Game Development Community

Dan MacDonald's Forum Posts

Thread Post Date Posted
Editing LinkPoints/Mounts at runtime? So it seems you can use "AddLinkPoint" to update an exsisting linkpoint. [code] position.Y = -0.... read more 03/31/2007 (4:55 pm)
T2DTileLayer.Tiles changed to? Tile editing in TGBX is kind of "tehsuck" right now. I made a little tool that would modify the .ly... read more 03/31/2007 (12:30 pm)
Packaging makes game slower? @Clint Herron: Glad to see the tutorial helped you get off the ground, and I'm sorry about the prob... read more 12/13/2006 (4:56 pm)
TGB: tickcount different in levelbuilder and "Built" projects? Uh.. i was doing that actually :) Maybe that's the problem... I'll go read the thread. Thanks for t... read more 12/13/2006 (4:51 pm)
Terraforming and animated tiles? I think she means place tile types, like a path tile and have the transitions to the surrounding til... read more 11/18/2006 (7:38 pm)
Tile Map Builder missing Check the Tile Map tutorial that came with TGB 1.1.1 /documentati... read more 11/06/2006 (9:12 am)
MiniPlatformer: Characters sticks on ceilings. You could try a castCollision with an upward velocity and set LinearVelocityY to 0 if it detects in ... read more 10/29/2006 (1:03 am)
TGB: tickcount different in levelbuilder and "Built" projects? I understand that, but this is an order of magnitude difference. I read the doc's on schedule, it a... read more 10/25/2006 (9:16 am)
TGB: tickcount different in levelbuilder and "Built" projects? Right.. optimizing for the build version makes running it in the level builder not work correctly, b... read more 10/25/2006 (12:45 am)
How do you load a gui into the GUI builder? Dang amanda, really busting out the TDN resources these days :) (nice work!)... read more 10/22/2006 (11:54 pm)
Happy Halloween from The Maze of Doom Demo link is down, but this certianly shows some promise. Nice work, how did you do the lighting BTW... read more 10/18/2006 (11:57 pm)
Solution for "riding up the walls" in Mini Platform Tutorial I think you hit it right on the head :)... read more 10/18/2006 (12:57 pm)
Solution for "riding up the walls" in Mini Platform Tutorial One thing that had me curious though, at the beginning of the updateVertical( ) function.. you have ... read more 10/14/2006 (7:34 pm)
Solution for "riding up the walls" in Mini Platform Tutorial Good changes, especially the animation code. I thought you might have dropped a little too much on ... read more 10/14/2006 (1:16 am)
Solution for "riding up the walls" in Mini Platform Tutorial I like it! I wont have a chance to re-visit in the short term. If you would like to edit the descrip... read more 10/11/2006 (10:59 pm)
It's maybe a Bug Nice to see you got it figured out Eric, the miniplatformer tutoral was never intended to handle slo... read more 10/09/2006 (11:31 pm)
Adventure kit Terrain tile question A shadow next to the walls will improve the appearance of depth a lot.... read more 10/08/2006 (12:27 am)
Solution for "riding up the walls" in Mini Platform Tutorial When I first started the miniPlatformerProject I had the ConstantForceY at 100 at all times. What le... read more 10/06/2006 (1:37 am)
Collision when I don't want One!? You have to edit the collision layers for the grenade and uncheck the layer that your bad guy reside... read more 10/05/2006 (6:43 pm)
Solution for "riding up the walls" in Mini Platform Tutorial So I wasn't able to reproduce the issue, one thing that seems possible to me, and I'm not sure exact... read more 10/04/2006 (11:55 pm)
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers The solution in the miniplatformer tutorial doesn't change the player object collision polygon at al... read more 10/04/2006 (2:34 am)
PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers From what I can tell the physics system is perhaps the most performant code in TGB. Despite a few is... read more 10/04/2006 (1:46 am)
Solution for "riding up the walls" in Mini Platform Tutorial I've tried it with 1.1.1 and 1.1.2 but I havn't had any "buggyness". I just tried it again in my tes... read more 10/04/2006 (12:32 am)
GetLinearVelocity is broken That would explain the "slide up the wall" problem with the platformer tutorial and why setting Line... read more 09/27/2006 (12:16 am)
PTT down Should be back up now guys.... read more 09/16/2006 (1:05 pm)
PTT down I got one the other day :) It's been a little dry though.... read more 09/15/2006 (5:08 pm)
PTT down There was an IP change on the server, and there seems to be some other issues. I've got a support ti... read more 09/15/2006 (2:41 pm)
Platform tutorials That said, I've been impressed with the amount of functionality and gameplay you can achieve with a ... read more 09/14/2006 (1:49 pm)
Platform tutorials @Vern - Ahh yes! my profile was out of date. I've updated it to reflect my current information. Than... read more 09/14/2006 (11:09 am)
CastCollision disobeying groups and layers? As I read the docs, collisions work within layers and can be further pruned to groups within layers.... read more 09/13/2006 (3:46 pm)
Platform tutorials First of all, I became a GG associate for some of the work I was doing promoting IGC, writing sessio... read more 09/13/2006 (2:29 pm)
Solution for "riding up the walls" in Mini Platform Tutorial I've also posted an alternative solution in the other thread and updated the Player Movement section... read more 09/12/2006 (8:23 pm)
Platform tutorials I've also updated the miniPlatformerTutorial section 5.2 player movement to include this fix. I n... read more 09/12/2006 (8:18 pm)
Platform tutorials For those of you experiencing the bug with the player slideing on platform tiles when he encounters ... read more 09/12/2006 (7:34 pm)
XNA game studio express beta is out Didn't you get enough in that other thread!!!? ;)... read more 08/30/2006 (5:42 pm)
XNA game studio express beta is out The installer checks for VS express, but really all it does is install a .dll on your system contain... read more 08/30/2006 (3:24 pm)
TGB Physics issues Ok, here's about as basic as it gets for your standard orthagonal tile collisions. (think mario bro... read more 08/18/2006 (11:49 am)
TGB Physics issues Setting the $player.setCollisionMaxIterations(2); helped with the sliding substantially, though t... read more 08/18/2006 (3:45 am)
TGB Physics issues I'm having a simmilar problem where the basic physics seem too sticky to support an object sliding o... read more 08/18/2006 (3:32 am)
PTT Down again?!? Ok, I just sent the payment. The site should be up soon, thanks for your patience.... read more 05/12/2005 (10:23 am)
PTT Down again?!? PTT will be down until the 13th... sorry guys. Donations didn't cover (and haven't for months) the m... read more 05/11/2005 (6:00 pm)
PC's In The Toilet... An Opportunity?? It took a little longer then expected but it's certianly what we see today, PC Gaming (despite havin... read more 03/29/2005 (3:38 pm)
IGC 2005 Dates? One thing to note, It's about a 5h drive from Seattle to eugene. But Amtrak runs right through eugen... read more 03/26/2005 (11:10 am)
Torque 2d It's quite simple, if you already own the Torque Engine (the 3D one) you can buy Torque2D for $80. ... read more 02/27/2005 (8:10 pm)
Resolved: Pixel artifacts in fxImageMapDatablock2d... Did the artifacts go away for you as well?... read more 02/27/2005 (2:40 pm)
Resolved: Pixel artifacts in fxImageMapDatablock2d... I notice you're using true color png's. When I tested it the artifacts went away when I used a Pall... read more 02/27/2005 (1:29 pm)
IGC 2005 Dates? It's not just a conference, it's a mecca.... read more 02/26/2005 (8:14 pm)
2nd Bug! Maybe ... I posted at 4 am my time, not always the best idea. I thought I'd write a help request that I wou... read more 02/26/2005 (12:19 pm)
2nd Bug! Maybe ... Is it really necessary to cross post this request? I don't know about others but I find your reques... read more 02/26/2005 (3:58 am)
I'm a T2D Developer! I'm in :D... read more 02/26/2005 (3:37 am)
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