D. Robert Duke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Commander G. Ravity - DBP Entry | Intense amount of quality artwork in that video, definitely impressive... read more | 09/23/2008 (12:19 pm) |
| Xna Or Tx | If you're serious about making a game, buy the Torque X source code (pro). How much is your time wo... read more | 08/07/2008 (2:17 pm) |
| What's the level, Kenneth? | SceneLoader.LastLoadedScene?... read more | 06/13/2008 (10:48 am) |
| Mouse Wheel Event Fires Continuously | I gave up on using BindAction with the mouse wheel and went with this: [code] float ... read more | 06/04/2008 (12:15 pm) |
| TorqueX 3.0 | If we're having a discussion about GG's priorities I'd like to add my input here to balance what I s... read more | 05/31/2008 (2:33 pm) |
| Helpful hints for learning | Well forget about what they're called for now. Just drag something from your list of materials into... read more | 05/22/2008 (12:07 pm) |
| Helpful hints for learning | When you drug your bitmap/material into your scene, it created a T2DStaticSprite. T2DStaticSprites ... read more | 05/20/2008 (3:21 pm) |
| Can someone explain this... | T2DSceneGraph.FindObjects only returns visible objects. Maybe your problem is that setting [code]Wo... read more | 05/17/2008 (4:50 pm) |
| Official Torque X Documentation Feedback | What I'd like to see is two FAQ-like lists: Common Issues Common Features Common Issues would h... read more | 05/17/2008 (4:37 pm) |
| TorqueX3D beta - 2d Objects disappearing, solution. | Here's a relevant comment in T2DSceneGraph._SetupProjection: [code] // the far distance needs... read more | 05/17/2008 (2:23 pm) |
| TorqueX 2.0 Maximum Sprites Displayed? | FYI, neither fix works for me Scott. I can zoom in further before objects start disappearing, but t... read more | 05/14/2008 (10:02 pm) |
| Remove Template Clone from Scene | Yes. Add a check for IsRegistered when you're deleting, like this: foreach(T2DSceneObject ship i... read more | 05/12/2008 (1:40 pm) |
| Remove Template Clone from Scene | In your PlayerDied method add BlueShip.EnemyShips.Clear(); after marking deletions so your list ... read more | 05/12/2008 (1:07 pm) |
| Remove Template Clone from Scene |
In your BlueShip class:
public static List |
05/12/2008 (11:22 am) |
| Torque X Starter Project with no xml | I recommend starting with a basic XML .txscene file to load a default scenegraph, camera, and whatev... read more | 05/12/2008 (11:12 am) |
| XNA 2.0 Platformer Starter Kit | As someone who's been using TorqueX for about 3 months, I can tell you for certain that I would not ... read more | 05/12/2008 (7:36 am) |
| Accessing object "names | Post the XML of the object in your .txscene file and then post the code you're trying to use to find... read more | 05/11/2008 (5:04 pm) |
| Purpose of Templates | The most obvious advantage is that you can use the TXB GUI to build / modify the templates. It may ... read more | 05/02/2008 (2:45 am) |
| Extending TX's console | Great news Matt! I've been wishing for this, I'll give it a try. Thanks!... read more | 04/26/2008 (11:53 am) |
| Alpha blending - T2D VisibilityLevel doesn't work? | Very nice, it works! I take back everything bad I said about VisibilityLevel.... read more | 04/22/2008 (5:54 pm) |
| Alpha blending - T2D VisibilityLevel doesn't work? | Ah, that helps. I'm able to use (SceneObject.Material as GarageGames.Torque.Materials.SimpleMateria... read more | 04/22/2008 (5:34 pm) |
| TorqueX 2.0 API | Sweet, thank you. This file was in the 1.5 beta but disappeared in the initial 2.0 install and I've... read more | 04/10/2008 (2:42 pm) |
| Bug (feature?): Camera doesn't interpolate rotations correctly | Matt, Try Camera.AnimateRotation(365,1000), this will rotate the 'correct' direction. Of course ... read more | 03/26/2008 (1:25 pm) |
| Simulate Fences | Simple 2D game using Torque 2.0 with 5 sprites and 40 sceneobjects: - SimulateFences = true : getti... read more | 03/17/2008 (1:34 pm) |
| Torque X 2.0 - Release Notes | The Xbox360 "Black Screen" bug appears to be fixed, so I think you have a different problem.... read more | 03/14/2008 (5:32 pm) |
| Dynamic Gravity Manipulation | Check out the dynamic gravity mod here: http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 02/25/2008 (10:23 am) |
| Harpooned - Japanese Cetacean Research Simulator | Conor, I sympathize with your bandwidth concerns. Have you looked into Amazon S3? [url=http://ww... read more | 01/17/2008 (11:46 pm) |
| Harpooned - Japanese Cetacean Research Simulator | Nicely done! Great use of black humor to convey a political message. Good graphic presentation a... read more | 01/15/2008 (7:46 am) |
| Multiple objects not obeying behavior | I think I've run into the same problem, looks like a bug to me. It appears that if you assign a b... read more | 01/07/2008 (9:05 pm) |
| TGB 1.6 setLinearVelocity & VectorScale - parameters | Why not just use t2dVectorAdd() and t2dVectorScale()? Also, %obj.setLinearVelocity( 3 SPC 4 ) is ... read more | 12/20/2007 (11:59 pm) |
| Camera Size wrong? | [quote] Because -40 to 40 would be a width of 81. (0,0) is a point. [/quote] I think that's incor... read more | 12/13/2007 (10:50 am) |
| Camera Size wrong? | I've also noticed this. Glad to see I wasn't the only one. Since the default camera is like this, ... read more | 12/12/2007 (12:52 am) |
| 3D objects - lighting or bump mapping? | Hmm, so maybe it would be simpler to add our own simple openGL shading? Flat-shading each face base... read more | 09/07/2007 (8:34 am) |
| 3D objects - lighting or bump mapping? | Hmm, so maybe it would be simpler to add our own simple openGL shading? Flat-shading each face base... read more | 09/06/2007 (11:27 pm) |
| 3D objects - lighting or bump mapping? | Has anyone out there tried adding TGE's .dts lighting code to TGB? I assume this would be pretty st... read more | 08/27/2007 (10:21 pm) |
| WaterBlock ConsoleMethod not working - toggleWireFrame | Well I feel stupid replying to my own thread so quickly, but I figured out the fix. m_ShowWire isn'... read more | 04/11/2007 (3:07 am) |
| T2dShape3D rotateTo problem | Are you using the shape-specific methods? setShapeRotation(x/y/z) setShapeAngularVelocity(x/y/z) ... read more | 02/28/2007 (8:58 am) |
| 2d Inverse Kinematics | Mark me down as someone interested to see your FK implementation. Dynamic animation is the way to g... read more | 02/23/2007 (3:24 am) |