RealmX's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TorqueX3D and TGE Terrain Editor | Bump??!! I hope that isn't short for "because we never made it past a beta version of the en... read more | 11/10/2011 (12:40 pm) |
| Problem Importing Boombot | Never mind. I made a copy of the FPS demo and converted it from mountain to molehill to get what I w... read more | 01/24/2011 (7:31 pm) |
| Problem Importing Boombot | Ok, I got past the error, but now nothing spawns. Any suggestions?... read more | 01/24/2011 (7:08 am) |
| Download link don't work | It still isn't working. None of the download links are working.... read more | 01/20/2011 (5:08 pm) |
| I Can't Download Torque X3D!!! | Never mind. See [url]http://www.garagegames.com/community/forums/viewthread/123849[/url]... read more | 01/20/2011 (5:06 pm) |
| Can Video Games Be Art? | We're forgetting about the coders here! Good video games involve some very creative and dynamic code... read more | 04/30/2010 (4:07 pm) |
| How can i Make the AI Player should follow the Player | AIPlayer.setMoveDestination(player.position); put something like that inside of the AIManager... read more | 04/30/2010 (4:00 pm) |
| New Game Crashes | Its the assembly names. They're wrong for TorqueCore and Torque3D. I'm not at home now and I don't r... read more | 04/17/2010 (9:51 am) |
| How to Slow Up the Side Animation for AI Player | change the frame rate on the slower anim seq to a lower number. Ex: 15fps... read more | 04/15/2010 (3:47 pm) |
| Is there a get rotation function? | if %vector1 is literally the string "0 -0.5 0" and %vector2 is literally the string "... read more | 04/15/2010 (3:45 pm) |
| animations | Weapons mount at their root node so if the root node is at the weapon's handle, the weapon will moun... read more | 04/11/2010 (11:18 am) |
| setDataBlock Faking space flight. | [quote]I'm glad to see someone using setDataBlock rather than trying to change datablock members[/qu... read more | 04/08/2010 (9:17 am) |
| Player movement needed | There's no script in [b]TX3D[/b]. You may be looking for the [b]T3D[/b] forum.... read more | 04/08/2010 (9:11 am) |
| Getting started tutorials? | [quote]If you do the TX2D tutorials you would know what an iTick is...[/quote] and what about the... read more | 04/08/2010 (9:07 am) |
| Get animation length in seconds? | I think Show Pro Tool also shows animation in mins/secs but I wouldn't purchase it for that purpose ... read more | 04/08/2010 (8:51 am) |
| animations | If you have access to the FPS demo's .cs files and you're using TGE, the info you're looking for is ... read more | 04/08/2010 (8:46 am) |
| Get animation length in seconds? | 2d.....? Couldn't tell ya.... read more | 04/07/2010 (9:28 am) |
| A clear explanation of isObject() | isObject() verifies that the object exists: [code] if(isObject(myObject)) //do something here.... read more | 04/07/2010 (5:53 am) |
| Getting started tutorials? | If I'm not mistaken, TX3D works something like this: Interfaces(Components) are used to create th... read more | 04/07/2010 (5:40 am) |
| Engine opportunities | T3D is for 3D games, if I'm not mistaken, and I believe GG has a 2D engine as well. Licensing: 1 ... read more | 04/07/2010 (5:20 am) |
| Problem Moving Particle Emitter in TGE | Is there a way to dynamically change the properties of an emitter?... read more | 04/07/2010 (5:09 am) |
| Collision Help | If you're using TGE (and I assume in T3D as well) the projectiles, ie your missles, delete themselve... read more | 04/07/2010 (5:07 am) |
| How to Add Multipe AI Player | [code] function spawnWhoever(%datablock,%path) { %player = spawnWhoeverOnPath(%datablock... read more | 04/07/2010 (4:59 am) |
| Engine opportunities | TGE is no longer available. T3D is the newest version of the engine and the type of game you can cre... read more | 04/07/2010 (4:44 am) |
| Question, how do I get the mounting right with a new player model? | [url]http://docs.torquepowered.com/artist/official/exporter_files/milkshape_exporter/ms2dtsplus.pdf[... read more | 04/07/2010 (4:33 am) |
| Get animation length in seconds? | Depending on what 3D app you used to make the animation, you can see it there.... read more | 04/07/2010 (4:26 am) |
| Monster spawn and path | no. by incrementing $spawnCount every time AIManager::spawn($this) is called from AIManager::think()... read more | 04/05/2010 (3:17 pm) |
| Trying to Add a Basic Particle | If you're using Torsion, check the console to make sure the file is loading.... read more | 04/05/2010 (9:40 am) |
| How to display CrossHair when player is in the state of the third person | check the engine code for the cross hair gui. From there, its relatively easy.... read more | 04/05/2010 (9:33 am) |
| Monster spawn and path | [code] $spawnCount = 1; $filePath = "MissionGroup/Paths/Path"; function AIManager::thin... read more | 04/05/2010 (9:17 am) |
| Monster spawn and path | a better way??! Better is a relative term. There are lots of ways you could go about doing this, som... read more | 04/03/2010 (10:14 am) |
| Path rendering | sounds good... read more | 04/03/2010 (10:10 am) |
| Generic Controller Support | Zoid: [quote]The fact is that TorqueX can, and DOES run games on the Windows platform [b]via keyboa... read more | 04/03/2010 (10:03 am) |
| Free 3D Design Programs? | Check these out for free 3D design apps: [url=http://www.blender.org/]Blender [/url] Big learning c... read more | 04/01/2010 (5:18 am) |
| Path rendering | so on these long roads, "by-stander vehicles" would follow the path?... read more | 04/01/2010 (5:13 am) |
| Generic Controller Support | [quote]...they are advertising what THEIR engine does[/quote] [quote]You can code in C#, then run... read more | 04/01/2010 (5:08 am) |
| Generic Controller Support | [quote]I own a 360 and just move the controller back and forth as needed.[/quote] with an adapter? ... read more | 03/31/2010 (6:46 am) |
| Physics for a 3D game | Look at the physics demo that comes with TX3D. There's a sphere that acts like a ball (kinda) when y... read more | 03/31/2010 (6:26 am) |
| ACCOUNTINGHOMEWORKTUTORcom, for finance homework help, Accounting Homework help, assignment help, accounting answers, online tutor | ?????... read more | 03/31/2010 (6:23 am) |
| Path rendering | Roads, as in, for a racing game?... read more | 03/31/2010 (6:20 am) |
| New to the Torque Expereince | You could make the falling items ballistic projectiles(ballistic = true) with a high gravity setting... read more | 03/30/2010 (9:49 am) |
| Path rendering | I don't use paths at all. They create an element of predictability that I'd rather not see in a game... read more | 03/30/2010 (9:39 am) |
| Hovervehicle crash | you may want to look in the engine code for wheeled vehicles and vehicles to make sure your dts conf... read more | 03/30/2010 (9:36 am) |
| Monster spawn and path | look in aiPlayer.cs and game.cs for spawn and path functionality.... read more | 03/30/2010 (9:31 am) |
| Need help making an opening gate | for a defeated enemy you could place code in it's onDisabled callback. If the enemies state is dead,... read more | 03/30/2010 (9:28 am) |
| questions about setting camera | [code] GameConnnection::spawnPlayer(%this, %spawnPoint, %noControl); [/code] this is a method of ... read more | 03/29/2010 (5:24 am) |
| CorrectMuzzleVector and triggers | the projectile is colliding with the trigger area and is "exploding". However, if you chec... read more | 03/29/2010 (5:09 am) |
| %variables without quotation marks? | did anyone try: [code] %variable = 'hello'; [/code] I think this will make 'hello' a string lite... read more | 03/29/2010 (5:06 am) |
| Generic Controller Support | [quote]Take it up with microsoft as they are the ones that make the XNA framework which is what GG's... read more | 03/25/2010 (9:45 am) |
| Generic Controller Support | [quote] I'm not quite sure I understand where the claims of false advertising are coming from. I can... read more | 03/24/2010 (11:46 am) |