Game Development Community

Jeremy Tilton's Forum Posts

Thread Post Date Posted
Show Mouse Cursor? Heh, I haven't played with the default setup for a long time, and totally forgot. Yeah, you are rig... read more 05/11/2005 (6:35 am)
Melv / Josh + others - Torque 2d Book? Am I the only one that noticed that the amazon link is for 3D game programming and that the text spe... read more 04/21/2005 (8:15 pm)
Best way to capture walking collisions? @Dave, yeah, now you got it. It isn't an engine bug, it is something that must be accomplished in s... read more 04/21/2005 (8:11 pm)
T2D Community Project I'm in.... read more 04/20/2005 (9:50 pm)
Best way to capture walking collisions? Working great. Although, I am still having an undesirable effect, wondering if you guys get a simil... read more 04/05/2005 (9:06 pm)
Best way to capture walking collisions? Working great. Although, I am still having an undesirable effect, wondering if you guys get a simil... read more 04/05/2005 (8:56 pm)
Walking animations Now that is a hell of a resource Matt! I'll have you know I add your stuff to my favorites quite of... read more 04/04/2005 (8:52 pm)
Best way to capture walking collisions? SetAtRest() eh? I'll give it a shot. Thanks. If you keep tapping in the direction of collision, d... read more 04/03/2005 (7:59 pm)
Swept Path Collision? Magic is in the pickray function. There are some remnants of debug code still in it. Your console ... read more 03/28/2005 (7:50 pm)
WorldLimit Wrap? I think that is happening because your ship may be moving so fast that it doesn't collide with the w... read more 03/26/2005 (9:05 pm)
Trigonometry Gary is right, it'd be like America switching to the Metric System. Metric system has its convenien... read more 03/26/2005 (9:25 am)
Show your progress :) My "object-oriened" cardgame thing is really coming along: [b]CardDeck.cs:[/b] handles the deck i... read more 03/25/2005 (11:29 pm)
GetCameraPosition()? Cool, thanks!... read more 03/25/2005 (11:14 pm)
GetCameraPosition()? Oh, need to expand on this: So to call this getCurrentCameraArea(), I need to use the fxSceneWind... read more 03/25/2005 (9:56 pm)
Script objects This thread is good...talks about torquescript answers, and C++ engine changes: [url]http://www.g... read more 03/25/2005 (9:21 pm)
GetCameraPosition()? I find that MOST of the time while waiting for an answer I post, I find it myself. Unless people ar... read more 03/25/2005 (9:20 pm)
GetCameraPosition()? Yep, there it is....I knew the documentation was limited to T2D and not core torquescript and I gues... read more 03/25/2005 (9:12 pm)
ScriptObject problem Think of it this way: -your exec() statement is like an "#include" statment. -put all of your me... read more 03/25/2005 (3:42 pm)
Show your progress :) Bryan, saw the resource, and it looks sweet. I'm too timid to go changing my engine just yet. I fi... read more 03/24/2005 (8:46 pm)
ScriptObject problem Yeah, on execs, you only need to call those once. The call you'd do instead of an exec will be the ... read more 03/24/2005 (8:34 pm)
Show your progress :) I envy your graphical skillz. My game will probably be a stick man walking up to squares...... read more 03/24/2005 (6:33 pm)
CharAt()? Found this: getSubStr(%string, %index, %index+1); Anything better?... read more 03/24/2005 (6:24 pm)
Show your progress :) @Lennart: Cool twist! Is that your art? I like it! @Pat: I'm still designing, if you wanna col... read more 03/24/2005 (6:15 pm)
Show your progress :) Tetris taught me enough of how to use the engine. I decided that instead of taking time to add the ... read more 03/24/2005 (4:37 pm)
Show your progress :) OMG OMG OMG, ZELDA! Are you actually working on making zelda again, or are you just making a room t... read more 03/23/2005 (7:45 pm)
Show your progress :) Working on the 89,445th Tetris clone. Shapes are created by mounting 4 small blocks together in one... read more 03/22/2005 (7:53 pm)
Weird Console Output Cool. Thanks. What's the ETA on the next update anyway?... read more 03/19/2005 (10:22 am)
Weird Console Output I just tried a random pickray in another app that wasn't doing this and the same thing occurred. I ... read more 03/19/2005 (9:19 am)
What is the BEST way for mouse-selecting objects? Mousemove might be good for creating a rectangle for a pickArea() function...like for an RTS.... read more 03/17/2005 (3:16 pm)
What is the BEST way for mouse-selecting objects? OnMouseDown() is better for catching mouse clicks.... read more 03/17/2005 (3:04 pm)
Still collide with no reference? So then when you collide with another object that has since lost its reference, you can regain a ref... read more 03/16/2005 (4:37 pm)
Unschedule events? It worked! I couldn't do the part about tying the schedule to an object, but the other code worked!... read more 03/16/2005 (4:35 pm)
Unschedule events? Tried it several ways, cancel isn't working.... read more 03/16/2005 (4:04 pm)
Unschedule events? Well, moving left/right as well as down is done like you mention. Here is my code for that: which ... read more 03/16/2005 (3:44 pm)
Mouse events w/ sprites Sort of, Your response to [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=274... read more 03/16/2005 (3:39 pm)
Unschedule events? @ Lab: I get the following error: T2D/client/client.cs (230): Unknown command cancel. Objec... read more 03/16/2005 (3:20 pm)
Unschedule events? I think i decided against velocity because tetris movement is very chunky. You don't want a smooth ... read more 03/16/2005 (3:12 pm)
Mouse events w/ sprites Since John was appeased, allow me to hijack since it is on topic. Documentation says there is a goo... read more 03/15/2005 (8:19 pm)
Some words on Random() Perfect. So set some variable = getSimTime(). (That way you can reproduce like Manuel said), and s... read more 03/13/2005 (5:27 pm)
Mounting I thought I got that from the tutorial, but turns out I didn't. Dunno where I got it, but thanks.... read more 03/13/2005 (9:47 am)
Mounting Took another stab at this, and here's what happened: mounted pieces are still uber-far away when ... read more 03/13/2005 (8:55 am)
Some words on Random() Beautiful, that is a much more functional random function! I was resorting to the old school formul... read more 03/13/2005 (8:19 am)
Simulate loop From what I can tell, it just takes a different mindset developing from an engine rather than from s... read more 03/13/2005 (8:06 am)
Mounting I realized that last night while playing around and after giving up on this implementation. I chose... read more 03/13/2005 (8:00 am)
Some words on Random() I figured out how to get every even: getRandom() between -11 and 11 Cast to ne... read more 03/12/2005 (6:36 pm)
"blank" != "blank" ??? Cool, i probably would have not caught that either, thanks again!... read more 03/12/2005 (12:40 pm)
"blank" != "blank" ??? Ohhhh right...kinda like how C++ actually performs == on strings....it is only equal if the same spo... read more 03/12/2005 (12:04 pm)
Simulate loop I was thinking the same thing, because this engine more establishes a set of rules that constantly g... read more 03/12/2005 (9:33 am)
Tile Map Collision Problem Yeah, I thought it was too. I was afraid to click that X the first time.... read more 03/12/2005 (7:54 am)
Tile Map Collision Problem When you run your example, launch the tile editor. Try loading your map by going to file > load t... read more 03/12/2005 (7:08 am)
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