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Tony Peguero's Forum Posts

Thread Post Date Posted
Another 1.8.1 compile problem My guess is that the xml parser is seeing the & in the project name and assuming that it is the ... read more 02/25/2009 (7:03 pm)
Can GroundCover really work? Thanks Jaimi, that's a very concise and useful answer. Exactly the sort of comments that should be i... read more 02/21/2009 (12:57 am)
Can GroundCover really work? [quote]Yeah, ground cover works fine - It's even better when you have the Surface Reference code in.... read more 02/20/2009 (8:18 pm)
¿ simple question Flash or TGEA with InstantAction for browser game? Have you read [url=http://www.garagegames.com/community/blogs/view/16113]this[/url]?... read more 02/19/2009 (12:06 pm)
Spline Road Material Problems [quote]If you read what has been happening up to this point the only way the material will properly ... read more 02/13/2009 (12:16 pm)
Spline Road Material Problems [quote]I need the shader to get the material to repeat around the object.[/quote] Maybe I misunders... read more 02/12/2009 (11:43 pm)
huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) [quote]isn't it "just" 50 projectiles/sec? 0.01 sec fire + 0.01 sec reload per projectile[... read more 02/11/2009 (4:50 pm)
huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) Also, keep in mind that firing off 100 projectiles per second at a fixed point on the ground for an ... read more 02/11/2009 (3:29 pm)
huge performance bug in TGEA1.8.0,1.8.1 (older versions not tested) As far as networking goes, I'm not sure that the stock projectile class could get any lighter. It on... read more 02/11/2009 (2:57 pm)
What would you like to see addressed in Torque 3D? [quote]Michael K: I'd like to see an editor as in tgb 1.7.1 with a behavior system (of course in a 3... read more 02/03/2009 (3:35 pm)
Torque3D Questions? [quote]But C# lets it be loaded and jitted, just like a script.[/quote] Ah, I wondered about that b... read more 02/03/2009 (2:17 pm)
Torque3D Questions? @Jaimi : Interesting idea, but that seems like a separate issue from scripting. It sounds like you'r... read more 02/03/2009 (12:38 pm)
Need help with elastic grapple hook Yes, that's the usual solution. See this bit in the docs: [url]http://docs.garagegames.com/tgea/off... read more 02/02/2009 (6:06 pm)
Need help with elastic grapple hook Remember that even in a single player game, there is both a client and a server, and the reason for ... read more 02/02/2009 (4:42 pm)
Torque3D Questions? [quote]With that point of view, if I decompile the Crytek Engine, does that means it is open source?... read more 02/02/2009 (4:27 pm)
Torque3D Questions? [quote]Well i think the biggest reason to use a language like C# is that it is always going to be im... read more 02/02/2009 (12:16 pm)
Drawing a simple 2d image on screen mb's link is a really good example of how to make a renderable object. The other issue is easier ... read more 02/02/2009 (11:45 am)
Drawing a simple 2d image on screen Torque doesn't really work like that. Ordinarily, you don't draw directly into the world. You create... read more 02/01/2009 (9:29 pm)
Torque3D Questions? Why on earth would you want C# scripting? It's a nice language for working with .NET, sure, but what... read more 02/01/2009 (7:12 pm)
Drawing a simple 2d image on screen You may have to be a bit more specific about what you want to do, but [url=http://tdn.garagegames.co... read more 02/01/2009 (5:37 pm)
Can TGEA or T3D meet these requirements? [quote]From what you are saying it sounds like there is a decent mechanism in TGEA to start with, bu... read more 02/01/2009 (2:51 pm)
Torque 3D Documentation Discussion Fair enough. Oh, and here's another thought. Maybe I'm unusual in this, but when I'm learning a n... read more 01/31/2009 (8:39 pm)
Torque 3D Documentation Discussion That all looks OK, but I would point out that there is currently [i]nothing at all[/i] in the docs a... read more 01/31/2009 (7:22 pm)
TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? As I recall, and I could be way off here, Atlas was developed independently by Ben Garney, and later... read more 01/31/2009 (6:32 pm)
Can TGEA or T3D meet these requirements? [quote]2. Realistic ballistics/projectile modeling so that targets (humans and vehicles) can be enga... read more 01/31/2009 (6:12 pm)
Torque 3D Documentation Discussion I refer to the class hierarchy a lot when I'm trying to understand something. But too few of the cla... read more 01/31/2009 (5:41 pm)
New to torque, Torque Script/C++ quick enquiry Yeah, unfortunately the resources section is a bit broken right now. Give it time. In the meantime, ... read more 01/27/2009 (12:19 pm)
New to torque, Torque Script/C++ quick enquiry You will most likely be using both script and C++. With script alone you can do quite a bit, part... read more 01/26/2009 (8:26 pm)
TGEA 1.8 & 1.7.1 Damage Flash not rendering @Jaimi - sorry it's off topic, but what water fixes were you referring to?... read more 01/25/2009 (1:30 pm)
Splash class - current status? I just tried the fix that Michael linked to, and it actually worked! No rings of course, but better ... read more 01/23/2009 (11:08 pm)
Splash class - current status? OK, in that case, do you know what is required to make the projectile splashes work?... read more 01/23/2009 (8:40 pm)
Splash class - current status? Ah, that's what I thought. I've had a look at the code for the player class, and while there is a Sp... read more 01/23/2009 (8:36 pm)
Splash class - current status? Alex, how are you testing that?... read more 01/23/2009 (8:16 pm)
Max2DTS Pro? Thanks for the info Logan. I have the UnMessDTS app, but when I tried to find out what it was for, I... read more 01/17/2009 (1:49 pm)
TGEA description under products. Physics? I don't know where US law stands on the issue, but where I come from, advertising something is consi... read more 01/15/2009 (4:52 pm)
Max2DTS Pro? Hmmm, spoke too soon. I'm still getting problem #3 on occasion. Random faces appear to be missing in... read more 01/15/2009 (4:25 pm)
Max2DTS Pro? I was seeing a few different issues when viewing very simple static models in Showtool: 1) Geometry ... read more 01/15/2009 (2:17 pm)
Snap only on one axis I have found a situation in which it definitely doesn't work. Have a look at [url=http://www.plasmad... read more 01/09/2009 (12:26 pm)
Snap only on one axis Any news on this? It seems to still be a problem in v1.0.51 Or does "next release" refer to v2.0?... read more 01/09/2009 (12:32 am)
ShowTerrainInside field having no effect Thanks Michael, that's put me on the right track. I somehow missed that TDN page, and it told me a l... read more 01/06/2009 (5:52 pm)
Radial clone problem - bug? On further investigation, it seems that this is not directly related to the radial clone tool. As in... read more 01/06/2009 (2:53 pm)
Nasty D3D fullscreen rendering issue You're not alone Richard. I've had the same problem for quite a while now on my Radeon 9600.... read more 04/20/2007 (8:01 pm)
Bug in GuiTextEditCtrl - "variable" not being read This one: Topic: TGE1.4: guiTextEditCtrl bug&fix http://www.garagegames.com/mg/forums/result.thr... read more 01/03/2006 (12:01 pm)
TGE1.4: guiTextEditCtrl bug&fix. Well, now I feel stupid. Duncan's fix does work on its own, I just made some mistakes in testing it.... read more 12/28/2005 (1:27 pm)
TGE1.4: guiTextEditCtrl bug&fix. I made Duncan's change to the setText function, but that didn't really solve the problem. It prevent... read more 12/28/2005 (12:33 pm)
Bug in GuiTextEditCtrl - "variable" not being read Sorry, I just noticed that this has already been raised in another thread. Please disregard.... read more 12/27/2005 (3:07 pm)
DtsSDKPlus and dtsSDK compatible? In the interests of easy searching, the new resource is located [url=www.garagegames.com/index.php?s... read more 08/22/2005 (2:12 pm)
DtsSDKPlus and dtsSDK compatible? OK, the resource has been submitted and is awaiting approval. Thanks Tom.... read more 08/21/2005 (8:49 pm)
DtsSDKPlus and dtsSDK compatible? Sure, that sounds good. If you mail your code to me, I'll try to merge it with mine and then I'll st... read more 08/18/2005 (5:24 pm)
DtsSDKPlus and dtsSDK compatible? If anyone's interested, I've posted my changes so far [url=www.plasmadog.com/files/myfixes.zip]here[... read more 08/18/2005 (2:01 am)
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