Game Development Community

Damir Slogar's Forum Posts

Thread Post Date Posted
iPhoneStreamSource.cc memory overwrite and leak in iTGB 1.2 also in Teardown() change [code] if (mPacketDescs) delete mPacketDescs; [/code]... read more 08/26/2009 (2:18 pm)
The application Torque Game Builder quit unexpectedly max texture size on iphone is 1024x1024 not sure as to what it is in the builder cause im not using... read more 07/09/2009 (4:58 am)
Native OS keyboard support this was only partially implemented in 1.2 it seems... read more 05/15/2009 (7:39 am)
Text Corruption when using GuiMLTextCtrl on iPhone Ya I know... but it doesnt really matter if my dev environment build (PC) is a bit slower as long as... read more 05/08/2009 (11:52 am)
Text Corruption when using GuiMLTextCtrl on iPhone Good stuff Luke. This code should work for PC and Mac as well so I'm not quite sure why there is an... read more 05/08/2009 (7:41 am)
All app submissions now being reviewed by Apple on OS 3.0 To quote the email: "After iPhone OS 3.0 becomes available to customers, any app that is inc... read more 05/08/2009 (6:49 am)
SpriteSheets not loading properly I've had that happen before trying to create an animation from a sprite sheet. I think it has to do ... read more 05/07/2009 (12:27 pm)
moveTo I also found that even with physics set to false, objects will sometimes update their physics for so... read more 05/04/2009 (11:06 am)
moveTo I recommend re-building the TGB_Game.exe, defining PUAP_OPTIMIZE for the PC version if thats where y... read more 05/04/2009 (10:31 am)
Text Corruption when using GuiMLTextCtrl on iPhone Seems like my first assumption was correct: It was a bug in dglDrawTextN in dgl.cc Here is the fix... read more 04/28/2009 (7:49 am)
Text Corruption when using GuiMLTextCtrl on iPhone I've tried that and it doesn't work; I've tried a wide range of things and am stumped as to what it... read more 04/28/2009 (5:33 am)
Text Corruption when using GuiMLTextCtrl on iPhone This code gets called by a GuiBitmapButtonCtrl using Command = "award_click(7);";, for ex... read more 04/27/2009 (11:47 am)
Success stories Conversion was pretty straight forward; There were a number of features that were cut out for the sa... read more 04/20/2009 (8:33 am)
iTGB 1.2 ETA Any news on that elusive dangling carrot named iTGB 1.2?... read more 04/20/2009 (7:46 am)
Success stories It is all 2D, done in Photoshop. Also, this art is now 3 years old, we released the original PC vers... read more 04/13/2009 (9:16 am)
Success stories Our 1st iPhone game Pop-A-Tronic, built fully with iTGB launched today. Check it out [url=http://itu... read more 04/11/2009 (6:23 am)
Creating a t2dParticleEffect is really slow Thanks Mat i'll try that out... read more 04/03/2009 (6:41 am)
Creating a t2dParticleEffect is really slow /facepalm... read more 04/02/2009 (12:15 pm)
Creating a t2dParticleEffect is really slow My problem isin't the number of particles or the framerate, it's the time it takes for the creation ... read more 04/01/2009 (10:05 am)
Problems with Sounds Mat, the sound that I am trying to play is very short, so sometimes it is still playing but other ti... read more 03/25/2009 (5:30 am)
Wierd Problems Thanks for your quick reply Mat. Using setUsesPhysics(true) on the objects in the scene that used... read more 03/04/2009 (12:33 pm)