54 am)
Licensing and multiple people I believe that's correct, which is why I suggested he compile and give them that version. I hadn't t... read more 05/07/2003 (9:35 am)
Licensing and multiple people Have your programmer compile it and give them the compiled version for creating and testing content.... read more 05/07/2003 (6:43 am)
Can anyone recomend a book for C++? C++ Primer Plus... read more 05/06/2003 (9:18 am)
HL2 Finally? Wow. It looks amazing, and from the sounds of the article, the AI has been worked on extensively. I ... read more 04/25/2003 (8:51 am)
Quark VS Hammer [b]Quark[/b] http://dynamic.gamespy.com/~quark/ It depends on what you're used to. I find Hammer... read more 04/23/2003 (3:31 pm)
How to Make a Pulp Game OMFG: The Game Part III... read more 04/07/2003 (8:41 am)
NASCAR Racing Game Considering the number of posts I've seen about people wishing their mod/game/etc have been shut dow... read more 04/04/2003 (10:18 am)
NASCAR Racing Game Definitely make sure you get permission to license the NASCAR franchise. They're almost as rutheless... read more 04/04/2003 (6:36 am)
8 or 16 bit RPG I quite enjoyed what I did with IsoWorld. I didn't like the dependence on Director (because I had a ... read more 03/25/2003 (7:37 am)
8 or 16 bit RPG Just so you know, RPG Maker 2000 is an illegal translation of a commercial product. He even removed ... read more 03/25/2003 (7:27 am)
Use of GPL'd engines question. The compile tools appear to be legal for use. It's the editor itself that is not. http://www.quak... read more 03/24/2003 (8:15 am)