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Glen "ThaBonadingus" Reece's Forum Posts

Thread Post Date Posted
Post-Processing Matrices and Floats I've been trying to convert a shader: http://www.garagegames.com/community/forums/viewthread/128552/... read more 12/06/2011 (3:05 pm)
HLSL: Converting a Toon Shader Bumping again and hoping for some help....... read more 12/06/2011 (3:02 pm)
HLSL: Converting a Toon Shader Ok, I've split up the individual Vertex and Pixel shaders...(I kept the Vertex and Pixel Shader defi... read more 11/30/2011 (5:04 pm)
HLSL: Converting a Toon Shader Anyone got a simple template I could follow for using Post Processing effects? ^^'... read more 11/29/2011 (1:44 pm)
How would YOU do tracer fire? That's a nice idea for a alternate for those who can run it. I'm looking at having less framerate in... read more 07/01/2011 (6:49 pm)
How would YOU do tracer fire? Ok. I see. Simply put I'll probably be doing it your style. If there are other ideas I'll still chec... read more 06/29/2011 (5:16 pm)
How would YOU do tracer fire? Thanks Steve. I just wanna know how I'd go about attaching said sprite with it also being a billboar... read more 06/29/2011 (5:07 pm)
How would YOU do tracer fire? I found the light description, but I meant to add a visible tracer to the projectile, which is why I... read more 06/29/2011 (4:58 pm)
How would YOU do tracer fire? Which way should I modify the light Description? Adding a sprite?... read more 06/29/2011 (4:21 pm)
How would YOU do tracer fire? I've debated about doing a "billboard" style sprite, but I'm not sure how to do the calcul... read more 06/28/2011 (7:07 pm)
Editing Player Movement It's simply a way of doing the custom code I'm going to need before I can get source. I need to be a... read more 05/13/2011 (6:12 pm)
Editing Player Movement Actually Dennis, the problem stems from trying to use the set_velocity command mostly. The reason fo... read more 05/13/2011 (5:05 pm)
Editing Player Movement Thank you Ted. That is what I thought, but I was unsure if a failsafe was coded into the source to t... read more 05/13/2011 (10:44 am)
Editing Player Movement Thanks for replying guys. Well here's the thing, instead of editing the binds (which really are o... read more 05/12/2011 (4:54 pm)
Where to find most of the math? nope, hadn't looked at that...thanks Mich :P #feellikeanidiot :D... read more 04/29/2011 (3:47 pm)
how do I use object (instance) methods? Agreed already and I haven't really been playing around with Torque much at the moment. I feel confi... read more 04/22/2011 (9:30 am)
how do I use object (instance) methods? Thank you both. Steve that stuff will come in handy for finding specific clients, so I'll probabl... read more 04/21/2011 (4:04 pm)
how do I use object (instance) methods? I've seen the $Client being called, but I'm not sure how to call the exact player object from script... read more 04/21/2011 (3:27 pm)
how do I use object (instance) methods? @Daniel: yes it does help. If I understand Correctly: Client -PlayerData (for all Player Objects... read more 04/21/2011 (9:10 am)
how do I use object (instance) methods? ok, so I can understand that a bit better now. Which leads to another question: How would I call the... read more 04/20/2011 (1:00 pm)
how do I use object (instance) methods? @Steve: Yes, I'm sure it's being executed, I'm using an existing script file. Ok, here was the pr... read more 04/06/2011 (3:48 pm)
how do I use object (instance) methods? when I attempt to call the function in the console it doesn't work, It gives me an error that says t... read more 04/06/2011 (7:40 am)
Post-Processing Matrices and Floats Any updates on this?... read more 02/15/2011 (10:10 am)
iTorque 2D 1.4.1 And Beyond ;) Fighting well Mich. Although I don't have 2D this is commendable.... read more 11/12/2010 (5:47 pm)
"sleeping" the code Thank you Jesse. I did see some of those but was not 100% sure of their use. But thank you, I can lo... read more 10/24/2010 (2:02 pm)
"sleeping" the code ok. Got one more question in result to this question being asked. How can I find out how much time h... read more 10/22/2010 (10:31 pm)
"sleeping" the code ok, so there is no way to use the c++ sleep function without writing it into another function for To... read more 10/21/2010 (11:05 pm)
Question about the license... [quote]Ok, now that bit I said Studio technically not having Alpha and Beta access. While that seat ... read more 10/01/2010 (7:14 pm)
Why WAS Torque3D documentation so poor? Good Job Doc Team. ;) This is good news indeed. Good luck on all that old code removal. As for... read more 08/03/2010 (2:57 pm)
Why WAS Torque3D documentation so poor? Sweet. Looking forward to it Mich.... read more 08/01/2010 (12:17 am)
Why WAS Torque3D documentation so poor? Sweet. Thanks Eric, I'm looking forward to it.... read more 07/22/2010 (2:22 pm)
Why WAS Torque3D documentation so poor? Thanks Steve. It's nice to know that the move speeds and all are customizable, and since it's a dire... read more 07/13/2010 (9:54 am)
Why WAS Torque3D documentation so poor? [quote]@Glen - AI players have move-to. Player objects use $mvForward. As for static objects, you wo... read more 07/13/2010 (7:21 am)
Why WAS Torque3D documentation so poor? Yea, I thought it would sound a bit vague. I mean like moving an entity using pos x, y, z and rotati... read more 07/09/2010 (11:40 pm)
Why WAS Torque3D documentation so poor? Mich, you and your team are doing well with the docs. So far it's progressing well. I am curious ... read more 07/09/2010 (10:00 pm)
Why WAS Torque3D documentation so poor? Thanks Mich. I've just downloaded the chm. Looking forward to seeing a bit more in it. I am also loo... read more 07/09/2010 (9:26 pm)
Why WAS Torque3D documentation so poor? I agree and I don't at the same time. It would be nice for those bug fixes, but those docs are also ... read more 07/09/2010 (11:38 am)
Why WAS Torque3D documentation so poor? Docs are important to me, I'm starting with a new engine, and I'd prefer not to have to look through... read more 07/09/2010 (10:58 am)
Why WAS Torque3D documentation so poor? [quote]I still do not understand much of the complaining about T3D docs, other then not having somet... read more 07/09/2010 (10:14 am)
Why WAS Torque3D documentation so poor? Seconded Richard. Now can we get this thing back on track?... read more 07/08/2010 (9:15 am)
Why WAS Torque3D documentation so poor? Jon, they might. There is always the possibility that things change. I'm new to buying Torque, and I... read more 06/25/2010 (10:35 pm)
Why WAS Torque3D documentation so poor? Cool, is there a possible release as of yet or is it still "when it's done"? ;) edit: I... read more 06/21/2010 (7:32 pm)
Why WAS Torque3D documentation so poor? Cool, looking forward to the new draft. I'm really hoping for the docs after all the website work th... read more 06/09/2010 (9:04 am)
Why WAS Torque3D documentation so poor? I was wondering the same. I got an email with it... Anyway, what's the status on the new blog pos... read more 06/08/2010 (6:55 pm)
Why WAS Torque3D documentation so poor? Wow, that seems great. It would be nice to have a central (more organized) location for contribution... read more 05/30/2010 (11:27 am)
Why WAS Torque3D documentation so poor? Seconded. Mich thanks for that. Can we get more updates on the status of the documentation itself... read more 05/18/2010 (11:46 am)
Why WAS Torque3D documentation so poor? @Mich: Sorry, one of the points I was also meaning to stress on my opinion that 1.0 was released too... read more 05/17/2010 (1:08 pm)
Why WAS Torque3D documentation so poor? @Mich: That's good news. @Eric & Mich: I'm rather confident that things WILL be done, but it'... read more 05/17/2010 (8:59 am)
Why WAS Torque3D documentation so poor? @tom, they posted that the roadmap for torque. http://www.torquepowered.com/community/blogs/view/... read more 05/15/2010 (6:11 pm)
Post-Processing Matrices and Floats Yes, I know. I'm looking forward to the new camera system and all. I'm waiting for 1.1. I just wa... read more 05/14/2010 (1:10 pm)
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