Eric "Fruitbat"'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reducing draw calls / increasing performance | Yeah, that was my thought as well. I wonder how this is usually handled by games with a great variet... read more | 04/13/2010 (8:21 am) |
| Reducing draw calls / increasing performance | Yes, that could indeed work, if that functions the way I think it does. Part two of the problem is t... read more | 04/10/2010 (5:32 pm) |
| Reducing draw calls / increasing performance | Yeah, that's what I first thought you meant when you mentioned atlas textures. As I mentioned, I hav... read more | 04/04/2010 (12:36 pm) |
| Reducing draw calls / increasing performance | A texture atlas would allow us to set the clothing and face textures dynamically, while the mega tex... read more | 04/03/2010 (9:53 am) |
| Reducing draw calls / increasing performance | Yeah, Atlas textures were my first thought (forgot the name of the technique, though, so I couldn't ... read more | 04/03/2010 (3:46 am) |
| Reducing draw calls / increasing performance | @Tom Is it too much to ask for that as a standard T3D feature? :p It's ingenious, but seems sort of ... read more | 03/31/2010 (12:16 pm) |
| Reducing draw calls / increasing performance | Worked quite well, actually. Merged all the parts of my LOD-model, merged and scaled down the textur... read more | 03/15/2010 (10:09 am) |
| Reducing draw calls / increasing performance | Good to know. I guess I'll have to merge some textures then. How do multiple meshes per characte... read more | 03/12/2010 (10:00 am) |
| How to setup ragdoll | Yeah, and I figured it out. The command is actually "physicsDraw" ;) Came upon another pr... read more | 02/26/2010 (5:08 am) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | Any chance we could get back on topic? This LOD issue is rather annoying, and as far as I can see, n... read more | 02/15/2010 (12:51 pm) |
| How to setup ragdoll | @Yuri: I'm running the game in debug mode, but I still get the [code]input <0>: Unable to f... read more | 01/26/2010 (8:39 pm) |
| Porting hitboxes | Got one step closer to making the arms work, and apparently it's somehow connected to the size of th... read more | 12/26/2009 (7:29 am) |
| Porting hitboxes | I'm the other guy working on the project, and I'm the one who made the model. We use Blender. The in... read more | 12/02/2009 (5:54 pm) |