Game Development Community

Scottie Sirius's Forum Posts

Thread Post Date Posted
The Universal AI Starter Kit I'm using the standard RocketLauncher and it seems to work fine if I switch them to teammates. Is it... read more 11/08/2009 (11:39 am)
Pre-purchase questions The problem is compiling for the web...I forgot that that was the issue. I'm making my game specific... read more 11/07/2009 (8:01 pm)
The Universal AI Starter Kit Do they shoot you when they're on team 2? Because they won't fire at me when they're set as anything... read more 11/07/2009 (7:56 pm)
AFX TGEA -> AFX T3D Any plans for a T3D version yet? EDIT: Found a post... http://www.garagegames.com/community/foru... read more 11/06/2009 (9:38 pm)
The Universal AI Starter Kit My first AI is twice as big as I'd like him to be. I can scale him down in aiplayer.cs after this %p... read more 11/06/2009 (7:33 pm)
The Universal AI Starter Kit Odd problem...I've been trying to get my bots to actually fire at me for 2 days now...they've been d... read more 11/06/2009 (5:33 pm)
Problem with Universal AI Starter Kit Yeah, I could use more specific instruction if you know the solution. I don't think it's a major pro... read more 11/06/2009 (11:48 am)
Play animation on Attack/Fire Yep, I read that whole article on Finite-State Machines on Wikipedia. For some reason it didn't get... read more 11/05/2009 (4:33 pm)
Play animation on Attack/Fire What's an FSM? I don't see an OnFire function in the rocketLauncher.cs...I see this: // Fire t... read more 11/05/2009 (2:56 pm)
animations that worked no longer working This thread should be stickied and/or modified and put in the docs along with the basemale figure...... read more 11/05/2009 (10:56 am)
Problem with Universal AI Starter Kit Could you explain how to do that to a non-programmer? Anyone? I'm using the AI Kit also and have th... read more 11/05/2009 (10:16 am)
Adding new Bomb datablock I've been looking for complete information on creating a grenade or handbomb for several days now! I... read more 11/02/2009 (8:48 pm)
AI spawn and pathing in T3D Did you really post this at 3 AM? No wonder you need the coffee! Thanks a lot for all the info, I t... read more 10/29/2009 (11:09 am)
AI spawn and pathing in T3D You are indeed THE MAN Steve...I knew I liked you the first time I laid eyes on your coffee cup...lo... read more 10/28/2009 (10:11 pm)
AI spawn and pathing in T3D I did ask there, no reply so far. ... read more 10/28/2009 (5:40 pm)
AI spawn and pathing in T3D I bought the Improved AIGuard pack and have a few more questions. I'm trying to set it up to be able... read more 10/28/2009 (3:56 pm)
The Universal AI Starter Kit Attn GG...er TP, Twisted needs a complimentary Dev copy of T3D...c'mon, it's the least you can do ... read more 10/28/2009 (1:05 am)
AI spawn and pathing in T3D I'm following this tute and have a couple of questions. How do I set the character/AI to use? I cha... read more 10/25/2009 (9:51 pm)
Advanced Lighting's affect on FPS (Frames Per Second) So if you compare my results in the blank room 300-350 with Basic Lighting 170-180 with Advanced... read more 10/22/2009 (2:01 pm)
Advanced Lighting's affect on FPS (Frames Per Second) metrics(video) gives me PolyCount: 1779300 DrawCalls: 512 RTChanges:19 metrics(shadow) is all 0's ... read more 10/21/2009 (8:54 pm)
Advanced Lighting's affect on FPS (Frames Per Second) In the Blank Room with everything unchecked in the Game Options: 300-350 with Basic Lighting 170-... read more 10/21/2009 (4:26 pm)
Experienced Game Artist available - 10+ years industry exp Sent you an email. Let me know if you don't get it.... read more 10/21/2009 (1:26 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons How's the pack coming Alan?... read more 10/21/2009 (11:35 am)
Advanced Lighting's affect on FPS (Frames Per Second) I have an imported 1024 terrain too with several layers. I guess 6 textures at most though. ScreenEr... read more 10/21/2009 (11:11 am)
Advanced Lighting's affect on FPS (Frames Per Second) I have Post FX checked, SSAO and Edge Aliasing. But not HDR or Light Rays. I'm really not even sure ... read more 10/20/2009 (8:46 pm)
Advanced Lighting's affect on FPS (Frames Per Second) I added my specs to my profile. I don't think it's a low-end GPU but maybe it is comparatively, or m... read more 10/20/2009 (7:44 pm)
T3D - 2 issues - Fog and transparency Yes, it's AL. Good to hear a fix is coming. And yes, it appears to be the scattersky causing the pr... read more 10/13/2009 (8:25 pm)
T3D PostFX GUI Resource - Feedback and ideas I'm still trying to get this to work and when I click on Edit>Post Process Options nothing happen... read more 10/13/2009 (2:19 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Wow, awesome vid! I wish I had this in my hands today! ... read more 10/05/2009 (3:44 pm)
T3D - Terrain Documentation Ahh, good, thank you. The first time I looked at that I didn't see the part about alpha/opacity maps... read more 10/04/2009 (9:26 pm)
T3D - VS 2008 Express So I need to buy VS 2008 Full? I don't think 2005 Full is an option anymore.... read more 10/01/2009 (10:29 am)
Questions about the web installer I'm interested in knowing the answers to Stewart's questions also.... read more 10/01/2009 (10:27 am)
T3D - VS 2008 Express huh? Isn't there some kind of configuration that needs to be done like the tute for 2005? When I cli... read more 10/01/2009 (9:48 am)
T3D Beta 5 - Web player size in browser I got it to work finally...gotta do some testing on other machines with different resolutions and ot... read more 09/29/2009 (1:48 pm)
Visual Studio 2005/2008 only supported for T3D? [quote] Disadvantage of Express is you will not be able to compile the ActiveX plug-in for IE. [/quo... read more 06/01/2009 (12:29 pm)
Minimum System Requirements - Client - Server - Dev Thanks Michael. Excellent info. Can't wait to see how much Advanced Lighting optimization helps. BT... read more 05/27/2009 (12:03 pm)
Minimum System Requirements - Client - Server - Dev What kind of hit do we take for waving grass and trees? I've found that to be hard on FPS in other ... read more 05/27/2009 (10:51 am)
Minimum System Requirements - Client - Server - Dev Ok, thank you...I have a few more related questions... I'm getting about: 60-70 FPS in the blank ... read more 05/26/2009 (5:41 pm)
T3D RPG Kit, Who wants one? When do you expect to have something for sale?... read more 05/02/2009 (1:57 pm)
How Many Members? Are you available to ask a couple questions about your book before I buy it? Mainly I'm interested t... read more 03/26/2009 (12:29 pm)
TGEA 1.8.1 - Console log errors and how to get rid of them! Oh, missed that part I guess...no, this is straight out of the box stronghold.exe no changes. I just... read more 03/20/2009 (3:53 pm)
TGEA 1.8.1 - Console log errors and how to get rid of them! hmmm, there is no mouse connected to that machine either, you think that might be it?... read more 03/20/2009 (2:23 pm)
TGEA 1.8.1 - Console log errors and how to get rid of them! It's a server machine with a built in graphics card running the dedicated server so there's really n... read more 03/20/2009 (1:28 pm)
TGEA 1.8.1 What directories and files are needed for the client? I can't use the esc key to exit out of the game after removing the tools directory and changing the ... read more 03/20/2009 (12:56 pm)
TGEA 1.8.1 What directories and files are needed for the client? Cool, yeah, after trial and error I got a remote client connected by installing the latest Direct X ... read more 03/19/2009 (9:35 am)
TGEA 1.8.1 What directories and files are needed for the client? I just want to zip them long enough for the other party to download them and unzip them on their end... read more 03/19/2009 (5:58 am)
Dedicated server fails using TGEA 1.8.1 Well that's the dumbest thing I've ever heard...but it worked like a charm! lol It was the forward s... read more 03/17/2009 (8:56 am)
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