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John "Mythic" Henry's Forum Posts

Thread Post Date Posted
BraveTree Tank Port to T3D For the Steering at the moment I deal with it during the processTick() [code] void TreadVehicle::p... read more 05/21/2011 (6:30 am)
BraveTree Tank Port to T3D This needs alot more fine tuning. Those DataBlock Vars should be in Vehicle.cpp so ALL types inher... read more 05/21/2011 (6:21 am)
AFX Survey (Please Respond) 1: Yes at first, but sidetracked with Fps at the moment :) 2: Not yet, got sidetracked with other e... read more 05/19/2011 (1:17 pm)
Current rate of resolved bugs is awesome! I got to say "Yeah"... :) Getting my head around the Physics is mind numbing.... read more 05/12/2011 (11:52 am)
Physics Crash on Exit (Possible Cause??) Due to PhysicsObject.h - FIXED (THREED-1757) Did some more work on this again... It looks like an issue with PhysX. I've been using only Bullet... read more 04/30/2011 (1:45 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) I wouldnt recommend trying this without a full patch from GG :) altho the two masks: [quote] Re... read more 04/30/2011 (1:39 pm)
Physics Crash on Exit (Possible Cause??) Due to PhysicsObject.h - FIXED (THREED-1757) Sorry about that, I'd posted it in the Preview forum, but still should have given info... :) T3D... read more 04/29/2011 (4:55 pm)
Flying Vehicle Engine Sound (bug?) - RESOLVED Sorry, not yet, Im still working on Converting some mods that I use. Those have been enuff of a he... read more 04/27/2011 (4:34 pm)
Flying Vehicle Engine Sound (bug?) - RESOLVED I was not happy with the Engine sounds always on when you set the value for sound so I made a simpl... read more 04/27/2011 (6:44 am)
Vehicle engine sound problems and questions (EDIT)*************(EDIT) Yeah it has been awhile lol... This is for T3D Preview implementation ... read more 04/25/2011 (6:12 am)
General thoughts on a Different CrC type file transfer Suprising I got responses so fast. I've never looked at this before, It was just an Idea that came... read more 08/18/2008 (7:28 am)
Titas (mmokit For Tse) Licensing Thread John Henry jpmythic@btinternet.com jpmythic... read more 02/10/2007 (12:37 pm)
How to use ghosting? A bit of an Old post, but some information that will be of use to People trying to use ghosted objec... read more 10/22/2006 (7:43 am)
Sound on a Button with certain settings will cause a Crash Okay, got around to testing this further and schedule( 0, 0, "quit" ); is too quick still. The l... read more 10/15/2006 (1:58 am)
Sound on a Button with certain settings will cause a Crash Probably, I hadn't gotten around to trying different delays yet. Just wanted to clear out the annoy... read more 10/14/2006 (4:54 pm)
MS 4 seems to arrive... I think loads of us have been watching with bated breath for MS4. As soon as I saw someone mention ... read more 09/08/2006 (9:54 am)
MMOKIT Licensing Thread John Henry jpmythic@btinternet.com jpmythic TGE and TSE (ReAdded Info as GG wants it here).... read more 08/27/2006 (2:34 am)
1.4 Crash in resurrect() on driver change Yep. Same here. Was in the process of restructuring my own workspace and just updated to the late... read more 10/14/2005 (9:58 am)
Player Energy and Damage changes This is just cleaner... Warning, to change these areas, require slight changes to how you ACCESS... read more 08/23/2005 (12:26 pm)
Modified Weapon issue Found the issue and a simple one too... I expect many others have run into at sometime. It's all t... read more 07/16/2005 (4:07 pm)
Modified Weapon issue I'm closer to finding the Glitch, and it does look like a glitch somewhere.. Looking over my Own ... read more 07/16/2005 (3:04 pm)
Modified Weapon issue Relevant Code Blocks --------------------------- [code] datablock ItemData(BaitBox) { catego... read more 07/16/2005 (12:18 pm)
Modified Weapon issue Switch to a Sword: [code] Entering InventoryListView::onSelect(1316, 2, Sword 1) Leaving Inventor... read more 07/16/2005 (12:15 pm)
As a beginner, what is your biggest hurdle so far? The Scripting side was always my biggest hurdle. I've done loads of work in c++, albiet mostly self... read more 07/04/2005 (11:58 am)
Persistent World Rountable: Artificial Intelligence... Hiya Guys.. Been a bit busy to post, but I have been working on the AI and mapping while trying to ... read more 09/16/2004 (8:43 am)
Distributing question Watch out tho.. I found a couple of the Script files were hard coded for either FPS / RW directories... read more 11/03/2002 (12:51 am)
Terrain Editor Glitch... Minor But Funny Thanks for the replies guys. I am moving around easily now in the Tools. Still getting the hang of... read more 10/04/2002 (1:04 pm)
Terrain Editor Glitch... Minor But Funny I knew there had to be some more Functions to get me out of it. The documentation is failry good, b... read more 10/02/2002 (11:02 pm)
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