Dillon Sinnott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating a link to the App Store | Thanks, I did a search beforehand, but didn't see anything pertinent.... read more | 04/26/2011 (1:45 pm) |
| Strange Screen Click Problem | You guys were spot on, the bottom left corner was the only thing fully enabled. I'm checking out ste... read more | 03/02/2011 (11:57 am) |
| Only shoot after the shoot animation has completed | I'm not sure how thread related this is, but I'm trying to get my guy to go back to it's regular ani... read more | 10/24/2010 (6:10 am) |
| Switching Velocities | So for the %newDirection here it would make the actor go up? To me: %newDirection = "0 1&quo... read more | 10/07/2010 (1:01 am) |
| iT2D 1.4 Release - iPhoneOGLVideo::rotateToAngle() gives unpredictable results - RESOLVED | So did that suggested fix actually work? Because I've been having a lot of problems with screen rota... read more | 09/19/2010 (8:07 pm) |
| Build Project just opens a folder | Well my mac version is 10.6.4 so I guess the problem must be the SDK... But I downloaded it just yes... read more | 07/29/2010 (3:14 am) |
| iT2D 1.4 - iT2D crashes on start - RESOLVED | Yep just bought snow leopard and indeed it does now run. Good stuff.... read more | 07/17/2010 (3:58 am) |
| iT2D 1.4 - iT2D crashes on start - RESOLVED | Sounds like a grand old time. I'm a little surprised 1.4 just completely failed to open with the... read more | 07/17/2010 (12:06 am) |
| iT2D 1.4 - iT2D crashes on start - RESOLVED | In that case I will buy the upgrade and check again. I haven't submitted a app for a couple years, a... read more | 07/16/2010 (11:48 pm) |
| Spawn point variable to actor | Yah it would be nice, just for minor changes. I guess I'll just do it the other way.... read more | 06/22/2010 (8:23 pm) |
| Spawn point variable to actor | Eh not exactly. I want to use the spawn point behavior on a object in the editor, like normal, but I... read more | 06/22/2010 (4:40 pm) |
| Editing the PSK assets. | Thanks man. I actually do have one more question which I figure I might as well ask here since I got... read more | 06/02/2010 (4:53 pm) |
| Editing the PSK assets. | Oh thank goodness! It's walking, with animations! Phew, that was a bit much. Alright, so now I just ... read more | 06/02/2010 (1:32 pm) |
| Editing the PSK assets. | But DrillMethod.cs (The original) doesn't have any code for a headbump or for damage either, that's ... read more | 06/02/2010 (12:37 pm) |
| Editing the PSK assets. | Nope still doesn't work. I copied all your code, but he still just walks around on the last frame of... read more | 06/02/2010 (12:02 pm) |
| Editing the PSK assets. | In terms of the PSK and the exe file, didn't the author say you could either replace the one in your... read more | 06/02/2010 (11:00 am) |
| Editing the PSK assets. | I've been following your steps too Ryan, and I'm having the same problem (Not the error code, but ju... read more | 06/02/2010 (10:20 am) |
| Mouse Input not working. | I'll check it out. I just worked around it for now, and I'm running into a new problem. I can't get ... read more | 05/31/2010 (9:36 pm) |
| Build Probs... | Hm, I did the fix and it certainly worked for the most part, but now I have little gray boxes around... read more | 05/28/2010 (5:03 pm) |
| [T2Di 1.3 - Resolved] Blank screens | I'm having the same problem with none of my sprites showing up when I run the game. Wait, so if I... read more | 04/02/2010 (9:24 pm) |
| Destroy All Children | I thought I might have to do recursion... Although if I get what you're saying, I just need to set a... read more | 03/28/2010 (11:44 am) |
| Face Object Bug? | Not in the game builder user interface no, but I think you may have hit upon the crux of it there, I... read more | 09/18/2009 (10:20 pm) |
| Face Object Bug? | Alright I'll test that out soon, sounds like a viable solution... Although I'm not sure why I would ... read more | 09/18/2009 (6:26 pm) |
| Face Object Bug? | Did you set the seeker sprite at a right angle to the walking sprite? Set up like this: | V ... read more | 09/10/2009 (6:16 pm) |
| iTGB 1.3 Planning | Hey guys, although this really doesn't mean GG isn't irresponsible for not giving us updates; I have... read more | 09/06/2009 (12:33 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | First of, thanks a hell of a lot for helping with this problem. Secondly though I feel like I'm ... read more | 09/05/2009 (9:27 pm) |
| Worries with ITGB - Dust Bunnies Quotes | Ah you lucky son of a gun, my brothers at PAX too; wish I was. Anyway, yah a fairly easy to under... read more | 09/05/2009 (7:51 pm) |
| Worries with ITGB - Dust Bunnies Quotes | Is their any forum post, or documentation where we can see some examples of torque script redone as ... read more | 09/05/2009 (2:37 pm) |
| iTGB 1.3 Planning | I find this silence very alarming. We've given you our money, and now we must while away our time to... read more | 09/05/2009 (2:14 pm) |
| Face Object Bug? | I would sincerely appreciate any help with this, as it is a large problem in my game.... read more | 07/24/2009 (7:10 pm) |
| iPhone Publication Requirements | Alright so what I'm hearing is that unless I want to pay for a plan, I have to get a iPod Touch, whi... read more | 07/16/2009 (4:50 pm) |
| iPhone Publication Requirements | Alright thanks for the info guys. Marc, is it absolutely necessary to test it on a actual iPhone ... read more | 07/14/2009 (2:04 pm) |
| no launchable excutable present | Thanks Raja I will try that. I've actually been borrowing a friends Mac until I could purchase my ow... read more | 06/29/2009 (10:46 pm) |
| Is there a simple wait command? | Hm, yes, I think I see how I will do this now; thanks for the replies.... read more | 03/25/2009 (11:39 am) |
| Is there a simple wait command? | Hm, dang, I was hoping I wouldn't have to do it like that, with the new function for every wait, it'... read more | 03/23/2009 (6:12 pm) |
| Is there a simple wait command? | I do want the game to continue to run, I just want the function that has the command within to wait.... read more | 03/23/2009 (3:02 pm) |