Game Development Community

Britton LaRoche's Forum Posts

Thread Post Date Posted
TGEA 1.8.0 - Open GL Not working in Windows Well, we don't really need open gl to run on windows. But you see the whole philosophy of open gl i... read more 12/18/2008 (5:44 pm)
TGEA 1.8.0 - Open GL Not working in Windows BTW... this is not beta... its the latest release Dec 16th-17th Time frame... read more 12/18/2008 (2:52 am)
Version Control SVN and CVS for Beta 1.8 @edward, I updated the profile to hit the old zencoder site... circa 2003. Lots of broken links the... read more 12/15/2008 (10:43 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Go garage games! You guys constantly help restore my faith in humanity.... read more 12/09/2008 (10:37 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Um, anyone have a link to the March 2008 SDK? Microsoft is only showing the 2008 in the default dir... read more 12/09/2008 (1:42 am)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Is the TGEA tied to DirectX? Can we flip over to open GL? Or is that option only for TGE? The rea... read more 12/09/2008 (1:22 am)
TGEA 1.7.1 Interior Textures Missing after clean compile BTW... How do we use the open gl driver with TGEA? Tell me please the shader engine does not rely s... read more 12/09/2008 (1:14 am)
TGEA 1.7.1 Interior Textures Missing after clean compile I should have known. The Garage Games developers are pure awesomeness. Their awesomeness is so pur... read more 12/09/2008 (12:59 am)
Porting Laser to TGEA - Done If you are using max you can export an actual shape object and set the skin to not use environment l... read more 11/29/2008 (1:49 pm)
DTS Exporter And 3d Studio Max 4.x? Useful links: [url]http://tdn.garagegames.com/wiki/3DSMax/ProExporters[/url] [url]http://www.gar... read more 04/08/2008 (10:42 pm)
Where can I find MSVC student version download? MSVC 2005 (Version 8) is free! The TGE comes with a 2005 compile directory: The download infor... read more 10/04/2007 (8:18 pm)
Is Game Beavers Dead? It was hacked and the website was trashed. Working on restoring the subsmission process and adding ... read more 01/22/2006 (1:48 pm)
Easy Beaver! Well we have been around for awhile and guess what. Due to a lack of resources we have dropped the b... read more 01/26/2005 (11:23 pm)
Is Game Beavers Dead? Oh yeah.. dont forget... be sure to give credits to the GB original artits and authors some where in... read more 01/26/2005 (10:37 pm)
Is Game Beavers Dead? @LabRat, Yeah it was down on the 19th... like unplugged. They were doing some maintenance at... read more 01/26/2005 (10:26 pm)
Face (poly) per object? Yeah the one above is the perfect invisible answer.... read more 08/29/2004 (6:51 pm)
Face (poly) per object? [b] [/b]... read more 08/29/2004 (6:51 pm)
Face (poly) per object? Can you give the invisible answer with out an edit gonzo?... read more 08/29/2004 (6:48 pm)
Face (poly) per object? [quote][b] [/b][/quote] [code] ... read more 08/29/2004 (6:46 pm)
Face (poly) per object? Whew that was harder than I originally thought. Here is another shot at it with out any edits.... p... read more 08/29/2004 (6:45 pm)
Face (poly) per object? [quote][b] [/b][/quote] [code] ... read more 08/29/2004 (6:40 pm)
Face (poly) per object? Well thats easy! The answer is in post below:... read more 08/29/2004 (6:38 pm)
Bot player ai Exuse me I gotta pound some beaver, You can get the basic ai out of the Beaver Patrol Alpha 1.3 c... read more 08/29/2004 (3:35 pm)
Remove dos Box? Also there is a rumor that the search code that only performs a search if its greater than 3 charact... read more 08/29/2004 (3:24 pm)
Remove dos Box? Shannara, yep you got it. just but a '[url]' '[/url]' on either side of the link and it will make ... read more 08/29/2004 (3:22 pm)
My first model! Good Info Gonzo... happens to be exactly what I'm working on. Nice Model Nathan!... read more 08/25/2004 (6:08 pm)
Battle of The Bots - Who would you want? Well since I'm new to this modeling thing I was looking in Max, they had wto numbers vertices and fa... read more 08/24/2004 (11:06 am)
Battle of The Bots - Who would you want? But that would be great... then could play keep away with the head... toss it and catch it beween te... read more 08/23/2004 (8:11 pm)
Battle of The Bots - Who would you want? But that would be great... then could play keep away with the head... toss it and catch it beween te... read more 08/23/2004 (8:05 pm)
Battle of The Bots - Who would you want? We'd need to mount the eye and cam to another mount point with the head.... read more 08/23/2004 (8:03 pm)
Battle of The Bots - Who would you want? Or maybe the head and legs too... we could pop off the head so you see your body running around stil... read more 08/23/2004 (8:03 pm)
Battle of The Bots - Who would you want? Or mount3? Just an idea... if your weapon arm gets shot off... well that sucks. What are you suppo... read more 08/23/2004 (7:54 pm)
Battle of The Bots - Who would you want? Hmmm... thats a good idea. But I dont want to shoot off the weapons arm. Mount0 is for the waepon,... read more 08/23/2004 (7:51 pm)
Battle of The Bots - Who would you want? So the deal is I plan to start pumping out some cheap and easy bot models, and I hope to forge a pat... read more 08/23/2004 (6:28 pm)
Battle of The Bots - Who would you want? Nauris, yep. The droid has its place. It rocks it is uber cool. Amped bot is just a fun thing to ... read more 08/23/2004 (6:21 pm)
Battle of The Bots - Who would you want? I mean just look at the wires, man... the wires alone. Just one wire is ten times more polys than t... read more 08/23/2004 (11:19 am)
Battle of The Bots - Who would you want? Ummm.... maybe you could. I dont think LOD would help, it would require some serious tallent to rem... read more 08/23/2004 (11:18 am)
Many big explosions and the lack of performance I have the source file somewhere on my hard drive... God only knows where it is. I'll see if I can ... read more 08/22/2004 (10:39 pm)
Many big explosions and the lack of performance Yep its just an animation name that gets called automatically. All you have to specify is the dts f... read more 08/21/2004 (9:28 am)
Looking for someone to compile builds on Mac John, so as David said, its not ready yet. I'll keep checkingthe TSE forums and see when it pops in... read more 08/20/2004 (5:56 pm)
Looking for someone to compile builds on Mac Ok here is the stuff: Short Answer: OpenGL support (and thus Mac and Linux support) will be impl... read more 08/20/2004 (5:53 pm)
Looking for someone to compile builds on Mac Took a Look into it and found that openGL in the works: [url]http://www.garagegames.com/mg/forums/r... read more 08/20/2004 (5:49 pm)
Looking for someone to compile builds on Mac AFter re-readingthe posts (David Blake's) it looks like some work will need to be done on open GL to... read more 08/20/2004 (5:36 pm)
Will the real Beaver Patrol Pleas stand up? @Wysardry, "Beaver Dam Nation, the Woodland War" is pretty darned clever. I like it. It was the w... read more 08/20/2004 (5:30 pm)
Looking for someone to compile builds on Mac I see you have already signed up John... you are member number 80 at GB. I really need to go throug... read more 08/20/2004 (5:13 pm)
Looking for someone to compile builds on Mac Stefan Rampp is back for the next two weeks so I expect some amazing stuff pretty soon. I'm hoping ... read more 08/20/2004 (5:03 pm)
Looking for someone to compile builds on Mac @John, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6270]Here are the... read more 08/20/2004 (5:00 pm)
Looking for someone to compile builds on Mac @John, yeah you bet. Thats a deal. Grab the GB code base... I have a link on how to how patch the ... read more 08/20/2004 (4:55 pm)
Torque Explorer Wow, I was going to say the explorer was starting to look exactly like MSVC++, and then I realized ... read more 08/20/2004 (3:59 pm)
Many big explosions and the lack of performance By the way the DTS file is an animated max file exported to TGE. Because TGE has good support for 3... read more 08/20/2004 (3:53 pm)
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