David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How long will TSE Early Adopter License be available for? | It had better last until Friday...... read more | 06/03/2004 (6:25 am) |
| Why is Windows the "most popular"... Games | I've worked with Windows from a support position for about 600 machines here at the university. I've... read more | 06/03/2004 (6:20 am) |
| Interplay going down? | You are attacked by 99 beserkers and 99 beserkers and 99 beserkers and 99 beserkers. MIBL MIBL ... read more | 06/02/2004 (1:19 pm) |
| @#$@# Eidos! | I just remembered this: [image]http://www.penny-arcade.com/images/2001/20010420l.jpg[/image] Tha... read more | 06/01/2004 (8:23 pm) |
| "3d game programming all in one" - worth buying ? | It's easily one of the best books on game programming that I've ever purchsed. And consindering I... read more | 05/31/2004 (8:31 pm) |
| Editing levels on a Mac | Sorry, I was thinking I was on the Mac Torque forums. I haven't had any problems with Torque itself ... read more | 05/30/2004 (8:27 pm) |
| @#$@# Eidos! | I was more shook up about Dynamix and Looking Glass Studios... But I hadn't expected such a cut f... read more | 05/30/2004 (8:18 pm) |
| Editing levels on a Mac | I use a 3 button scroll mouse for FCP, Shake, and Logic, as well as most un*x apps designed for a 3 ... read more | 05/29/2004 (9:16 pm) |
| License Questions | True enough, but if you think that your project will go through multiple programmers, then a per-sea... read more | 05/27/2004 (8:10 pm) |
| License Questions | If you want to have a per-seat option, purchase the commercial license.... read more | 05/27/2004 (9:26 am) |
| Gmax exporter | Yeah. The key to GMax is giving your mod fanbase a free tool with a direct artpath to your game. It'... read more | 05/26/2004 (1:52 pm) |
| WB has lost thier freaking minds! | It would scare me more if it were based on gamer reviews than on slanted industry reviews. OMFG! ... read more | 05/26/2004 (9:05 am) |
| Torque Addon Thread | I've thought about integrating some of the physics engines out there, but I'm trying not to cater to... read more | 05/26/2004 (6:15 am) |
| :) :) :) | >BE Grrr. I'm an evil emoticon.... read more | 05/25/2004 (9:02 pm) |
| Another Interview (TSE) | The EA price of $150 has been thrown around, but I don't know if there's been a formal cost announce... read more | 05/25/2004 (7:38 pm) |
| Gmax exporter | Since it costs a lot of money to license it for an exporter, it's not a likely addition any time in ... read more | 05/25/2004 (7:23 pm) |
| Game for Telepatic | I liked Galerians and Undying and the System Shock games. I play too many games...... read more | 05/25/2004 (6:51 pm) |
| Damn doors | Make bigger crates or a smaller door. That was my first throught. That way, you couldn't push the... read more | 05/25/2004 (5:49 am) |
| Glowing Texture | The lighting pack has a great fire effect as well...... read more | 05/24/2004 (9:01 am) |
| So if only coders need the license... | Yup. You just can't modify the engine's source code. You can make modifications to the game's script... read more | 05/24/2004 (8:49 am) |
| Thinking about purchasing... | Because I laugh in the face of such things as topicallity, I'd just like to take a moment to say tha... read more | 05/24/2004 (8:29 am) |
| ... | Since I don't use Blender as much as LightWave and (currently) GameSpace, I'm not much of a source f... read more | 05/23/2004 (8:07 pm) |
| Thinking about purchasing... | TGE has a huge learning curve. The community and the much mentioned book (which is EXCELLENT) will a... read more | 05/23/2004 (8:02 pm) |
| Irrlicht - the downside is....? | The camera manipulation code is actually quite easy to understand in Irrlicht. It took me longer to ... read more | 05/21/2004 (1:07 pm) |
| Irrlicht - the downside is....? | Nothing really. I like Irrlicht a lot. He's done excellent work on it, and the community is doing gr... read more | 05/21/2004 (12:14 pm) |
| ... | Actually, if you're making a movie that includes a car's logo or something akin to a special prototy... read more | 05/21/2004 (7:00 am) |
| Gamespace Lite | GMax, Maya PLE, and the LightWave demos fall apart at that phase, too. To get the features of 3DS... read more | 05/20/2004 (1:33 pm) |
| Unreal 3 Engine | Yeah the dual CPU/GPU machines for the consumer market got me excited. Not that I can afford one any... read more | 05/19/2004 (7:24 pm) |
| Gamespace Lite | I'm strongly looking into the vehicle modeling contest. I've been kicking around an idea that I find... read more | 05/18/2004 (2:18 pm) |
| Torque | Ah. That would explain it. It also shipped with a faulty USB mouse that would charge the USB bus ... read more | 05/18/2004 (2:15 pm) |
| Gamespace Lite | I got the e-mail, too. [quote]Of course, it does have some restrictions that make it significantl... read more | 05/17/2004 (9:13 pm) |
| Improving "Presence" in FPSs | [quote]Move the eyes, head, and neck (each independantly) to look at something.[/quote] Check a f... read more | 05/17/2004 (8:34 pm) |
| What 3D Game Engine is right for me? | [quote]1. How much money will it cost me to do all this, and what software will I need? Include all ... read more | 05/17/2004 (8:19 pm) |
| Considering purchasing torque | 1. I've modified both the source and the script code for my camera manipulation for my top-down/rail... read more | 05/17/2004 (7:58 pm) |
| Bum Fights!!! | [b]Alternate Titles[/b] Stile Project: The Game Ogrish Onslaught Rotten #Reloaded... read more | 05/17/2004 (7:47 pm) |
| Torque | It runs fine on my dual G5 right out of the package. Or at least it did about two weeks ago when I w... read more | 05/17/2004 (7:35 pm) |
| TSE Release Date | [i]Don't want to release buggy software, even for an EA release...[/i] Every time I read somethin... read more | 05/16/2004 (12:54 am) |
| Poll about Indie Devs and Indie Game Consumers | 1) Windows, Mac OSX. Linux games are even more rare than Mac ones. 2) Depends on the game. 3) Most... read more | 05/14/2004 (10:14 am) |
| How many clients TNL support? | So the question should be: [i]How good are your programmers?[/i]... read more | 05/13/2004 (11:37 am) |
| Native curved geometry support through Quake3 Map | Cost is an extremely important factor for indie developers. Especially since a team could buy two li... read more | 05/11/2004 (10:28 am) |
| Torque Book: 3D Game Programming All In One | Just ordered it! Good job!... read more | 05/04/2004 (7:42 am) |
| Has anyone built an ActiveX control around the Torque engine? | You would be better off building your own ActiveX engine from scratch than trying to rearchitect Tor... read more | 05/04/2004 (6:52 am) |
| Has anyone built an ActiveX control around the Torque engine? | I'd recommend trying a smaller engine. You'll be removing a LOT of functionality and rewriting major... read more | 05/03/2004 (8:01 am) |
| Synapsys new lighting pack | As soon as I saw that it was available this morning (at about 2:00 a.m. or so), I bought it. While i... read more | 04/30/2004 (7:35 am) |
| A Fps | Sorry. That should be Realism with a capital R, but I can't be bothered to click on an edit icon now... read more | 04/30/2004 (1:10 am) |
| 1 | Put naked spider chicks in it. er...Trademark...... read more | 04/30/2004 (1:08 am) |
| A Fps | If you're limiting yourself to realism, then there are no possibilities in the demon realm.... read more | 04/29/2004 (5:12 pm) |
| A Fps | So it's like Disaster Report? Or is it like Doom 3...though on earth? If it's like Doom 3, the... read more | 04/29/2004 (3:27 pm) |
| A Fps | Like by gangs?... read more | 04/29/2004 (3:19 pm) |
| A Fps | You're talking about sending a character through Hell and destroying demons with an intense arsenal ... read more | 04/29/2004 (3:12 pm) |