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Paul Dana's Forum Posts

Thread Post Date Posted
Updating the Plastic Gem #3 to T3D version 3 Sorry for the late reply - holidays are always tough. I am totally comfortable with you making th... read more 01/16/2014 (7:22 am)
Updating the Plastic Gem #3 to T3D version 3 Jesse, Looks like all I have to do is procrastinate a few weeks and you will figure it all out on... read more 11/16/2013 (10:07 am)
Updating the Plastic Gem #3 to T3D version 3 Jesse, First of all thank you for updating this Plastic Gem. Can you give us a little more inf... read more 11/05/2013 (5:47 am)
If I buy Plastic Tweaker....... ...and I am still waiting for a description of the "limitations" mentioned by Edward...... read more 03/01/2011 (7:06 am)
Compile errors with T3d 1.1 beta Stacy - some customers have been having issues getting it to work with T3D. Anthony has figured out ... read more 03/01/2011 (7:04 am)
Where can it live? Sorry for the late reply. The tweaker is client side only. You would need to provide them with an in... read more 03/01/2011 (7:03 am)
Problems with Torque 3d 1.1 beta 3 Randy are you still having these issues?... read more 03/01/2011 (6:59 am)
Installing & Setting up Plastic Tweaker Have you contacted the authors of the TMMOKit to see if they have any advice on incompatibility with... read more 03/01/2011 (6:59 am)
Implemented into T3D 1.1 B3 Did that address all your problems? Please list what problems you still are seeing. Anthony and I ar... read more 03/01/2011 (6:52 am)
Implemented into T3D 1.1 B3 Anthony Rosenbaum and I are looking into this issue now. Thank you for your patience.... read more 02/28/2011 (3:13 pm)
Making a custom rendered object. Andy, are you back on this project again? Any progress?... read more 11/11/2010 (1:18 pm)
Making a custom rendered object. Andy, Sounds good. Feel free to contact me with any questions. Meanwhile I will continue to try t... read more 10/29/2010 (5:30 pm)
Making a custom rendered object. It seems like the most challenging part is going to be rendering to the texture and then subsequentl... read more 10/26/2010 (5:55 pm)
Procedural road object (help?) Thank you for releasing. I am not going to be ready to test it for probably another month but I will... read more 10/23/2010 (2:24 pm)
Procedural road object (help?) I love the progress you have made on this resource. Have you posted your final changes anywhere?... read more 10/21/2010 (6:40 pm)
Bit confused - TGB Support? We have resolved some of the incompatibility between the Tweaker and TGB. The next release of Tweake... read more 11/17/2009 (4:05 pm)
If I buy Plastic Tweaker....... There will be no new features, but there will be new compatibility. Plastic Tweaker does not officia... read more 11/17/2009 (4:03 pm)
Releasing the Source? Yes - we are releasing the source to this tool in the next release. Email me paul@plasticgames.com i... read more 11/14/2009 (1:05 pm)
If I buy Plastic Tweaker....... I would like to address these topics but first let me lead with this: Plastic Games has decided to r... read more 11/14/2009 (1:04 pm)
TGEA setup and install Thomas, I apologize for the late replies all around. I think GG updated their website giving us t... read more 07/31/2009 (10:17 am)
Hard edges Painter, I think Aaron is correct. The effect is related to the model having an "idle" animation.... read more 10/05/2008 (11:52 am)
Get jetting! Sam - your very welcome. Was a great resource. Happy to do it.... read more 07/10/2008 (3:03 pm)
What do you want in a game engine I want a game engine that lets me rapidly prototype. It is not a feature set that achieves that - it... read more 11/02/2007 (12:36 pm)
Announcing The Igc07 Garagegames Band Jam Evan emailed me and I said I would be glad to play Hard to Handle and Taking Care of Business.... read more 10/01/2007 (11:40 am)
Ideas for TGE 1.5 taglines Torque - we've suffered for our game engine...now it's your turn... read more 09/19/2007 (3:31 pm)
Network support Faster coding?... read more 09/16/2007 (6:34 am)
Announcing The Igc07 Garagegames Band Jam We should get a larger list to choose from so we need more song ideas. Here are some songs that I kn... read more 09/10/2007 (12:07 pm)
Announcing The Igc07 Garagegames Band Jam Sounds great! One limiting factor in Indie Jams of days gone by was always the singing: lining up... read more 09/04/2007 (1:52 pm)
Xsi I got your post...RIGHT here.... read more 01/25/2007 (3:03 pm)
SpeedHacking Torque for fun and profit. Ari, I do rememer talking with you about this. I told you the exact same thing Steven L is saying... read more 01/05/2007 (8:47 am)
Dig you see? What in the god's name are you talkinga bout? If your going to be an a**, you could at least be cohe... read more 12/09/2006 (8:14 am)
Ideas for TGE 1.5 taglines The Power behind the fun... read more 10/11/2006 (12:05 pm)
Help me Bah Humbug. Youth! It's wasted on the young...... read more 09/23/2006 (9:52 pm)
Dynamically painting terrain texture? Norv, I got your email askingn for more help. Unfortunately I don't have the time to explain it a... read more 08/19/2006 (8:30 am)
Dynamically painting terrain texture? Hi Norv. I am the one who did the coding for Bit Shifter that did that particular terrain "trick". ... read more 08/18/2006 (12:52 pm)
Stand-Alone SDK? Or maybe #include ... read more 05/12/2006 (2:02 pm)
TelnetDebugger fix Tom: You so rock. When I posted the (very few) issues I had in your forums I was impressed with ... read more 04/24/2006 (7:05 pm)
This is just hilarious Nic: I'm with you. I was searching for the April 1 pub date...... read more 04/22/2006 (8:44 pm)
Cost of building a game Mathew's break down is accurate and useful. His question about Joseph Henry Pendleton is quite ra... read more 03/28/2006 (8:09 am)
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