Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why is a count of 3 or more for box2D's "ComputeCentroid" function a problem? | Not sure exactly why or how this occurs, but I've run into this bug whenever I was generating aabb's... read more | 05/20/2013 (12:18 pm) |
| What's wrong with T2D's GUI? | Good initiative, Charlie! GuiControl is the base class from which all Guis are derived. Trying... read more | 05/19/2013 (7:37 pm) |
| Prevent weld joints from flexing? | Glad to be of service!... read more | 05/19/2013 (7:21 pm) |
| Prevent weld joints from flexing? | You are correct about the use of composite-sprite, it would definitely require a lot of customizatio... read more | 05/19/2013 (4:18 pm) |
| Prevent weld joints from flexing? | As Mike said, if you want two objects to be absolutely fixated to each other with no chance of flexi... read more | 05/19/2013 (12:34 pm) |
| Jointed Objects Slow Each Other | Can you describe the scenario you have in mind? It really depends on what you want to do. For ... read more | 05/18/2013 (11:56 pm) |
| Game Builder for T2D Pro? | @Andy : As Mike pointed out, there are no editors for T2D as of yet. You can get a better idea of... read more | 05/18/2013 (6:35 pm) |
| [Resoved] Composite Sprite Not Updating | Thanks Alex! We will definitely take a look at this issue to make sure it gets fixed! Apologie... read more | 05/17/2013 (8:25 pm) |
| [Resoved] Composite Sprite Not Updating | Awesome! I am curious, though, what branch were you using before this? the master branch or was i... read more | 05/17/2013 (8:23 pm) |
| [Resoved] Composite Sprite Not Updating | That's weird, I just made a quick test with a blank development branch project and I confirm that se... read more | 05/17/2013 (7:16 pm) |
| Using .ogg files in T2D again.... | Ogg playback is indeed pretty necessary imho. A quick scan reveals that the basic structure for h... read more | 05/17/2013 (12:52 pm) |
| Brainstorming: Top-Down Water Movement? | Just know that you can change any physical property of the objects and see their physical response c... read more | 05/14/2013 (10:15 am) |
| Learning TorqueScript, where should I start? | TorqueScript is a layer above the C++ code which allows you to perform changes to your game logic wi... read more | 05/13/2013 (5:57 pm) |
| Water Particles | I don't have access to the ParticleEffect seen in the video, I'll investigate to know where that cou... read more | 05/13/2013 (12:45 pm) |
| How to create a planetoid system ?? [SOLVED] | Just tested your code. Two things to change to make it work 1 - [b]BodyType[/b] %object.Bod... read more | 05/12/2013 (11:24 am) |
| Why is Torque so underrated? | That is a question which pops up every few months on here. It is [b]extremely[/b] hard not to sound ... read more | 05/12/2013 (10:55 am) |
| Extremely meta-newbie question | As Mike mentioned, the [url=https://github.com/GarageGames/Torque2D/wiki/Getting-Started-Guide]Getti... read more | 05/12/2013 (9:58 am) |
| Rotating object around a spesific pivot point | I agree, this function would be cool to have. This is where the power of the T2D MIT community co... read more | 05/11/2013 (11:19 am) |
| Detecting when outside of camera or on world limit | The way Box2D (The physics system in T2D MIT) handles things, there are no pre-set world limits : as... read more | 05/11/2013 (11:08 am) |
| How to create a planetoid system ?? [SOLVED] | Hey Andrea! As with any coding challenge, there are several ways to achieve the desired result. ... read more | 05/11/2013 (11:06 am) |
| CompositeSpriteToy questions | Thanks for the kind comments, Amjad! A(2) I am not 100% sure of what you are trying to achieve wi... read more | 05/10/2013 (1:50 pm) |
| Mounting or child of sprites? | There are two ways of going about it [b]Composite Sprites[/b] Take a look at the CompoundToy i... read more | 05/10/2013 (11:47 am) |
| Rotating object around a spesific pivot point | This has not been added as a stand-alone function to T2D MIT. There are several ways to achieve t... read more | 05/10/2013 (11:09 am) |
| CompositeSpriteToy questions | [b]Answer (1)[/b]: When using [b]CompositeSprite::pickPoint()[/b], the engine will tell you all the ... read more | 05/10/2013 (10:37 am) |
| What kind of object/controller do I need for this? | @Amjad : Marking a collision shape as a sensor means that the object will detect Collisions with oth... read more | 05/10/2013 (9:05 am) |
| What kind of object/controller do I need for this? | To make an object a sensor (doesn't react to physical collisions) you can simply call [code] S... read more | 05/08/2013 (12:07 pm) |
| Make GuiSpriteCtrl respond to touch/mouse? [solved] | Except for the SceneWindow, GuiControls do not respond to onTouchDown, they respond to onMouseDown. ... read more | 05/05/2013 (11:10 am) |
| Getting started tutorial with spaceship | If the [b]ship4.asset.taml[/b] file has been created and contains both the [b]AssetName[/b] and [b]I... read more | 05/05/2013 (10:52 am) |
| PickRay() Syntax | I've just tested pickpoint and pickray extensively. Using bit(0)|bit(1)...etc. works when using t... read more | 05/02/2013 (11:15 am) |
| Help! I seem to be really confused! | Torsion is primarily used for managing Torque2D or Torque3D projects and is used to edit Torquescrip... read more | 04/28/2013 (7:38 pm) |
| Experienced Composer, New Member | Really awesome portfolio across a wide range of styles! +5 points for mentioning Sierra On-Line a... read more | 04/28/2013 (7:28 pm) |
| How should we promote T3D? | I know contests were attempted a few months back but I don't think they were as successful as GG wan... read more | 04/28/2013 (7:27 pm) |
| How to install Torque 2D with visual studio and.. | It might help you also to know that the file 'main.cs' in the /Torque2D/ folder is your entry point ... read more | 04/21/2013 (6:15 pm) |
| How to install Torque 2D with visual studio and.. | @Panagiotis : If you are just getting started with the engine, you should first focus on torquescrip... read more | 04/21/2013 (3:34 pm) |
| Joint Reaction Forces | Both functions mentioned are not exposed to script in vanilla Torque2D. To expose them, you would... read more | 04/18/2013 (12:34 am) |
| Getting started help with compiling the engine [resolved] | The first step is to compile the engine. Compilation will create the .exe files in your Torque2d/ di... read more | 04/16/2013 (9:18 pm) |
| Tile Based Game | @Dylan : Based on your edit, I figure that you've already figured it out but I will post this just i... read more | 04/15/2013 (10:51 pm) |
| Tile Based Game | You will want to use CompositeSprite for this. The composite sprite will contain sprites and plac... read more | 04/14/2013 (8:38 pm) |
| speed of setLinearVelocity | @Draco : Setting LinearVelocity to "0 0" and then to another value won't do much as the co... read more | 04/11/2013 (7:32 pm) |
| Advice using joints to create toy solar system? | I'm no physics expert, far from it, but here are two things you can try : - Set the sun's FixedAn... read more | 04/11/2013 (1:50 pm) |
| AudioBuffer Error | Good to hear! I guess that another option would be to change the default sampling rate to match y... read more | 04/11/2013 (1:44 pm) |
| AudioBuffer Error | If you look at the details of your audio file, can you tell us its basic details? - Sampling Rate... read more | 04/10/2013 (10:53 pm) |
| Advice using joints to create toy solar system? | When you speak of your planets bouncing around and reversing speed, two things come to mind - Do ... read more | 04/10/2013 (12:51 pm) |
| Sprite Size | Richard is absolutely right (as per usual!) but let's try explaining that in T2D terms. The scene... read more | 04/09/2013 (11:11 am) |
| About using zip files? | Zip file support is functional but has not been fully updated to match the newer features of T2D MIT... read more | 04/09/2013 (10:29 am) |
| Mouse Input Callbacks | My pleasure, Fox. [image]http://t.qkme.me/3qol9d.jpg[/image]... read more | 04/08/2013 (7:56 pm) |
| Mouse Input Callbacks | @Fox Trot : The error lies in your definition of [b]Modal=true;[/b] The Modal property means noth... read more | 04/08/2013 (7:25 pm) |
| Walking up slopes | Michael's way does seem to make a lot of sense! If you want example uses of Revolute joints and o... read more | 04/08/2013 (6:07 pm) |
| Torque 2D - Tips! | [b]Tip #16[/b] When you load a Scene from a .taml file, all of the Assets in the .taml file will ... read more | 04/08/2013 (4:45 pm) |
| What's the Best Method for Processing Projectiles? | A final performance tip that can be really useful when creating large amounts of objects at runtime ... read more | 04/08/2013 (4:43 pm) |