Thomas Pittman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| You do not have a valid pureLIGHT license key installed | Your license key was emailed to the email address that you have registered on your Garage Games acco... read more | 05/21/2014 (8:46 am) |
| Prelight and Blender | Could you resend it to support@purelighttech.com? We've fixed the issue on our end.... read more | 05/31/2013 (7:45 am) |
| Prelight and Blender | Sorry for the late reply here. Could you send one of the collada mesh files to support@purelighttech... read more | 05/30/2013 (8:49 am) |
| How Torque 3D is graphically challenged | With regards to tone maps and normal maps, I am working on adding in support for rendering direction... read more | 04/12/2013 (10:57 am) |
| 3D Interactive is now Serious Labs | G+ profiles?... read more | 01/31/2013 (10:22 pm) |
| 3D Interactive is now Serious Labs | [quote]Also really nice architectural and vehicle models on your site![/quote] That is the advant... read more | 01/31/2013 (1:32 pm) |
| FBX Importer for T3D ? | Scott sounds like you don't have the directx sdk install path set in your visual studio c++ include ... read more | 01/29/2013 (2:33 pm) |
| FBX Importer for T3D ? | I'd suggest also looking into the Open Asset Import Library https://github.com/assimp/assimp. It sup... read more | 01/29/2013 (10:47 am) |
| Baked in illumination on interiors | Shameless self-plug for purelight as one way of doing baked in illumination: http://www.garagegames.... read more | 09/26/2012 (12:56 pm) |
| Burg problem | I'll have to take a look at what the default HDR lighting postFX settings are doing, and how to play... read more | 09/11/2012 (3:36 pm) |
| why the purelight process seems endless | It is an iterative process, it will keep on baking until you end it. If you are doing an automated b... read more | 07/27/2012 (7:19 am) |
| can purelight be used in TGE? | Unfortunately, we don't have any direct support for TGE. I've never worked with TGE myself. pureL... read more | 05/11/2012 (1:34 pm) |
| How can use Bump map in PureLight? | Specular maps wouldn't be of any use in pureLIGHT itself. Specular lighting is view angle dependent,... read more | 03/21/2012 (7:45 am) |
| PureLIGHT question!! I need help.. | Hi Onsteam. You have "Render Lighting Only" turned on in the menu, that will set pureLIGHT... read more | 03/19/2012 (8:02 am) |
| Exporting to T3D gives strange values. | Yeah, its hard to get the lights to match between the 2 programs. Even if the equations were identic... read more | 11/02/2011 (1:18 pm) |
| Exporting to T3D gives strange values. | That is a strange bug in our exporter. It was writing out the default value for those 3 settings and... read more | 11/02/2011 (9:06 am) |
| pureLight Bug Fixes | When you change the world units in Maya, it automatically rescales everything for you. Did you scale... read more | 10/27/2011 (3:46 pm) |
| pureLight Bug Fixes | What are your scale settings and export scale settings? And what are you modelling your meshes as? I... read more | 10/26/2011 (3:30 pm) |
| pureLight Bug Fixes | The important thing seems to be your exporter itself. I did some tests using 3d max here, and found ... read more | 10/21/2011 (10:06 am) |
| pureLight Bug Fixes | Which 3d modelling program are you using? What units do you have setup in it? Which file format are ... read more | 10/21/2011 (9:13 am) |
| pureLight Bug Fixes | I'll take a look into this for you.... read more | 10/20/2011 (10:55 am) |
| Can NOT find The License key | We have sent the key to the email address registered with your Garage Games account.... read more | 10/13/2011 (1:47 pm) |
| Blender ASE Export Script | The script has been updated to work with Blender 2.58.... read more | 09/02/2011 (2:42 pm) |
| Blender ASE Export Script | I'm having a look at it, seems that they've changed the python script api somewhat again.... read more | 08/12/2011 (1:22 pm) |
| "you do not have a valid purelight license" ? | Hey Bryan, I'll have a look at what is going on here for you and get your situation resolved as quic... read more | 07/12/2011 (9:33 am) |
| Ok some issues were having with PureLight 1.6 | You can use an environment map for the background already. There's an option to set an hdr environme... read more | 06/16/2011 (2:26 pm) |
| 2 PureLight Issue that are show stopppers for us right now. | Was the mesh set to block light on both sides? I found a strange floating point precision case that ... read more | 06/16/2011 (2:23 pm) |
| Combination of advanced lighting and pureLIGHT | Each light can be marked as being representedInLightmap. When this is set, it will no longer cast dy... read more | 06/09/2011 (8:20 am) |
| Is PureLIGHT a good choice for me? | Hey Lewis, this is definitely a concern of ours, the process of taking a Torque 3D level out of T3D ... read more | 06/07/2011 (9:17 am) |
| 2 PureLight Issue that are show stopppers for us right now. | That is really strange. I've never seen anything like that before. If you send us a copy of that mes... read more | 06/06/2011 (1:35 pm) |
| 2 PureLight Issue that are show stopppers for us right now. | If you do a lighting preview raytraced render, do the dark spots still show up?... read more | 06/03/2011 (2:55 pm) |
| 2 PureLight Issue that are show stopppers for us right now. | That's new to us as well. Your geometry looks good, might be a filtering issue. Are you using LM or ... read more | 06/02/2011 (1:33 pm) |
| 2 PureLight Issue that are show stopppers for us right now. | Yeah we are assuming that you are exporting directly into a T3D directory structure. I'm not sure... read more | 06/01/2011 (9:30 am) |
| 2 PureLight Issue that are show stopppers for us right now. | Is the mission file being created? Are there any file permissions blocking the art/shapes folder fro... read more | 05/31/2011 (3:38 pm) |
| 2 PureLight Issue that are show stopppers for us right now. | pureLIGHT's light maps should be connected to the tone map slot, as that material slot will treat th... read more | 05/31/2011 (3:14 pm) |
| Ok some issues were having with PureLight 1.6 | Can I ask what the problem was? It might be something that we could avoid in future versions.... read more | 05/24/2011 (11:15 am) |
| Ok some issues were having with PureLight 1.6 | Hey James, if you could provide us with a screenshot or two of the geometry causing light bleeds, or... read more | 05/20/2011 (2:42 pm) |
| Ok some issues were having with PureLight 1.6 | The dialog windows could be made to stay on top (perhaps as an option), or turned into a dockable si... read more | 05/19/2011 (10:17 am) |
| Blender 2.56 workflow | Thanks Alkor.... read more | 04/14/2011 (10:43 pm) |
| Blender 2.56 workflow | I have a new ase exporter for Blender 2.56 that handles both meshes and lights. Anybody interested i... read more | 04/12/2011 (2:44 pm) |
| Blender 2.56 workflow | Yeah the default collada exporter in 2.56 only does the entire scene, this is likely what is confusi... read more | 04/11/2011 (2:39 pm) |
| Blender ASE Export Script | The import/export add-on scripts have changed substantially in the beta 2.5* versions of Blender. Co... read more | 04/11/2011 (1:25 pm) |
| Blender 2.56 workflow | Which collada exporter are you using and with which version of Blender? If you email a copy of th... read more | 04/11/2011 (11:52 am) |
| "you do not have a valid purelight license" ? | We will send you your license key shortly.... read more | 04/11/2011 (7:53 am) |
| Purelight 1.6 Crash | It is an address space limitation of the 32 bit version of pureLIGHT. I have added in better detecti... read more | 04/05/2011 (7:49 am) |
| Purelight 1.6 Crash | Sounds like there's just something about that LMM_teren mesh that the current version doesn't like. ... read more | 03/21/2011 (9:40 am) |
| ASE exporter issue | Can you send us an example .blend file with this issue? I'm getting normal file paths without any //... read more | 08/26/2010 (5:30 pm) |
| ASE exporter issue | Quick test shows that Torque imports it correctly once I change this and you can add a diffuse textu... read more | 08/26/2010 (4:55 pm) |
| ASE exporter issue | What it is doing here, is for any meshes that don't have a texture assigned to them, it clones the l... read more | 08/26/2010 (4:40 pm) |
| Export Maya Lights? | An Object Light is created just like a normal mesh. Its just the prefix on it that is different. ... read more | 08/26/2010 (4:33 pm) |