David Chan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 PureLight Issue that are show stopppers for us right now. | Hey James, we are just getting the next release ready and I'll mention this to Tom and see what he s... read more | 05/31/2011 (2:48 pm) |
| Purelight 1.6 Crash | That limits your memory to 4GB and that includes video. So, if you have a 1GB video card you only ha... read more | 03/21/2011 (1:33 pm) |
| Purelight 1.6 Crash | Also, which version of Windows are you running?... read more | 03/21/2011 (10:24 am) |
| Purelight 1.6 Crash | Ivan, we are looking into it right now.... read more | 03/21/2011 (8:25 am) |
| "you do not have a valid purelight license" ? | Ashley can you please email support@purelighttech.com. ... read more | 08/10/2010 (7:47 pm) |
| Next pureLIGHT release | There is nothing really special about using pureLIGHT with normal and spec maps at this time. The li... read more | 06/28/2010 (9:11 am) |
| pureLIGHT 1.4 is coming! | Konrad, can you send us the mesh that is causing the issue? As for the Texture string, Tom is lookin... read more | 06/23/2010 (9:31 am) |
| My wish list for Torque 3D | As for your wish number 3... let's just say it's not entirely unrealistic. Just sayin' ... read more | 06/10/2010 (1:33 pm) |
| pureLIGHT 1.4 is coming! | It's out now folks.... read more | 04/20/2010 (9:35 am) |
| Possible future merger of pureLIGHT and Torque | I think it's fair to say that people that use free engines don't expect all their tools to be free. ... read more | 04/16/2010 (1:51 pm) |
| "you do not have a valid purelight license" ? | I have resent the key again. Please let me know if you get it.... read more | 03/31/2010 (9:39 am) |
| Post your pureLIGHT shots here | Nice shot Konrad :) It's got a nice ambient look to it.... read more | 03/31/2010 (9:36 am) |
| New lighting tutorial | Hey Konrad, all should be well now.... read more | 03/24/2010 (10:52 am) |
| New lighting tutorial | You are correct. No idea how that happened. I will upload it again. Looks like it going to take a co... read more | 03/22/2010 (3:35 pm) |
| New lighting tutorial | Sorry, they haven't been removed they just got moved to a different playlist. You can see all of our... read more | 03/22/2010 (2:51 pm) |
| pureLIGHT for Torque X 3D | Henry, I didn't see an email from you. Sorry about that, maybe it got caught in the SPAM filter. I'v... read more | 03/18/2010 (11:09 am) |
| Default camera speed in World Editor? | Thanks for the info Steve.... read more | 02/11/2010 (6:57 pm) |
| purelight does not working. | I am not sure what the issue might be. I have sent your license key out to your email address 3 time... read more | 02/11/2010 (2:31 pm) |
| pureLight+Torque3D questions | We actually found a [url=http://www.scriptspot.com/3ds-max/scripts/keens-batch-exporter]batch export... read more | 01/25/2010 (12:49 pm) |
| "you do not have a valid purelight license" ? | I just received the key request and will send it out shortly. Thank you for your patience.... read more | 01/25/2010 (12:29 pm) |
| pureLight+Torque3D questions | Nicolas, we have some XSI fixes in the next version of pureLIGHT. One issue we found though is the X... read more | 01/22/2010 (5:05 pm) |
| The pureLIGHT demo seems to be expired as soon as it's installed | That's strange. In the 1.1 alpha all the normal and spec files are present and the materials seem to... read more | 01/18/2010 (12:29 pm) |
| pureLIGHT for Torque X 3D | It would work on the Xbox and would actually help a lot because you can manage the memory footprint ... read more | 01/05/2010 (12:57 pm) |
| The pureLIGHT demo seems to be expired as soon as it's installed | Burg has, or should have all the normal and spec maps. If not I'll poke Derek B. and get him to put ... read more | 01/04/2010 (7:15 pm) |
| T3D documentation holes? | Tone Map is actually the slot for a pureLIGHT lightmap. You can put your own lightmaps in there, but... read more | 01/04/2010 (2:46 pm) |
| Requests for 1.2 | We have discussed integrating pureLIGHT into T3D at some point, but it's a massive task and not some... read more | 12/07/2009 (7:37 pm) |
| Improved Blender exporter | Wow, thanks BigWings, that's awesome.... read more | 12/05/2009 (6:17 pm) |
| Such a tease | All 1.X updates are going to be free. Just a quick note, Tom found some adjustments he wanted to mak... read more | 12/05/2009 (6:14 pm) |
| Testing 1.2 today | The two major changes are Preview Lighting and the updated gizmo for moving meshes and lights. There... read more | 11/26/2009 (1:06 pm) |
| Feature REQUEST...again. Offline or command line mode? | Definitely something to consider. We don't have any definite plans for a command line version, but a... read more | 11/24/2009 (12:15 pm) |
| Problems with Light Map (material) in Torque 3D | By default we assign to UV2 in pureLIGHT and that works in T3D.... read more | 11/16/2009 (12:43 pm) |
| Approximate release 1.1 schedule? | Actually pureLIGHT works in Advanced and Basic lighting 1.0, so no worries there.... read more | 11/16/2009 (12:42 pm) |
| SXSW Game design competition | Sorry about that.... read more | 11/16/2009 (12:39 pm) |
| Such a tease | It's our aim to please Steve. We'll hopefully have the latest version out next week.... read more | 11/13/2009 (7:55 pm) |
| New feature tease | We also added support for setting visible collision meshes in pureLIGHT. So, that simplifies things ... read more | 11/13/2009 (7:50 pm) |
| Free 3D Training | Great job. New training resources are always a good thing. Can I suggest that you ditch the horror t... read more | 11/13/2009 (7:48 pm) |
| Such a tease | By the way, I should mention that Tom has included a way to set collision on visible meshes for Torq... read more | 11/13/2009 (7:44 pm) |
| Torque3D and Unity's New Pricing | [quote]yeah, no source code but I dont think is needed for any AAA kinda of game dev.[/quote] The... read more | 11/09/2009 (4:00 pm) |
| Unreal Dev Kit free for non-commercial use. | As an UE3 Engine licensee I can tell you that there is a huge difference between the UDK and a full ... read more | 11/09/2009 (2:48 pm) |
| Problems with Light Map (material) in Torque 3D | Are your lightmaps on UV2? That's what it is set up for with pureLIGHT.... read more | 11/09/2009 (2:23 pm) |
| RESOLVED - Sound Emitter loop3d no audio on reload mission | I've had the same issue as well.... read more | 11/05/2009 (7:29 pm) |
| Torque3D and Unity's New Pricing | I have to say one thing about comparing the engines. The GG forums are a lot more responsive so far ... read more | 11/05/2009 (1:32 pm) |
| Beta and those interested post here | Bo, the output of pureLIGHT can be used with any engine that will light you import a Collada mesh wi... read more | 10/31/2009 (6:17 pm) |
| Post your pureLIGHT shots here | That level is huge! Is this just an exercise or part of a full game? What's the premise?... read more | 10/26/2009 (4:03 pm) |
| Torque files to 3DS MAX | I believe you can use the Export Interiors to Collada function and then open the Collada files in a ... read more | 10/21/2009 (1:19 pm) |
| FEATURE REQUEST... well couple of features actually. | As long as you don't change the actual size of the TGA file you can edit the file directly. Keep in ... read more | 10/19/2009 (4:02 pm) |
| Beta and those interested post here | The discount ends at the end of October.... read more | 10/16/2009 (5:14 pm) |
| Questions Regarding Upgrading my Art Programs | pureLIGHT will work with .ASE or Collada files so no worries there. We support all the major 3D appl... read more | 10/16/2009 (2:44 pm) |
| Beta and those interested post here | You can export meshes from T3D to Collada and then import them into pureLIGHT if you want. Keep in m... read more | 10/16/2009 (2:38 pm) |
| Architectural visualization works | Looks good Nick. You should make a blog post about your process.... read more | 10/15/2009 (12:13 pm) |