William Lee Sims's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unable to open XML file in 64bit Vista | I also use InnoSetup to build my installer and haven't seen any problems like this. I used to run i... read more | 11/10/2013 (9:32 am) |
| Unable to open XML file in 64bit Vista | This is a very long shot but has worked for me in the past: have him try to install the game in any ... read more | 11/09/2013 (2:41 pm) |
| Need a way to find a guiControl's position in world units | If you want the GUI to track a specific object in the scene, that's built in: [code] %sceneObject.... read more | 11/01/2013 (10:39 pm) |
| [Solution] SceneWindow Doesn't Take Into Account Camera Angle | I've finally got around to testing this with arbitrary scales, angles, and camera positions. The fi... read more | 11/01/2013 (2:33 pm) |
| Game with both 2D and 3D elements. | In general, this is do-able. But to mix T2D and T3D would probably take some effort. It would pr... read more | 10/27/2013 (10:52 am) |
| The best practice to address attributes of children objects? | This will work in TS. [code] new ScriptObject(Level); Level.layer = new ScriptObject(); Level.... read more | 10/27/2013 (10:50 am) |
| Vector2AngleToPoint() Confusion | Once that pull request is merged all angles will be defined using [url=http://en.wikipedia.org/wiki/... read more | 10/04/2013 (12:19 pm) |
| Can We Manipulate Particle Emitters in TorqueScript? | Thanks! That's exactly what I needed (and some extra bits that made what I wanted to do even easier... read more | 09/29/2013 (5:11 pm) |
| Standardizing polar coordinate directions | I'll very likely be done with my tests and feel "comfortable" with the changes this weeken... read more | 09/27/2013 (12:37 pm) |
| Community Tip Thread | SimSets already have some useful functions for clearing and removing objects. Use "%Simset_B... read more | 09/23/2013 (9:58 am) |
| Standardizing polar coordinate directions | Here's an update for anybody who might care: Done: ----- * All script functions return angles a... read more | 09/13/2013 (3:07 pm) |
| Standardizing polar coordinate directions | I'll get a branch going today or tomorrow. Thanks!... read more | 09/04/2013 (10:40 am) |
| Standardizing polar coordinate directions | I've been migrating my older 2D engine and have found several problems. First, I highly recommend... read more | 09/01/2013 (11:18 am) |
| [Solved, sort of] Really in deep... TGB's just gone wacky | The only way this can affect previous version and backups is with DSO's and preferences. If the pro... read more | 08/31/2013 (2:44 pm) |
| Fading GUI | Go through and double check that you applied all of the changes. I'd first look at dglClearBitmapMo... read more | 05/02/2013 (1:27 pm) |
| Bug Patch: Scheduling Causes Parameter Mangling with Behaviors (A Small Patch) | Patched worked perfectly for me. Thanks for finding this one!... read more | 03/09/2013 (8:32 pm) |
| Events after onTileScript has been processed? [solved] | From what I can tell by looking at the source code, it looks like "onTileScript" is called... read more | 02/01/2013 (8:46 pm) |
| Load progress when a save file is opened with my game | Oh yeah! The first argument is *always* your executable name. It's the second one that you'll want... read more | 01/29/2013 (12:58 pm) |
| Load progress when a save file is opened with my game | Now that you have the file association, you'll need to update your code to use the file passed to th... read more | 01/29/2013 (12:09 pm) |
| PickLine Problems[solved] | I don't write platformers so I may be missing something, but I think this is an old problem ([url]ht... read more | 01/29/2013 (11:58 am) |
| D3D glScissor bug in Release version of opengl2d3d | This can be accomplished much more simply (I think). Put your border in the background as a GuiBi... read more | 01/29/2013 (12:33 am) |
| Load progress when a save file is opened with my game | When you open a file, your operating system will see if there is an executable associated with it. ... read more | 01/29/2013 (12:27 am) |
| D3D glScissor bug in Release version of opengl2d3d | I may be misunderstanding, but there is this code ([url]http://www.garagegames.com/community/forums/... read more | 01/28/2013 (12:50 pm) |
| Load progress when a save file is opened with my game | The tools you build to make an installer will typically allow an option to set file associations. W... read more | 01/28/2013 (12:45 pm) |
| D3D glScissor bug in Release version of opengl2d3d | What are you using glScissor for? There might be another way to accomplish what you're trying to do... read more | 01/26/2013 (10:37 am) |
| Short-circuit boolean evaluation | This is really funny to me. Many years ago I must have had an unrelated error. For 10 years I've a... read more | 12/19/2012 (10:24 am) |
| Fill Battle Tutorial Help | I unfortunately don't have that project/tutorial set up on my computer anymore. I am using Windows ... read more | 12/19/2012 (10:17 am) |
| Short-circuit boolean evaluation | Sure enough... TS has short-circuiting. I would *swear* on my grandmother's grave that I couldn't d... read more | 12/18/2012 (4:29 pm) |
| Short-circuit boolean evaluation | Unfortunately, no. I use a lot of nested if-statements because of that issue!... read more | 12/18/2012 (12:08 pm) |
| Bug Patch: Callstack Mangling when using Behaviors | This patch worked for me. I had the same problem: a sprite had both a class and a behavior and call... read more | 12/17/2012 (7:20 pm) |
| Windows 8 compatibility? | Just another +1... I did the Windows 8 upgrade (instead of a full re-install) and everything worked ... read more | 12/14/2012 (11:24 am) |
| RC1: Obj overlapping trigger ignores tilemap collisions | I looked through some of the older TGB posts and it appears that a fix did go in in RC3 (during the ... read more | 12/12/2012 (10:22 am) |
| RC1: Obj overlapping trigger ignores tilemap collisions | Boy, I would have assumed that this bug was fixed by now. I looked at my old game and it looks like... read more | 12/12/2012 (10:09 am) |
| Key no longer valid | I'm getting the same problem. I've tried copy/paste, manually typing in the key, and re-doing both ... read more | 11/25/2012 (3:06 pm) |
| Experience on heavy usage of SimSet | SimSets of SimSets gets cumbersome (and I eventually just made a C++ class that handled the logic), ... read more | 11/25/2012 (2:38 pm) |
| Cannot save scenes or run the game | There is a chance that the compiled scripts have misbehaved. If you are on Windows Vista or later, ... read more | 11/12/2012 (3:40 pm) |
| .DSO files not working properly | Double check the console (hit the tilde or ~ key) that there aren't any errors in your code. Finall... read more | 11/12/2012 (3:38 pm) |
| [Solved]How to cancel schedule ? | My method is crude and (like I mentioned earlier) is only good when it doesn't really matter. I use... read more | 11/02/2012 (8:50 pm) |
| [Solved]How to cancel schedule ? | The "schedule" function returns a handle (a number) so that it can be checked and cancelle... read more | 11/02/2012 (10:13 am) |
| [Solved]How to cancel schedule ? | When I'm feeling really lazy and I don't think people will notice the difference, I'll do something ... read more | 11/01/2012 (10:54 am) |
| [Solved]RotateTo adds up 0.32 degrees. What the heck!? | The arguments are (float rotationTarget, float angularSpeed, [bool autoStop = true], [bool callba... read more | 11/01/2012 (10:39 am) |
| Full Screen issues | I have an example here of [url=http://www.garagegames.com/community/forums/viewthread/97019/1#commen... read more | 10/29/2012 (8:28 am) |
| Compiling Issue | Even though this could be caused by a lot of things, a best bet is that it is a case of a missing se... read more | 10/28/2012 (8:47 pm) |
| Compiling Issue | It's definitely okay to modify existing files. I have thought of something else since I last wrot... read more | 10/28/2012 (6:30 pm) |
| Full Screen issues | The easiest way I've found to do this involves using the GUI system (which can be hard for some peop... read more | 10/28/2012 (12:32 pm) |
| Compiling Issue | You've probably just missed a #include somewhere. You might check the headers you changed and make ... read more | 10/28/2012 (12:26 pm) |
| Try/Catch blocks | There's nothing in TorqueScript that handles exceptions. In fact, any exception thrown from C++ won... read more | 09/04/2012 (9:19 am) |
| concerns over layering | Overlapping objects on the same layer or otherwise is a very common thing (something that happens mi... read more | 08/20/2012 (12:16 pm) |