Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What would you like to see addressed in Torque 3D? | Andy: I've got a student making an open source library for exactly that. Its not torque specific, bu... read more | 01/11/2009 (2:45 pm) |
| What would you like to see addressed in Torque 3D? | I think the main thing would be a refactoring of the codebase to bring it up to modern development s... read more | 01/10/2009 (3:12 pm) |
| Baked ambient occlusion | Ah, I thought that was the purpose of deferred shading, to lay down the depth pass seperately so you... read more | 02/29/2008 (4:43 pm) |
| Baked ambient occlusion | If I recall, Crytek uses a deferred render scheme, so they lay down a z pass anyway for that. Which ... read more | 02/29/2008 (1:09 pm) |
| Baked ambient occlusion | Because that technique probably requires a huge ass pixel shader to be able to do any of that :) ... read more | 02/26/2008 (4:19 pm) |
| Baked ambient occlusion | Tom, there is a paper by one of the valve guys about a technique similar if not identical to Cryteks... read more | 02/26/2008 (11:55 am) |
| WanPing City Gate | Cool, there's actually a castle near me that looks a lot like that. Go figure!... read more | 02/05/2008 (11:53 am) |