Richard Marrevee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Precipitation useWind not working | I don't think it is broken. If you look at this: [code] VectorF Precipitation::getWindVelocity()... read more | 04/13/2015 (9:44 am) |
| Precipitation useWind not working | I will try to look into this tomorrow Howard.... read more | 04/12/2015 (1:39 pm) |
| Windows7 stating T3D is not responding although all is fine | Daniel: I haven't interpreted like that, so no need to be sorry ;) I would rather see a solution for... read more | 02/19/2015 (6:14 am) |
| Windows7 stating T3D is not responding although all is fine | @Tim: No/Yes it happens when you're loading your models (dts or dae or textures) into your mission.... read more | 02/18/2015 (6:53 am) |
| Windows7 stating T3D is not responding although all is fine | @Daniel: Yes, it isn't a very nice work around, I know. There are a few drawbacks as you might have... read more | 02/14/2015 (2:39 am) |
| Windows7 stating T3D is not responding although all is fine | [quote]DisableProcessWindowsGhosting(); is not a fix[/quote] You're right, it is not a fix, but I n... read more | 02/12/2015 (11:16 am) |
| Windows7 stating T3D is not responding although all is fine | Thanks for the answers guys. I think I may have a work-around: In Engine/source/main/main.cpp add... read more | 02/12/2015 (2:10 am) |
| DTS Converter | Ultimate Unwrap can load .dts files. You can save them in various other formats.... read more | 01/18/2015 (4:53 am) |
| Volumetric Clouds in T3d ? | There is only 1 real solution that will do trick for volumetric clouds: 3D textures!! Unfortunately ... read more | 11/18/2014 (8:23 am) |
| Social Media Marketing | Website: [url]www.richardsgamestudio.com/[/url] Twitter: [url]twitter.com/RichardsGame[/url] @... read more | 11/18/2014 (7:49 am) |
| Cathedral in T3D MIT | Nice.... read more | 11/05/2014 (11:39 pm) |
| SOLVED! Engine hangs with Could not write to socket. Error: WSAEWOULDBLOCK. | Thanks guys for your assistance. It is solved but had nothing to do with the networking, but an unin... read more | 11/01/2014 (1:59 pm) |
| SOLVED! Engine hangs with Could not write to socket. Error: WSAEWOULDBLOCK. | @Timmy: It is only in debug mode. @Richard: All stock AIPlayer objects.... read more | 11/01/2014 (12:47 pm) |
| Let the flames begin: remove the 'package' keyword from TS | In my game The Master's Eye I am depending heavily on packages! I am using them for every single mis... read more | 10/29/2014 (12:28 am) |
| Unexpected behaviour using compiled shaders and PL lightmaps | @Steve: Thanks for your reply. I've tried several different settings (in LevelInfo as well in Mater... read more | 10/04/2014 (10:40 am) |
| Unexpected behaviour using compiled shaders and PL lightmaps | Shameless bump :P Anybody?... read more | 10/03/2014 (1:34 pm) |
| DirectX 11 - Status | @ZeroFault: Now you mentioned this, I remember seeing something like that in other hlsl files. I th... read more | 10/02/2014 (3:47 am) |
| DirectX 11 - Status | @ZeroFault: Many thanks for the explanation. My thoughts were to make my game use DX11, if not pres... read more | 10/01/2014 (12:15 pm) |
| DirectX 11 - Status | @ZeroFault: I don't know... What has to be changed/modified/updated to make the "crashing"... read more | 10/01/2014 (11:11 am) |
| DirectX 11 - Status | I see. Would you mind telling something on what to change?... read more | 10/01/2014 (8:24 am) |
| DirectX 11 - Status | Hi guys, Are you aware that some shaders won't compile and crash the engine? It did happen with t... read more | 10/01/2014 (7:37 am) |
| DirectX 11 - Status | Yes adding the files to the solution did the trick. Thanks guys.... read more | 09/30/2014 (11:29 am) |
| DirectX 11 - Status | I forgot to mention that I'm using VS2013 without the DirectX SDK. I'm using the DX9 refactored v... read more | 09/30/2014 (10:17 am) |
| DirectX 11 - Status | It doesn't work. I get a messagebox saying that it can't set a Lighting Manager. After debugging I f... read more | 09/30/2014 (10:06 am) |
| DirectX 11 - Status | Nice, very nice job!! Thanks Anis.... read more | 09/26/2014 (12:36 am) |
| DirectX 11 - Status | Yesss........ It would be nice to see it finished.... read more | 09/21/2014 (1:51 pm) |
| 1.1p : EXE crashes during precompile from Torsion - LOGGED (THREED-3173) | I'm sorry, but the only solution I know of is to switch to a newer release. I had the same problem, ... read more | 08/16/2014 (12:50 am) |
| Reflection Rendering Bug (GF 600 Series Only?) | Yes it works on my GTX 660. Thanks.... read more | 08/10/2014 (11:25 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | Have you tried mvReset(); in the console? I don't know if it solves the problem, but the main thing ... read more | 06/25/2014 (11:55 pm) |
| Deferred Shading | Great job, you can count me in.... read more | 06/23/2014 (6:56 am) |
| T3D 3.51 Engine Crash | [quote]An object and an Image mount differently[/quote] For all I know is that an object will be mo... read more | 06/06/2014 (12:23 pm) |
| Texture animation/Scrolling textures | Take a look at this resource about theora video's as a texture. I don't know if this is what you're ... read more | 05/24/2014 (4:43 am) |
| Elliskin - The Best Anti Aging Aid | Yes, this would be a great add-on for T3D... ;P... read more | 05/20/2014 (12:15 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @Anis: I've downloaded it 9th of May from your branch at github.com/Lopuska/Torque3D/tree/D3D9_D3... read more | 05/18/2014 (11:07 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | It seems that there is an issue with GuiColorPicker. The big square color picker control is only sho... read more | 05/18/2014 (10:19 am) |
| Issue with objects not rendering correctly | As Andrew said making the objects have global bounds will make them render always. But afaik this is... read more | 05/16/2014 (12:37 am) |
| Issue with objects not rendering correctly | This seems to be a bounding box issue. You have to make sure that your bounding box includes all geo... read more | 05/15/2014 (2:14 am) |
| Rotating a waterblock | It has something to do with how the bounding box is declared in source. Some box types don't rotate,... read more | 05/13/2014 (11:17 am) |
| Torque3D's Import System | Nice work... read more | 05/12/2014 (1:24 pm) |
| Torque3D's Import System | @Andrew: Afaik there is one problem with dae and this is the visibility animation. The last time I ... read more | 05/08/2014 (9:41 am) |
| Accessing the lights in the scene from the GPU | [quote]only the 4 most important lights[/quote] I think you're right, when I was trying to get mo... read more | 04/18/2014 (6:54 am) |
| Shader: can't get color of first pixel. | With PfxVis you get little windows showing the samplers of your postFX. It can be really useful.... read more | 04/18/2014 (2:00 am) |
| Shader: can't get color of first pixel. | Lucas, if this is a PostFX there is a nice little tool in Torque which allows you to see what is hap... read more | 04/17/2014 (1:22 am) |
| Weapon Trigger State | Have you checked that the getObject() part returns the right object?... read more | 04/02/2014 (1:24 pm) |
| Look Animation Issues (Need Help) | Have you tried making the look-animation a blend animation? As far as I can see in the vid it isn't ... read more | 04/02/2014 (1:10 pm) |
| Is Player Recoil Busted? Nope. | You might call this something like ... Back to the future... ;o)... read more | 03/14/2014 (6:25 am) |
| Invisible walls | I am using modified versions of the vehicleBlocker to block players or AI.... read more | 02/23/2014 (9:08 am) |
| About T3D Steering Committee (01/2014) | Congrats to all of you old and new steering comittee. I hope this will put some new energy in T3D an... read more | 02/14/2014 (2:11 am) |
| T3D MIT Trigger Bug | I just found out that sometimes the datablock part of the trigger isn't saved when saving a mission.... read more | 01/31/2014 (2:05 pm) |
| Hardware Instancing Problem | @Nils: I think you're right about the bottleneck. Adding more LOD-stages to the models gives some ap... read more | 01/27/2014 (1:27 pm) |