Damien Calloway's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What makes a AAA game AAA ? | Wow - very useful insights ! Okay, so perhaps I should have asked "what makes a game polished ?... read more | 02/13/2011 (8:16 pm) |
| What makes a AAA game AAA ? | @ Brian - that is very helpful to note. The more I think about it, the more I see a pattern in that ... read more | 02/13/2011 (5:44 pm) |
| Three quick questions in 2D | I see - k - well, nice to know what the pathways are. For what I am looking for, T2D seems the best ... read more | 02/08/2011 (8:10 pm) |
| Procedural content, anyone ? | @ Steve - one site I find incredibly useful is [url=http://pcg.wikidot.com]The Procedural Content Ge... read more | 02/04/2011 (7:36 pm) |
| Procedural content, anyone ? | I see - cool ! Now I shall carefully consider T2D vs. T3D... I look forward to seeing what comes of ... read more | 01/28/2011 (9:11 pm) |
| Procedural content, anyone ? | "T2D is a 2D engine, not to sure what you mean by procedural textures. Textures usually apply t... read more | 01/28/2011 (9:10 am) |
| Stability and Tech Support for Games Made with TGB | @ Ronny - thanks for the reply ! That gives me an idea of what I can expect. Indeed, the more I thin... read more | 04/29/2009 (8:05 pm) |
| Stability and Tech Support for Games Made with TGB | @Deborah - thanks so much for taking the time to respond ! If I may clarify point #1 : I am talking ... read more | 04/28/2009 (7:48 pm) |
| Sprite Creation info, please share! | Please see my reply in the "2D Isometric" post in the general Art section.... read more | 04/23/2009 (11:18 pm) |
| 2D Isometric | ISO pixel art is a 2d technique that many people are interested in lately, namely for nostalgia/desi... read more | 04/23/2009 (11:16 pm) |