b2fxna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Have fun with JigLibX. | i vote for a yes :), it is not a completed physics package for indie, you still need to get your han... read more | 08/01/2010 (3:39 am) |
| XNA 4.0 | Somehow I believe that using Toque 3D editor will be more problem than building a good editor for To... read more | 03/11/2010 (9:02 am) |
| Have fun with JigLibX. | sorry for late reply, but i also dont have these files any more, @Henry please upload it somewhere i... read more | 03/06/2010 (9:31 pm) |
| Have fun with JigLibX. | that is true. you have to play around with the conversion between 2 systems. dts car model ( x,y,z ... read more | 12/22/2009 (10:45 am) |
| Torque 3D physics ? | http://www.torquepowered.com/community/forums/viewthread/107401... read more | 12/12/2009 (10:07 am) |
| Have fun with JigLibX. | I cannot list everything to compare. But for me JiglibX has vehicle physics, and TX doesnt have for ... read more | 12/11/2009 (9:09 am) |
| Torque 3D physics ? | sorry I am not at home. will be back after chrismas. Will have it in our TDN soon, i dont know if i... read more | 12/09/2009 (9:23 pm) |
| Torque 3D physics ? | and I successfully integrated JiglibX physics engine to torqueX, to get vehicle physics. It is a bit... read more | 11/27/2009 (6:39 am) |
| TranslucentRender problem | if I turn off Fog, the problem is gone. So very high chance the new code to fix FOG bug creating ano... read more | 11/15/2009 (12:28 am) |
| TCP UDP | Hi Kevin R, take a look at this blog. It is awesome. XNA claims that they support lobby system, bu... read more | 11/14/2009 (10:50 pm) |
| Collision based on object mesh | The dts collision mesh doesnt work for now ( LOD also ), use box or sphere, they are the only suppor... read more | 11/13/2009 (9:47 pm) |
| Game editor | @Sherman, you are correct, but with Torque X you purchased the engine, still dont have the source co... read more | 11/03/2009 (9:11 am) |
| Game editor | The best thing about Torque is the source code, but I dont know why Torque X Builder is closed. If w... read more | 11/02/2009 (10:14 am) |
| Terrain clip map | I dont know clearly about the bug in clipmap, but for now I found a parameter in terrain data to con... read more | 10/09/2009 (10:33 am) |
| Terrain magic number :) | From my calculation the maxuint16 is 65535 and the magic number in Torque X is 0.007125f (sorry it i... read more | 10/02/2009 (12:42 pm) |
| Bug in fog | I think MS-Pl is good for indie Torque X game, not sure about commercial. Anyway it is also not in ... read more | 09/27/2009 (1:41 am) |
| Bug in fog | Thank for give us this update. Do you have any idea about physics? I'm thinking about using curren... read more | 09/26/2009 (2:16 pm) |
| Bug in fog | You make me feel so exited about 3.1.4, look like a lot of fixes is coming. My list is: 1) Raw ter... read more | 09/26/2009 (4:26 am) |
| Bug in fog | I try to fix the problem by searching for _RenderFog and there are 2 places: TerrainRenderManager.c... read more | 09/25/2009 (6:38 am) |
| shader issue when exporting from 3dmax | you are in the wrong forum :). This is Torque X for XNA.... read more | 09/25/2009 (2:32 am) |
| Torque x Builder 3.1 | OK, I give up using Torque Builder 3.1.0.1 and wait for 3.1.4. Hopefully it will work, I really miss... read more | 09/23/2009 (6:16 am) |
| More terrain madness | yes i did it, some problems I have : 1) heightmap size should be n^2 ( ter is n^2+1 ) 2) using <... read more | 09/18/2009 (11:40 am) |
| Terrain clip map | Hi John, please post the fix code, I'm testing terrain rendering now and still dont want to upgrade ... read more | 09/18/2009 (11:19 am) |
| Terrain clip map | Thanks a lot John, cannot wait for the update. :) ... read more | 09/17/2009 (11:18 am) |
| serious crash when using Torque X Builder | I think we better use XML editor for a while. New updates are coming soon, and it is worth for us t... read more | 06/19/2009 (8:29 am) |
| serious crash when using Torque X Builder | Thank guys, and sorry for the longest post. I need to learn how to post an attached file as well :)... read more | 06/15/2009 (9:29 am) |