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Simon Love's Forum Posts

Thread Post Date Posted
Why is a count of 3 or more for box2D's "ComputeCentroid" function a problem? Not sure exactly why or how this occurs, but I've run into this bug whenever I was generating aabb's... read more 05/20/2013 (12:18 pm)
What's wrong with T2D's GUI? Good initiative, Charlie! GuiControl is the base class from which all Guis are derived. Trying... read more 05/19/2013 (7:37 pm)
Prevent weld joints from flexing? Glad to be of service!... read more 05/19/2013 (7:21 pm)
Prevent weld joints from flexing? You are correct about the use of composite-sprite, it would definitely require a lot of customizatio... read more 05/19/2013 (4:18 pm)
Prevent weld joints from flexing? As Mike said, if you want two objects to be absolutely fixated to each other with no chance of flexi... read more 05/19/2013 (12:34 pm)
Jointed Objects Slow Each Other Can you describe the scenario you have in mind? It really depends on what you want to do. For ... read more 05/18/2013 (11:56 pm)
Game Builder for T2D Pro? @Andy : As Mike pointed out, there are no editors for T2D as of yet. You can get a better idea of... read more 05/18/2013 (6:35 pm)
[Resoved] Composite Sprite Not Updating Thanks Alex! We will definitely take a look at this issue to make sure it gets fixed! Apologie... read more 05/17/2013 (8:25 pm)
[Resoved] Composite Sprite Not Updating Awesome! I am curious, though, what branch were you using before this? the master branch or was i... read more 05/17/2013 (8:23 pm)
[Resoved] Composite Sprite Not Updating That's weird, I just made a quick test with a blank development branch project and I confirm that se... read more 05/17/2013 (7:16 pm)
Using .ogg files in T2D again.... Ogg playback is indeed pretty necessary imho. A quick scan reveals that the basic structure for h... read more 05/17/2013 (12:52 pm)
Brainstorming: Top-Down Water Movement? Just know that you can change any physical property of the objects and see their physical response c... read more 05/14/2013 (10:15 am)
Learning TorqueScript, where should I start? TorqueScript is a layer above the C++ code which allows you to perform changes to your game logic wi... read more 05/13/2013 (5:57 pm)
Water Particles I don't have access to the ParticleEffect seen in the video, I'll investigate to know where that cou... read more 05/13/2013 (12:45 pm)
How to create a planetoid system ?? [SOLVED] Just tested your code. Two things to change to make it work 1 - [b]BodyType[/b] %object.Bod... read more 05/12/2013 (11:24 am)
Why is Torque so underrated? That is a question which pops up every few months on here. It is [b]extremely[/b] hard not to sound ... read more 05/12/2013 (10:55 am)
Extremely meta-newbie question As Mike mentioned, the [url=https://github.com/GarageGames/Torque2D/wiki/Getting-Started-Guide]Getti... read more 05/12/2013 (9:58 am)
Rotating object around a spesific pivot point I agree, this function would be cool to have. This is where the power of the T2D MIT community co... read more 05/11/2013 (11:19 am)
Detecting when outside of camera or on world limit The way Box2D (The physics system in T2D MIT) handles things, there are no pre-set world limits : as... read more 05/11/2013 (11:08 am)
How to create a planetoid system ?? [SOLVED] Hey Andrea! As with any coding challenge, there are several ways to achieve the desired result. ... read more 05/11/2013 (11:06 am)
CompositeSpriteToy questions Thanks for the kind comments, Amjad! A(2) I am not 100% sure of what you are trying to achieve wi... read more 05/10/2013 (1:50 pm)
Mounting or child of sprites? There are two ways of going about it [b]Composite Sprites[/b] Take a look at the CompoundToy i... read more 05/10/2013 (11:47 am)
Rotating object around a spesific pivot point This has not been added as a stand-alone function to T2D MIT. There are several ways to achieve t... read more 05/10/2013 (11:09 am)
CompositeSpriteToy questions [b]Answer (1)[/b]: When using [b]CompositeSprite::pickPoint()[/b], the engine will tell you all the ... read more 05/10/2013 (10:37 am)
What kind of object/controller do I need for this? @Amjad : Marking a collision shape as a sensor means that the object will detect Collisions with oth... read more 05/10/2013 (9:05 am)
What kind of object/controller do I need for this? To make an object a sensor (doesn't react to physical collisions) you can simply call [code] S... read more 05/08/2013 (12:07 pm)
Make GuiSpriteCtrl respond to touch/mouse? [solved] Except for the SceneWindow, GuiControls do not respond to onTouchDown, they respond to onMouseDown. ... read more 05/05/2013 (11:10 am)
Getting started tutorial with spaceship If the [b]ship4.asset.taml[/b] file has been created and contains both the [b]AssetName[/b] and [b]I... read more 05/05/2013 (10:52 am)
PickRay() Syntax I've just tested pickpoint and pickray extensively. Using bit(0)|bit(1)...etc. works when using t... read more 05/02/2013 (11:15 am)
Help! I seem to be really confused! Torsion is primarily used for managing Torque2D or Torque3D projects and is used to edit Torquescrip... read more 04/28/2013 (7:38 pm)
Experienced Composer, New Member Really awesome portfolio across a wide range of styles! +5 points for mentioning Sierra On-Line a... read more 04/28/2013 (7:28 pm)
How should we promote T3D? I know contests were attempted a few months back but I don't think they were as successful as GG wan... read more 04/28/2013 (7:27 pm)
How to install Torque 2D with visual studio and.. It might help you also to know that the file 'main.cs' in the /Torque2D/ folder is your entry point ... read more 04/21/2013 (6:15 pm)
How to install Torque 2D with visual studio and.. @Panagiotis : If you are just getting started with the engine, you should first focus on torquescrip... read more 04/21/2013 (3:34 pm)
Joint Reaction Forces Both functions mentioned are not exposed to script in vanilla Torque2D. To expose them, you would... read more 04/18/2013 (12:34 am)
Getting started help with compiling the engine [resolved] The first step is to compile the engine. Compilation will create the .exe files in your Torque2d/ di... read more 04/16/2013 (9:18 pm)
Tile Based Game @Dylan : Based on your edit, I figure that you've already figured it out but I will post this just i... read more 04/15/2013 (10:51 pm)
Tile Based Game You will want to use CompositeSprite for this. The composite sprite will contain sprites and plac... read more 04/14/2013 (8:38 pm)
speed of setLinearVelocity @Draco : Setting LinearVelocity to "0 0" and then to another value won't do much as the co... read more 04/11/2013 (7:32 pm)
Advice using joints to create toy solar system? I'm no physics expert, far from it, but here are two things you can try : - Set the sun's FixedAn... read more 04/11/2013 (1:50 pm)
AudioBuffer Error Good to hear! I guess that another option would be to change the default sampling rate to match y... read more 04/11/2013 (1:44 pm)
AudioBuffer Error If you look at the details of your audio file, can you tell us its basic details? - Sampling Rate... read more 04/10/2013 (10:53 pm)
Advice using joints to create toy solar system? When you speak of your planets bouncing around and reversing speed, two things come to mind - Do ... read more 04/10/2013 (12:51 pm)
Sprite Size Richard is absolutely right (as per usual!) but let's try explaining that in T2D terms. The scene... read more 04/09/2013 (11:11 am)
About using zip files? Zip file support is functional but has not been fully updated to match the newer features of T2D MIT... read more 04/09/2013 (10:29 am)
Mouse Input Callbacks My pleasure, Fox. [image]http://t.qkme.me/3qol9d.jpg[/image]... read more 04/08/2013 (7:56 pm)
Mouse Input Callbacks @Fox Trot : The error lies in your definition of [b]Modal=true;[/b] The Modal property means noth... read more 04/08/2013 (7:25 pm)
Walking up slopes Michael's way does seem to make a lot of sense! If you want example uses of Revolute joints and o... read more 04/08/2013 (6:07 pm)
Torque 2D - Tips! [b]Tip #16[/b] When you load a Scene from a .taml file, all of the Assets in the .taml file will ... read more 04/08/2013 (4:45 pm)
What's the Best Method for Processing Projectiles? A final performance tip that can be really useful when creating large amounts of objects at runtime ... read more 04/08/2013 (4:43 pm)