Game Development Community

b2fxna's Forum Posts

Thread Post Date Posted
Have fun with JigLibX. i vote for a yes :), it is not a completed physics package for indie, you still need to get your han... read more 08/01/2010 (3:39 am)
XNA 4.0 Somehow I believe that using Toque 3D editor will be more problem than building a good editor for To... read more 03/11/2010 (9:02 am)
Have fun with JigLibX. sorry for late reply, but i also dont have these files any more, @Henry please upload it somewhere i... read more 03/06/2010 (9:31 pm)
Have fun with JigLibX. that is true. you have to play around with the conversion between 2 systems. dts car model ( x,y,z ... read more 12/22/2009 (10:45 am)
Torque 3D physics ? http://www.torquepowered.com/community/forums/viewthread/107401... read more 12/12/2009 (10:07 am)
Have fun with JigLibX. I cannot list everything to compare. But for me JiglibX has vehicle physics, and TX doesnt have for ... read more 12/11/2009 (9:09 am)
Torque 3D physics ? sorry I am not at home. will be back after chrismas. Will have it in our TDN soon, i dont know if i... read more 12/09/2009 (9:23 pm)
Torque 3D physics ? and I successfully integrated JiglibX physics engine to torqueX, to get vehicle physics. It is a bit... read more 11/27/2009 (6:39 am)
TranslucentRender problem if I turn off Fog, the problem is gone. So very high chance the new code to fix FOG bug creating ano... read more 11/15/2009 (12:28 am)
TCP UDP Hi Kevin R, take a look at this blog. It is awesome. XNA claims that they support lobby system, bu... read more 11/14/2009 (10:50 pm)
Collision based on object mesh The dts collision mesh doesnt work for now ( LOD also ), use box or sphere, they are the only suppor... read more 11/13/2009 (9:47 pm)
Game editor @Sherman, you are correct, but with Torque X you purchased the engine, still dont have the source co... read more 11/03/2009 (9:11 am)
Game editor The best thing about Torque is the source code, but I dont know why Torque X Builder is closed. If w... read more 11/02/2009 (10:14 am)
Terrain clip map I dont know clearly about the bug in clipmap, but for now I found a parameter in terrain data to con... read more 10/09/2009 (10:33 am)
Terrain magic number :) From my calculation the maxuint16 is 65535 and the magic number in Torque X is 0.007125f (sorry it i... read more 10/02/2009 (12:42 pm)
Bug in fog I think MS-Pl is good for indie Torque X game, not sure about commercial. Anyway it is also not in ... read more 09/27/2009 (1:41 am)
Bug in fog Thank for give us this update. Do you have any idea about physics? I'm thinking about using curren... read more 09/26/2009 (2:16 pm)
Bug in fog You make me feel so exited about 3.1.4, look like a lot of fixes is coming. My list is: 1) Raw ter... read more 09/26/2009 (4:26 am)
Bug in fog I try to fix the problem by searching for _RenderFog and there are 2 places: TerrainRenderManager.c... read more 09/25/2009 (6:38 am)
shader issue when exporting from 3dmax you are in the wrong forum :). This is Torque X for XNA.... read more 09/25/2009 (2:32 am)
Torque x Builder 3.1 OK, I give up using Torque Builder 3.1.0.1 and wait for 3.1.4. Hopefully it will work, I really miss... read more 09/23/2009 (6:16 am)
More terrain madness yes i did it, some problems I have : 1) heightmap size should be n^2 ( ter is n^2+1 ) 2) using <... read more 09/18/2009 (11:40 am)
Terrain clip map Hi John, please post the fix code, I'm testing terrain rendering now and still dont want to upgrade ... read more 09/18/2009 (11:19 am)
Terrain clip map Thanks a lot John, cannot wait for the update. :) ... read more 09/17/2009 (11:18 am)
serious crash when using Torque X Builder I think we better use XML editor for a while. New updates are coming soon, and it is worth for us t... read more 06/19/2009 (8:29 am)
serious crash when using Torque X Builder Thank guys, and sorry for the longest post. I need to learn how to post an attached file as well :)... read more 06/15/2009 (9:29 am)