Damir Slogar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iPhoneStreamSource.cc memory overwrite and leak in iTGB 1.2 | also in Teardown() change [code] if (mPacketDescs) delete mPacketDescs; [/code]... read more | 08/26/2009 (2:18 pm) |
| The application Torque Game Builder quit unexpectedly | max texture size on iphone is 1024x1024 not sure as to what it is in the builder cause im not using... read more | 07/09/2009 (4:58 am) |
| Native OS keyboard support | this was only partially implemented in 1.2 it seems... read more | 05/15/2009 (7:39 am) |
| Text Corruption when using GuiMLTextCtrl on iPhone | Ya I know... but it doesnt really matter if my dev environment build (PC) is a bit slower as long as... read more | 05/08/2009 (11:52 am) |
| Text Corruption when using GuiMLTextCtrl on iPhone | Good stuff Luke. This code should work for PC and Mac as well so I'm not quite sure why there is an... read more | 05/08/2009 (7:41 am) |
| All app submissions now being reviewed by Apple on OS 3.0 | To quote the email: "After iPhone OS 3.0 becomes available to customers, any app that is inc... read more | 05/08/2009 (6:49 am) |
| SpriteSheets not loading properly | I've had that happen before trying to create an animation from a sprite sheet. I think it has to do ... read more | 05/07/2009 (12:27 pm) |
| moveTo | I also found that even with physics set to false, objects will sometimes update their physics for so... read more | 05/04/2009 (11:06 am) |
| moveTo | I recommend re-building the TGB_Game.exe, defining PUAP_OPTIMIZE for the PC version if thats where y... read more | 05/04/2009 (10:31 am) |
| Text Corruption when using GuiMLTextCtrl on iPhone | Seems like my first assumption was correct: It was a bug in dglDrawTextN in dgl.cc Here is the fix... read more | 04/28/2009 (7:49 am) |
| Text Corruption when using GuiMLTextCtrl on iPhone | I've tried that and it doesn't work; I've tried a wide range of things and am stumped as to what it... read more | 04/28/2009 (5:33 am) |
| Text Corruption when using GuiMLTextCtrl on iPhone | This code gets called by a GuiBitmapButtonCtrl using Command = "award_click(7);";, for ex... read more | 04/27/2009 (11:47 am) |
| Success stories | Conversion was pretty straight forward; There were a number of features that were cut out for the sa... read more | 04/20/2009 (8:33 am) |
| iTGB 1.2 ETA | Any news on that elusive dangling carrot named iTGB 1.2?... read more | 04/20/2009 (7:46 am) |
| Success stories | It is all 2D, done in Photoshop. Also, this art is now 3 years old, we released the original PC vers... read more | 04/13/2009 (9:16 am) |
| Success stories | Our 1st iPhone game Pop-A-Tronic, built fully with iTGB launched today. Check it out [url=http://itu... read more | 04/11/2009 (6:23 am) |
| Creating a t2dParticleEffect is really slow | Thanks Mat i'll try that out... read more | 04/03/2009 (6:41 am) |
| Creating a t2dParticleEffect is really slow | /facepalm... read more | 04/02/2009 (12:15 pm) |
| Creating a t2dParticleEffect is really slow | My problem isin't the number of particles or the framerate, it's the time it takes for the creation ... read more | 04/01/2009 (10:05 am) |
| Problems with Sounds | Mat, the sound that I am trying to play is very short, so sometimes it is still playing but other ti... read more | 03/25/2009 (5:30 am) |
| Wierd Problems | Thanks for your quick reply Mat. Using setUsesPhysics(true) on the objects in the scene that used... read more | 03/04/2009 (12:33 pm) |