Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
How long will TSE Early Adopter License be available for? It had better last until Friday...... read more 06/03/2004 (6:25 am)
Why is Windows the "most popular"... Games I've worked with Windows from a support position for about 600 machines here at the university. I've... read more 06/03/2004 (6:20 am)
Interplay going down? You are attacked by 99 beserkers and 99 beserkers and 99 beserkers and 99 beserkers. MIBL MIBL ... read more 06/02/2004 (1:19 pm)
@#$@# Eidos! I just remembered this: [image]http://www.penny-arcade.com/images/2001/20010420l.jpg[/image] Tha... read more 06/01/2004 (8:23 pm)
"3d game programming all in one" - worth buying ? It's easily one of the best books on game programming that I've ever purchsed. And consindering I... read more 05/31/2004 (8:31 pm)
Editing levels on a Mac Sorry, I was thinking I was on the Mac Torque forums. I haven't had any problems with Torque itself ... read more 05/30/2004 (8:27 pm)
@#$@# Eidos! I was more shook up about Dynamix and Looking Glass Studios... But I hadn't expected such a cut f... read more 05/30/2004 (8:18 pm)
Editing levels on a Mac I use a 3 button scroll mouse for FCP, Shake, and Logic, as well as most un*x apps designed for a 3 ... read more 05/29/2004 (9:16 pm)
License Questions True enough, but if you think that your project will go through multiple programmers, then a per-sea... read more 05/27/2004 (8:10 pm)
License Questions If you want to have a per-seat option, purchase the commercial license.... read more 05/27/2004 (9:26 am)
Gmax exporter Yeah. The key to GMax is giving your mod fanbase a free tool with a direct artpath to your game. It'... read more 05/26/2004 (1:52 pm)
WB has lost thier freaking minds! It would scare me more if it were based on gamer reviews than on slanted industry reviews. OMFG! ... read more 05/26/2004 (9:05 am)
Torque Addon Thread I've thought about integrating some of the physics engines out there, but I'm trying not to cater to... read more 05/26/2004 (6:15 am)
:) :) :) >BE Grrr. I'm an evil emoticon.... read more 05/25/2004 (9:02 pm)
Another Interview (TSE) The EA price of $150 has been thrown around, but I don't know if there's been a formal cost announce... read more 05/25/2004 (7:38 pm)
Gmax exporter Since it costs a lot of money to license it for an exporter, it's not a likely addition any time in ... read more 05/25/2004 (7:23 pm)
Game for Telepatic I liked Galerians and Undying and the System Shock games. I play too many games...... read more 05/25/2004 (6:51 pm)
Damn doors Make bigger crates or a smaller door. That was my first throught. That way, you couldn't push the... read more 05/25/2004 (5:49 am)
Glowing Texture The lighting pack has a great fire effect as well...... read more 05/24/2004 (9:01 am)
So if only coders need the license... Yup. You just can't modify the engine's source code. You can make modifications to the game's script... read more 05/24/2004 (8:49 am)
Thinking about purchasing... Because I laugh in the face of such things as topicallity, I'd just like to take a moment to say tha... read more 05/24/2004 (8:29 am)
... Since I don't use Blender as much as LightWave and (currently) GameSpace, I'm not much of a source f... read more 05/23/2004 (8:07 pm)
Thinking about purchasing... TGE has a huge learning curve. The community and the much mentioned book (which is EXCELLENT) will a... read more 05/23/2004 (8:02 pm)
Irrlicht - the downside is....? The camera manipulation code is actually quite easy to understand in Irrlicht. It took me longer to ... read more 05/21/2004 (1:07 pm)
Irrlicht - the downside is....? Nothing really. I like Irrlicht a lot. He's done excellent work on it, and the community is doing gr... read more 05/21/2004 (12:14 pm)
... Actually, if you're making a movie that includes a car's logo or something akin to a special prototy... read more 05/21/2004 (7:00 am)
Gamespace Lite GMax, Maya PLE, and the LightWave demos fall apart at that phase, too. To get the features of 3DS... read more 05/20/2004 (1:33 pm)
Unreal 3 Engine Yeah the dual CPU/GPU machines for the consumer market got me excited. Not that I can afford one any... read more 05/19/2004 (7:24 pm)
Gamespace Lite I'm strongly looking into the vehicle modeling contest. I've been kicking around an idea that I find... read more 05/18/2004 (2:18 pm)
Torque Ah. That would explain it. It also shipped with a faulty USB mouse that would charge the USB bus ... read more 05/18/2004 (2:15 pm)
Gamespace Lite I got the e-mail, too. [quote]Of course, it does have some restrictions that make it significantl... read more 05/17/2004 (9:13 pm)
Improving "Presence" in FPSs [quote]Move the eyes, head, and neck (each independantly) to look at something.[/quote] Check a f... read more 05/17/2004 (8:34 pm)
What 3D Game Engine is right for me? [quote]1. How much money will it cost me to do all this, and what software will I need? Include all ... read more 05/17/2004 (8:19 pm)
Considering purchasing torque 1. I've modified both the source and the script code for my camera manipulation for my top-down/rail... read more 05/17/2004 (7:58 pm)
Bum Fights!!! [b]Alternate Titles[/b] Stile Project: The Game Ogrish Onslaught Rotten #Reloaded... read more 05/17/2004 (7:47 pm)
Torque It runs fine on my dual G5 right out of the package. Or at least it did about two weeks ago when I w... read more 05/17/2004 (7:35 pm)
TSE Release Date [i]Don't want to release buggy software, even for an EA release...[/i] Every time I read somethin... read more 05/16/2004 (12:54 am)
Poll about Indie Devs and Indie Game Consumers 1) Windows, Mac OSX. Linux games are even more rare than Mac ones. 2) Depends on the game. 3) Most... read more 05/14/2004 (10:14 am)
How many clients TNL support? So the question should be: [i]How good are your programmers?[/i]... read more 05/13/2004 (11:37 am)
Native curved geometry support through Quake3 Map Cost is an extremely important factor for indie developers. Especially since a team could buy two li... read more 05/11/2004 (10:28 am)
Torque Book: 3D Game Programming All In One Just ordered it! Good job!... read more 05/04/2004 (7:42 am)
Has anyone built an ActiveX control around the Torque engine? You would be better off building your own ActiveX engine from scratch than trying to rearchitect Tor... read more 05/04/2004 (6:52 am)
Has anyone built an ActiveX control around the Torque engine? I'd recommend trying a smaller engine. You'll be removing a LOT of functionality and rewriting major... read more 05/03/2004 (8:01 am)
Synapsys new lighting pack As soon as I saw that it was available this morning (at about 2:00 a.m. or so), I bought it. While i... read more 04/30/2004 (7:35 am)
A Fps Sorry. That should be Realism with a capital R, but I can't be bothered to click on an edit icon now... read more 04/30/2004 (1:10 am)
1 Put naked spider chicks in it. er...Trademark...... read more 04/30/2004 (1:08 am)
A Fps If you're limiting yourself to realism, then there are no possibilities in the demon realm.... read more 04/29/2004 (5:12 pm)
A Fps So it's like Disaster Report? Or is it like Doom 3...though on earth? If it's like Doom 3, the... read more 04/29/2004 (3:27 pm)
A Fps Like by gangs?... read more 04/29/2004 (3:19 pm)
A Fps You're talking about sending a character through Hell and destroying demons with an intense arsenal ... read more 04/29/2004 (3:12 pm)