Scottie Sirius's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with Universal AI Starter Kit | There's no excuse for a 3 week wait time, even over the holidays. I can post a file for download on ... read more | 01/11/2010 (5:04 pm) |
| Problem with Universal AI Starter Kit | Now I'm getting the same console error here...it's freezing the game too. How do I fix this? fun... read more | 01/11/2010 (2:52 pm) |
| DefaultPlayers Weapon | Thanks Yuri, working like a charm!... read more | 01/11/2010 (10:59 am) |
| DefaultPlayers Weapon | Wouldn't that just change the SpaceOrcs weapon? In player.cs I have all of the weapons listed but d... read more | 01/05/2010 (8:00 pm) |
| The Universal AI Starter Kit | @Gibby...are you putting your bots in aiplayerdatablocks? If I do I can't shoot them. I'd like to se... read more | 01/04/2010 (12:04 pm) |
| Normal mapped terrain question [Resolved] | Does anyone know how to do this in Paintshop Pro?... read more | 01/03/2010 (5:22 pm) |
| When can we get AFX for T3D? | What's the real difference between 1.01 and 1.1a? I'm already working in 1.1a.... read more | 12/31/2009 (1:08 pm) |
| The Universal AI Starter Kit | @Daniel - That did it Daniel! Thanks! So, you got any idea why I can't put my monster models in the ... read more | 12/21/2009 (7:22 pm) |
| Triple A games ... by what benchmark? | Yeah and along those same lines...which countries are second world? Raise your hand if you live in a... read more | 12/21/2009 (6:43 pm) |
| The Universal AI Starter Kit | Yes, I'm using 1.1 Alpha.... read more | 12/21/2009 (2:45 pm) |
| The Universal AI Starter Kit | I have found that putting an AI in the AIPlayerDataBlocks.cs file is what makes it so I can't shoot ... read more | 12/21/2009 (1:49 pm) |
| T3D 1.1a - I'm getting the same errors as Timothy | Awesome, got it compiled... Thanks for all your help Yuri. ... read more | 12/15/2009 (6:18 pm) |
| T3D 1.1a - I'm getting the same errors as Timothy | Add them where? in the ProjectName DLL/Source Files/Engine/T3D directory? [image]http://www.blood... read more | 12/15/2009 (4:38 pm) |
| T3D 1.1a - I'm getting the same errors as Timothy | yes, I copied the ENTIRE engine/source directory to my 1.1 install in step 1 above. I also copied t... read more | 12/15/2009 (3:55 pm) |
| Tute for compiling with Visual C++ 2008 Express? | Hey, thanks! I knew I had seen something like this at one point many moons ago. Got it bookmarked fo... read more | 12/15/2009 (11:24 am) |
| Tute for compiling with Visual C++ 2008 Express? | Is there some official documentation on compiling TGEA?... read more | 12/15/2009 (10:49 am) |
| Official Torque 3D Documentation Feedback | I would like to see a complete How To on compiling in VC++ 2008 Express... read more | 12/14/2009 (11:14 pm) |
| The Universal AI Starter Kit | @Alexander - The way it's set up it calls a random death animation from 1-11 so you need to make sur... read more | 12/11/2009 (10:18 pm) |
| Tutorial request thread | I don't know, Josh did a nice job with his Gone Fishing Tute but it's so out of date now that a non-... read more | 12/11/2009 (5:05 pm) |
| Tutorial request thread | Tutorials I'd like to see. These are all things I need to know how to do. Basically all the things y... read more | 12/11/2009 (4:29 pm) |
| The Universal AI Starter Kit | Hmmm, having a bad day? Me too... I've already installed and configured this program twice. I've ... read more | 12/10/2009 (9:46 pm) |
| The Universal AI Starter Kit | Where is the info on the bot's health?... read more | 12/10/2009 (8:39 pm) |
| The Universal AI Starter Kit | Awesome, but I still can't kill the damn things...lol If I switch to the DefaultPlayer I can kill h... read more | 12/09/2009 (11:13 pm) |
| The Universal AI Starter Kit | [quote]Currently the death animation does not play correctly in T3D (but it works fine in TGE and TG... read more | 12/09/2009 (3:32 pm) |
| Official Torque 3D Documentation Feedback | Moved to Tutorials request forum. [url]http://www.torquepowered.com/community/forums/viewthread/1068... read more | 12/08/2009 (8:36 pm) |
| Horizontal Compass | Has anyone solved this? I want to create a compass of this type also. Thanks! ... read more | 12/08/2009 (5:40 pm) |
| The Universal AI Starter Kit | [quote]If bots on the same team are fighting each other (and you haven't set $AISK_FREE_FOR_ALL = tr... read more | 12/07/2009 (6:28 pm) |
| The Universal AI Starter Kit | Did you say in an earlier post that the AI cannot be killed? I seem to be having a problem ever kill... read more | 12/06/2009 (7:41 pm) |
| T3D 1.1A - Adjusting view Distance on ground cover | no, I'm just using billboards...it's not terrible...I'd just like to set it out a little further.... read more | 11/29/2009 (5:52 pm) |
| Torque 3D 1.1 Alpha SFX Changes | Are there some detailed instructions forthcoming? A tutorial maybe? ... read more | 11/27/2009 (2:33 pm) |
| The Universal AI Starter Kit | I don't know why but the other error cleared up and now I'm just getting this one... scripts/serv... read more | 11/24/2009 (11:19 am) |
| The Universal AI Starter Kit | Does this need to be uncommented? // // Start the AIManager // new ScriptObject(AIManager)... read more | 11/24/2009 (10:44 am) |
| The Universal AI Starter Kit | I'm getting an error with a fresh install of the kit in T3D 1.1 that I believe I've been getting all... read more | 11/23/2009 (9:29 pm) |
| My Products | There have been 2 updates to Sticks & Twigs? That's the one I was wondering about. When were the... read more | 11/23/2009 (7:28 pm) |
| T3D - Ambient Sounds | Excellent! ... read more | 11/22/2009 (6:20 pm) |
| The Universal AI Starter Kit | @ TJ Could you post the animations.cs file that this was designed with? I'm wondering if it matters... read more | 11/20/2009 (3:33 pm) |
| The Universal AI Starter Kit | What would cause my AI to stop momentarily at each marker and do a weird little stutter and then mov... read more | 11/20/2009 (3:00 pm) |
| T3D - Applying a shader to an object/model | ok, I've done all of that. I just thought there was some way of adding a pixel shader or vertex shad... read more | 11/19/2009 (9:44 pm) |
| T3D - Ambient Sounds | I have a level already created and it has terrain, scatter sky and it's raining and somehow an ambie... read more | 11/19/2009 (12:34 pm) |
| T3D - Ambient Sounds | My point is, using SFXEmitters, I shouldn't have to add sound files via script...right? How do I ... read more | 11/18/2009 (3:38 pm) |
| T3D - Ambient Sounds | I'm adding sounds with the SFXEmitter and it doesn't seem to write anything to that file...yet the s... read more | 11/18/2009 (2:19 pm) |
| T3D - Ambient Sounds | Cool, I thought I checked the Docs, maybe it was an older version. I see 3 different sound directo... read more | 11/18/2009 (9:41 am) |
| Applying Shader effects to DTS materials | Wondering too...how can I apply a shader to an object? We need a shader Forum with instructions and ... read more | 11/13/2009 (7:05 pm) |
| Play animation on Attack/Fire | by naming his throw/attack sequence light_recoil: i.e. - sequence12 = "./goblin_attack01.ds... read more | 11/13/2009 (2:33 pm) |
| The Universal AI Starter Kit | Thanks Donald! That worked like a charm. I added it in in aiPlayerDatablocks.cs where I have all of ... read more | 11/11/2009 (10:08 am) |
| The Universal AI Starter Kit | If you're getting the following errors: scripts/server/weapon.cs (104): Unable to find object: ''... read more | 11/10/2009 (11:04 am) |
| Problem with Universal AI Starter Kit | I made the changes you mentioned in scripts/server/weapon.cs and am getting the error scripts/server... read more | 11/10/2009 (10:50 am) |
| T3D- Console error help | what do you mean that's it? That's how it is...so what's the problem? It looks fine to me...... read more | 11/09/2009 (2:12 pm) |
| T3D- Console error help | lol...thanks...yeah, I have an art/datablocks/player.cs file and in it is the usual stuff...looks ri... read more | 11/09/2009 (1:12 pm) |
| T3D- Console error help | Hmmm, I might have...so where IS DefaultPlayerData in the full template...I'll just drag it over.... read more | 11/09/2009 (11:49 am) |