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Simon Love's Forum Posts

Thread Post Date Posted
Can't change cursor bitmap I've been playing around with this and figured out [b]part[/b] of the problem. First, define your... read more 06/21/2013 (12:58 pm)
Can't change cursor bitmap Make sure to mention that it's only been confirmed on Windows OS, too! :)... read more 06/21/2013 (10:43 am)
Can't change cursor bitmap https://github.com/GarageGames/Torque2D/issues?state=open Click "New Issue". Feel fr... read more 06/21/2013 (10:42 am)
A few simple questions about torque 2d, help needed :) 1)There are no built-in systems for achievements, ladders, etc. in T2D. You would have to code y... read more 06/21/2013 (10:33 am)
Can't change cursor bitmap Good point, Richard! It's been around forever. Are you guys on Windows OS as well?... read more 06/21/2013 (10:26 am)
Can't change cursor bitmap I did tests on that earlier as well, no matter if you change the bitmap, call Canvas.setcursor, the ... read more 06/21/2013 (10:16 am)
2.0 or 1.8??? @Mike : You're fast. @Anthony : What Mike said pretty much sums up the following but I'll post it... read more 06/20/2013 (9:59 am)
A git tutorial for Torque users @Daniel : Awesome work! It never occured to me to use a Presentation! Having slides just makes it wa... read more 06/19/2013 (8:03 am)
Game Icons & UI @Dwarf King : Might I suggest checking out the Roencia Game Creators[url=http://www.garagegames.com/... read more 06/17/2013 (10:49 am)
How to display multi-line text @practicing01 : Great suggestion, totally slipped my mind. I would even state that the code you'd... read more 06/17/2013 (6:22 am)
Using SceneObject::getContact If you look in SceneObject_ScriptBinding.h, in the function SceneObject::GetContact, you will see th... read more 06/13/2013 (12:23 pm)
How to display multi-line text Looking at ImageFont.cc, it seems that the object automatically adjusts its width to fit in the enti... read more 06/13/2013 (10:25 am)
Android support? At the moment, no. A few weeks back, Maxgaming technologies had a Kickstarter campaign going, as ... read more 06/12/2013 (9:38 pm)
T2D Steering Committee Meeting Notes - 2013 [url=http://www.garagegames.com/community/forums/viewthread/134311]Committee Meeting: 06/11/2013[/ur... read more 06/11/2013 (8:57 am)
Add GuiControl objects in TorqueScript When setting text after the guicontrol has been created, try using [code] %test.setText("test... read more 06/07/2013 (8:35 am)
CompositeSprite Class setBlendAlpha() does not work Yes the Weld joint is static, unless you play around with the frequency and damping values. Even ... read more 06/07/2013 (7:48 am)
CompositeSprite Class setBlendAlpha() does not work There are two ways to do this. With a small amount of objects such as in your butterfly example, ... read more 06/07/2013 (3:08 am)
Is setAutoRotation() omitted? Search for SceneObject::rotateTo in the source code and you will see that it does set an Angular Vel... read more 06/07/2013 (2:54 am)
Is setAutoRotation() omitted? If you want a sprite to rotate, you will need to set its angular velocity to a value higher than 0. ... read more 06/06/2013 (11:04 am)
CompositeSprite Class setBlendAlpha() does not work @mike : yup, working on the composite sprite guide as we speak! @amjad : 1 - The way I do it is i... read more 06/06/2013 (10:54 am)
Collision shapes id (not index...) Integrated as Pull request [url=https://github.com/GarageGames/Torque2D/pull/74]74[/url]... read more 06/06/2013 (3:15 am)
CompositeSprite Class setBlendAlpha() does not work It's a bit complicated to explain but once you understand it, it can be extremely powerful. First... read more 06/06/2013 (2:47 am)
CompositeSprite Class setBlendAlpha() does not work Edit : My bad. setting blendcolor or blendalpha on the compositesprite does nothing, you need to set... read more 06/04/2013 (10:54 am)
Add GuiControl objects in TorqueScript There are two main actions for placing Gui controls up on the screen. [b]Canvas.setcontent[/b] ... read more 06/02/2013 (5:51 pm)
Dots and Crits 2D Sandbox Game Still a bit early to issue constructive criticism. Really cool to have this open sourced. Keep it up... read more 06/02/2013 (6:47 am)
Check for existing object in function? @Joe : %picked is simply a space separated string of object IDs. @Chase : Once you have a list of... read more 06/02/2013 (1:03 am)
Check for existing object in function? If you want to see what occupies a specific location, you can use the following function : [code] ... read more 06/01/2013 (11:49 pm)
Collision shapes id (not index...) [b]@Richard[/b] : As far as I know there isn't a difference between how CompositeSprite handles Coll... read more 05/29/2013 (11:17 pm)
Collision shapes id (not index...) Just to reinforce Richard's point, Box2D doesn't allow modification of Collision shapes once the... read more 05/29/2013 (8:19 am)
calculating 3D object's roll angle relative to jaw angle I am not sure I understand what you are trying to do exactly. Are you looking for something along... read more 05/29/2013 (2:59 am)
Collision shapes id (not index...) That is definitely worth investigating, as this particular issue wasn't raised until now and might h... read more 05/29/2013 (12:20 am)
Where to Buy/Download? @David : It all depends on what type of game you want to make and what kind of features you want to ... read more 05/27/2013 (9:14 pm)
Where to Buy/Download? No problem, David! [h3]Torque Game Builder[/h3] -------------------------------------------- ... read more 05/27/2013 (8:18 pm)
Where to Buy/Download? T2D is distributed as open-source software. This means that you can obtain it for [b]free[/b] and yo... read more 05/27/2013 (7:45 pm)
CompositeSprite Bugs - Work thread For those of you still watching, the initial merge was a bit messy in terms of what lines of code we... read more 05/26/2013 (7:52 pm)
CompositeSprite Bugs - Work thread Waiting for the Committee for review, latest would be tuesday morning. It can be merged into deve... read more 05/25/2013 (2:48 am)
CompositeSprite Bugs - Work thread Done! Works in all Positions, Rotations and zoom levels. The bug in pickArea had three main part... read more 05/25/2013 (2:36 am)
Absolutely Rigid Collisions? [solved] That's the thing with Box2D, your solution might work wonders in your project but won't work for ano... read more 05/24/2013 (9:26 pm)
[Resolved] Any Success Using Visual Studio 2010? Yeah, it's kind of a pain at first to have to set your [b]Working directory[/b] to your work directo... read more 05/24/2013 (4:25 pm)
C++ is now ready for Engine API @Daniel : I can't talk for them but I would expect that if you use a full, paid version of Visual St... read more 05/24/2013 (4:19 pm)
CompositeSprite Bugs - Work thread @Practicing01 : Absolutely, I should visit the IRC channel a lot more! Allright! Good news and ba... read more 05/24/2013 (5:05 am)
Performance Issues Community superstar Paul Jan has brought many math upgrades to T2D's math. Maybe you can take a few... read more 05/23/2013 (9:19 pm)
Performance Issues Ambitious! This type of math-heavy stuff is indeed way more suited to C++ implementation if you want... read more 05/23/2013 (7:53 pm)
CompositeSprite Bugs - Work thread It's getting late but I confirm that your fix gets 99% of the way there. I'll review in the morni... read more 05/22/2013 (10:02 pm)
CompositeSprite Bugs - Work thread @Practicing : Thank you for the efforts, Practicing01! Much appreciated; we are that closer to a sol... read more 05/22/2013 (6:55 pm)
CompositeSprite Bugs - Work thread I've tried a few things on my end, notably setting mCompareTransform to correspond to the SpriteObje... read more 05/22/2013 (2:43 pm)
CompositeSprite Bugs - Work thread @Paul : From what I can tell, you only remove the mComparePolygonShape section of the queryArea func... read more 05/22/2013 (1:51 am)
CompositeSprite Bugs - Work thread Yes, this is one of the avenues I had investigated in my research. It does work with all position... read more 05/21/2013 (11:36 pm)
What's wrong with T2D's GUI? Two directions I'd like to explore : [b]1. Spine UI[/b] If you've looked at [url=http://esote... read more 05/20/2013 (8:36 pm)
Animations with HD spritesheets Another helpful tip is to preload Assets. This allows you to avoid any lag caused by adding sprite o... read more 05/20/2013 (12:50 pm)