Alfio Saitta's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | :O... read more | 10/17/2017 (2:31 pm) |
| Torque3D Linux Status | Fix for get the [b]current free[/b] video memory amount [b](AMD/ATI only for now)[/b]: On file [i... read more | 04/20/2014 (10:11 am) |
| Torque3D Linux Status | Have the debugging messages on the primary gl thread add more control in the dubugging session, so i... read more | 04/19/2014 (6:24 am) |
| Torque3D Linux Status | It makes no sense, because in this case the debug messages will be set only once and directly in the... read more | 04/19/2014 (5:54 am) |
| Torque3D Linux Status | Fix for the GL Debug messages Engine/source/gfx/gl/gfxGLDevice.cpp around the line 121 [code] #... read more | 04/19/2014 (4:01 am) |
| Shader: can't get color of first pixel. | [code] float m_MipLevel = 1 // Maybe 1? float2 UV1 = float2(0,0) float2 UV2 = float2(0,1) // t... read more | 04/18/2014 (5:38 am) |
| Accessing the lights in the scene from the GPU | I seem to recall that one of the developers of T3D, he has told me that torque exports to the shader... read more | 04/18/2014 (5:33 am) |
| Accessing the lights in the scene from the GPU | You need: * LightPosition and color ( as on my exammple vertex shader) [code] OUT.LightPosition... read more | 04/17/2014 (5:21 pm) |
| Torque3D Linux Status | The Torque GFX code is too dirty. Good luck :/... read more | 04/17/2014 (4:09 pm) |
| Torque3D Linux Status | First of all... [b]congratulations Luis for your work[/b] :) I wanted to try your implementation ... read more | 04/17/2014 (1:47 pm) |
| Accessing the lights in the scene from the GPU | U can see this tutorials where i use the lights info (for the tutorials olny one light): [url=htt... read more | 04/03/2014 (7:46 am) |
| Positional Audio... | These days i think i compile the code in question with the new MIT T3D 3.5... read more | 02/02/2014 (4:18 pm) |
| Positional Audio... | Some time ago I built a VoIP system fully integrated into T3D, without external services running as ... read more | 01/31/2014 (6:09 am) |
| About T3D Steering Committee (01/2014) | I think is wrong going to explain here point to point, and it would be useless. Several times i a... read more | 01/29/2014 (6:43 pm) |
| About T3D Steering Committee (01/2014) | Let's face it. The Torque since it is in the hands of the "new" GG, went adrift. They w... read more | 01/29/2014 (10:07 am) |
| DAE Imports Invisible + Light seams in completely welded room | Deleted . Wrong place.. sorry... read more | 01/27/2014 (12:43 am) |
| Mumble Plugin | Quinton, there are two types of implementation for mumble, the one you linked is the simple (with th... read more | 11/15/2012 (5:45 pm) |
| Charakter ? | He just needs to disable the transparency, applied by default when exporting from poser. :)... read more | 10/02/2012 (9:20 pm) |
| Charakter ? | Is a poser/daz model, check the transparencies in the materials.... read more | 10/02/2012 (4:08 pm) |
| Torque 3D Community Edition Discussion Thread | Jeff, i'm sorry if i have not done the commit, but i'm about to finish the changes to make the Advan... read more | 10/01/2012 (1:54 am) |
| Torque 3D Community Edition Activation | Your email please :) Now that the forum is open to the public, i recommend to all those who have ... read more | 09/28/2012 (8:27 am) |
| Torque 3D Community Edition Discussion Thread | Yes, of course, i can commit the changes made so far, avoiding the addition of the binary this time.... read more | 09/27/2012 (5:48 pm) |
| Torque 3D Community Edition Discussion Thread | It's nice to see that still discussing technical issues. :D About technical issue, i wanted to di... read more | 09/26/2012 (6:57 pm) |
| Torque 3D Community Edition Discussion Thread | @Thomas From this point of view, the CE is much more permissive of the official GitHub repository... read more | 09/24/2012 (4:15 pm) |
| Torque 3D Community Edition Discussion Thread | @Novack As stated on several occasions, give the right to speak to anyone, is to see 2000 tickets... read more | 09/24/2012 (4:01 pm) |
| Torque 3D Community Edition Discussion Thread | Currently, through email and chat, there is much debate on the future of the CE. And some users woul... read more | 09/24/2012 (3:33 pm) |
| Torque 3D Community Edition Discussion Thread | Currently the CE works with both APIs (DirectX and OpenGL) in Advanced Lighting. But i'm having some... read more | 09/20/2012 (4:04 pm) |
| Torque 3D Community Edition Discussion Thread | [h2]The current OpenGL/MacOS status[/h2] I would say that the first results are acceptable. For t... read more | 09/12/2012 (5:41 pm) |
| Torque 3D Community Edition Discussion Thread | - double post -... read more | 09/11/2012 (4:46 am) |
| Torque 3D Community Edition Discussion Thread | But it was predictable. The official repository (and even those who will pop out like mushrooms) are... read more | 09/11/2012 (4:44 am) |
| Torque 3D Community Edition Discussion Thread | But nowhere is it written that a CE will be isolated. I'm just saying that maybe the road that we ar... read more | 09/11/2012 (4:27 am) |
| Torque 3D Community Edition Discussion Thread | For my part i believe that the CE will keep open only to licensed users. Even if we are living a ... read more | 09/10/2012 (1:59 pm) |
| Torque 3D Community Edition Discussion Thread | I have almost finished adding support for Mac from the files received from the GG. I think for the m... read more | 09/08/2012 (6:49 am) |
| Vehicle stops rendering after entering Zone | Try to reduce the nearClip value in the levelinfo.... read more | 08/20/2012 (7:25 pm) |
| Torque 3D Community Edition Discussion Thread | As someone will have noticed, in my last commit, i have added to the source (C++ side), a global var... read more | 08/20/2012 (5:13 pm) |
| Torque 3D Community Edition Discussion Thread | Finally today Mich gave me the files of the work of Eric for the MacOS side. I took a quick look at ... read more | 08/20/2012 (4:50 pm) |
| Own version of RenderMeshExample - Why not in editor? | How i have added the Lukas Joergensen's Particles System to the CE world editor: [url=https://lab... read more | 08/18/2012 (6:17 pm) |
| How to set shader constant | If i remember correctly, this feature works only with shaders loaded from the PostFXManager. But may... read more | 08/17/2012 (1:52 pm) |
| Torque 3D Community Edition Activation | Ops... doubble account... i remove the mine -.-... read more | 08/17/2012 (12:00 pm) |
| Torque 3D Community Edition Discussion Thread | Inexperienced users will be grateful if you add the compiled files to the commit when change the co... read more | 08/16/2012 (8:26 pm) |
| How to set shader constant | http://www.garagegames.com/community/forums/viewthread/125562/2#comment-806847... read more | 08/15/2012 (9:30 pm) |
| Blinn-Phong and Torque3D - Download | I add this resource on the next commit on the CE :)... read more | 08/15/2012 (5:21 pm) |
| T3D -- OpenGL support? MAX OS X? Linux ?? | Steven, you could add a folder with files received from Mich? I will provide to merge on the CE.... read more | 08/14/2012 (4:40 am) |
| Torque 3D Community Edition Discussion Thread | Michael, i don't particularly like this fix. ... read more | 08/12/2012 (6:54 pm) |
| Torque 3D Community Edition Activation | Did not receive your confirmation email? Should have gotten an email with your username and passwor... read more | 08/06/2012 (5:43 am) |
| Torque 3D Community Edition Activation | The compatibility with the MacOS should be imminent. Nothing is guaranteed for the moment. And is no... read more | 08/05/2012 (8:51 pm) |
| Torque 3D Community Edition Discussion Thread | I'm on irc currently... read more | 08/05/2012 (4:35 pm) |
| Torque 3D Community Edition Discussion Thread | Lukas, unlocked. I have to reset the password?... read more | 08/05/2012 (4:33 pm) |
| Torque 3D Community Edition Discussion Thread | Mike, that question of modules for conditional compilation, must be better defined. Indeed it had my... read more | 08/05/2012 (4:30 pm) |
| Torque 3D Community Edition Discussion Thread | @Lukas you can use as reference the changes i made in revision 23, to add your Improved Particle Sys... read more | 08/05/2012 (4:12 pm) |