Game Development Community

Jeff Leigh's Forum Posts

Thread Post Date Posted
Torque Talk Live - The Torque Podcast Discussion Thread I agree with Giuseppe, not on the EU friendliness (because I'm on the East Coast US). Great time for... read more 06/26/2010 (5:13 am)
Color scheme problem when using OpenGL Not sure if you fixed this yet since the post is a month old - I've been busy :-) Since TGB makes... read more 04/08/2009 (9:13 am)
Diballic Source Kevin - did you yank this? Url doesn't work (404 error), here or non-source version on blog.... read more 08/29/2008 (5:12 am)
JEdit - Cross-platform Java tool for editing Torque script files It's all about choices. But you do realize you are asking on a 4 year old thread? I don't know anyon... read more 06/26/2008 (6:54 am)
RTS Community Project License Verification Jleigh@yucatech.com Jeff Leigh... read more 05/09/2008 (6:53 am)
What if torque.exe is not a sibling of main.cs ? Ok Tom I give up (how's it going by the way?) Similar to Orion but not quite I'm just trying to c... read more 03/22/2008 (9:17 am)
Physics Playground Stutter FYI, for anyone that has been following this thread. TGB 1.7.2 does not appear to suffer from thi... read more 03/07/2008 (8:01 am)
TGE uses different fonts than the ones specified (win32) Well I meant filled (with black) and outlined (with white) or vice-versa. I was trying to get TGE... read more 01/31/2008 (1:53 pm)
TGE uses different fonts than the ones specified (win32) Thanks for this Florian, I've been playing with the font system myself of late. You mention "GetG... read more 01/31/2008 (7:31 am)
Physics Playground Stutter My machines are a mix of AMD's and Intel's. Happens to all of them.... read more 06/02/2007 (3:49 pm)
Adding scenewindow2d onMiddleMouse Events Anyone able to get middle mouse events to work with behaviors on objects? I followed this post an... read more 06/02/2007 (8:41 am)
Physics Playground Stutter Neo, have you had a chance to look at this? I haven't figured out what's doing it yet but it happ... read more 05/20/2007 (5:57 pm)
Physics Playground Stutter Guess that wasn't clear huh, yes, that's what I was referring too.... read more 05/18/2007 (8:25 am)
Physics Playground Stutter Bump - Is no one else seeing this issue?... read more 05/18/2007 (6:40 am)
Microphone Input *Bump* Anyone experimenting with microphone input/recording from within TGB yet?... read more 08/22/2006 (8:24 am)
Realistic golf game, it is possible? Hey Metalion, Just curious, interesting terminology you have there. Do they really call a golf... read more 02/02/2006 (9:45 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question @Michael Check out Melv's .plan and the other recent threads on this. Seems to have gotten a f... read more 11/20/2005 (8:59 am)
T2D 1.1 Beta) Am I dreaming... ? Go Stephen :-)... read more 11/20/2005 (8:56 am)
Paid 3d / texturing work Hey David, do you do animations too or not?... read more 11/20/2005 (7:35 am)
T2D 1.1 development transparency Josh knows my stance on this - sorry Josh no more eMails. I say ship it as is! Thanks guys... ... read more 11/19/2005 (6:13 am)
3D/2D Artist with affordable price :D By the way, FYI, Evi is not a "he" and she lives in WA state... read more 11/04/2005 (10:48 am)
T2D book -- get it, it's great! Actually it's quite easy without violating the license. Removing the editors is a requirement of ... read more 11/03/2005 (3:38 am)
T2D book -- get it, it's great! I'm on it! I've heard several others are as well...... read more 11/01/2005 (5:39 am)
Let's get TDN cranking Probably a better question for Ben than Stephen, but since you're already here Stephen: Is TDN bu... read more 10/21/2005 (4:21 am)
RW shield mounting on feet in HEAD I never got it working but taht's ancient history. I'd try David's route.... read more 10/21/2005 (4:16 am)
Changing terrain textures during gameplay I did this a while back in the RTS Kit engine (C++ not script). You won't be able to cut/paste unles... read more 10/12/2005 (8:58 am)
IGC 05 Hotel? I'm one of the others.... read more 09/25/2005 (9:06 am)
Invisible Models in Release Mode But Not Debug I have it narrowed down to the first "if" statement in SceneGraph::treeTraverseVisit() That if co... read more 09/24/2005 (7:15 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question I'm all for a early 1.1 as well. I also sent you an eMail.... read more 09/08/2005 (7:10 am)
TrueSpace and Torque I was working on the same thing - just haven't had time to get it off the ground. I'd be happy to te... read more 08/31/2005 (3:59 am)
RTS Experiments I think you misinterpreted the 4500+ post above. That was an example of bringing the system to it's ... read more 08/26/2005 (9:16 am)
Indie Games Con '05 -- Ride Sharing I'm coming into Portland on Thurs at 12:36PM. I have a car (small, room for 1 or 2, maybe 3 dependin... read more 08/25/2005 (6:19 am)
IGC ' 05 rides from PDX Quite the early bird Thomas! Can't blame you with the length of your flight... I'm coming into PD... read more 08/24/2005 (10:14 am)
Torque 2D access to internet Like Teck, I've never gotten any firewall warnings for T2D (I do for TGE builds).... read more 08/24/2005 (10:02 am)
Oblong/Pointed Shape Collisions? How do I tell - it looks like they are to me in Show Tool Pro? And ConvexFeature returns a valid lis... read more 07/15/2005 (4:13 pm)
Collision mesh problem / warning I've tracked this back to shape->bounds (aka mObjBox) in ShapeBase->preload() but it doesn't seem to... read more 02/28/2005 (5:46 pm)
RTS Experiments @Punkkid There are no new files in this resource, so just put each of the files that are in the z... read more 01/25/2005 (10:35 am)
SURVEY: How Old Are You??? I forget, I have to keep asking my wife! 45 - looks like I'm #2 behind Dean. But I agree with ... read more 01/25/2005 (10:28 am)
How to add the RTS starter kit to the existing tge code @Marvin Again, it depends on what you want to do. If you are making an RTS style game then you ca... read more 01/23/2005 (5:42 pm)
Error: missing mission template "newmission.mis" It got omitted somehow just pull it in from one of the game directories (e.g. starter.fps) from the ... read more 01/22/2005 (7:34 am)
Welcome new GG Associates! Congrats guys! Haven't had the pleasure of working with the others yet but my brief times with St... read more 01/16/2005 (6:31 am)
Terrain texturing without blending @Vijay There is a way to do what you want to by combining what's been said. I have it working in ... read more 01/09/2005 (4:43 pm)
Error When Trying To Join RTS Dedicated Server Check in the private RTS forum there is a thread related to this but don't recall the solution.... read more 12/30/2004 (5:24 am)
Building Placement and terrain deformation @Martin I know how to change the terrain texture dynamically and am currently (as soon as I find ... read more 12/30/2004 (5:18 am)
Semi-random thoughts about terrain deformation I don't have any specific input at this time but I'll take a look at the code if you want to send it... read more 12/29/2004 (2:49 pm)
Consolidated formation movement example That was it!... read more 12/29/2004 (2:36 pm)
Visual Studio 2005 express beta problems Oops - I don't pay much attention to the thread titles - people don't generally give much thought to... read more 12/29/2004 (2:33 pm)
Consolidated formation movement example I had the same thing happen when I first implemented it. I believe it was a change that I missed mak... read more 12/28/2004 (2:41 pm)
Visual Studio 2005 express beta problems First, the original post said nothing about the "express" version. Second, I know this is unsuppo... read more 12/28/2004 (2:22 pm)
Torque Explorer Continued @Lars I agree with the others. The Torque Show Tool just came out and I pounced on it. If you wer... read more 12/28/2004 (8:27 am)
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