Britton LaRoche's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.8.0 - Open GL Not working in Windows | Well, we don't really need open gl to run on windows. But you see the whole philosophy of open gl i... read more | 12/18/2008 (5:44 pm) |
| TGEA 1.8.0 - Open GL Not working in Windows | BTW... this is not beta... its the latest release Dec 16th-17th Time frame... read more | 12/18/2008 (2:52 am) |
| Version Control SVN and CVS for Beta 1.8 | @edward, I updated the profile to hit the old zencoder site... circa 2003. Lots of broken links the... read more | 12/15/2008 (10:43 pm) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | Go garage games! You guys constantly help restore my faith in humanity.... read more | 12/09/2008 (10:37 pm) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | Um, anyone have a link to the March 2008 SDK? Microsoft is only showing the 2008 in the default dir... read more | 12/09/2008 (1:42 am) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | Is the TGEA tied to DirectX? Can we flip over to open GL? Or is that option only for TGE? The rea... read more | 12/09/2008 (1:22 am) |
| TGEA 1.7.1 Interior Textures Missing after clean compile | BTW... How do we use the open gl driver with TGEA? Tell me please the shader engine does not rely s... read more | 12/09/2008 (1:14 am) |
| TGEA 1.7.1 Interior Textures Missing after clean compile | I should have known. The Garage Games developers are pure awesomeness. Their awesomeness is so pur... read more | 12/09/2008 (12:59 am) |
| Porting Laser to TGEA - Done | If you are using max you can export an actual shape object and set the skin to not use environment l... read more | 11/29/2008 (1:49 pm) |
| DTS Exporter And 3d Studio Max 4.x? | Useful links: [url]http://tdn.garagegames.com/wiki/3DSMax/ProExporters[/url] [url]http://www.gar... read more | 04/08/2008 (10:42 pm) |
| Where can I find MSVC student version download? | MSVC 2005 (Version 8) is free! The TGE comes with a 2005 compile directory: The download infor... read more | 10/04/2007 (8:18 pm) |
| Is Game Beavers Dead? | It was hacked and the website was trashed. Working on restoring the subsmission process and adding ... read more | 01/22/2006 (1:48 pm) |
| Easy Beaver! | Well we have been around for awhile and guess what. Due to a lack of resources we have dropped the b... read more | 01/26/2005 (11:23 pm) |
| Is Game Beavers Dead? | Oh yeah.. dont forget... be sure to give credits to the GB original artits and authors some where in... read more | 01/26/2005 (10:37 pm) |
| Is Game Beavers Dead? | @LabRat, Yeah it was down on the 19th... like unplugged. They were doing some maintenance at... read more | 01/26/2005 (10:26 pm) |
| Face (poly) per object? | Yeah the one above is the perfect invisible answer.... read more | 08/29/2004 (6:51 pm) |
| Face (poly) per object? | [b] [/b]... read more | 08/29/2004 (6:51 pm) |
| Face (poly) per object? | Can you give the invisible answer with out an edit gonzo?... read more | 08/29/2004 (6:48 pm) |
| Face (poly) per object? | [quote][b] [/b][/quote] [code] ... read more | 08/29/2004 (6:46 pm) |
| Face (poly) per object? | Whew that was harder than I originally thought. Here is another shot at it with out any edits.... p... read more | 08/29/2004 (6:45 pm) |
| Face (poly) per object? | [quote][b] [/b][/quote] [code] ... read more | 08/29/2004 (6:40 pm) |
| Face (poly) per object? | Well thats easy! The answer is in post below:... read more | 08/29/2004 (6:38 pm) |
| Bot player ai | Exuse me I gotta pound some beaver, You can get the basic ai out of the Beaver Patrol Alpha 1.3 c... read more | 08/29/2004 (3:35 pm) |
| Remove dos Box? | Also there is a rumor that the search code that only performs a search if its greater than 3 charact... read more | 08/29/2004 (3:24 pm) |
| Remove dos Box? | Shannara, yep you got it. just but a '[url]' '[/url]' on either side of the link and it will make ... read more | 08/29/2004 (3:22 pm) |
| My first model! | Good Info Gonzo... happens to be exactly what I'm working on. Nice Model Nathan!... read more | 08/25/2004 (6:08 pm) |
| Battle of The Bots - Who would you want? | Well since I'm new to this modeling thing I was looking in Max, they had wto numbers vertices and fa... read more | 08/24/2004 (11:06 am) |
| Battle of The Bots - Who would you want? | But that would be great... then could play keep away with the head... toss it and catch it beween te... read more | 08/23/2004 (8:11 pm) |
| Battle of The Bots - Who would you want? | But that would be great... then could play keep away with the head... toss it and catch it beween te... read more | 08/23/2004 (8:05 pm) |
| Battle of The Bots - Who would you want? | We'd need to mount the eye and cam to another mount point with the head.... read more | 08/23/2004 (8:03 pm) |
| Battle of The Bots - Who would you want? | Or maybe the head and legs too... we could pop off the head so you see your body running around stil... read more | 08/23/2004 (8:03 pm) |
| Battle of The Bots - Who would you want? | Or mount3? Just an idea... if your weapon arm gets shot off... well that sucks. What are you suppo... read more | 08/23/2004 (7:54 pm) |
| Battle of The Bots - Who would you want? | Hmmm... thats a good idea. But I dont want to shoot off the weapons arm. Mount0 is for the waepon,... read more | 08/23/2004 (7:51 pm) |
| Battle of The Bots - Who would you want? | So the deal is I plan to start pumping out some cheap and easy bot models, and I hope to forge a pat... read more | 08/23/2004 (6:28 pm) |
| Battle of The Bots - Who would you want? | Nauris, yep. The droid has its place. It rocks it is uber cool. Amped bot is just a fun thing to ... read more | 08/23/2004 (6:21 pm) |
| Battle of The Bots - Who would you want? | I mean just look at the wires, man... the wires alone. Just one wire is ten times more polys than t... read more | 08/23/2004 (11:19 am) |
| Battle of The Bots - Who would you want? | Ummm.... maybe you could. I dont think LOD would help, it would require some serious tallent to rem... read more | 08/23/2004 (11:18 am) |
| Many big explosions and the lack of performance | I have the source file somewhere on my hard drive... God only knows where it is. I'll see if I can ... read more | 08/22/2004 (10:39 pm) |
| Many big explosions and the lack of performance | Yep its just an animation name that gets called automatically. All you have to specify is the dts f... read more | 08/21/2004 (9:28 am) |
| Looking for someone to compile builds on Mac | John, so as David said, its not ready yet. I'll keep checkingthe TSE forums and see when it pops in... read more | 08/20/2004 (5:56 pm) |
| Looking for someone to compile builds on Mac | Ok here is the stuff: Short Answer: OpenGL support (and thus Mac and Linux support) will be impl... read more | 08/20/2004 (5:53 pm) |
| Looking for someone to compile builds on Mac | Took a Look into it and found that openGL in the works: [url]http://www.garagegames.com/mg/forums/r... read more | 08/20/2004 (5:49 pm) |
| Looking for someone to compile builds on Mac | AFter re-readingthe posts (David Blake's) it looks like some work will need to be done on open GL to... read more | 08/20/2004 (5:36 pm) |
| Will the real Beaver Patrol Pleas stand up? | @Wysardry, "Beaver Dam Nation, the Woodland War" is pretty darned clever. I like it. It was the w... read more | 08/20/2004 (5:30 pm) |
| Looking for someone to compile builds on Mac | I see you have already signed up John... you are member number 80 at GB. I really need to go throug... read more | 08/20/2004 (5:13 pm) |
| Looking for someone to compile builds on Mac | Stefan Rampp is back for the next two weeks so I expect some amazing stuff pretty soon. I'm hoping ... read more | 08/20/2004 (5:03 pm) |
| Looking for someone to compile builds on Mac | @John, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6270]Here are the... read more | 08/20/2004 (5:00 pm) |
| Looking for someone to compile builds on Mac | @John, yeah you bet. Thats a deal. Grab the GB code base... I have a link on how to how patch the ... read more | 08/20/2004 (4:55 pm) |
| Torque Explorer | Wow, I was going to say the explorer was starting to look exactly like MSVC++, and then I realized ... read more | 08/20/2004 (3:59 pm) |
| Many big explosions and the lack of performance | By the way the DTS file is an animated max file exported to TGE. Because TGE has good support for 3... read more | 08/20/2004 (3:53 pm) |