Game Development Community

David Chan's Forum Posts

Thread Post Date Posted
2 PureLight Issue that are show stopppers for us right now. Hey James, we are just getting the next release ready and I'll mention this to Tom and see what he s... read more 05/31/2011 (2:48 pm)
Purelight 1.6 Crash That limits your memory to 4GB and that includes video. So, if you have a 1GB video card you only ha... read more 03/21/2011 (1:33 pm)
Purelight 1.6 Crash Also, which version of Windows are you running?... read more 03/21/2011 (10:24 am)
Purelight 1.6 Crash Ivan, we are looking into it right now.... read more 03/21/2011 (8:25 am)
"you do not have a valid purelight license" ? Ashley can you please email support@purelighttech.com. ... read more 08/10/2010 (7:47 pm)
Next pureLIGHT release There is nothing really special about using pureLIGHT with normal and spec maps at this time. The li... read more 06/28/2010 (9:11 am)
pureLIGHT 1.4 is coming! Konrad, can you send us the mesh that is causing the issue? As for the Texture string, Tom is lookin... read more 06/23/2010 (9:31 am)
My wish list for Torque 3D As for your wish number 3... let's just say it's not entirely unrealistic. Just sayin' ... read more 06/10/2010 (1:33 pm)
pureLIGHT 1.4 is coming! It's out now folks.... read more 04/20/2010 (9:35 am)
Possible future merger of pureLIGHT and Torque I think it's fair to say that people that use free engines don't expect all their tools to be free. ... read more 04/16/2010 (1:51 pm)
"you do not have a valid purelight license" ? I have resent the key again. Please let me know if you get it.... read more 03/31/2010 (9:39 am)
Post your pureLIGHT shots here Nice shot Konrad :) It's got a nice ambient look to it.... read more 03/31/2010 (9:36 am)
New lighting tutorial Hey Konrad, all should be well now.... read more 03/24/2010 (10:52 am)
New lighting tutorial You are correct. No idea how that happened. I will upload it again. Looks like it going to take a co... read more 03/22/2010 (3:35 pm)
New lighting tutorial Sorry, they haven't been removed they just got moved to a different playlist. You can see all of our... read more 03/22/2010 (2:51 pm)
pureLIGHT for Torque X 3D Henry, I didn't see an email from you. Sorry about that, maybe it got caught in the SPAM filter. I'v... read more 03/18/2010 (11:09 am)
Default camera speed in World Editor? Thanks for the info Steve.... read more 02/11/2010 (6:57 pm)
purelight does not working. I am not sure what the issue might be. I have sent your license key out to your email address 3 time... read more 02/11/2010 (2:31 pm)
pureLight+Torque3D questions We actually found a [url=http://www.scriptspot.com/3ds-max/scripts/keens-batch-exporter]batch export... read more 01/25/2010 (12:49 pm)
"you do not have a valid purelight license" ? I just received the key request and will send it out shortly. Thank you for your patience.... read more 01/25/2010 (12:29 pm)
pureLight+Torque3D questions Nicolas, we have some XSI fixes in the next version of pureLIGHT. One issue we found though is the X... read more 01/22/2010 (5:05 pm)
The pureLIGHT demo seems to be expired as soon as it's installed That's strange. In the 1.1 alpha all the normal and spec files are present and the materials seem to... read more 01/18/2010 (12:29 pm)
pureLIGHT for Torque X 3D It would work on the Xbox and would actually help a lot because you can manage the memory footprint ... read more 01/05/2010 (12:57 pm)
The pureLIGHT demo seems to be expired as soon as it's installed Burg has, or should have all the normal and spec maps. If not I'll poke Derek B. and get him to put ... read more 01/04/2010 (7:15 pm)
T3D documentation holes? Tone Map is actually the slot for a pureLIGHT lightmap. You can put your own lightmaps in there, but... read more 01/04/2010 (2:46 pm)
Requests for 1.2 We have discussed integrating pureLIGHT into T3D at some point, but it's a massive task and not some... read more 12/07/2009 (7:37 pm)
Improved Blender exporter Wow, thanks BigWings, that's awesome.... read more 12/05/2009 (6:17 pm)
Such a tease All 1.X updates are going to be free. Just a quick note, Tom found some adjustments he wanted to mak... read more 12/05/2009 (6:14 pm)
Testing 1.2 today The two major changes are Preview Lighting and the updated gizmo for moving meshes and lights. There... read more 11/26/2009 (1:06 pm)
Feature REQUEST...again. Offline or command line mode? Definitely something to consider. We don't have any definite plans for a command line version, but a... read more 11/24/2009 (12:15 pm)
Problems with Light Map (material) in Torque 3D By default we assign to UV2 in pureLIGHT and that works in T3D.... read more 11/16/2009 (12:43 pm)
Approximate release 1.1 schedule? Actually pureLIGHT works in Advanced and Basic lighting 1.0, so no worries there.... read more 11/16/2009 (12:42 pm)
SXSW Game design competition Sorry about that.... read more 11/16/2009 (12:39 pm)
Such a tease It's our aim to please Steve. We'll hopefully have the latest version out next week.... read more 11/13/2009 (7:55 pm)
New feature tease We also added support for setting visible collision meshes in pureLIGHT. So, that simplifies things ... read more 11/13/2009 (7:50 pm)
Free 3D Training Great job. New training resources are always a good thing. Can I suggest that you ditch the horror t... read more 11/13/2009 (7:48 pm)
Such a tease By the way, I should mention that Tom has included a way to set collision on visible meshes for Torq... read more 11/13/2009 (7:44 pm)
Torque3D and Unity's New Pricing [quote]yeah, no source code but I dont think is needed for any AAA kinda of game dev.[/quote] The... read more 11/09/2009 (4:00 pm)
Unreal Dev Kit free for non-commercial use. As an UE3 Engine licensee I can tell you that there is a huge difference between the UDK and a full ... read more 11/09/2009 (2:48 pm)
Problems with Light Map (material) in Torque 3D Are your lightmaps on UV2? That's what it is set up for with pureLIGHT.... read more 11/09/2009 (2:23 pm)
RESOLVED - Sound Emitter loop3d no audio on reload mission I've had the same issue as well.... read more 11/05/2009 (7:29 pm)
Torque3D and Unity's New Pricing I have to say one thing about comparing the engines. The GG forums are a lot more responsive so far ... read more 11/05/2009 (1:32 pm)
Beta and those interested post here Bo, the output of pureLIGHT can be used with any engine that will light you import a Collada mesh wi... read more 10/31/2009 (6:17 pm)
Post your pureLIGHT shots here That level is huge! Is this just an exercise or part of a full game? What's the premise?... read more 10/26/2009 (4:03 pm)
Torque files to 3DS MAX I believe you can use the Export Interiors to Collada function and then open the Collada files in a ... read more 10/21/2009 (1:19 pm)
FEATURE REQUEST... well couple of features actually. As long as you don't change the actual size of the TGA file you can edit the file directly. Keep in ... read more 10/19/2009 (4:02 pm)
Beta and those interested post here The discount ends at the end of October.... read more 10/16/2009 (5:14 pm)
Questions Regarding Upgrading my Art Programs pureLIGHT will work with .ASE or Collada files so no worries there. We support all the major 3D appl... read more 10/16/2009 (2:44 pm)
Beta and those interested post here You can export meshes from T3D to Collada and then import them into pureLIGHT if you want. Keep in m... read more 10/16/2009 (2:38 pm)
Architectural visualization works Looks good Nick. You should make a blog post about your process.... read more 10/15/2009 (12:13 pm)
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