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D. Robert Duke's Forum Posts

Thread Post Date Posted
Commander G. Ravity - DBP Entry Intense amount of quality artwork in that video, definitely impressive... read more 09/23/2008 (12:19 pm)
Xna Or Tx If you're serious about making a game, buy the Torque X source code (pro). How much is your time wo... read more 08/07/2008 (2:17 pm)
What's the level, Kenneth? SceneLoader.LastLoadedScene?... read more 06/13/2008 (10:48 am)
Mouse Wheel Event Fires Continuously I gave up on using BindAction with the mouse wheel and went with this: [code] float ... read more 06/04/2008 (12:15 pm)
TorqueX 3.0 If we're having a discussion about GG's priorities I'd like to add my input here to balance what I s... read more 05/31/2008 (2:33 pm)
Helpful hints for learning Well forget about what they're called for now. Just drag something from your list of materials into... read more 05/22/2008 (12:07 pm)
Helpful hints for learning When you drug your bitmap/material into your scene, it created a T2DStaticSprite. T2DStaticSprites ... read more 05/20/2008 (3:21 pm)
Can someone explain this... T2DSceneGraph.FindObjects only returns visible objects. Maybe your problem is that setting [code]Wo... read more 05/17/2008 (4:50 pm)
Official Torque X Documentation Feedback What I'd like to see is two FAQ-like lists: Common Issues Common Features Common Issues would h... read more 05/17/2008 (4:37 pm)
TorqueX3D beta - 2d Objects disappearing, solution. Here's a relevant comment in T2DSceneGraph._SetupProjection: [code] // the far distance needs... read more 05/17/2008 (2:23 pm)
TorqueX 2.0 Maximum Sprites Displayed? FYI, neither fix works for me Scott. I can zoom in further before objects start disappearing, but t... read more 05/14/2008 (10:02 pm)
Remove Template Clone from Scene Yes. Add a check for IsRegistered when you're deleting, like this: foreach(T2DSceneObject ship i... read more 05/12/2008 (1:40 pm)
Remove Template Clone from Scene In your PlayerDied method add BlueShip.EnemyShips.Clear(); after marking deletions so your list ... read more 05/12/2008 (1:07 pm)
Remove Template Clone from Scene In your BlueShip class: public static List EnemyShips = new List();... read more 05/12/2008 (11:22 am)
Torque X Starter Project with no xml I recommend starting with a basic XML .txscene file to load a default scenegraph, camera, and whatev... read more 05/12/2008 (11:12 am)
XNA 2.0 Platformer Starter Kit As someone who's been using TorqueX for about 3 months, I can tell you for certain that I would not ... read more 05/12/2008 (7:36 am)
Accessing object "names Post the XML of the object in your .txscene file and then post the code you're trying to use to find... read more 05/11/2008 (5:04 pm)
Purpose of Templates The most obvious advantage is that you can use the TXB GUI to build / modify the templates. It may ... read more 05/02/2008 (2:45 am)
Extending TX's console Great news Matt! I've been wishing for this, I'll give it a try. Thanks!... read more 04/26/2008 (11:53 am)
Alpha blending - T2D VisibilityLevel doesn't work? Very nice, it works! I take back everything bad I said about VisibilityLevel.... read more 04/22/2008 (5:54 pm)
Alpha blending - T2D VisibilityLevel doesn't work? Ah, that helps. I'm able to use (SceneObject.Material as GarageGames.Torque.Materials.SimpleMateria... read more 04/22/2008 (5:34 pm)
TorqueX 2.0 API Sweet, thank you. This file was in the 1.5 beta but disappeared in the initial 2.0 install and I've... read more 04/10/2008 (2:42 pm)
Bug (feature?): Camera doesn't interpolate rotations correctly Matt, Try Camera.AnimateRotation(365,1000), this will rotate the 'correct' direction. Of course ... read more 03/26/2008 (1:25 pm)
Simulate Fences Simple 2D game using Torque 2.0 with 5 sprites and 40 sceneobjects: - SimulateFences = true : getti... read more 03/17/2008 (1:34 pm)
Torque X 2.0 - Release Notes The Xbox360 "Black Screen" bug appears to be fixed, so I think you have a different problem.... read more 03/14/2008 (5:32 pm)
Dynamic Gravity Manipulation Check out the dynamic gravity mod here: http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 02/25/2008 (10:23 am)
Harpooned - Japanese Cetacean Research Simulator Conor, I sympathize with your bandwidth concerns. Have you looked into Amazon S3? [url=http://ww... read more 01/17/2008 (11:46 pm)
Harpooned - Japanese Cetacean Research Simulator Nicely done! Great use of black humor to convey a political message. Good graphic presentation a... read more 01/15/2008 (7:46 am)
Multiple objects not obeying behavior I think I've run into the same problem, looks like a bug to me. It appears that if you assign a b... read more 01/07/2008 (9:05 pm)
TGB 1.6 setLinearVelocity & VectorScale - parameters Why not just use t2dVectorAdd() and t2dVectorScale()? Also, %obj.setLinearVelocity( 3 SPC 4 ) is ... read more 12/20/2007 (11:59 pm)
Camera Size wrong? [quote] Because -40 to 40 would be a width of 81. (0,0) is a point. [/quote] I think that's incor... read more 12/13/2007 (10:50 am)
Camera Size wrong? I've also noticed this. Glad to see I wasn't the only one. Since the default camera is like this, ... read more 12/12/2007 (12:52 am)
3D objects - lighting or bump mapping? Hmm, so maybe it would be simpler to add our own simple openGL shading? Flat-shading each face base... read more 09/07/2007 (8:34 am)
3D objects - lighting or bump mapping? Hmm, so maybe it would be simpler to add our own simple openGL shading? Flat-shading each face base... read more 09/06/2007 (11:27 pm)
3D objects - lighting or bump mapping? Has anyone out there tried adding TGE's .dts lighting code to TGB? I assume this would be pretty st... read more 08/27/2007 (10:21 pm)
WaterBlock ConsoleMethod not working - toggleWireFrame Well I feel stupid replying to my own thread so quickly, but I figured out the fix. m_ShowWire isn'... read more 04/11/2007 (3:07 am)
T2dShape3D rotateTo problem Are you using the shape-specific methods? setShapeRotation(x/y/z) setShapeAngularVelocity(x/y/z) ... read more 02/28/2007 (8:58 am)
2d Inverse Kinematics Mark me down as someone interested to see your FK implementation. Dynamic animation is the way to g... read more 02/23/2007 (3:24 am)