Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
First-person shooters... Are there too many? [quote]- AI (smarter bots) - Physics (real-world physics)[/quote] Both of those are gameplay ele... read more 06/30/2004 (11:01 am)
C#/vb.net Hmmm. I thought the initial project was a managed wrapper and the final implementation was a convert... read more 06/29/2004 (8:56 am)
C#/vb.net I'd be worried about performance if I were you since you'll have to completely rewrite the renderer ... read more 06/29/2004 (8:07 am)
C#/vb.net It would be an extremely monumental undertaking. Writing C# wrappers would be less monumental, but t... read more 06/29/2004 (7:09 am)
Specifications & Features of a New Torque Mapping Tool Did this topic just come full circle back to where Jeff had originally recommended using Torque and ... read more 06/28/2004 (6:20 pm)
2d games best engine Here's a few more...of different types... There's also a whole array of click-together engines li... read more 06/28/2004 (1:31 pm)
2d games best engine Well, you could code your own in [url=http://www.libsdl.org]SDL[/url] or use something like [url=htt... read more 06/28/2004 (12:10 pm)
Halo influenced game dubbed INSANE THAT'S RIGHT! Okay, maybe I'm not going crazy(ier).... read more 06/25/2004 (8:19 am)
Halo influenced game dubbed INSANE @Hugh Well, I'm not working on a game called Illumina, and I'm hesitant to work with anyone right... read more 06/25/2004 (7:29 am)
Halo influenced game dubbed INSANE [quote]Well, this is GG, and everyone here is an expert and all of them piss on each other. Get used... read more 06/25/2004 (6:05 am)
How far can I get?? 1. Yes. It's definitely possible. Check out [url=http://www.amazon.com/exec/obidos/tg/detail/-/06723... read more 06/24/2004 (12:22 pm)
Halo influenced game dubbed INSANE @Hugh I have little enough time to work on my project as it is, so I really don't have time to devo... read more 06/23/2004 (3:09 pm)
Halo influenced game dubbed INSANE The best thing about Halo was cooperative mode. That was a lot of fun! I didn't find the AI that ... read more 06/23/2004 (11:49 am)
Best Modeller I believe that the PLE doesn't support most exporters. If you got the PLE with Unreal Tournament 200... read more 06/23/2004 (10:37 am)
Demo vs Licensed @Paulo Gonzo's correct. You can modify the TorqueScripts to make the engine work for you without... read more 06/23/2004 (10:33 am)
Halo influenced game dubbed INSANE The first game I remember that did seemless load times was Ultima VII. The first 3D game I remember ... read more 06/23/2004 (10:05 am)
Halo influenced game dubbed INSANE [quote]Just because someone enjoyed Halo and felt far less ripped off of their money than they had o... read more 06/23/2004 (9:57 am)
Halo influenced game dubbed INSANE [quote]Oh yeah, it sucked so bad it had to sell over 3 million copies just to get over how bad it su... read more 06/22/2004 (6:24 pm)
Free? There are a couple of open source flash development kits (check sourceforge.net), but I'm not sure a... read more 06/22/2004 (12:24 pm)
Looking for a good (cheap/free) 2d program Yup. You can even create Photoshop PSD's to use in Photoshop.... read more 06/22/2004 (7:23 am)
Can GMAX be used for making models with Torque For Socom, you'd have to add headset capabilities to the source. The multiplayer abilities are built... read more 06/22/2004 (5:50 am)
Specifications & Features of a New Torque Mapping Tool I know you decided on C# and .NET, and I know that it will most likely take much longer than six mon... read more 06/21/2004 (12:43 pm)
The problem with adventure games with computers I just recently replayed the fan remixed versions of King's Quest 1 and 2 for AGS. Fun stuff. Made m... read more 06/21/2004 (10:18 am)
Pirates take it to the next level Piracy can be pretty big money for large groups (the ones that package and redistribute software), b... read more 06/21/2004 (8:39 am)
Blender compared to Torque modeling I was wondering if you were talking about Blender's game engine or the modeler. I thought I'd wait a... read more 06/21/2004 (8:36 am)
Tools? Dave got normal maps to work on the Lightwave logo...... read more 06/20/2004 (9:24 pm)
The problem with adventure games with computers 3D platformers and fighting games are two genres that suffer greatly on a keyboard as opposed to a c... read more 06/20/2004 (9:19 pm)
Specifications & Features of a New Torque Mapping Tool Drop cross-platform compatability then. C# and the pieces of the .NET spec that are OS are still in ... read more 06/20/2004 (9:06 pm)
Specifications & Features of a New Torque Mapping Tool That was the reason that wxWindows and a number of cross-platform GUI managers were created. They le... read more 06/20/2004 (8:58 am)
Torque Retro 2D! Melv, you're such a tease! Looking spectacular! It actually reminds me of [url=http://www.game... read more 06/18/2004 (12:22 pm)
Torque Retro 2D! This is the single most exciting thing that I have heard about since I first heard of Torque. Which ... read more 06/17/2004 (11:13 pm)
Specifications & Features of a New Torque Mapping Tool I wish that Linux and Mac OS X ports of C# and .NET were more stable. The Mono group has done a grea... read more 06/17/2004 (11:06 pm)
What makes a good Horror Game? Rebecca has nailed it with Hitchcock. His approaches are still seen in modern thriller cinema, thoug... read more 06/17/2004 (6:13 am)
Thinking to buy ! Download the demo. That's the trial version. In fact, Finney takes you through his book using the de... read more 06/17/2004 (5:47 am)
OS X Dev Concerns & General Questions Open Office is several times slower on my dual-2.5g G5 than it is on my 1.5g Redhat Linux box or my ... read more 06/15/2004 (12:43 pm)
Let's make a new tool for DIF? [quote]I'm an artist in this industry, sorry for the ignorance, but I think other engines use Max to... read more 06/15/2004 (6:50 am)
Informal survey: reason you got interested in Torque? D. I collect engines. Well, at least it seems that way. I buy different game engines, play with ... read more 06/14/2004 (2:24 pm)
Let's make a new tool for DIF? I don't think it's a problem with the people making AppX2DIF being inexperienced or unskilled or laz... read more 06/14/2004 (1:55 pm)
What makes a good Horror Game? @Jay I have you beat with the gameplay of [url=http://www.bikinikaratebabes.com]Bikini Karate Babes... read more 06/14/2004 (12:55 pm)
OS X Dev Concerns & General Questions I use my Tablet PC for interior development and test on it and my G5. Lately I've gotten to do a bit... read more 06/14/2004 (10:17 am)
3D Web Page Interface You could do it in flash, or you could get creative and do it in javascript like in the 5k contest: ... read more 06/11/2004 (1:27 pm)
Visual C++ 2003 does not optimize ?!? Sounds like he wrote an extremely horrible DD code. I know that when I was moving from DOS to Win... read more 06/07/2004 (9:13 pm)
Would it be useful to speed up Map2Dif?? 1. Yes. 2. Because any optimization and advancement of a developer's toolset is a good thing. I'd l... read more 06/07/2004 (8:59 pm)
MapExporter for Gamespace You had to do some manipulation in Quark for the Level Exporter, but I haven't had to do anything fo... read more 06/04/2004 (8:34 am)
Will TGE still be an active product? Limiting my audience isn't my problem, either. I'd prefer to have as wide a customer base as possibl... read more 06/03/2004 (6:06 pm)
Why is Windows the "most popular"... Games Heh. Sorry. Such things happen when I don't copy and paste. I just didn't remember seeing it, not... read more 06/03/2004 (1:44 pm)
How long will TSE Early Adopter License be available for? @Alex: Yeah. I know. I'm more concerned with desk space than I am with GG not adding OpenGL support.... read more 06/03/2004 (12:38 pm)
Why is Windows the "most popular"... Games @Bruce I'll have to check when I get home, but here's what Apple's Site says was included on my sys... read more 06/03/2004 (12:21 pm)
Why is Windows the "most popular"... Games Appleworks is on my dual-G5? I thought it was only a demo.... read more 06/03/2004 (9:28 am)
How long will TSE Early Adopter License be available for? Considering my prime development lately has been on my Mac, I won't be able to make much use of it w... read more 06/03/2004 (7:01 am)