Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Why Windoze Are you asking about the demo version?... read more 04/10/2004 (3:09 pm)
Texturing vrs Skinning As L Foster stated, you need to check the context to understand it as many modellers/level designers... read more 04/10/2004 (3:04 pm)
The Half-Life Example Jarrod's spot on about HL's popularity. It was an extremely popular game that may have fallen to oth... read more 04/10/2004 (2:50 pm)
Copyrighing A Game /w Torque Send 50 pages of your code revisions and scripts and you'll be fine.... read more 04/09/2004 (6:55 am)
Radiant support Id owns the rights to it. They have opened the source base to non-commercial products to allow quick... read more 04/02/2004 (6:19 am)
Nebula device VS. Torque ??? [quote]I personally was not impressed with the Cube engine. I recomend Torque. Besides, the logo is ... read more 03/31/2004 (9:40 am)
Submitting a game to GarageGames Thanks, Jeff. Sounds great. I just thought I'd field that question a bit since I'd seen it come up i... read more 03/31/2004 (6:40 am)
Submitting a game to GarageGames Wouldn't that make integrating Novodex or Tokamak into the physics workflow work against a developer... read more 03/30/2004 (2:28 pm)
A new game idea I don't know if I can really answer your questions since my game is based more on fast twitch action... read more 03/30/2004 (1:03 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Texture Maker is a great program. It has everything that you'd expect from a texturing package.... read more 03/29/2004 (10:26 am)
Goodbye and Good Riddance to QuARK... any other suggestions? I've been using Quark for a long time and rarely had undocumented problems (and usually that was onl... read more 03/28/2004 (9:22 pm)
Price break for bulk purchases? GG alrady scaled it back from $10,000 to $495 for per-seat licensing. That's a pretty big cut. Bu... read more 03/27/2004 (10:07 am)
...before I jab a pen in my eye... Http://quark.sourceforge.net/infobase/maped.tutorial.polyhedrons.html#texturing [quote]To change ... read more 03/26/2004 (6:41 am)
Axeion (Game Concept) Your model reminds me of the GameSpace tutorial movie's elf model. Sounds interesting (though I h... read more 03/25/2004 (2:31 pm)
Is Torque right for my project? Within the time limits, it may be difficult to accomplish with Torque. I'd actually suggest [url=htt... read more 03/23/2004 (11:03 pm)
Challenge: Shaders crucial to gameplay Loom, Samba de Amigo, and Rez would be severely crippled without sound. Britney's Dance Beat woul... read more 03/23/2004 (11:43 am)
License just got more strict? Hmmm. I never noticed the upgrade option. That's EVEN BETTER. I thought the prospect of saving $9,50... read more 03/16/2004 (12:36 pm)
License just got more strict? @Nicolas I know that the revenues for one year and not per-title. But at the rate I get to work on ... read more 03/16/2004 (10:49 am)
License just got more strict? The only reason that it's small in terms of my project is that I doubt I'll hit the mainstream shelf... read more 03/16/2004 (9:14 am)
License just got more strict? There's nothing that I dislike about the changes. I think that the $495 (while a risky move as Jeff ... read more 03/15/2004 (3:17 pm)
License just got more strict? I seem to like to repeat myself. It's not subtle for GarageGames, but it's subtle for me since it... read more 03/15/2004 (2:56 pm)
License just got more strict? I didn't try to jump down your throat. I gave my take on the licensing changes and how they wouldn't... read more 03/15/2004 (2:48 pm)
License just got more strict? I can understand that, but from looking at the wording "Torque engine logo" and not "GarageGames Log... read more 03/15/2004 (2:46 pm)
License just got more strict? I don't know. For my project, I doubt I'll be having to upgrade to a commercial license any time soo... read more 03/15/2004 (2:35 pm)
Transfer ownership of Torque License You CANNOT transfer your license. That's extremely clear from the licensing information for it. I... read more 03/15/2004 (2:23 pm)
Searching for the right engine, please help [quote]*Leveling system of some sort, configurable. *Inventory System. *Health System. *Mag... read more 03/15/2004 (7:15 am)
Novodex physics integration?! I took that to mean that physics demo scenes using their visualization engine (which would require t... read more 03/13/2004 (6:06 am)
Novodex physics integration?! As far as I could tell from the licensing file, there were no commercial problems with using the SDK... read more 03/12/2004 (9:07 pm)
Mod Sdk Can I regex "id Software" to "David Blake" in the Quake source and release it as my own commercial e... read more 03/12/2004 (8:54 pm)
Novodex physics integration?! Well, looking through their FAQ, it seems that you can release what you work on (export a physics de... read more 03/12/2004 (7:24 pm)
Idaho I find it odd that you change your name when someone posts from your very own town in Idaho.read more 03/11/2004 (7:04 pm)
I need FPS designs Used for free in a non-commercial application, of course. Just like most commercial engines that hav... read more 03/07/2004 (11:50 pm)
Finally... a freakin 3rd party for us... I want to hit Buchanan with a hatchet in the head. I'd use a stolen hatchet though, because he'd ... read more 03/05/2004 (8:41 pm)
Idaho I'm going to come visit you all and drink your beer. Wait. 99% of the beer in Idaho sucks. Maybe ... read more 03/05/2004 (8:02 pm)
Idaho People in Idaho frighten me.... read more 03/05/2004 (12:41 pm)
Most controversial website I thought this was going to be a combination of Rotten, Stile, Ogrish, and SomethingAwful, but it wa... read more 03/04/2004 (7:30 am)
3D GameStudio?! LithUnwrap is available all over the net. However it is unsupported. The $39 for Unwrap 3D is qui... read more 02/20/2004 (6:51 pm)
3D GameStudio?! If you use MED for modelling, you should be able to export your model to 3DS and then use the 3DS co... read more 02/20/2004 (8:43 am)
Dark Horizons Even more recently, Epic had a problem with their print publisher where the serial numbers for Unrea... read more 02/17/2004 (11:37 am)
My latest and greatest development, come see... Congratulations! I can see you've been busy while I've been waiting to see the particle effects i... read more 02/13/2004 (12:04 pm)
HGE: hardware accelerated 2D game engine I like the particle editor. I'll need to play around with it some more.... read more 02/09/2004 (7:28 am)
RPG D20 Rule Integration From the OGL FAQ: [quote]Q: I want to distribute computer software using the OGL. Is that possible?... read more 02/05/2004 (12:11 pm)
Lord of the rings? That's right. I remember it having to do with logo approval or something. But, as I said, it's been ... read more 01/28/2004 (6:36 am)
Lord of the rings? I believe the d20 system has usage restrictions, but I haven't looked at their licensing in a long, ... read more 01/27/2004 (7:24 am)
Gmax Not without commercial entanglements or illegal conversion utilities.... read more 01/26/2004 (8:02 pm)
Copywrite - Torc Interactive? I think they'd be in more trouble if they called it the Unreel Engine or the d00m3 engine.... read more 01/26/2004 (2:19 pm)
GPL'ed content It's "viral" in the sense of an STD. It's usually contracted through (usually bad) choices either th... read more 01/23/2004 (11:42 am)
GPL'ed content Basically, they want to keep their artwork in the community, while they don't mind if people use the... read more 01/21/2004 (6:15 pm)
Moving around INSIDE vehicles? Actually, upon looking through my intent, I was just reversing the idea of attaching models to inter... read more 01/15/2004 (9:21 pm)
Moving around INSIDE vehicles? Okay, I haven't looked at the vehicle code in a long, long time or much of the Torque code in a whil... read more 01/13/2004 (5:57 pm)