Adib Murad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exported DIF deoesn't support collision detection ? | @Paul Ash, No, you didn't find a workaround yet. Try to work in a DIF with multiple zones. Use th... read more | 09/17/2007 (11:47 pm) |
| Exported DIF deoesn't support collision detection ? | Hehe, no problem. Just trying to help. Hope it goes on not happening to me.... read more | 08/30/2007 (7:39 pm) |
| Exported DIF deoesn't support collision detection ? | Jason, I'm getting a "not found" from your link. Did you remove the example? I wanted to test it...... read more | 08/30/2007 (5:51 pm) |
| Exported DIF deoesn't support collision detection ? | Jason, my map2dif crashed inside Constructor trying to compile your map. But I was having the sam... read more | 08/21/2007 (9:35 pm) |
| TGERad - Radiosity | @Sim9: I don't think so. What I said is that the code is too old for such radical changes on TGE cod... read more | 07/16/2007 (10:36 pm) |
| TGERad - Radiosity | This is down probably because TGE lighting model is completely different now, after integration of J... read more | 07/15/2007 (12:31 pm) |
| Positive Feedback | Following... 10. The coolest magic about Constructor, to me, is the shape import and the metering... read more | 05/11/2007 (5:36 pm) |
| Texture lock/unlock - please give your opinion | It's more of a BSP editor feature than a 3D modelling tool feature (like they designed Constructor t... read more | 05/10/2007 (6:37 pm) |
| The thee points that define a plane | Wow, the man is quick to answer!! Thanks a lot, Matt. Now, the waiting... Surely will try it out ... read more | 04/05/2007 (5:23 pm) |
| The thee points that define a plane | If the donut image is not clear enough, imagine a giant ring made of stone, like a tire of The Flint... read more | 04/05/2007 (5:19 pm) |
| 5 Days and counting.... | Another one Hammering for ages here. Gonna try that out, for sure.... read more | 04/05/2007 (3:36 pm) |
| TLK doesn't light Translucent Interiors | I see. Well, the statics are working fine. Now everybody has a fix to the translucent interiors reso... read more | 11/30/2005 (6:18 pm) |
| TLK doesn't light Translucent Interiors | Ok, I tested the static lights (didn't have any on my level, just dynamic ones) and it seem to work ... read more | 11/28/2005 (7:24 pm) |
| TLK doesn't light Translucent Interiors | Oh, almost there. The trans brush doesn't look full-bright (not affected by lightmaps) in game anymo... read more | 11/28/2005 (5:28 pm) |
| TLK doesn't light Translucent Interiors | Can't wait :P... read more | 11/28/2005 (10:21 am) |
| TLK doesn't light Translucent Interiors | Sure! It's on its way... Yes, everything around look correctly lit, but the [b]trans[/b] stuff is... read more | 11/22/2005 (5:39 pm) |
| TLK doesn't light Translucent Interiors | Hi John, Did you got some time to take a look at this one? I was thinking, it's probably just ... read more | 11/21/2005 (5:24 pm) |
| 8bit alpha transparency with Interiors | Last but not least, I applied the resource. It works perfect. There's just one thing: [b]trans[/... read more | 09/28/2005 (11:39 pm) |
| 8bit alpha transparency with Interiors | Wow, the man is online! Thanks for the quick response, I'll give this one a try and keep you post... read more | 09/14/2005 (8:22 am) |
| 8bit alpha transparency with Interiors | John, have you ever tried one of the translucent interiors resources available? Do you recomend one ... read more | 09/14/2005 (8:04 am) |
| Lights went down when moving to 1.3 | Later on, when I finish the lighting of this mission, I'll play with the lightFallofMono bitmap. I b... read more | 09/14/2005 (7:39 am) |
| Lights went down when moving to 1.3 | Well, just to close the subject: I really don't know what happened. I redone the lights, they loo... read more | 09/05/2005 (7:58 pm) |
| Lights went down when moving to 1.3 | Now things are getting really crazy. I downloaded TGE 1.2.2 (at least the branch tagged as Revision_... read more | 08/30/2005 (7:11 am) |
| Lights went down when moving to 1.3 | Mmm, all right. When I get home I'll build the 1.2 version first, just to see if things get back... read more | 08/29/2005 (12:05 pm) |
| Lights went down when moving to 1.3 | John, I just downloaded TGE 1.2.2 from GG CVS server. Do you have a link for the Lighting Pack 1.2? ... read more | 08/28/2005 (4:21 pm) |
| Lights went down when moving to 1.3 | It's all a single DIF, the building and the street. Hope you can figure this out. Take care.... read more | 08/28/2005 (1:23 am) |
| Lights went down when moving to 1.3 | Hehe, thanks! Well, I dropped de LP demo executable on my demo folder. No luck. Copied my "data" ... read more | 08/27/2005 (8:54 pm) |
| Lights went down when moving to 1.3 | Hey John, Thanks for the heads up about the source code. It's been a while since I last updated b... read more | 08/27/2005 (9:30 am) |
| The 40 Year Old Virgin is a must see movie. | What's wrong with Revenge of The Nerds? What a blasphemy.... read more | 08/21/2005 (7:40 pm) |
| My player gets invisible in 3rd person | Thanks Todd, I'll give it another try later on.... read more | 03/11/2005 (7:32 am) |
| My player gets invisible in 3rd person | Actually it was caused by the Multi-Res modifier. I just deleted the modifier in a [b]schematic view... read more | 03/10/2005 (6:03 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Niter... read more | 01/27/2005 (8:07 am) |
| Lighting Pack version 1.1.5 Q&A | John, actually I found my way around in the 4th column of that chart: I gave the self-illuminatio... read more | 11/07/2004 (10:19 am) |
| Lighting Pack version 1.1.5 Q&A | Stefan, take a look at the post above, I got it working.... read more | 11/07/2004 (5:38 am) |
| Lighting Pack version 1.1.5 Q&A | Woohoo! Here's what has to be done: - uncheck [b]customAmbientSelfIllumination[/b] - check [b]us... read more | 11/07/2004 (4:22 am) |
| Lighting Pack version 1.1.5 Q&A | @Stefan, my [b]lighting[/b] section has [b]receiveSunLight[/b], [b]receiveLMLighting[/b], [b]useCust... read more | 11/07/2004 (4:02 am) |
| Lighting Pack version 1.1.5 Q&A | @Dirk, thanks! [url=www.1s.com.br/en.html]1 Second[/url] demo is coming soon... @John, thanks too... read more | 11/07/2004 (2:19 am) |
| Lighting Pack version 1.1.5 Q&A | John, What you see below is a DTS model of a street lamp with an USL inside the white globe. I th... read more | 11/06/2004 (10:37 am) |
| Lighting Pack version 1.1.5 Q&A | Hehe, well, if someone here [b]knows[/b] how to generate the lightmaps this one is you, that's for s... read more | 10/29/2004 (1:54 am) |
| Lighting Pack version 1.1.5 Q&A | John, you could just make it static, as a starting point. There are even some translucency resources... read more | 10/28/2004 (10:20 pm) |
| When is enough enough | One thing no one said so far: if you don't like content packs, don't use them. Is someone forcing yo... read more | 10/28/2004 (10:05 am) |
| Lighting Pack version 1.1.5 Q&A | Is this the right thread to suggest features? If yes, one that would be very useful to me is shadows... read more | 10/27/2004 (1:39 am) |
| Lighting Pack version 1.1.5 Q&A | Geoffrey, does your project have a site? I went to your profile to get more info, but didn't get it.... read more | 10/24/2004 (8:27 pm) |
| Do I have the right approach | I run [url=http://www.scootersoftware.com/]Beyond Compare[/url] actually.... read more | 10/23/2004 (7:39 am) |
| Lighting Pack version 1.1.5 Q&A | John, yeah, the save() method was right behind my nose. My bad... It's not working for me. I'm us... read more | 10/20/2004 (3:38 pm) |
| Lighting Pack version 1.1.5 Q&A | Also, the function [b]sgLightEditor::saveDB()[/b] just replace "new" for "datablock", copying all th... read more | 10/20/2004 (4:51 am) |
| Lighting Pack version 1.1.5 Q&A | John, for some reason I assumed that datablocks created by the sgLightEditor would be automatically ... read more | 10/20/2004 (4:39 am) |
| Need feedback on a player model - WIP | Great model, Spencer. If this pack has women, children and a "normal" guy like Max Payne, wearing no... read more | 10/18/2004 (8:27 pm) |
| My player gets invisible in 3rd person | David, first of all, thank you very much. You were completely right: [quote]there may be issues w... read more | 10/07/2004 (7:24 pm) |
| Starting Small... | You can also keep it simple in the game design and be a psycho in the art direction (if you're an ar... read more | 10/06/2004 (8:22 pm) |