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Adib Murad's Forum Posts

Thread Post Date Posted
Exported DIF deoesn't support collision detection ? @Paul Ash, No, you didn't find a workaround yet. Try to work in a DIF with multiple zones. Use th... read more 09/17/2007 (11:47 pm)
Exported DIF deoesn't support collision detection ? Hehe, no problem. Just trying to help. Hope it goes on not happening to me.... read more 08/30/2007 (7:39 pm)
Exported DIF deoesn't support collision detection ? Jason, I'm getting a "not found" from your link. Did you remove the example? I wanted to test it...... read more 08/30/2007 (5:51 pm)
Exported DIF deoesn't support collision detection ? Jason, my map2dif crashed inside Constructor trying to compile your map. But I was having the sam... read more 08/21/2007 (9:35 pm)
TGERad - Radiosity @Sim9: I don't think so. What I said is that the code is too old for such radical changes on TGE cod... read more 07/16/2007 (10:36 pm)
TGERad - Radiosity This is down probably because TGE lighting model is completely different now, after integration of J... read more 07/15/2007 (12:31 pm)
Positive Feedback Following... 10. The coolest magic about Constructor, to me, is the shape import and the metering... read more 05/11/2007 (5:36 pm)
Texture lock/unlock - please give your opinion It's more of a BSP editor feature than a 3D modelling tool feature (like they designed Constructor t... read more 05/10/2007 (6:37 pm)
The thee points that define a plane Wow, the man is quick to answer!! Thanks a lot, Matt. Now, the waiting... Surely will try it out ... read more 04/05/2007 (5:23 pm)
The thee points that define a plane If the donut image is not clear enough, imagine a giant ring made of stone, like a tire of The Flint... read more 04/05/2007 (5:19 pm)
5 Days and counting.... Another one Hammering for ages here. Gonna try that out, for sure.... read more 04/05/2007 (3:36 pm)
TLK doesn't light Translucent Interiors I see. Well, the statics are working fine. Now everybody has a fix to the translucent interiors reso... read more 11/30/2005 (6:18 pm)
TLK doesn't light Translucent Interiors Ok, I tested the static lights (didn't have any on my level, just dynamic ones) and it seem to work ... read more 11/28/2005 (7:24 pm)
TLK doesn't light Translucent Interiors Oh, almost there. The trans brush doesn't look full-bright (not affected by lightmaps) in game anymo... read more 11/28/2005 (5:28 pm)
TLK doesn't light Translucent Interiors Can't wait :P... read more 11/28/2005 (10:21 am)
TLK doesn't light Translucent Interiors Sure! It's on its way... Yes, everything around look correctly lit, but the [b]trans[/b] stuff is... read more 11/22/2005 (5:39 pm)
TLK doesn't light Translucent Interiors Hi John, Did you got some time to take a look at this one? I was thinking, it's probably just ... read more 11/21/2005 (5:24 pm)
8bit alpha transparency with Interiors Last but not least, I applied the resource. It works perfect. There's just one thing: [b]trans[/... read more 09/28/2005 (11:39 pm)
8bit alpha transparency with Interiors Wow, the man is online! Thanks for the quick response, I'll give this one a try and keep you post... read more 09/14/2005 (8:22 am)
8bit alpha transparency with Interiors John, have you ever tried one of the translucent interiors resources available? Do you recomend one ... read more 09/14/2005 (8:04 am)
Lights went down when moving to 1.3 Later on, when I finish the lighting of this mission, I'll play with the lightFallofMono bitmap. I b... read more 09/14/2005 (7:39 am)
Lights went down when moving to 1.3 Well, just to close the subject: I really don't know what happened. I redone the lights, they loo... read more 09/05/2005 (7:58 pm)
Lights went down when moving to 1.3 Now things are getting really crazy. I downloaded TGE 1.2.2 (at least the branch tagged as Revision_... read more 08/30/2005 (7:11 am)
Lights went down when moving to 1.3 Mmm, all right. When I get home I'll build the 1.2 version first, just to see if things get back... read more 08/29/2005 (12:05 pm)
Lights went down when moving to 1.3 John, I just downloaded TGE 1.2.2 from GG CVS server. Do you have a link for the Lighting Pack 1.2? ... read more 08/28/2005 (4:21 pm)
Lights went down when moving to 1.3 It's all a single DIF, the building and the street. Hope you can figure this out. Take care.... read more 08/28/2005 (1:23 am)
Lights went down when moving to 1.3 Hehe, thanks! Well, I dropped de LP demo executable on my demo folder. No luck. Copied my "data" ... read more 08/27/2005 (8:54 pm)
Lights went down when moving to 1.3 Hey John, Thanks for the heads up about the source code. It's been a while since I last updated b... read more 08/27/2005 (9:30 am)
The 40 Year Old Virgin is a must see movie. What's wrong with Revenge of The Nerds? What a blasphemy.... read more 08/21/2005 (7:40 pm)
My player gets invisible in 3rd person Thanks Todd, I'll give it another try later on.... read more 03/11/2005 (7:32 am)
My player gets invisible in 3rd person Actually it was caused by the Multi-Res modifier. I just deleted the modifier in a [b]schematic view... read more 03/10/2005 (6:03 pm)
Okay everybody represent your `hood(neighborhood that is) Niter... read more 01/27/2005 (8:07 am)
Lighting Pack version 1.1.5 Q&A John, actually I found my way around in the 4th column of that chart: I gave the self-illuminatio... read more 11/07/2004 (10:19 am)
Lighting Pack version 1.1.5 Q&A Stefan, take a look at the post above, I got it working.... read more 11/07/2004 (5:38 am)
Lighting Pack version 1.1.5 Q&A Woohoo! Here's what has to be done: - uncheck [b]customAmbientSelfIllumination[/b] - check [b]us... read more 11/07/2004 (4:22 am)
Lighting Pack version 1.1.5 Q&A @Stefan, my [b]lighting[/b] section has [b]receiveSunLight[/b], [b]receiveLMLighting[/b], [b]useCust... read more 11/07/2004 (4:02 am)
Lighting Pack version 1.1.5 Q&A @Dirk, thanks! [url=www.1s.com.br/en.html]1 Second[/url] demo is coming soon... @John, thanks too... read more 11/07/2004 (2:19 am)
Lighting Pack version 1.1.5 Q&A John, What you see below is a DTS model of a street lamp with an USL inside the white globe. I th... read more 11/06/2004 (10:37 am)
Lighting Pack version 1.1.5 Q&A Hehe, well, if someone here [b]knows[/b] how to generate the lightmaps this one is you, that's for s... read more 10/29/2004 (1:54 am)
Lighting Pack version 1.1.5 Q&A John, you could just make it static, as a starting point. There are even some translucency resources... read more 10/28/2004 (10:20 pm)
When is enough enough One thing no one said so far: if you don't like content packs, don't use them. Is someone forcing yo... read more 10/28/2004 (10:05 am)
Lighting Pack version 1.1.5 Q&A Is this the right thread to suggest features? If yes, one that would be very useful to me is shadows... read more 10/27/2004 (1:39 am)
Lighting Pack version 1.1.5 Q&A Geoffrey, does your project have a site? I went to your profile to get more info, but didn't get it.... read more 10/24/2004 (8:27 pm)
Do I have the right approach I run [url=http://www.scootersoftware.com/]Beyond Compare[/url] actually.... read more 10/23/2004 (7:39 am)
Lighting Pack version 1.1.5 Q&A John, yeah, the save() method was right behind my nose. My bad... It's not working for me. I'm us... read more 10/20/2004 (3:38 pm)
Lighting Pack version 1.1.5 Q&A Also, the function [b]sgLightEditor::saveDB()[/b] just replace "new" for "datablock", copying all th... read more 10/20/2004 (4:51 am)
Lighting Pack version 1.1.5 Q&A John, for some reason I assumed that datablocks created by the sgLightEditor would be automatically ... read more 10/20/2004 (4:39 am)
Need feedback on a player model - WIP Great model, Spencer. If this pack has women, children and a "normal" guy like Max Payne, wearing no... read more 10/18/2004 (8:27 pm)
My player gets invisible in 3rd person David, first of all, thank you very much. You were completely right: [quote]there may be issues w... read more 10/07/2004 (7:24 pm)
Starting Small... You can also keep it simple in the game design and be a psycho in the art direction (if you're an ar... read more 10/06/2004 (8:22 pm)
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