David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why Windoze | Are you asking about the demo version?... read more | 04/10/2004 (3:09 pm) |
| Texturing vrs Skinning | As L Foster stated, you need to check the context to understand it as many modellers/level designers... read more | 04/10/2004 (3:04 pm) |
| The Half-Life Example | Jarrod's spot on about HL's popularity. It was an extremely popular game that may have fallen to oth... read more | 04/10/2004 (2:50 pm) |
| Copyrighing A Game /w Torque | Send 50 pages of your code revisions and scripts and you'll be fine.... read more | 04/09/2004 (6:55 am) |
| Radiant support | Id owns the rights to it. They have opened the source base to non-commercial products to allow quick... read more | 04/02/2004 (6:19 am) |
| Nebula device VS. Torque ??? | [quote]I personally was not impressed with the Cube engine. I recomend Torque. Besides, the logo is ... read more | 03/31/2004 (9:40 am) |
| Submitting a game to GarageGames | Thanks, Jeff. Sounds great. I just thought I'd field that question a bit since I'd seen it come up i... read more | 03/31/2004 (6:40 am) |
| Submitting a game to GarageGames | Wouldn't that make integrating Novodex or Tokamak into the physics workflow work against a developer... read more | 03/30/2004 (2:28 pm) |
| A new game idea | I don't know if I can really answer your questions since my game is based more on fast twitch action... read more | 03/30/2004 (1:03 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Texture Maker is a great program. It has everything that you'd expect from a texturing package.... read more | 03/29/2004 (10:26 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | I've been using Quark for a long time and rarely had undocumented problems (and usually that was onl... read more | 03/28/2004 (9:22 pm) |
| Price break for bulk purchases? | GG alrady scaled it back from $10,000 to $495 for per-seat licensing. That's a pretty big cut. Bu... read more | 03/27/2004 (10:07 am) |
| ...before I jab a pen in my eye... | Http://quark.sourceforge.net/infobase/maped.tutorial.polyhedrons.html#texturing [quote]To change ... read more | 03/26/2004 (6:41 am) |
| Axeion (Game Concept) | Your model reminds me of the GameSpace tutorial movie's elf model. Sounds interesting (though I h... read more | 03/25/2004 (2:31 pm) |
| Is Torque right for my project? | Within the time limits, it may be difficult to accomplish with Torque. I'd actually suggest [url=htt... read more | 03/23/2004 (11:03 pm) |
| Challenge: Shaders crucial to gameplay | Loom, Samba de Amigo, and Rez would be severely crippled without sound. Britney's Dance Beat woul... read more | 03/23/2004 (11:43 am) |
| License just got more strict? | Hmmm. I never noticed the upgrade option. That's EVEN BETTER. I thought the prospect of saving $9,50... read more | 03/16/2004 (12:36 pm) |
| License just got more strict? | @Nicolas I know that the revenues for one year and not per-title. But at the rate I get to work on ... read more | 03/16/2004 (10:49 am) |
| License just got more strict? | The only reason that it's small in terms of my project is that I doubt I'll hit the mainstream shelf... read more | 03/16/2004 (9:14 am) |
| License just got more strict? | There's nothing that I dislike about the changes. I think that the $495 (while a risky move as Jeff ... read more | 03/15/2004 (3:17 pm) |
| License just got more strict? | I seem to like to repeat myself. It's not subtle for GarageGames, but it's subtle for me since it... read more | 03/15/2004 (2:56 pm) |
| License just got more strict? | I didn't try to jump down your throat. I gave my take on the licensing changes and how they wouldn't... read more | 03/15/2004 (2:48 pm) |
| License just got more strict? | I can understand that, but from looking at the wording "Torque engine logo" and not "GarageGames Log... read more | 03/15/2004 (2:46 pm) |
| License just got more strict? | I don't know. For my project, I doubt I'll be having to upgrade to a commercial license any time soo... read more | 03/15/2004 (2:35 pm) |
| Transfer ownership of Torque License | You CANNOT transfer your license. That's extremely clear from the licensing information for it. I... read more | 03/15/2004 (2:23 pm) |
| Searching for the right engine, please help | [quote]*Leveling system of some sort, configurable. *Inventory System. *Health System. *Mag... read more | 03/15/2004 (7:15 am) |
| Novodex physics integration?! | I took that to mean that physics demo scenes using their visualization engine (which would require t... read more | 03/13/2004 (6:06 am) |
| Novodex physics integration?! | As far as I could tell from the licensing file, there were no commercial problems with using the SDK... read more | 03/12/2004 (9:07 pm) |
| Mod Sdk | Can I regex "id Software" to "David Blake" in the Quake source and release it as my own commercial e... read more | 03/12/2004 (8:54 pm) |
| Novodex physics integration?! | Well, looking through their FAQ, it seems that you can release what you work on (export a physics de... read more | 03/12/2004 (7:24 pm) |
| Idaho | I find it odd that you change your name when someone posts from your very own town in Idaho.read more | 03/11/2004 (7:04 pm) |
| I need FPS designs | Used for free in a non-commercial application, of course. Just like most commercial engines that hav... read more | 03/07/2004 (11:50 pm) |
| Finally... a freakin 3rd party for us... | I want to hit Buchanan with a hatchet in the head. I'd use a stolen hatchet though, because he'd ... read more | 03/05/2004 (8:41 pm) |
| Idaho | I'm going to come visit you all and drink your beer. Wait. 99% of the beer in Idaho sucks. Maybe ... read more | 03/05/2004 (8:02 pm) |
| Idaho | People in Idaho frighten me.... read more | 03/05/2004 (12:41 pm) |
| Most controversial website | I thought this was going to be a combination of Rotten, Stile, Ogrish, and SomethingAwful, but it wa... read more | 03/04/2004 (7:30 am) |
| 3D GameStudio?! | LithUnwrap is available all over the net. However it is unsupported. The $39 for Unwrap 3D is qui... read more | 02/20/2004 (6:51 pm) |
| 3D GameStudio?! | If you use MED for modelling, you should be able to export your model to 3DS and then use the 3DS co... read more | 02/20/2004 (8:43 am) |
| Dark Horizons | Even more recently, Epic had a problem with their print publisher where the serial numbers for Unrea... read more | 02/17/2004 (11:37 am) |
| My latest and greatest development, come see... | Congratulations! I can see you've been busy while I've been waiting to see the particle effects i... read more | 02/13/2004 (12:04 pm) |
| HGE: hardware accelerated 2D game engine | I like the particle editor. I'll need to play around with it some more.... read more | 02/09/2004 (7:28 am) |
| RPG D20 Rule Integration | From the OGL FAQ: [quote]Q: I want to distribute computer software using the OGL. Is that possible?... read more | 02/05/2004 (12:11 pm) |
| Lord of the rings? | That's right. I remember it having to do with logo approval or something. But, as I said, it's been ... read more | 01/28/2004 (6:36 am) |
| Lord of the rings? | I believe the d20 system has usage restrictions, but I haven't looked at their licensing in a long, ... read more | 01/27/2004 (7:24 am) |
| Gmax | Not without commercial entanglements or illegal conversion utilities.... read more | 01/26/2004 (8:02 pm) |
| Copywrite - Torc Interactive? | I think they'd be in more trouble if they called it the Unreel Engine or the d00m3 engine.... read more | 01/26/2004 (2:19 pm) |
| GPL'ed content | It's "viral" in the sense of an STD. It's usually contracted through (usually bad) choices either th... read more | 01/23/2004 (11:42 am) |
| GPL'ed content | Basically, they want to keep their artwork in the community, while they don't mind if people use the... read more | 01/21/2004 (6:15 pm) |
| Moving around INSIDE vehicles? | Actually, upon looking through my intent, I was just reversing the idea of attaching models to inter... read more | 01/15/2004 (9:21 pm) |
| Moving around INSIDE vehicles? | Okay, I haven't looked at the vehicle code in a long, long time or much of the Torque code in a whil... read more | 01/13/2004 (5:57 pm) |