Game Development Community

Dillon Sinnott's Forum Posts

Thread Post Date Posted
Creating a link to the App Store Thanks, I did a search beforehand, but didn't see anything pertinent.... read more 04/26/2011 (1:45 pm)
Strange Screen Click Problem You guys were spot on, the bottom left corner was the only thing fully enabled. I'm checking out ste... read more 03/02/2011 (11:57 am)
Only shoot after the shoot animation has completed I'm not sure how thread related this is, but I'm trying to get my guy to go back to it's regular ani... read more 10/24/2010 (6:10 am)
Switching Velocities So for the %newDirection here it would make the actor go up? To me: %newDirection = "0 1&quo... read more 10/07/2010 (1:01 am)
iT2D 1.4 Release - iPhoneOGLVideo::rotateToAngle() gives unpredictable results - RESOLVED So did that suggested fix actually work? Because I've been having a lot of problems with screen rota... read more 09/19/2010 (8:07 pm)
Build Project just opens a folder Well my mac version is 10.6.4 so I guess the problem must be the SDK... But I downloaded it just yes... read more 07/29/2010 (3:14 am)
iT2D 1.4 - iT2D crashes on start - RESOLVED Yep just bought snow leopard and indeed it does now run. Good stuff.... read more 07/17/2010 (3:58 am)
iT2D 1.4 - iT2D crashes on start - RESOLVED Sounds like a grand old time. I'm a little surprised 1.4 just completely failed to open with the... read more 07/17/2010 (12:06 am)
iT2D 1.4 - iT2D crashes on start - RESOLVED In that case I will buy the upgrade and check again. I haven't submitted a app for a couple years, a... read more 07/16/2010 (11:48 pm)
Spawn point variable to actor Yah it would be nice, just for minor changes. I guess I'll just do it the other way.... read more 06/22/2010 (8:23 pm)
Spawn point variable to actor Eh not exactly. I want to use the spawn point behavior on a object in the editor, like normal, but I... read more 06/22/2010 (4:40 pm)
Editing the PSK assets. Thanks man. I actually do have one more question which I figure I might as well ask here since I got... read more 06/02/2010 (4:53 pm)
Editing the PSK assets. Oh thank goodness! It's walking, with animations! Phew, that was a bit much. Alright, so now I just ... read more 06/02/2010 (1:32 pm)
Editing the PSK assets. But DrillMethod.cs (The original) doesn't have any code for a headbump or for damage either, that's ... read more 06/02/2010 (12:37 pm)
Editing the PSK assets. Nope still doesn't work. I copied all your code, but he still just walks around on the last frame of... read more 06/02/2010 (12:02 pm)
Editing the PSK assets. In terms of the PSK and the exe file, didn't the author say you could either replace the one in your... read more 06/02/2010 (11:00 am)
Editing the PSK assets. I've been following your steps too Ryan, and I'm having the same problem (Not the error code, but ju... read more 06/02/2010 (10:20 am)
Mouse Input not working. I'll check it out. I just worked around it for now, and I'm running into a new problem. I can't get ... read more 05/31/2010 (9:36 pm)
Build Probs... Hm, I did the fix and it certainly worked for the most part, but now I have little gray boxes around... read more 05/28/2010 (5:03 pm)
[T2Di 1.3 - Resolved] Blank screens I'm having the same problem with none of my sprites showing up when I run the game. Wait, so if I... read more 04/02/2010 (9:24 pm)
Destroy All Children I thought I might have to do recursion... Although if I get what you're saying, I just need to set a... read more 03/28/2010 (11:44 am)
Face Object Bug? Not in the game builder user interface no, but I think you may have hit upon the crux of it there, I... read more 09/18/2009 (10:20 pm)
Face Object Bug? Alright I'll test that out soon, sounds like a viable solution... Although I'm not sure why I would ... read more 09/18/2009 (6:26 pm)
Face Object Bug? Did you set the seeker sprite at a right angle to the walking sprite? Set up like this: | V ... read more 09/10/2009 (6:16 pm)
iTGB 1.3 Planning Hey guys, although this really doesn't mean GG isn't irresponsible for not giving us updates; I have... read more 09/06/2009 (12:33 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) First of, thanks a hell of a lot for helping with this problem. Secondly though I feel like I'm ... read more 09/05/2009 (9:27 pm)
Worries with ITGB - Dust Bunnies Quotes Ah you lucky son of a gun, my brothers at PAX too; wish I was. Anyway, yah a fairly easy to under... read more 09/05/2009 (7:51 pm)
Worries with ITGB - Dust Bunnies Quotes Is their any forum post, or documentation where we can see some examples of torque script redone as ... read more 09/05/2009 (2:37 pm)
iTGB 1.3 Planning I find this silence very alarming. We've given you our money, and now we must while away our time to... read more 09/05/2009 (2:14 pm)
Face Object Bug? I would sincerely appreciate any help with this, as it is a large problem in my game.... read more 07/24/2009 (7:10 pm)
iPhone Publication Requirements Alright so what I'm hearing is that unless I want to pay for a plan, I have to get a iPod Touch, whi... read more 07/16/2009 (4:50 pm)
iPhone Publication Requirements Alright thanks for the info guys. Marc, is it absolutely necessary to test it on a actual iPhone ... read more 07/14/2009 (2:04 pm)
no launchable excutable present Thanks Raja I will try that. I've actually been borrowing a friends Mac until I could purchase my ow... read more 06/29/2009 (10:46 pm)
Is there a simple wait command? Hm, yes, I think I see how I will do this now; thanks for the replies.... read more 03/25/2009 (11:39 am)
Is there a simple wait command? Hm, dang, I was hoping I wouldn't have to do it like that, with the new function for every wait, it'... read more 03/23/2009 (6:12 pm)
Is there a simple wait command? I do want the game to continue to run, I just want the function that has the command within to wait.... read more 03/23/2009 (3:02 pm)