Game Development Community

Keith Johnston's Forum Posts

Thread Post Date Posted
Master Server Where did the code for master server end up?... read more 10/25/2013 (12:46 pm)
Lighting Issues on Mac OSX Lion, Intel HD 3000 Graphics Card Here is the same model on my older MacBook Pro, which has an ATI graphics card. No issues. [url]h... read more 04/05/2012 (10:02 am)
Lighting Issues on Mac OSX Lion, Intel HD 3000 Graphics Card Here is a video showing the problem: [url]http://www.youtube.com/watch?v=bsTC3rY39fg&feature=you... read more 04/05/2012 (9:51 am)
Mac. Intel Lighting Issue I am also seeing this. No fix yet.... read more 01/30/2012 (9:57 pm)
Strange afxMissile Behavior (beta 1) I have a workaround - calling setTransform instead of setting the position. Thanks for your helpful ... read more 09/15/2010 (1:54 am)
Strange afxMissile Behavior (beta 1) Great idea! Looks like it is the position that was the key. Now I can look for a workaround.... read more 09/15/2010 (1:34 am)
Beta2 - onObjectAdded warnings Awesome. Is there a date for the next release yet?... read more 09/07/2010 (3:07 pm)
Object deletion - crash I am already doing a scheduled delete of objects. It is also possible that we have a memory issue in... read more 09/05/2010 (7:37 pm)
Object deletion - crash In beta1, due to the known issue here: http://www.torquepowered.com/community/forums/viewthread/1112... read more 09/05/2010 (12:02 am)
Object deletion - crash So when I delete objects, I (later) get crashes in other odd places related to memory management. Fo... read more 09/04/2010 (11:20 pm)
World box for collada mesh not correct Update! It was not the projectile's fault at all. Instead - the problem was that the world box for t... read more 09/02/2010 (3:26 am)
AFX for 1.1 Final - care to speculate? :) Fantastic news! There are many bug fixes in beta2 that we want to pick up and we are also heavily re... read more 07/30/2010 (4:18 am)
Crash in afxMagicSpell::ObjectDeleteEvent Could this be related to this T3D beta 1 bug? http://www.torquepowered.com/community/forums/viewthre... read more 07/30/2010 (3:18 am)
Crash in afxMagicSpell::ObjectDeleteEvent I should point out that we have only seen this crash so far in a multiplayer game - have not seen it... read more 07/30/2010 (3:10 am)
Setting missile starting velocity vector Hm, now it seems to be working! Possibly a timing issue?... read more 07/27/2010 (3:15 pm)
TubeTwist Quantum Flux edition not activating Hey - glad you bought it! Can you look in the console.log in the install directory and see if there ... read more 06/24/2010 (10:58 am)
Resolved - [BUG 1.1Beta1] Death, Respawn, Crash - Stack Called Yes we have done that for now, but that leaves a lot of objects around.... read more 06/21/2010 (8:22 am)
Resolved - [BUG 1.1Beta1] Death, Respawn, Crash - Stack Called I am also seeing a crash very similar to this one. Can you repost the fix?... read more 06/20/2010 (1:23 pm)
Datablock cache not working always It was a custom one.... read more 06/19/2010 (9:10 am)
Datablock cache not working always Finally found the datablock that was the problem and it was uninitialized member variables.. I did s... read more 06/16/2010 (8:40 pm)
Datablock cache not working always Hm now I'm getting other datablock CRC differences. Very odd. I know that it works every time in the... read more 06/09/2010 (7:56 pm)
Datablock cache not working always Ah found it - added these two lines to GameConnection.cpp: [code] U32 crc = CRC::calculateCRC(bs... read more 06/09/2010 (7:30 pm)
Terrain zodiac breaking up at altitude That did it! Thanks!... read more 05/16/2010 (9:30 am)
Simple Effectron Example Found the problem - I had missed a file in my AFX integration. It works!... read more 05/15/2010 (4:44 pm)
Torque 3D Embedded Browser (WebKit) Well I'd really like to use Flash for developing our UI using this resource, but it needs some work.... read more 03/28/2010 (7:21 pm)
Torque 3D Embedded Browser (WebKit) I have noticed that if you use render to texture mode in full screen and use something like a fade e... read more 03/28/2010 (2:29 pm)
Torque 3D Embedded Browser (WebKit) Finally fixed the zlib duplicate symbols issue - I just had to copy the project config files over to... read more 03/16/2010 (8:54 pm)
Torque 3D Embedded Browser (WebKit) I am also getting these linker errors: [code] 15>zlib.lib(inflate.obj) : error LNK2005: _infl... read more 03/16/2010 (7:36 pm)
Commander Map (Minimap) for T3D Ah, progress. Looks like if I switch between the PlayGui and a gui that contains only the commander... read more 02/08/2010 (5:51 am)
AFX 2.0 for T3D is Shipping! BTW, when I try to use FRAPS to record the AFX demo, the demo crashes on me.... read more 02/07/2010 (12:12 am)
AFX 2.0 for T3D is Shipping! Fantastic! I wanted to show this to my team to get them as excited about AFX as I am.... read more 02/07/2010 (12:10 am)
Torque 3D Embedded Browser (WebKit) This is fantastic - I could see so many uses for this. Can you have hooks from the web UI back into... read more 01/27/2010 (2:53 am)
AFX 2.0 for T3D is Shipping! This is my first use of AFX and I am really impressed! I think you should make some high resolution... read more 01/25/2010 (1:28 pm)
Maximum packet size - roads too big? Whoops - wrong forum! Sorry about that.... read more 01/18/2010 (4:23 am)
Maximum packet size - roads too big? So it looks like the crash was completely unrelated to the road size. The problem was we had a dupl... read more 01/17/2010 (10:28 pm)
Crash onclient in BitStream when starting a new mission in a multiplayer game Thanks for all the suggestions. I tried turning on TORQUE_DEBUG_NET and I didn't see any mismatches... read more 01/04/2010 (1:15 am)
Crash onclient in BitStream when starting a new mission in a multiplayer game Getting more bizarre crashes now on the client - an assertion when LightFlareData is unpacked saying... read more 01/02/2010 (1:36 am)
T3D Multiplayer LAN Game: Issues with multiple network interfaces Looks like the only fix is to discover each network interface and send the broadcast directly to eac... read more 12/29/2009 (1:38 pm)
Roatation with RTSUnits. Trying to resurrect this thread. I too am seeing large jumps in the rotation of the RTSUnit. Did y... read more 12/20/2009 (6:07 pm)
Hang in GFXD3D9OcclusionQuery::getStatus That fixed the hang. Thanks! I do notice a few pauses/glitches though, and then (I am on windows 7... read more 11/25/2009 (12:48 pm)
GUI distortions at same resolution in fullscreen vs windowed Ah correction - there is distortion at a *different* full screen resolution on the win7 box. 1280x9... read more 11/07/2009 (12:23 pm)
GUI distortions at same resolution in fullscreen vs windowed Wow this is bizarre. On my new windows7 machine there is no distortion at the fullscreen resolution... read more 11/07/2009 (11:42 am)
Getting the resolution of the game window The Canvas did the trick - this worked, thanks! [code] GuiCanvas *canvas = NULL; if (Sim:... read more 10/29/2009 (10:37 pm)
Using FMOD with T3D That worked! Thanks!... read more 08/02/2009 (7:31 am)
Using FMOD with T3D Here is the error code: SFXFMODBuffer::SFXFMODBuffer - failed to create buffer (37) SFXProfile(D... read more 08/01/2009 (9:42 pm)
Using FMOD with T3D I guess I should have started two threads - thanks for clarifying the license / price issue. Any ... read more 08/01/2009 (8:27 am)
Using FMOD with T3D Also - how is that FMOD is so much cheaper through the GG store?... read more 07/31/2009 (8:48 pm)
DTS Translucency Issues OK, we finally figured it out, but I'm still not sure why this is necessary. We were using the same... read more 07/30/2009 (10:10 pm)
DTS Translucency Issues OK, the two meshes / two materials approach has helped. The model now looks perfect in ShowTools. ... read more 07/29/2009 (6:45 am)
DTS Translucency Issues @Tom - Yes, it has a single texture, a png. Does it need more than one?... read more 07/26/2009 (9:26 pm)
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