Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
Bravetree dropped the ball on TT, imo. Hey guys, the instant action platform is going to allow us to do all the stuff we wanted to do (... read more 03/26/2008 (7:18 pm)
Space Orc and Gun Models Just wanted to add a quick note.. look for Matt Fairfax and check out his last blog.. the space orc ... read more 03/18/2008 (3:25 pm)
Is Torque X DTS Different from TGE(A) ? Hey John, I will try to dig up the model for the boombot that was exported for the demo. It is s... read more 01/07/2008 (10:06 am)
TorqueX equals an incomplete TGEA I would concur with David here. Having a list of what was expected and what did not make it in woul... read more 08/19/2007 (9:51 am)
TorqueX equals an incomplete TGEA @James, I am not going to post that. When I am ready to do so, I will do so, but that will not b... read more 08/15/2007 (7:54 am)
TorqueX equals an incomplete TGEA This email you refer to is sitting in my inbox (was forwarded to me) and I am pondering it. Truth b... read more 08/14/2007 (9:11 pm)
TorqueX equals an incomplete TGEA [quote]Another part of what your TGEA project mangement needs to do is really enforce deadlines. Thi... read more 08/14/2007 (8:42 pm)
TorqueX equals an incomplete TGEA [i]editing this to say hi to Thomas (above) and ask everyone to send him an email suggesting he aban... read more 08/14/2007 (8:32 pm)
TorqueX equals an incomplete TGEA [quote]forgive me if I'm misinterpreting you. But are you saying that there is no head programmer on... read more 08/14/2007 (6:45 pm)
TorqueX equals an incomplete TGEA [quote]What we are saying is that if things are this far behind on the engine perhaps the company an... read more 08/14/2007 (3:18 pm)
TorqueX equals an incomplete TGEA I will send out a longer post later, but what it comes down to is, moving some of our newly hired QA... read more 08/14/2007 (10:42 am)
TorqueX equals an incomplete TGEA If anyone here feels that they been robbed, and would like a refund, please email me and I will do m... read more 08/14/2007 (8:56 am)
Possible to have multiple IFLs for one mesh? Sorry for a quick response here.. I know you can have more than one IFL in a DTS. The tank pack... read more 07/17/2007 (8:26 pm)
A hopefully constructive engine comparison Just a note on the documentation. We are working on it. The new documentation format was developed... read more 05/25/2007 (7:54 pm)
TGE poorly documented Just wanted to add some comments here. Go take a look at the TGB docs and the TorqueX docs. This i... read more 04/12/2007 (8:59 am)
Any Torque fans in Oregon? (Portland Area) You might consider checking out [url=http://www.pagdig.org/]Pagdig[/url]... read more 04/02/2007 (9:28 pm)
If I buy XNA Creators Club We are working on a solution for that. When we have one, it will be announced.... read more 03/17/2007 (10:47 am)
If I buy XNA Creators Club Torque X has not yet been released. It is still in beta. It will be shipping soon. When it ships,... read more 03/17/2007 (9:09 am)
Multiple uv mapps You can have a different texture (material) for each face. You cannot have more than one set of UV ... read more 03/03/2007 (5:35 pm)
Morph animations in TSE Harvey, yes, it was functionality that we eventually plan to address in a way that is more robust... read more 02/22/2007 (6:09 am)
TGE Elf with Blender? I will answer question 2. We don't have the time or the expertise in blender to convert the max mod... read more 02/04/2007 (9:06 am)
When will the Constructor be released? [quote]what do you want or expect from us? [/quote] I will respond to this one. What I would ... read more 02/01/2007 (9:42 am)
When will the Constructor be released? Hey all, please stop beating this dead horse. We learned our lesson, and we are taking the beati... read more 02/01/2007 (9:35 am)
More documentation The docs are in progress. We are on a tight timeline, so please forgive the fact that we are head d... read more 01/28/2007 (7:39 am)
When will the Constructor be released? Hey all, sorry I did not get to this sooner. I have been head down working on the details of ge... read more 01/23/2007 (10:12 am)
What is IFL? It is an Image File List. You can set up models to cycle through a series of images using IFLs.. I ... read more 01/21/2007 (6:29 pm)
Ideas for games...by artists [quote]I was assuming internally conflicted meant that the design itself was self-contradictory; a p... read more 01/08/2007 (6:58 pm)
Ideas for games...by artists @Mare, yes, we do have different definitions for these roles and what people in these roles do. ... read more 01/07/2007 (3:12 pm)
Ideas for games...by artists @ Mare, it does not make me feel any better or worse.. I was just noting how I responded to the ... read more 01/07/2007 (12:10 am)
Ideas for games...by artists [quote]Me personally, I'm totally interested in grand theories of design and ideas for particular ga... read more 01/06/2007 (10:05 am)
Ideas for games...by artists @Shiraz, yes, I understand that it is opinion mostly, but I jump in sometimes as sometimes the y... read more 01/05/2007 (7:52 pm)
Ideas for games...by artists Wow, this is a great conversation, and I love reading it. My own two cents to add is that it wo... read more 01/05/2007 (3:00 pm)
Think Tanks doestnt work after upgrade to osx 10.4.8 Go to your account page and download the latest version that is available from the download link, an... read more 01/04/2007 (7:06 pm)
Ideas for games...by artists Thought I would add that BraveTree's first game, [url=http://www.garagegames.com/products/12/]ThinkT... read more 01/03/2007 (2:58 pm)
Base vehicle setup in maya [url]http://www.garagegames.com/products/11/[/url]... read more 01/03/2007 (12:48 pm)
Torque Art book? I have thought about writing such a book, but have been put off by the time it would take to write a... read more 01/01/2007 (6:32 pm)
Wheeled Vehicles - Don"t Work Over Internet [quote]Were the tanks in thinktanks really characters with the turrets adapted from the player head ... read more 12/19/2006 (2:45 pm)
Ifl Question(help) Ahh, that is the pro exporter, and I have not used it much. Looks like the IFL checkbox is checked.... read more 12/13/2006 (10:10 am)
Ifl Question(help) I am not sure which exporter you are using. In the usual exporters, there is a flag in the sequence... read more 12/13/2006 (9:01 am)
Ifl Question(help) Make sure the checkbox to enable IFL sequences is checked in the sequence helper. there is an e... read more 12/12/2006 (4:10 pm)
Ifl Question(help) Is the .ifl working in the showtool?... read more 12/12/2006 (4:00 pm)
MultiRes and details You should be able to.. it does not crash max anymore to do that. Never tried it, as I have just go... read more 12/09/2006 (4:27 pm)
MultiRes and details This is a holdover to older version of 3dsmax where applying multires to a skinned object would cras... read more 12/09/2006 (4:16 pm)
Dig you see? People do not get banned for having a differing opinion. People get banned because their behavior, ... read more 12/09/2006 (9:54 am)
Who did the 3d model for the TSE Demo and are they for hire? Mark hooked up some existing mocap moves we had and did some tweaking to the hands and arms (so the ... read more 12/06/2006 (3:27 pm)
Character DTS Export from Max Overview and Issues Brad, there is not a comprehensive tutorial on making a complex character because the limitation... read more 12/06/2006 (10:45 am)
error : bone missing from shape The 'bone missing from shape' usually happens when a bone has been renamed or deleted [i]after[/i] i... read more 12/06/2006 (10:34 am)
Using PNG and TGA for transparency [quote]I have never seen, or heard about anything like this before. I have been using photoshop for ... read more 11/26/2006 (11:17 am)
My Think Tank game is gone Please send an email to joem@garagegames.com with your login info so I can forward it to the appropr... read more 11/11/2006 (8:15 pm)
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