Game Development Community

Vlad I's Forum Posts

Thread Post Date Posted
We are finally on kickstarter! Hi guys, we got our first 10 backers! On our kickstarter campaign [url]https://www.kickstarter.com/p... read more 06/10/2014 (7:39 am)
Is Torque 2D MIT ready for a real game. Thanks. This is really reassuring. [quote] No red tape or installers or monetization to slow us dow... read more 03/03/2013 (10:58 am)
Is Torque 2D MIT ready for a real game. @Michael Well it is obvious you guys have other things to do, like making money for the living. Beca... read more 03/03/2013 (9:46 am)
Is Torque 2D MIT ready for a real game. Jiao. Just use it, and make games.... read more 03/02/2013 (11:55 pm)
Is Torque 2D MIT ready for a real game. This kind of questions always make me smile. Huh, what do you expect? People saying here " N... read more 03/02/2013 (9:41 am)
Here is how to change the default Filter Mode when adding new ImageMaps Ha-ha, me too. Not anymore!... read more 01/21/2013 (5:27 am)
Here is how to change the default Filter Mode when adding new ImageMaps Nice! But we still need to add images 1 by 1 by hand.... read more 01/20/2013 (9:01 am)
Changing a Sprites class. [solved] Sorry to bump in. Alpha I sent you an email. Please reply :)... read more 01/18/2013 (11:58 am)
MAESTIA Promoting your game here? :)... read more 12/17/2012 (8:28 am)
Ever felt unmotivated? I hate working on my game, really pissed off. But I stay professional and just do the job. While ... read more 12/12/2012 (6:54 am)
Programmer/Scripter Eric, I sent you the files.... read more 12/11/2012 (8:20 am)
Programmer/Scripter Can you make video files play with transparency in TGB? I can provide you with 2 .ogg files, one ... read more 12/10/2012 (11:24 am)
Spriter Plugin for Torque Going Open Source Brash we've been patiently waiting for your awesome tool. Glad you are still working on the integra... read more 12/02/2012 (11:31 pm)
For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? I don't know how you got the Source with a plain no Pro version. I bought Mine also few years back a... read more 12/02/2012 (10:40 pm)
The Customer is always right? The dilemma of Art vs Product You can never please everyone anyway you slice it. As Frank said just roll with the majority of y... read more 11/30/2012 (2:34 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Sorry to interfere, but wouldn't walking up the hill like that cause you to fall? [image]http://s10... read more 11/29/2012 (10:17 pm)
Items from my inventory disappear. How to check memory usage? [code] function createInventory() { //This just creates the inventory variables, this is only ... read more 11/25/2012 (10:52 am)
Items from my inventory disappear. How to check memory usage? [code] function thescene::onLevelLoaded(%this, %scenegraph) { //Create the inventory, this onl... read more 11/25/2012 (10:51 am)
Items from my inventory disappear. How to check memory usage? Still having that problem :( Here is my code for saving and loading my inventory. Perhaps you can... read more 11/25/2012 (10:49 am)
Items from my inventory disappear. How to check memory usage? I dont use Guis at all. The items are stored into the file with some data such as image map, size, ... read more 11/24/2012 (10:09 am)
3d shapes for torque2d Much obliged for the link Francisco! I just tried the new exporter it all works. Finally I can expor... read more 11/20/2012 (1:28 am)
3d shapes for torque2d Wrong. 2TD does support 3d models. There is also a tutorial how to use 3d shapes and import them. ... read more 11/19/2012 (5:42 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Is there rotation offset that you can use? ... read more 11/15/2012 (7:53 pm)
Best way to create animated characters I think you are using Torque3D, this forum is for TGB,T2D.... read more 11/09/2012 (6:58 pm)
Damping.zip is broken. Can somebody post the script for it? Can you reupload it please? Or post the code here?... read more 11/08/2012 (4:27 am)
Scaling Buttons on MouseOver Have a look at this [url]http://www.garagegames.com/community/forums/viewthread/131761[/url] Some... read more 11/06/2012 (4:07 pm)
[Solved]How to cancel schedule ? Thanks it all works with no errors. Finally I can replace all alpha functions in my project, they'... read more 11/03/2012 (8:37 pm)
[Solved]How to cancel schedule ? @Alpha I'd hate to ask for help again. But if anyone who knows about Alphas, it's Alpha-Kand. :) ... read more 11/03/2012 (5:49 am)
[Solved]How to cancel schedule ? Thanks guys. I understood a lot about the schedule process. I made William's script work but from... read more 11/02/2012 (7:34 pm)
[Solved]How to cancel schedule ? Thanks guys for your help. @ Tim, I tried Twillex and I couldn't make work anything with it. Ther... read more 11/02/2012 (4:12 am)
[Solved]RotateTo adds up 0.32 degrees. What the heck!? Ok, first of all thank you guys for your help, it really did help me. @ William you were right ab... read more 11/01/2012 (7:54 pm)
[Solved]RotateTo adds up 0.32 degrees. What the heck!? Hey guys! Yes with each spin it adds up little bit more degree to the angle rotation you set your ob... read more 11/01/2012 (3:44 pm)
sceneWindow2D.loadLevel problems Try to preload images or do opposite. Most likely it is caused by heavy scripts. Make sure there ar... read more 11/01/2012 (3:17 am)
[Solved]How to cancel schedule ? [b]EDITED, SORRY FOR THIS MESS THIS CODE BELOW DOESN'T WORK, I DREW CONCLUSIONS TOO SOON. STILL HAVI... read more 10/30/2012 (10:31 pm)
[Solved]How to cancel schedule ? Ops sorry :), thanks Alpha, I forgot to cancel the fadingOutEvent for AnubisObeliskGlow01 and fading... read more 10/30/2012 (5:41 pm)
2 Problems after collada export to T3d, need some help (pics) Glad you worked it out :)... read more 10/28/2012 (11:29 pm)
Full Screen issues Here are some of my very old works 2009 , since then I don't do any freelance or take any job. I sta... read more 10/28/2012 (10:48 pm)
Full Screen issues George, it looks like Torque follows it's own pre-scripted path with a list of resolutions of the ga... read more 10/28/2012 (9:16 pm)
2 Problems after collada export to T3d, need some help (pics) Looks like your normals are flipped e.g. pointed inside out, thus the model is dark, plus it should ... read more 10/28/2012 (12:29 am)
Full Screen issues I have exactly the opposite issue. I want those black parts to be there when a user hits full screen... read more 10/28/2012 (12:21 am)
Please help spread the word about Spriter, a fantastic 2d game animation tool! Any news on the progress?... read more 10/26/2012 (11:19 pm)
How to make player rotate with the terrain You can set collision triggers on the sections of the slopes and call rotations. If needed schedule... read more 10/22/2012 (7:45 pm)
Want to add mouse click to move, mouse click to fire I'm surprised there is no such feature in the kit. I bought the kit a couple a months ago and haven... read more 10/18/2012 (7:01 am)
[Solved]Moving objects to other objects with 1 function? I almost felt a nerdorgazm :)... read more 10/15/2012 (3:32 pm)
[Solved]Moving objects to other objects with 1 function? I made it work! :) [code] function mole::onMouseDown(%this, %modifier, %worldPosition, %mouseClick... read more 10/15/2012 (12:32 pm)
[Solved]Moving objects to other objects with 1 function? Still can't make it work with one function, no errors. It looks like switch doesn't pass dynamic fi... read more 10/15/2012 (4:41 am)
[Solved]Moving objects to other objects with 1 function? I don't understand why it won't move. I use: [code] function mole::onMouseDown(%this, %modifier, ... read more 10/11/2012 (10:44 am)
[Solved]Moving objects to other objects with 1 function? Does moveTo only use coordinates? like : [code]%this.moveTo(2,44,40, true);[/code]... read more 10/11/2012 (8:16 am)
[Solved]Moving objects to other objects with 1 function? Nothing happens and no errors.... read more 10/11/2012 (8:14 am)
Mount a sprite TO the Camera :) Yes, I thought the same first, but then I didn't sleep well. Or perhaps he has multiple objects ... read more 10/09/2012 (4:45 am)
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