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Thomas Pittman's Forum Posts

Thread Post Date Posted
You do not have a valid pureLIGHT license key installed Your license key was emailed to the email address that you have registered on your Garage Games acco... read more 05/21/2014 (8:46 am)
Prelight and Blender Could you resend it to support@purelighttech.com? We've fixed the issue on our end.... read more 05/31/2013 (7:45 am)
Prelight and Blender Sorry for the late reply here. Could you send one of the collada mesh files to support@purelighttech... read more 05/30/2013 (8:49 am)
How Torque 3D is graphically challenged With regards to tone maps and normal maps, I am working on adding in support for rendering direction... read more 04/12/2013 (10:57 am)
3D Interactive is now Serious Labs G+ profiles?... read more 01/31/2013 (10:22 pm)
3D Interactive is now Serious Labs [quote]Also really nice architectural and vehicle models on your site![/quote] That is the advant... read more 01/31/2013 (1:32 pm)
FBX Importer for T3D ? Scott sounds like you don't have the directx sdk install path set in your visual studio c++ include ... read more 01/29/2013 (2:33 pm)
FBX Importer for T3D ? I'd suggest also looking into the Open Asset Import Library https://github.com/assimp/assimp. It sup... read more 01/29/2013 (10:47 am)
Baked in illumination on interiors Shameless self-plug for purelight as one way of doing baked in illumination: http://www.garagegames.... read more 09/26/2012 (12:56 pm)
Burg problem I'll have to take a look at what the default HDR lighting postFX settings are doing, and how to play... read more 09/11/2012 (3:36 pm)
why the purelight process seems endless It is an iterative process, it will keep on baking until you end it. If you are doing an automated b... read more 07/27/2012 (7:19 am)
can purelight be used in TGE? Unfortunately, we don't have any direct support for TGE. I've never worked with TGE myself. pureL... read more 05/11/2012 (1:34 pm)
How can use Bump map in PureLight? Specular maps wouldn't be of any use in pureLIGHT itself. Specular lighting is view angle dependent,... read more 03/21/2012 (7:45 am)
PureLIGHT question!! I need help.. Hi Onsteam. You have "Render Lighting Only" turned on in the menu, that will set pureLIGHT... read more 03/19/2012 (8:02 am)
Exporting to T3D gives strange values. Yeah, its hard to get the lights to match between the 2 programs. Even if the equations were identic... read more 11/02/2011 (1:18 pm)
Exporting to T3D gives strange values. That is a strange bug in our exporter. It was writing out the default value for those 3 settings and... read more 11/02/2011 (9:06 am)
pureLight Bug Fixes When you change the world units in Maya, it automatically rescales everything for you. Did you scale... read more 10/27/2011 (3:46 pm)
pureLight Bug Fixes What are your scale settings and export scale settings? And what are you modelling your meshes as? I... read more 10/26/2011 (3:30 pm)
pureLight Bug Fixes The important thing seems to be your exporter itself. I did some tests using 3d max here, and found ... read more 10/21/2011 (10:06 am)
pureLight Bug Fixes Which 3d modelling program are you using? What units do you have setup in it? Which file format are ... read more 10/21/2011 (9:13 am)
pureLight Bug Fixes I'll take a look into this for you.... read more 10/20/2011 (10:55 am)
Can NOT find The License key We have sent the key to the email address registered with your Garage Games account.... read more 10/13/2011 (1:47 pm)
Blender ASE Export Script The script has been updated to work with Blender 2.58.... read more 09/02/2011 (2:42 pm)
Blender ASE Export Script I'm having a look at it, seems that they've changed the python script api somewhat again.... read more 08/12/2011 (1:22 pm)
"you do not have a valid purelight license" ? Hey Bryan, I'll have a look at what is going on here for you and get your situation resolved as quic... read more 07/12/2011 (9:33 am)
Ok some issues were having with PureLight 1.6 You can use an environment map for the background already. There's an option to set an hdr environme... read more 06/16/2011 (2:26 pm)
2 PureLight Issue that are show stopppers for us right now. Was the mesh set to block light on both sides? I found a strange floating point precision case that ... read more 06/16/2011 (2:23 pm)
Combination of advanced lighting and pureLIGHT Each light can be marked as being representedInLightmap. When this is set, it will no longer cast dy... read more 06/09/2011 (8:20 am)
Is PureLIGHT a good choice for me? Hey Lewis, this is definitely a concern of ours, the process of taking a Torque 3D level out of T3D ... read more 06/07/2011 (9:17 am)
2 PureLight Issue that are show stopppers for us right now. That is really strange. I've never seen anything like that before. If you send us a copy of that mes... read more 06/06/2011 (1:35 pm)
2 PureLight Issue that are show stopppers for us right now. If you do a lighting preview raytraced render, do the dark spots still show up?... read more 06/03/2011 (2:55 pm)
2 PureLight Issue that are show stopppers for us right now. That's new to us as well. Your geometry looks good, might be a filtering issue. Are you using LM or ... read more 06/02/2011 (1:33 pm)
2 PureLight Issue that are show stopppers for us right now. Yeah we are assuming that you are exporting directly into a T3D directory structure. I'm not sure... read more 06/01/2011 (9:30 am)
2 PureLight Issue that are show stopppers for us right now. Is the mission file being created? Are there any file permissions blocking the art/shapes folder fro... read more 05/31/2011 (3:38 pm)
2 PureLight Issue that are show stopppers for us right now. pureLIGHT's light maps should be connected to the tone map slot, as that material slot will treat th... read more 05/31/2011 (3:14 pm)
Ok some issues were having with PureLight 1.6 Can I ask what the problem was? It might be something that we could avoid in future versions.... read more 05/24/2011 (11:15 am)
Ok some issues were having with PureLight 1.6 Hey James, if you could provide us with a screenshot or two of the geometry causing light bleeds, or... read more 05/20/2011 (2:42 pm)
Ok some issues were having with PureLight 1.6 The dialog windows could be made to stay on top (perhaps as an option), or turned into a dockable si... read more 05/19/2011 (10:17 am)
Blender 2.56 workflow Thanks Alkor.... read more 04/14/2011 (10:43 pm)
Blender 2.56 workflow I have a new ase exporter for Blender 2.56 that handles both meshes and lights. Anybody interested i... read more 04/12/2011 (2:44 pm)
Blender 2.56 workflow Yeah the default collada exporter in 2.56 only does the entire scene, this is likely what is confusi... read more 04/11/2011 (2:39 pm)
Blender ASE Export Script The import/export add-on scripts have changed substantially in the beta 2.5* versions of Blender. Co... read more 04/11/2011 (1:25 pm)
Blender 2.56 workflow Which collada exporter are you using and with which version of Blender? If you email a copy of th... read more 04/11/2011 (11:52 am)
"you do not have a valid purelight license" ? We will send you your license key shortly.... read more 04/11/2011 (7:53 am)
Purelight 1.6 Crash It is an address space limitation of the 32 bit version of pureLIGHT. I have added in better detecti... read more 04/05/2011 (7:49 am)
Purelight 1.6 Crash Sounds like there's just something about that LMM_teren mesh that the current version doesn't like. ... read more 03/21/2011 (9:40 am)
ASE exporter issue Can you send us an example .blend file with this issue? I'm getting normal file paths without any //... read more 08/26/2010 (5:30 pm)
ASE exporter issue Quick test shows that Torque imports it correctly once I change this and you can add a diffuse textu... read more 08/26/2010 (4:55 pm)
ASE exporter issue What it is doing here, is for any meshes that don't have a texture assigned to them, it clones the l... read more 08/26/2010 (4:40 pm)
Export Maya Lights? An Object Light is created just like a normal mesh. Its just the prefix on it that is different. ... read more 08/26/2010 (4:33 pm)
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