Game Development Community

Richard Marrevee's Forum Posts

Thread Post Date Posted
Precipitation useWind not working I don't think it is broken. If you look at this: [code] VectorF Precipitation::getWindVelocity()... read more 04/13/2015 (9:44 am)
Precipitation useWind not working I will try to look into this tomorrow Howard.... read more 04/12/2015 (1:39 pm)
Windows7 stating T3D is not responding although all is fine Daniel: I haven't interpreted like that, so no need to be sorry ;) I would rather see a solution for... read more 02/19/2015 (6:14 am)
Windows7 stating T3D is not responding although all is fine @Tim: No/Yes it happens when you're loading your models (dts or dae or textures) into your mission.... read more 02/18/2015 (6:53 am)
Windows7 stating T3D is not responding although all is fine @Daniel: Yes, it isn't a very nice work around, I know. There are a few drawbacks as you might have... read more 02/14/2015 (2:39 am)
Windows7 stating T3D is not responding although all is fine [quote]DisableProcessWindowsGhosting(); is not a fix[/quote] You're right, it is not a fix, but I n... read more 02/12/2015 (11:16 am)
Windows7 stating T3D is not responding although all is fine Thanks for the answers guys. I think I may have a work-around: In Engine/source/main/main.cpp add... read more 02/12/2015 (2:10 am)
DTS Converter Ultimate Unwrap can load .dts files. You can save them in various other formats.... read more 01/18/2015 (4:53 am)
Volumetric Clouds in T3d ? There is only 1 real solution that will do trick for volumetric clouds: 3D textures!! Unfortunately ... read more 11/18/2014 (8:23 am)
Social Media Marketing Website: [url]www.richardsgamestudio.com/[/url] Twitter: [url]twitter.com/RichardsGame[/url] @... read more 11/18/2014 (7:49 am)
Cathedral in T3D MIT Nice.... read more 11/05/2014 (11:39 pm)
SOLVED! Engine hangs with Could not write to socket. Error: WSAEWOULDBLOCK. Thanks guys for your assistance. It is solved but had nothing to do with the networking, but an unin... read more 11/01/2014 (1:59 pm)
SOLVED! Engine hangs with Could not write to socket. Error: WSAEWOULDBLOCK. @Timmy: It is only in debug mode. @Richard: All stock AIPlayer objects.... read more 11/01/2014 (12:47 pm)
Let the flames begin: remove the 'package' keyword from TS In my game The Master's Eye I am depending heavily on packages! I am using them for every single mis... read more 10/29/2014 (12:28 am)
Unexpected behaviour using compiled shaders and PL lightmaps @Steve: Thanks for your reply. I've tried several different settings (in LevelInfo as well in Mater... read more 10/04/2014 (10:40 am)
Unexpected behaviour using compiled shaders and PL lightmaps Shameless bump :P Anybody?... read more 10/03/2014 (1:34 pm)
DirectX 11 - Status @ZeroFault: Now you mentioned this, I remember seeing something like that in other hlsl files. I th... read more 10/02/2014 (3:47 am)
DirectX 11 - Status @ZeroFault: Many thanks for the explanation. My thoughts were to make my game use DX11, if not pres... read more 10/01/2014 (12:15 pm)
DirectX 11 - Status @ZeroFault: I don't know... What has to be changed/modified/updated to make the "crashing"... read more 10/01/2014 (11:11 am)
DirectX 11 - Status I see. Would you mind telling something on what to change?... read more 10/01/2014 (8:24 am)
DirectX 11 - Status Hi guys, Are you aware that some shaders won't compile and crash the engine? It did happen with t... read more 10/01/2014 (7:37 am)
DirectX 11 - Status Yes adding the files to the solution did the trick. Thanks guys.... read more 09/30/2014 (11:29 am)
DirectX 11 - Status I forgot to mention that I'm using VS2013 without the DirectX SDK. I'm using the DX9 refactored v... read more 09/30/2014 (10:17 am)
DirectX 11 - Status It doesn't work. I get a messagebox saying that it can't set a Lighting Manager. After debugging I f... read more 09/30/2014 (10:06 am)
DirectX 11 - Status Nice, very nice job!! Thanks Anis.... read more 09/26/2014 (12:36 am)
DirectX 11 - Status Yesss........ It would be nice to see it finished.... read more 09/21/2014 (1:51 pm)
1.1p : EXE crashes during precompile from Torsion - LOGGED (THREED-3173) I'm sorry, but the only solution I know of is to switch to a newer release. I had the same problem, ... read more 08/16/2014 (12:50 am)
Reflection Rendering Bug (GF 600 Series Only?) Yes it works on my GTX 660. Thanks.... read more 08/10/2014 (11:25 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) Have you tried mvReset(); in the console? I don't know if it solves the problem, but the main thing ... read more 06/25/2014 (11:55 pm)
Deferred Shading Great job, you can count me in.... read more 06/23/2014 (6:56 am)
T3D 3.51 Engine Crash [quote]An object and an Image mount differently[/quote] For all I know is that an object will be mo... read more 06/06/2014 (12:23 pm)
Texture animation/Scrolling textures Take a look at this resource about theora video's as a texture. I don't know if this is what you're ... read more 05/24/2014 (4:43 am)
Elliskin - The Best Anti Aging Aid Yes, this would be a great add-on for T3D... ;P... read more 05/20/2014 (12:15 am)
Torque 3D DirectX11 Port - DirectX 9 refactor @Anis: I've downloaded it 9th of May from your branch at github.com/Lopuska/Torque3D/tree/D3D9_D3... read more 05/18/2014 (11:07 am)
Torque 3D DirectX11 Port - DirectX 9 refactor It seems that there is an issue with GuiColorPicker. The big square color picker control is only sho... read more 05/18/2014 (10:19 am)
Issue with objects not rendering correctly As Andrew said making the objects have global bounds will make them render always. But afaik this is... read more 05/16/2014 (12:37 am)
Issue with objects not rendering correctly This seems to be a bounding box issue. You have to make sure that your bounding box includes all geo... read more 05/15/2014 (2:14 am)
Rotating a waterblock It has something to do with how the bounding box is declared in source. Some box types don't rotate,... read more 05/13/2014 (11:17 am)
Torque3D's Import System Nice work... read more 05/12/2014 (1:24 pm)
Torque3D's Import System @Andrew: Afaik there is one problem with dae and this is the visibility animation. The last time I ... read more 05/08/2014 (9:41 am)
Accessing the lights in the scene from the GPU [quote]only the 4 most important lights[/quote] I think you're right, when I was trying to get mo... read more 04/18/2014 (6:54 am)
Shader: can't get color of first pixel. With PfxVis you get little windows showing the samplers of your postFX. It can be really useful.... read more 04/18/2014 (2:00 am)
Shader: can't get color of first pixel. Lucas, if this is a PostFX there is a nice little tool in Torque which allows you to see what is hap... read more 04/17/2014 (1:22 am)
Weapon Trigger State Have you checked that the getObject() part returns the right object?... read more 04/02/2014 (1:24 pm)
Look Animation Issues (Need Help) Have you tried making the look-animation a blend animation? As far as I can see in the vid it isn't ... read more 04/02/2014 (1:10 pm)
Is Player Recoil Busted? Nope. You might call this something like ... Back to the future... ;o)... read more 03/14/2014 (6:25 am)
Invisible walls I am using modified versions of the vehicleBlocker to block players or AI.... read more 02/23/2014 (9:08 am)
About T3D Steering Committee (01/2014) Congrats to all of you old and new steering comittee. I hope this will put some new energy in T3D an... read more 02/14/2014 (2:11 am)
T3D MIT Trigger Bug I just found out that sometimes the datablock part of the trigger isn't saved when saving a mission.... read more 01/31/2014 (2:05 pm)
Hardware Instancing Problem @Nils: I think you're right about the bottleneck. Adding more LOD-stages to the models gives some ap... read more 01/27/2014 (1:27 pm)
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