Game Development Community

RealmX's Forum Posts

Thread Post Date Posted
TorqueX3D and TGE Terrain Editor Bump??!! I hope that isn't short for "because we never made it past a beta version of the en... read more 11/10/2011 (12:40 pm)
Problem Importing Boombot Never mind. I made a copy of the FPS demo and converted it from mountain to molehill to get what I w... read more 01/24/2011 (7:31 pm)
Problem Importing Boombot Ok, I got past the error, but now nothing spawns. Any suggestions?... read more 01/24/2011 (7:08 am)
Download link don't work It still isn't working. None of the download links are working.... read more 01/20/2011 (5:08 pm)
I Can't Download Torque X3D!!! Never mind. See [url]http://www.garagegames.com/community/forums/viewthread/123849[/url]... read more 01/20/2011 (5:06 pm)
Can Video Games Be Art? We're forgetting about the coders here! Good video games involve some very creative and dynamic code... read more 04/30/2010 (4:07 pm)
How can i Make the AI Player should follow the Player AIPlayer.setMoveDestination(player.position); put something like that inside of the AIManager... read more 04/30/2010 (4:00 pm)
New Game Crashes Its the assembly names. They're wrong for TorqueCore and Torque3D. I'm not at home now and I don't r... read more 04/17/2010 (9:51 am)
How to Slow Up the Side Animation for AI Player change the frame rate on the slower anim seq to a lower number. Ex: 15fps... read more 04/15/2010 (3:47 pm)
Is there a get rotation function? if %vector1 is literally the string "0 -0.5 0" and %vector2 is literally the string "... read more 04/15/2010 (3:45 pm)
animations Weapons mount at their root node so if the root node is at the weapon's handle, the weapon will moun... read more 04/11/2010 (11:18 am)
setDataBlock Faking space flight. [quote]I'm glad to see someone using setDataBlock rather than trying to change datablock members[/qu... read more 04/08/2010 (9:17 am)
Player movement needed There's no script in [b]TX3D[/b]. You may be looking for the [b]T3D[/b] forum.... read more 04/08/2010 (9:11 am)
Getting started tutorials? [quote]If you do the TX2D tutorials you would know what an iTick is...[/quote] and what about the... read more 04/08/2010 (9:07 am)
Get animation length in seconds? I think Show Pro Tool also shows animation in mins/secs but I wouldn't purchase it for that purpose ... read more 04/08/2010 (8:51 am)
animations If you have access to the FPS demo's .cs files and you're using TGE, the info you're looking for is ... read more 04/08/2010 (8:46 am)
Get animation length in seconds? 2d.....? Couldn't tell ya.... read more 04/07/2010 (9:28 am)
A clear explanation of isObject() isObject() verifies that the object exists: [code] if(isObject(myObject)) //do something here.... read more 04/07/2010 (5:53 am)
Getting started tutorials? If I'm not mistaken, TX3D works something like this: Interfaces(Components) are used to create th... read more 04/07/2010 (5:40 am)
Engine opportunities T3D is for 3D games, if I'm not mistaken, and I believe GG has a 2D engine as well. Licensing: 1 ... read more 04/07/2010 (5:20 am)
Problem Moving Particle Emitter in TGE Is there a way to dynamically change the properties of an emitter?... read more 04/07/2010 (5:09 am)
Collision Help If you're using TGE (and I assume in T3D as well) the projectiles, ie your missles, delete themselve... read more 04/07/2010 (5:07 am)
How to Add Multipe AI Player [code] function spawnWhoever(%datablock,%path) { %player = spawnWhoeverOnPath(%datablock... read more 04/07/2010 (4:59 am)
Engine opportunities TGE is no longer available. T3D is the newest version of the engine and the type of game you can cre... read more 04/07/2010 (4:44 am)
Question, how do I get the mounting right with a new player model? [url]http://docs.torquepowered.com/artist/official/exporter_files/milkshape_exporter/ms2dtsplus.pdf[... read more 04/07/2010 (4:33 am)
Get animation length in seconds? Depending on what 3D app you used to make the animation, you can see it there.... read more 04/07/2010 (4:26 am)
Monster spawn and path no. by incrementing $spawnCount every time AIManager::spawn($this) is called from AIManager::think()... read more 04/05/2010 (3:17 pm)
Trying to Add a Basic Particle If you're using Torsion, check the console to make sure the file is loading.... read more 04/05/2010 (9:40 am)
How to display CrossHair when player is in the state of the third person check the engine code for the cross hair gui. From there, its relatively easy.... read more 04/05/2010 (9:33 am)
Monster spawn and path [code] $spawnCount = 1; $filePath = "MissionGroup/Paths/Path"; function AIManager::thin... read more 04/05/2010 (9:17 am)
Monster spawn and path a better way??! Better is a relative term. There are lots of ways you could go about doing this, som... read more 04/03/2010 (10:14 am)
Path rendering sounds good... read more 04/03/2010 (10:10 am)
Generic Controller Support Zoid: [quote]The fact is that TorqueX can, and DOES run games on the Windows platform [b]via keyboa... read more 04/03/2010 (10:03 am)
Free 3D Design Programs? Check these out for free 3D design apps: [url=http://www.blender.org/]Blender [/url] Big learning c... read more 04/01/2010 (5:18 am)
Path rendering so on these long roads, "by-stander vehicles" would follow the path?... read more 04/01/2010 (5:13 am)
Generic Controller Support [quote]...they are advertising what THEIR engine does[/quote] [quote]You can code in C#, then run... read more 04/01/2010 (5:08 am)
Generic Controller Support [quote]I own a 360 and just move the controller back and forth as needed.[/quote] with an adapter? ... read more 03/31/2010 (6:46 am)
Physics for a 3D game Look at the physics demo that comes with TX3D. There's a sphere that acts like a ball (kinda) when y... read more 03/31/2010 (6:26 am)
ACCOUNTINGHOMEWORKTUTORcom, for finance homework help, Accounting Homework help, assignment help, accounting answers, online tutor ?????... read more 03/31/2010 (6:23 am)
Path rendering Roads, as in, for a racing game?... read more 03/31/2010 (6:20 am)
New to the Torque Expereince You could make the falling items ballistic projectiles(ballistic = true) with a high gravity setting... read more 03/30/2010 (9:49 am)
Path rendering I don't use paths at all. They create an element of predictability that I'd rather not see in a game... read more 03/30/2010 (9:39 am)
Hovervehicle crash you may want to look in the engine code for wheeled vehicles and vehicles to make sure your dts conf... read more 03/30/2010 (9:36 am)
Monster spawn and path look in aiPlayer.cs and game.cs for spawn and path functionality.... read more 03/30/2010 (9:31 am)
Need help making an opening gate for a defeated enemy you could place code in it's onDisabled callback. If the enemies state is dead,... read more 03/30/2010 (9:28 am)
questions about setting camera [code] GameConnnection::spawnPlayer(%this, %spawnPoint, %noControl); [/code] this is a method of ... read more 03/29/2010 (5:24 am)
CorrectMuzzleVector and triggers the projectile is colliding with the trigger area and is "exploding". However, if you chec... read more 03/29/2010 (5:09 am)
%variables without quotation marks? did anyone try: [code] %variable = 'hello'; [/code] I think this will make 'hello' a string lite... read more 03/29/2010 (5:06 am)
Generic Controller Support [quote]Take it up with microsoft as they are the ones that make the XNA framework which is what GG's... read more 03/25/2010 (9:45 am)
Generic Controller Support [quote] I'm not quite sure I understand where the claims of false advertising are coming from. I can... read more 03/24/2010 (11:46 am)
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