Game Development Community

Geoff Rowland's Forum Posts

Thread Post Date Posted
iPhone OS 4 license changes - How does it affect iTorque? Torque will be fine. The problem is the way the Flash to iPhone compiler works....it compiles the F... read more 04/13/2010 (7:43 am)
Returns at the AppStore? Attack of the Dust Bunnies started off very strong (at first selling about 50 copies a day, then sho... read more 03/19/2010 (11:54 am)
Attack of the Dust Bunnies now in the AppStore cool thanks! I just updated the LITE (free) version - which brought the file size down to under 10m... read more 12/21/2009 (11:20 am)
T2Di Blog Good to hear, thanks Brett.... read more 10/23/2009 (3:56 pm)
[discussion] In App purchase another possible benefit of this would be to get your free app under 10mb in size, allowing download... read more 10/23/2009 (11:31 am)
deploy flash apps to the iphone with Flash CS5 yeah the only flash app that is under 10 mb and free is 'that roach game', which has piss poor perfo... read more 10/05/2009 (4:08 pm)
iTunes 9.0 AppStore - horrible for sales. We didn't misuse tags or categories, or anything like that. [url]http://mashable.com/2009/09/11/a... read more 09/12/2009 (5:13 pm)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine someone already integrated the Box2D physics engine into regular Torque2D (allows you to choose if y... read more 08/25/2009 (10:40 am)
Facing Issue in running iTGB application on iPhone Have you looked at the device console output in xcode? what about crash logs? Does your game ever s... read more 08/13/2009 (12:57 pm)
Finally !! EggRunner now in the AppStore awesome, congrats! I'll be sure to check it out when I get home.... read more 08/13/2009 (12:09 pm)
Attack of the Dust Bunnies now in the AppStore magically - Attack of the Dust Bunnies has been listed in the 'What's Hot' section of iTunes (under ... read more 08/13/2009 (7:48 am)
Attack of the Dust Bunnies now in the AppStore FYI, there is now a lite (free) version in the store containing 1 level from the full game: [url] ... read more 08/08/2009 (10:59 am)
iTGB 1.3 Planning sounds great Mich. Great news about the PVR spritesheets and reduced loading times! I would ra... read more 08/07/2009 (5:48 am)
Display iPhone OS Keyboard - Solved Yeah, we didn't use the text edit control to open up the xib file - instead we called a console func... read more 08/07/2009 (5:44 am)
Display iPhone OS Keyboard - Solved You can easily customize that 'ugly screen' using interface builder in xcode - adding images, removi... read more 08/06/2009 (9:22 am)
Attack of the Dust Bunnies now in the AppStore the latency we had was only in the main menu system when we were using the GUI for that - the ingame... read more 07/30/2009 (1:42 pm)
Scoreloop and OpenFeint I looked into implementing Open Feint, but ran into issues because of the "new" operator i... read more 07/30/2009 (1:37 pm)
Attack of the Dust Bunnies now in the AppStore yeah, you can handle pinch and zoom, you just need to code it yourself. Thanks to having access to ... read more 07/30/2009 (10:32 am)
Worries with ITGB - Dust Bunnies Quotes yeah, keep in mind this totally depends on the type of game you are making. We made a game that was... read more 07/29/2009 (11:54 am)
Attack of the Dust Bunnies now in the AppStore Attack of the Dust Bunnies is now on sale for .99! And if you haven't seen it already, there is a... read more 07/29/2009 (11:01 am)
any suggestions on improving speed of the game? we converted our main menu to be a scene (t2dlevel) that used behaviors to move buttons around and a... read more 07/28/2009 (8:14 am)
Do submissions to the App Store made with iTGB take longer? Attack of the Dust Bunnies took 3 weeks to get approved - no rejections. We did submit it to Apple ... read more 07/28/2009 (8:12 am)
Iphone Information I don't mind sharing Attack of the Dust Bunnies (http://www.attackofthedustbunnies) sales data at al... read more 07/24/2009 (7:09 am)
Yesterdays IRC hour and iT2D Hey Guys, I don't see any stuttering on Attack of the Dust Bunnies that you are talking about Mar... read more 07/23/2009 (9:39 am)
Yesterdays IRC hour and iT2D Torque 2D announcement (not that interesting, just the fact that T2D exists and supports networking ... read more 07/22/2009 (9:29 am)
iTGB splash screen last 10 seconds active you can cut down the initial loading time by removing stuff you aren't using (take a look in the com... read more 07/21/2009 (6:49 am)
iPhone Publication Requirements if you are worried about differences between the iPhone and iPod touch, get a first gen iPod touch t... read more 07/17/2009 (7:46 am)
Yesterdays IRC hour and iT2D I believe VFP math is actually slower on the new iPhone 3GS, check out the more recent comments here... read more 07/17/2009 (6:36 am)
An incredible game on iphone made with TGB ? our first game was just released and made with iTGB - Attack of the Dust Bunnies [url]http://www.... read more 07/16/2009 (6:28 am)
iPhone Publication Requirements yeah it would be nice if Apple came up with TCR/TRC like requirements that consoles have. That bein... read more 07/14/2009 (5:55 am)
Success stories Someone took some video of Attack of the Dust Bunnies and uploaded it to YouTube (we plan to have so... read more 07/06/2009 (6:14 am)
Success stories Attack of the Dust Bunnies by Blue Omega Mobile is now for sale on the AppStore! [url=http://itunes.... read more 07/04/2009 (5:55 am)
BUG: OS 3.0 - When device goes into sleep mode and then is woken up, sound fails to resume. Yeah I can confirm that the problem went away in the 3.0 GM seed.... read more 06/18/2009 (4:11 am)
How to reduce loading times yeah as Marc said, get rid of any scripts you aren't using in the common folder - I managed to shave... read more 06/15/2009 (9:32 am)
Getting a primer in iTGB optimizations Yes, in 1.2 the build process copies over PNGs as well - your game will still use PVRs as long as yo... read more 06/12/2009 (6:22 am)
iPhone 3GS: OpenGL ES 2.0 so true. I want to know how much VRAM it has though, haven't been able to find any information abou... read more 06/12/2009 (6:18 am)
RESOLVED: Strange crash Yes, this means your app is taking too long to load. In theory it needs to launch within 30 seconds... read more 06/10/2009 (8:21 am)
iPhone 3GS: OpenGL ES 2.0 Well keep in mind that its only the iPhone 3GS that supports OpenGL ES 2.0. While that is pretty aw... read more 06/10/2009 (6:05 am)
Building against the final iPhone 3.0 SDK No problems experienced so far - uninstalled the old sdk, then installed the new one. Compiles just... read more 06/09/2009 (11:55 am)
Building against the final iPhone 3.0 SDK interesting, I wonder why I see the increase in load time....I saw it in the previous 3.0 OS beta as... read more 06/09/2009 (9:22 am)
Building against the final iPhone 3.0 SDK I plan to do a bunch of testing today with the SDK gold master seed. I'll report back with findings... read more 06/09/2009 (6:21 am)
iTGB 1.3 Planning Another suggestion either for 1.2.1 or 1.3 would be for the build to only copy PVRs that have associ... read more 06/02/2009 (7:51 am)
iTGB 1.2 Release Details great to hear, thanks Mich! ... read more 06/01/2009 (5:10 am)
BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS I did not spent any time trying to track down what the issue was since I decided not to update to 1.... read more 05/31/2009 (10:30 am)
Is iTGB using my PVR textures. were 3d models broken in 1.1?... read more 05/28/2009 (5:31 am)
iTGB 1.2 Release Details actually your app only has to run on OS 3.0, you can't submit any apps built with the 3.0 SDK until ... read more 05/28/2009 (5:28 am)
Phone call/home key interrupt support Are you running iPhone OS 3.0? Pressing the sleep/wake button on 2.2.1, sound effects are fine. ho... read more 05/26/2009 (9:13 am)
So About Those Hotfixes congratulations!... read more 05/26/2009 (7:27 am)
Is iTGB using my PVR textures. It should be using PVRs as long as you remove the image extension from the datablock... read more 05/26/2009 (7:25 am)
Fresh release build causes problems See this thread: http://www.garagegames.com/community/forums/viewthread/91595 basically DSOs nee... read more 05/23/2009 (10:34 am)
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