Greg G's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Update Fog Desnity In Realtime | That worked! thanks... read more | 10/15/2012 (4:45 am) |
| Update Fog Desnity In Realtime | Oops yeah it wasn't the misspelling, that was just a typo in this post. Correct spelling doesn't wo... read more | 10/14/2012 (5:54 pm) |
| Update Fog Desnity In Realtime | Thanks for trying, just fyi there are several aspects of mission file that I need to update in real ... read more | 10/14/2012 (5:16 pm) |
| Change parent simgroup in console/script | Thanks guys... read more | 02/14/2012 (7:49 am) |
| Material Editor- Environment Map, is it used? | A second UV set to use an environment map? I'm just looking for a way to add the illusion of reflec... read more | 07/08/2011 (11:37 am) |
| Disable Shadows on Static Shape | Just found the flag in the material.... read more | 06/16/2010 (11:14 am) |
| [Bug Beta 1.1] Decreasing the "Ammount" parameter on a particle emitter causes T3D crash/System Lockup - RESOLVED | Keep in mind I don't have to get any where near a number of particles that will cause my machine to ... read more | 06/11/2010 (11:08 am) |
| Forest Editor Wind Effects for Artists | Thanks so much for writing this. We have been using the forest kit a lot on my current project. Ho... read more | 06/03/2010 (11:00 am) |
| Bug: Animated Collada Files Exported from Modo are choppy. | I tested it on the latest version and the issue still occurs. I altered the developers.... read more | 06/01/2010 (5:33 pm) |
| DTS cache and DSQ files | Is there some way I can export multiple DAE files each with a different animation and then merge the... read more | 06/01/2010 (2:25 pm) |
| [Bug 1.1Beta] DAE file loads with bad normals - LOGGED | This appears to have fixed the issue. Thanks Manoel!... read more | 06/01/2010 (2:18 pm) |
| Bug: Animated Collada Files Exported from Modo are choppy. | Thanks for the ideas. I am at 30 FPS and I did compare the files. I also sent the files to Chris a... read more | 06/01/2010 (1:49 pm) |
| Collada: Breaking up ambient animation. | I was running a debug build and the crash I was getting as an assert. If I use that code in a relea... read more | 05/27/2010 (1:08 pm) |
| Matching Diffuse Texel Density Between Terrain Blocks | Hey Manoel, thanks a bunch for the response, that's very interesting. I wish this type of thing wer... read more | 05/26/2010 (10:37 am) |
| Possible Bug: Terrain Center Offset? - RESOLVED | Ohh, if I create all my terrains with a black height map then the center is EXACTLY where it should ... read more | 05/25/2010 (2:12 pm) |
| Possible Bug: Terrain Center Offset? - RESOLVED | @Steve, Drop settings made no difference. When the terrain gets created it its position isn't updat... read more | 05/25/2010 (1:58 pm) |
| Possible Bug: Terrain Center Offset? - RESOLVED | The issue is related to the way the terrain gets created. If you use the import height map opti... read more | 05/25/2010 (1:50 pm) |
| Possible Bug: Terrain Center Offset? - RESOLVED | Yeah I just noticed that with one of my terrain blocks. Its one of the corners, but another one is f... read more | 05/25/2010 (1:18 pm) |
| [Bug 1.1Beta] Crashes when re-loading loading animated collada file | yeah exactly, is there any temporary fix I can download in the meantime?... read more | 05/24/2010 (2:53 pm) |
| [Bug 1.1Beta] CubeMap Editor Crashes When Adding Last Image | Update, I guess this only happens if an object using the cubemap is in the scene.... read more | 05/20/2010 (1:12 pm) |
| Batch Rendering Question | Oh another question does the introduction of a second dynamic light equal another draw call? ... read more | 04/15/2010 (10:39 am) |
| Batch Rendering Question | Thanks a bunch that cleared it up for me.... read more | 04/14/2010 (6:51 pm) |
| Batch Rendering Question | Thanks for the response, but i'm still a little confused... My confusion is coming from reading t... read more | 04/14/2010 (2:12 pm) |
| [Bug 1.1Beta] Terrain Detail Texture - RESOLVED | Yeah I just noticed that :) http://www.torquepowered.com/community/forums/viewthread/110789 Thank... read more | 04/13/2010 (11:03 am) |
| How Does Torque 3D Handle Non-Square Textures in Memory | Thanks, that makes sense. I have only heard about the issue in relation to older engines I thought ... read more | 02/25/2010 (10:50 am) |
| How Does Torque 3D Handle Non-Square Textures in Memory | I'm aware they have to be powers of two. My questions was purely about memory savings. I have been... read more | 02/25/2010 (9:46 am) |
| Creating a Roaming Wild Fire | Thanks for the responses everyone, this are really helpful. We will be reviewing the options and se... read more | 12/17/2009 (3:08 pm) |
| Creating a Roaming Wild Fire | Thanks for the responces. A note of clarification: the system is going to be a scripted, pre-planne... read more | 12/10/2009 (5:08 pm) |
| Non-Square Texture Crunched | Your correct, since posting this I had learned that this is the standard for most of the game indust... read more | 12/09/2009 (4:06 pm) |
| Softer Shadows = Pixelation | So the shadow system shouldn't really be used to create soft shadows then? Anyone have any advice a... read more | 11/17/2009 (7:32 pm) |
| Softer Shadows = Pixelation | I can adjust it well past 1.0 and it keeps making the shadows softer... Adjust the log weight did... read more | 11/17/2009 (5:11 pm) |
| Flash in Torque3D | GameSWF is OpenGL it would take a lot of effort to get it over to DirectX We used it for over 2 ... read more | 10/13/2009 (2:26 pm) |
| DTS Billboards in T3D | Okay I got it working. I just flipped the normals on my billboard and it showed up as expected.... read more | 09/21/2009 (3:16 pm) |
| DTS Billboards in T3D | Hey guys thanks, I will give that a shot, and post back here if it works.... read more | 09/21/2009 (2:01 pm) |
| Auto scaling UVs for non-square textures in Torque 3D? | In this image you can see how the model should look in Maya at the top. Since the texture isn't a s... read more | 08/09/2009 (11:43 am) |
| Auto scaling UVs for non-square textures in Torque 3D? | bump Just wondering if anyone had any idea bout this. Just to rephrase the question i'm talking ab... read more | 08/08/2009 (4:40 pm) |
| Disable Z-write per material | Yeah scaling the clipping plane was an idea I just ran across the other day. We are basically creat... read more | 08/07/2009 (2:56 pm) |
| Disable Z-write per material | I am a little hesitant to post this, but I can't find this thread on the forum anymore. I can only ... read more | 08/05/2009 (5:24 pm) |
| Disable Z-write per material | Just an added note. I talked to a friend who is working on Forza over at Turn 10 and I received con... read more | 08/04/2009 (5:44 pm) |
| Disable Z-write per material | Hi Ben, are you taking about cutting the lines directly into the underlying surface instead of havin... read more | 08/04/2009 (10:44 am) |
| Disable Z-write per material | Yes I have, the "decal" itself isn't even transparent though. I hope i'm using the right ... read more | 08/03/2009 (8:30 pm) |
| Additional UVset wont work if it doesn't have the same UV count as the main UVset | Just a quick note: I am pretty sure at this point that this issue does not exist on the new "... read more | 07/31/2009 (3:02 pm) |
| Additional UVset wont work if it doesn't have the same UV count as the main UVset | I actually stand corrected. I am using a newer version of the exporter for Maya at home and started... read more | 07/31/2009 (9:48 am) |
| Additional UVset wont work if it doesn't have the same UV count as the main UVset | What I mean, specifically, is that if I have a model consisting of 2 polygons with a total of 8 vert... read more | 07/31/2009 (12:20 am) |
| Help with lines on airport runway | Thanks for the feedback guys. I did a modular setup with an overlay texture that worked okay for th... read more | 07/30/2009 (4:38 pm) |
| Help with lines on airport runway | Hey Tom, when you say "in the modeling" do you mean the lines were modeld with polygons or... read more | 07/29/2009 (8:06 pm) |
| Help with lines on airport runway | I was really tempted to go that route Logan but there was two big problems. One we are going to be ... read more | 07/29/2009 (3:36 pm) |
| Strange Decal Behavior | lol, no that's the really weird thing. There are no other objects in the scene other than a few dec... read more | 07/29/2009 (1:43 pm) |
| Help with lines on airport runway | Unfortunately, no. It needs be modular pieces so that we can reconfigure the layout fairly easily. ... read more | 07/29/2009 (12:56 pm) |
| Torque 3D Model Specs | There are no limitations on DTS/COLLADA files. You can do anything you want. The only place you wi... read more | 07/29/2009 (11:12 am) |