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BryceSquared's Forum Posts

Thread Post Date Posted
ContainerRayCast() Doesn't work on forestItem s - NOT A BUG Upon looking more closely at the script i posted... it seems i am actually just an idiot and wrote t... read more 12/10/2010 (8:05 am)
Problem with art I bought from dexsoft-games Yeah it's annoying that all the good game art producers make it so hard for us to get the art (that ... read more 05/16/2010 (6:16 am)
Problem with art I bought from dexsoft-games yea I tried them in 1.0.1 1.1 and AFX 1.1 all the same... [b]FIXED![/b]The materials are all brok... read more 05/16/2010 (12:05 am)
Change the player models size in torque script?? thats all i did o.O, whats going on here? I'll look into it and see if there were some other step... read more 01/18/2010 (7:15 pm)
Change the player models size in torque script?? Konrad Kiss made a resource for that, but I can't remember where... Try searching scaling animati... read more 01/15/2010 (7:11 pm)
Change the player models size in torque script?? [code] datablock PlayerData(Villager : DefaultPlayerData) { cameraMaxDist = 5; shapeF... read more 01/14/2010 (7:12 pm)
Check if a gui is pushed. awesome, thanks Phil... read more 01/13/2010 (5:34 am)
wierd problem with container raycast I know this was a while ago (i forgot about the thread o.O) IT WORKS! ty Adam... My nubness conti... read more 01/13/2010 (4:38 am)
Swaying stacked objects You would need to write a behavior in C++ most likely, or use a physics lib.... read more 01/12/2010 (11:54 pm)
The Universal AI Starter Kit set [code]$Game::Running = 0;[/code] at the start of the \game\core\scripts\server\server.cs destro... read more 01/11/2010 (4:13 am)
Should be added into 1.1 Toolbox... Ok, I have established it has not been the VC++ libs, only the DX libs. So anyplans on getting packa... read more 01/08/2010 (7:21 pm)
detecting mouse off Yes thats what I was looking for. Is that the most efficient solution? Or would there be a better... read more 01/08/2010 (5:57 am)
Should be added into 1.1 Toolbox... Nope it's in a Release version. It was running then crashing straight away.... read more 01/08/2010 (2:34 am)
Should be added into 1.1 Toolbox... I am not 100% sure about VC++, but one of our testers claims he needed to download and install VC++... read more 01/07/2010 (9:54 pm)
Should be added into 1.1 Toolbox... No, I want the Direct X redist, and the VC++ redist, included in the packaged projects, so that I do... read more 01/07/2010 (7:28 pm)
detecting mouse off No, I mean when the cursor is over an object, and when it is not over an object. I need a way to cal... read more 01/07/2010 (7:16 pm)
wierd problem with container raycast thanks Adam, ill try it out when i get the chance...... read more 01/03/2010 (7:16 pm)
wierd problem with container raycast ok it works now thanks for that, but my collision mesh is now the only mesh being rendered. >b... read more 01/03/2010 (4:21 am)
wierd problem with container raycast That sounds like it could be my problem as i made all the objects that don't work :) I'll try tha... read more 01/03/2010 (2:10 am)
RTS Prototype multiplay? I think you put it into core/scripts/server/game.cs but that is just a guess... p.s: try not to h... read more 12/31/2009 (6:26 am)
Torque 3D Video Tutorials I could make some when I get back to the realm of uncapped internet if you like, but I need some mor... read more 12/20/2009 (7:03 pm)
Triple A games ... by what benchmark? AAA is a label people give games made by massive companies. I don't actually like the term because I... read more 12/20/2009 (6:54 pm)
RTS Prototype in empty template... having trouble you need the AIPlayer.cs setMoveDestination function (just copy the whole script and trim it down la... read more 12/15/2009 (12:26 am)
Problem Does it do this on a clean install? ... read more 12/12/2009 (7:14 am)
My questions about the T3D binary version 1: No, that would be under the studio license I believe. 2: 1 product per account, unless you buy t... read more 12/12/2009 (1:49 am)
GarageGames TShirts, what now? Good thinking, Trader's Life is going AAA :P (oops I wasn't meant to tell anyone about Trader's Life... read more 12/11/2009 (10:42 pm)
Forest editor crashes when using .png, and typo - RESOLVED I didn't think you could use bilboards with the forest editor...... read more 12/11/2009 (10:23 pm)
Forest Kit Animated trees with wind force? Is there a way you can just use the 'ambient' animation like in the replicator?... read more 12/11/2009 (6:47 pm)
I plan on making an MMORPG Just remember MMO games are the most work out of all games (although I would imagine that 2D would t... read more 12/11/2009 (4:35 pm)
GarageGames TShirts, what now? Ahh I see what you did there... GG Scott of GG (<- lolwut? XD)... read more 12/11/2009 (4:29 pm)
GarageGames TShirts, what now? @Michael: =-0o-=, are you laughing at me sir? (:D) @Daniel: Yes, but don't you think it is ... read more 12/11/2009 (6:02 am)
PlayGui::onRightMouseDown and other commands like it? Here is my new script (gave up on my c++ changes) [code] function PlayGui::onRightMouseDown(%this,... read more 12/10/2009 (4:34 am)
PlayGui::onRightMouseDown and other commands like it? I did do this for a while, but it was a bit glitchy and jerky. I am working on adding a onMouseHeld/... read more 12/10/2009 (12:50 am)
Sharing exe with binary license... Well thats the problem when I say team. We are really individules with a common goal/project. With n... read more 12/10/2009 (12:46 am)
RTS Prototype multiplay? @Michael Perry, I am working on a game with click to move functionality and possibly networking. ... read more 12/09/2009 (8:41 pm)
RTS Prototype multiplay? Perhaps you would find it worthwhile to take a look at the RTS kit. It's for TGE but some of the ... read more 12/09/2009 (5:58 pm)
PlayGui::onRightMouseDown and other commands like it? Yes I am using the exact same script, but changed to work with Dan Keller's A* [url=http://www.torqu... read more 12/09/2009 (5:53 pm)
using Time of Day events wow thats much easier than what I had set up, I feel foolish now :( [code] function AIPlayer::th... read more 12/09/2009 (6:44 am)
Planar Reflections I'd like to know as well, if this ever gets answered ... read more 12/09/2009 (6:40 am)
PlayGui::onRightMouseDown and other commands like it? ah kk ty Ted. What I was looking to do was make a diablo style movement. If you are unfamilliar w... read more 12/09/2009 (3:02 am)
Could Garage produce a Total war / Empre building type game? [quote]Simulation pret immobilier[/quote] wtflol? spam much...... read more 12/09/2009 (1:08 am)
RTS Prototype multiplay? @Kenneth, That seems a little broad though. Maybe use an existing article, like the RTS prototype... read more 12/08/2009 (7:29 pm)
Sharing exe with binary license... So does anyone know? Because that would save my team (any team infact) thousands of dollars. @Jas... read more 12/08/2009 (6:38 pm)
RTS Prototype multiplay? @Mr Perry, I think it would be awesome, to leave the rts prototype in the docs, but also have the... read more 12/08/2009 (6:37 pm)
RTS Prototype multiplay? The only reason bashing in code until it works is a bad idea in my opinion, is because it can stop o... read more 12/08/2009 (6:33 pm)
Does my image look professional and could it be used in commercial games? I think that your pic looked good, I can't make them like that :) But I do think that it needs to... read more 12/07/2009 (5:49 pm)
Could Garage produce a Total war / Empre building type game? Yes just like everyone else has stated... programming is a must (unfortunately) If you want somethin... read more 12/07/2009 (5:36 pm)
Could Garage produce a Total war / Empre building type game? If you have programming experience, what i would do is buy T3D and buy the RTS kit for TGE. Then ... read more 12/07/2009 (7:42 am)
IDE for use with Torque Torsion and VC++ 2008 for me I also heard about a torquescript addon for netbeans floating around... read more 12/06/2009 (7:01 am)
Ground Plane light with scatter sky and other bugs i had simillar problems in beta 4-5 but not recently... read more 12/06/2009 (6:48 am)
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