Tony Peguero's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Another 1.8.1 compile problem | My guess is that the xml parser is seeing the & in the project name and assuming that it is the ... read more | 02/25/2009 (7:03 pm) |
| Can GroundCover really work? | Thanks Jaimi, that's a very concise and useful answer. Exactly the sort of comments that should be i... read more | 02/21/2009 (12:57 am) |
| Can GroundCover really work? | [quote]Yeah, ground cover works fine - It's even better when you have the Surface Reference code in.... read more | 02/20/2009 (8:18 pm) |
| ¿ simple question Flash or TGEA with InstantAction for browser game? | Have you read [url=http://www.garagegames.com/community/blogs/view/16113]this[/url]?... read more | 02/19/2009 (12:06 pm) |
| Spline Road Material Problems | [quote]If you read what has been happening up to this point the only way the material will properly ... read more | 02/13/2009 (12:16 pm) |
| Spline Road Material Problems | [quote]I need the shader to get the material to repeat around the object.[/quote] Maybe I misunders... read more | 02/12/2009 (11:43 pm) |
| huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) | [quote]isn't it "just" 50 projectiles/sec? 0.01 sec fire + 0.01 sec reload per projectile[... read more | 02/11/2009 (4:50 pm) |
| huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) | Also, keep in mind that firing off 100 projectiles per second at a fixed point on the ground for an ... read more | 02/11/2009 (3:29 pm) |
| huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) | As far as networking goes, I'm not sure that the stock projectile class could get any lighter. It on... read more | 02/11/2009 (2:57 pm) |
| What would you like to see addressed in Torque 3D? | [quote]Michael K: I'd like to see an editor as in tgb 1.7.1 with a behavior system (of course in a 3... read more | 02/03/2009 (3:35 pm) |
| Torque3D Questions? | [quote]But C# lets it be loaded and jitted, just like a script.[/quote] Ah, I wondered about that b... read more | 02/03/2009 (2:17 pm) |
| Torque3D Questions? | @Jaimi : Interesting idea, but that seems like a separate issue from scripting. It sounds like you'r... read more | 02/03/2009 (12:38 pm) |
| Need help with elastic grapple hook | Yes, that's the usual solution. See this bit in the docs: [url]http://docs.garagegames.com/tgea/off... read more | 02/02/2009 (6:06 pm) |
| Need help with elastic grapple hook | Remember that even in a single player game, there is both a client and a server, and the reason for ... read more | 02/02/2009 (4:42 pm) |
| Torque3D Questions? | [quote]With that point of view, if I decompile the Crytek Engine, does that means it is open source?... read more | 02/02/2009 (4:27 pm) |
| Torque3D Questions? | [quote]Well i think the biggest reason to use a language like C# is that it is always going to be im... read more | 02/02/2009 (12:16 pm) |
| Drawing a simple 2d image on screen | mb's link is a really good example of how to make a renderable object. The other issue is easier ... read more | 02/02/2009 (11:45 am) |
| Drawing a simple 2d image on screen | Torque doesn't really work like that. Ordinarily, you don't draw directly into the world. You create... read more | 02/01/2009 (9:29 pm) |
| Torque3D Questions? | Why on earth would you want C# scripting? It's a nice language for working with .NET, sure, but what... read more | 02/01/2009 (7:12 pm) |
| Drawing a simple 2d image on screen | You may have to be a bit more specific about what you want to do, but [url=http://tdn.garagegames.co... read more | 02/01/2009 (5:37 pm) |
| Can TGEA or T3D meet these requirements? | [quote]From what you are saying it sounds like there is a decent mechanism in TGEA to start with, bu... read more | 02/01/2009 (2:51 pm) |
| Torque 3D Documentation Discussion | Fair enough. Oh, and here's another thought. Maybe I'm unusual in this, but when I'm learning a n... read more | 01/31/2009 (8:39 pm) |
| Torque 3D Documentation Discussion | That all looks OK, but I would point out that there is currently [i]nothing at all[/i] in the docs a... read more | 01/31/2009 (7:22 pm) |
| TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? | As I recall, and I could be way off here, Atlas was developed independently by Ben Garney, and later... read more | 01/31/2009 (6:32 pm) |
| Can TGEA or T3D meet these requirements? | [quote]2. Realistic ballistics/projectile modeling so that targets (humans and vehicles) can be enga... read more | 01/31/2009 (6:12 pm) |
| Torque 3D Documentation Discussion | I refer to the class hierarchy a lot when I'm trying to understand something. But too few of the cla... read more | 01/31/2009 (5:41 pm) |
| New to torque, Torque Script/C++ quick enquiry | Yeah, unfortunately the resources section is a bit broken right now. Give it time. In the meantime, ... read more | 01/27/2009 (12:19 pm) |
| New to torque, Torque Script/C++ quick enquiry | You will most likely be using both script and C++. With script alone you can do quite a bit, part... read more | 01/26/2009 (8:26 pm) |
| TGEA 1.8 & 1.7.1 Damage Flash not rendering | @Jaimi - sorry it's off topic, but what water fixes were you referring to?... read more | 01/25/2009 (1:30 pm) |
| Splash class - current status? | I just tried the fix that Michael linked to, and it actually worked! No rings of course, but better ... read more | 01/23/2009 (11:08 pm) |
| Splash class - current status? | OK, in that case, do you know what is required to make the projectile splashes work?... read more | 01/23/2009 (8:40 pm) |
| Splash class - current status? | Ah, that's what I thought. I've had a look at the code for the player class, and while there is a Sp... read more | 01/23/2009 (8:36 pm) |
| Splash class - current status? | Alex, how are you testing that?... read more | 01/23/2009 (8:16 pm) |
| Max2DTS Pro? | Thanks for the info Logan. I have the UnMessDTS app, but when I tried to find out what it was for, I... read more | 01/17/2009 (1:49 pm) |
| TGEA description under products. Physics? | I don't know where US law stands on the issue, but where I come from, advertising something is consi... read more | 01/15/2009 (4:52 pm) |
| Max2DTS Pro? | Hmmm, spoke too soon. I'm still getting problem #3 on occasion. Random faces appear to be missing in... read more | 01/15/2009 (4:25 pm) |
| Max2DTS Pro? | I was seeing a few different issues when viewing very simple static models in Showtool: 1) Geometry ... read more | 01/15/2009 (2:17 pm) |
| Snap only on one axis | I have found a situation in which it definitely doesn't work. Have a look at [url=http://www.plasmad... read more | 01/09/2009 (12:26 pm) |
| Snap only on one axis | Any news on this? It seems to still be a problem in v1.0.51 Or does "next release" refer to v2.0?... read more | 01/09/2009 (12:32 am) |
| ShowTerrainInside field having no effect | Thanks Michael, that's put me on the right track. I somehow missed that TDN page, and it told me a l... read more | 01/06/2009 (5:52 pm) |
| Radial clone problem - bug? | On further investigation, it seems that this is not directly related to the radial clone tool. As in... read more | 01/06/2009 (2:53 pm) |
| Nasty D3D fullscreen rendering issue | You're not alone Richard. I've had the same problem for quite a while now on my Radeon 9600.... read more | 04/20/2007 (8:01 pm) |
| Bug in GuiTextEditCtrl - "variable" not being read | This one: Topic: TGE1.4: guiTextEditCtrl bug&fix http://www.garagegames.com/mg/forums/result.thr... read more | 01/03/2006 (12:01 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | Well, now I feel stupid. Duncan's fix does work on its own, I just made some mistakes in testing it.... read more | 12/28/2005 (1:27 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | I made Duncan's change to the setText function, but that didn't really solve the problem. It prevent... read more | 12/28/2005 (12:33 pm) |
| Bug in GuiTextEditCtrl - "variable" not being read | Sorry, I just noticed that this has already been raised in another thread. Please disregard.... read more | 12/27/2005 (3:07 pm) |
| DtsSDKPlus and dtsSDK compatible? | In the interests of easy searching, the new resource is located [url=www.garagegames.com/index.php?s... read more | 08/22/2005 (2:12 pm) |
| DtsSDKPlus and dtsSDK compatible? | OK, the resource has been submitted and is awaiting approval. Thanks Tom.... read more | 08/21/2005 (8:49 pm) |
| DtsSDKPlus and dtsSDK compatible? | Sure, that sounds good. If you mail your code to me, I'll try to merge it with mine and then I'll st... read more | 08/18/2005 (5:24 pm) |
| DtsSDKPlus and dtsSDK compatible? | If anyone's interested, I've posted my changes so far [url=www.plasmadog.com/files/myfixes.zip]here[... read more | 08/18/2005 (2:01 am) |