Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Swords & Circuitry: A Designer's Guide to Computer Role-Playing It's an excellent resource for [b]designing[/b] an RPG, but useless in terms of programming one (sin... read more 07/24/2004 (11:07 am)
Catwoman Review, Save Your Money!!!! @Ron That's because Chunk did the Truffle Shuffle.... read more 07/23/2004 (12:15 pm)
Catwoman Review, Save Your Money!!!! My single most dreaded fear when I saw that it was coming out was what it would do the the gaming in... read more 07/23/2004 (11:52 am)
Stranded: Survival Simulation @Niko I'm [i]okay[/i] at modeling (which, you'd think that as long as I've been at it and the insan... read more 07/23/2004 (10:00 am)
Game developer: the real pirates are my publishers I actually don't mind paying for the software that I use. I use GiMP a lot, but I use Photoshop ever... read more 07/23/2004 (7:38 am)
Stranded: Survival Simulation I wanted to make a game like this after playing Ultima 6 (and then I really wanted to make one after... read more 07/23/2004 (6:57 am)
Stranded: Survival Simulation If you had multiple people stranded, they could work together to build huts, hunt, fish, etc faster.... read more 07/22/2004 (1:30 pm)
Street Lights John's gotta eat...and I'm glad that I could buy him dinner with my purchase. It's a great pack!... read more 07/22/2004 (12:28 pm)
Stranded: Survival Simulation [url=http://www.gamespot.com/gbc/rpg/survivalkids/index.html]Survival Kids[/url] used that premise a... read more 07/22/2004 (12:26 pm)
Rts code exaples and resources I work for free, but that's because I hired myself. Someday I'm gonna fire my lazy ass.... read more 07/22/2004 (9:21 am)
Rts code exaples and resources While your awiting for the pack, check out [url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 07/22/2004 (5:50 am)
Torque and Lightwave = deal? The DTS exporter is wonderful! [url=http://www.gnometech.com/products.shtml]Gnometech[/url]... read more 07/21/2004 (12:38 pm)
Modeling help [url=http://www.blender.org]www.blender.org[/url] There are a ton of tutorials, though I'd recomm... read more 07/21/2004 (11:25 am)
Outside the box, inside my mind... The Echo Night games were often confused with the fixed-path games ala Myst and 7th Guest because th... read more 07/21/2004 (11:22 am)
Scrolling Texture does Torque support it? You can update the textures on models (such as an ammo count on weapons). I'd assume that you could ... read more 07/21/2004 (9:45 am)
Outside the box, inside my mind... [quote]As for horror content? Like MSW stated, it's definitly not for the feint of heart! In fact, j... read more 07/21/2004 (8:48 am)
Outside the box, inside my mind... [quote]As for characters, the process of tying in everything to be coherent with the theme and with ... read more 07/21/2004 (8:48 am)
Outside the box, inside my mind... [quote]Basicly the player is trapped in a haunted house, and the only really effective weapon agains... read more 07/21/2004 (8:46 am)
A little help perhaps? My forums comment should have been closer to "read forums with a grain of salt." I dig the private f... read more 07/20/2004 (1:33 pm)
Outside the box, inside my mind... (continued) Again, let me reiterate that you should start small. Start with one scenario in one p... read more 07/20/2004 (12:32 pm)
Outside the box, inside my mind... Think of the art asset scope. It's much on the same lines as creating a MMORPG. That's what killed a... read more 07/20/2004 (12:32 pm)
A little help perhaps? 1. Start small. Most projects die. If you start small, then your project has a better chance of surv... read more 07/19/2004 (1:39 pm)
Looking for 3d city Here's a question since you seem to have access to Max. Why don't you create a couple of blocks, tex... read more 07/19/2004 (1:01 pm)
Is it possible to make xbox or p2s games? Nintendo's main beef with the cartidges that you can use for homebrew development is that you can al... read more 07/15/2004 (1:08 pm)
Free stuff, textures, sound and other stuff [url=http://jonathanclark.com/golgotha/browse.html]The Golgotha Textures[/url]... read more 07/15/2004 (12:53 pm)
TorqueBASIC: A Scripting Language [quote]Sintax is not the problem, learning how to program is.TorqueBasic solves syntax, it doesn't t... read more 07/15/2004 (8:18 am)
Specifications & Features of a New Torque Mapping Tool @Crode This topic doesn't need to be in the private forum. Any post with the C++ source [i]does[/i]... read more 07/09/2004 (5:44 am)
Game Development Tools There was discussion a while back about moving around inside vehicles on the private forum. As I rem... read more 07/08/2004 (6:02 am)
Game Development Tools To learn how to quote and such, just click the link under the "Post a Reply" box. [quote]I'd allw... read more 07/07/2004 (12:49 pm)
Grand Theft Auto games made by Torque? True, but it's much more massive than your typical indie project that stumbles in that direction, or... read more 07/07/2004 (9:35 am)
New GG Front Page? Good to hear that it's working for you!... read more 07/07/2004 (9:30 am)
Game Development Tools First of all, for a project of this size, you need to figure out the basic requirements of the rende... read more 07/07/2004 (9:08 am)
Grand Theft Auto games made by Torque? Breakable environments just take artistic dedication making your DIF's and DTS's match up correctly.... read more 07/07/2004 (7:43 am)
Why did they Seperate TNL From TGE? @James Sorry, I didn't provide a link. I got caught up in the "everybody knows about OpenTNL" menta... read more 07/07/2004 (7:24 am)
Why did they Seperate TNL From TGE? Well, you could download the GPL'd TNL...do some dynamics checking between it and your stock Torque.... read more 07/06/2004 (1:22 pm)
New GG Front Page? I like it because I seem to own most of the products on it...and always hated looking through a clut... read more 07/06/2004 (1:17 pm)
No sound on osx [url=ftp://ftp.apple.com/developer/Development_Kits/CoreAudioSDK1.3.1.dmg.bin]Latest Core Audio SDK[... read more 07/03/2004 (5:36 pm)
Specifications & Features of a New Torque Mapping Tool Anything that takes place in the C++ code should be placed on the private forum.... read more 07/02/2004 (7:51 pm)
No sound on osx [url=http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=97]OpenAL 1.0.12[/... read more 07/02/2004 (7:38 pm)
Elligible? [url=http://www.garagegames.com/mg/snapshot/view.php?qid=807]Snapshot of the Day[/url] from a couple... read more 07/02/2004 (11:47 am)
Torque Retro 2D! *Progress* I never really thought about how pointless it would be to emulate 3D in a 3D engine. Funny now that ... read more 07/02/2004 (7:47 am)
No sound on osx I don't have any problems, either. Do you have iTunes or Quicktime or Final Cut Pro/Express or So... read more 07/01/2004 (8:23 pm)
Torque Retro 2D! *Progress* In thinking about the tiling features, I think that it's important in the 2D scope of gaming because... read more 07/01/2004 (2:06 pm)
Possible? Of course.... read more 07/01/2004 (12:51 pm)
Specifications & Features of a New Torque Mapping Tool [quote]Oooh. Look mono runs on Mac OsX. At this point i'd just like to say Na, na, na. Told you![/qu... read more 07/01/2004 (11:40 am)
Validity of 2D games in this 3D "Now"? The topic creator hasn't visited GG for over a year, and the topic was already 11 months in the dust... read more 06/30/2004 (4:24 pm)
2d games best engine You could also try [url=http://www.cdxlib.com/]CDX[/url]. I hadn't heard about it in a long, long ti... read more 06/30/2004 (2:13 pm)
Torque Retro 2D! *Progress* Of course, if it collides with what GG is working on in the 2D arena, selling it may not be too prof... read more 06/30/2004 (12:32 pm)
First-person shooters... Are there too many? I can see why the torch or gun was done in the single-player game. That's much like the questions th... read more 06/30/2004 (12:02 pm)
Torque Retro 2D! *Progress* I know that I would buy it if you made it available. But then I've also been pushing for the particl... read more 06/30/2004 (11:05 am)