Geoff Rowland's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iPhone OS 4 license changes - How does it affect iTorque? | Torque will be fine. The problem is the way the Flash to iPhone compiler works....it compiles the F... read more | 04/13/2010 (7:43 am) |
| Returns at the AppStore? | Attack of the Dust Bunnies started off very strong (at first selling about 50 copies a day, then sho... read more | 03/19/2010 (11:54 am) |
| Attack of the Dust Bunnies now in the AppStore | cool thanks! I just updated the LITE (free) version - which brought the file size down to under 10m... read more | 12/21/2009 (11:20 am) |
| T2Di Blog | Good to hear, thanks Brett.... read more | 10/23/2009 (3:56 pm) |
| [discussion] In App purchase | another possible benefit of this would be to get your free app under 10mb in size, allowing download... read more | 10/23/2009 (11:31 am) |
| deploy flash apps to the iphone with Flash CS5 | yeah the only flash app that is under 10 mb and free is 'that roach game', which has piss poor perfo... read more | 10/05/2009 (4:08 pm) |
| iTunes 9.0 AppStore - horrible for sales. | We didn't misuse tags or categories, or anything like that. [url]http://mashable.com/2009/09/11/a... read more | 09/12/2009 (5:13 pm) |
| iTGB - Ball Physics - Accelerometer - Chipmunk Engine | someone already integrated the Box2D physics engine into regular Torque2D (allows you to choose if y... read more | 08/25/2009 (10:40 am) |
| Facing Issue in running iTGB application on iPhone | Have you looked at the device console output in xcode? what about crash logs? Does your game ever s... read more | 08/13/2009 (12:57 pm) |
| Finally !! EggRunner now in the AppStore | awesome, congrats! I'll be sure to check it out when I get home.... read more | 08/13/2009 (12:09 pm) |
| Attack of the Dust Bunnies now in the AppStore | magically - Attack of the Dust Bunnies has been listed in the 'What's Hot' section of iTunes (under ... read more | 08/13/2009 (7:48 am) |
| Attack of the Dust Bunnies now in the AppStore | FYI, there is now a lite (free) version in the store containing 1 level from the full game: [url] ... read more | 08/08/2009 (10:59 am) |
| iTGB 1.3 Planning | sounds great Mich. Great news about the PVR spritesheets and reduced loading times! I would ra... read more | 08/07/2009 (5:48 am) |
| Display iPhone OS Keyboard - Solved | Yeah, we didn't use the text edit control to open up the xib file - instead we called a console func... read more | 08/07/2009 (5:44 am) |
| Display iPhone OS Keyboard - Solved | You can easily customize that 'ugly screen' using interface builder in xcode - adding images, removi... read more | 08/06/2009 (9:22 am) |
| Attack of the Dust Bunnies now in the AppStore | the latency we had was only in the main menu system when we were using the GUI for that - the ingame... read more | 07/30/2009 (1:42 pm) |
| Scoreloop and OpenFeint | I looked into implementing Open Feint, but ran into issues because of the "new" operator i... read more | 07/30/2009 (1:37 pm) |
| Attack of the Dust Bunnies now in the AppStore | yeah, you can handle pinch and zoom, you just need to code it yourself. Thanks to having access to ... read more | 07/30/2009 (10:32 am) |
| Worries with ITGB - Dust Bunnies Quotes | yeah, keep in mind this totally depends on the type of game you are making. We made a game that was... read more | 07/29/2009 (11:54 am) |
| Attack of the Dust Bunnies now in the AppStore | Attack of the Dust Bunnies is now on sale for .99! And if you haven't seen it already, there is a... read more | 07/29/2009 (11:01 am) |
| any suggestions on improving speed of the game? | we converted our main menu to be a scene (t2dlevel) that used behaviors to move buttons around and a... read more | 07/28/2009 (8:14 am) |
| Do submissions to the App Store made with iTGB take longer? | Attack of the Dust Bunnies took 3 weeks to get approved - no rejections. We did submit it to Apple ... read more | 07/28/2009 (8:12 am) |
| Iphone Information | I don't mind sharing Attack of the Dust Bunnies (http://www.attackofthedustbunnies) sales data at al... read more | 07/24/2009 (7:09 am) |
| Yesterdays IRC hour and iT2D | Hey Guys, I don't see any stuttering on Attack of the Dust Bunnies that you are talking about Mar... read more | 07/23/2009 (9:39 am) |
| Yesterdays IRC hour and iT2D | Torque 2D announcement (not that interesting, just the fact that T2D exists and supports networking ... read more | 07/22/2009 (9:29 am) |
| iTGB splash screen last 10 seconds active | you can cut down the initial loading time by removing stuff you aren't using (take a look in the com... read more | 07/21/2009 (6:49 am) |
| iPhone Publication Requirements | if you are worried about differences between the iPhone and iPod touch, get a first gen iPod touch t... read more | 07/17/2009 (7:46 am) |
| Yesterdays IRC hour and iT2D | I believe VFP math is actually slower on the new iPhone 3GS, check out the more recent comments here... read more | 07/17/2009 (6:36 am) |
| An incredible game on iphone made with TGB ? | our first game was just released and made with iTGB - Attack of the Dust Bunnies [url]http://www.... read more | 07/16/2009 (6:28 am) |
| iPhone Publication Requirements | yeah it would be nice if Apple came up with TCR/TRC like requirements that consoles have. That bein... read more | 07/14/2009 (5:55 am) |
| Success stories | Someone took some video of Attack of the Dust Bunnies and uploaded it to YouTube (we plan to have so... read more | 07/06/2009 (6:14 am) |
| Success stories | Attack of the Dust Bunnies by Blue Omega Mobile is now for sale on the AppStore! [url=http://itunes.... read more | 07/04/2009 (5:55 am) |
| BUG: OS 3.0 - When device goes into sleep mode and then is woken up, sound fails to resume. | Yeah I can confirm that the problem went away in the 3.0 GM seed.... read more | 06/18/2009 (4:11 am) |
| How to reduce loading times | yeah as Marc said, get rid of any scripts you aren't using in the common folder - I managed to shave... read more | 06/15/2009 (9:32 am) |
| Getting a primer in iTGB optimizations | Yes, in 1.2 the build process copies over PNGs as well - your game will still use PVRs as long as yo... read more | 06/12/2009 (6:22 am) |
| iPhone 3GS: OpenGL ES 2.0 | so true. I want to know how much VRAM it has though, haven't been able to find any information abou... read more | 06/12/2009 (6:18 am) |
| RESOLVED: Strange crash | Yes, this means your app is taking too long to load. In theory it needs to launch within 30 seconds... read more | 06/10/2009 (8:21 am) |
| iPhone 3GS: OpenGL ES 2.0 | Well keep in mind that its only the iPhone 3GS that supports OpenGL ES 2.0. While that is pretty aw... read more | 06/10/2009 (6:05 am) |
| Building against the final iPhone 3.0 SDK | No problems experienced so far - uninstalled the old sdk, then installed the new one. Compiles just... read more | 06/09/2009 (11:55 am) |
| Building against the final iPhone 3.0 SDK | interesting, I wonder why I see the increase in load time....I saw it in the previous 3.0 OS beta as... read more | 06/09/2009 (9:22 am) |
| Building against the final iPhone 3.0 SDK | I plan to do a bunch of testing today with the SDK gold master seed. I'll report back with findings... read more | 06/09/2009 (6:21 am) |
| iTGB 1.3 Planning | Another suggestion either for 1.2.1 or 1.3 would be for the build to only copy PVRs that have associ... read more | 06/02/2009 (7:51 am) |
| iTGB 1.2 Release Details | great to hear, thanks Mich! ... read more | 06/01/2009 (5:10 am) |
| BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS | I did not spent any time trying to track down what the issue was since I decided not to update to 1.... read more | 05/31/2009 (10:30 am) |
| Is iTGB using my PVR textures. | were 3d models broken in 1.1?... read more | 05/28/2009 (5:31 am) |
| iTGB 1.2 Release Details | actually your app only has to run on OS 3.0, you can't submit any apps built with the 3.0 SDK until ... read more | 05/28/2009 (5:28 am) |
| Phone call/home key interrupt support | Are you running iPhone OS 3.0? Pressing the sleep/wake button on 2.2.1, sound effects are fine. ho... read more | 05/26/2009 (9:13 am) |
| So About Those Hotfixes | congratulations!... read more | 05/26/2009 (7:27 am) |
| Is iTGB using my PVR textures. | It should be using PVRs as long as you remove the image extension from the datablock... read more | 05/26/2009 (7:25 am) |
| Fresh release build causes problems | See this thread: http://www.garagegames.com/community/forums/viewthread/91595 basically DSOs nee... read more | 05/23/2009 (10:34 am) |