Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't change cursor bitmap | I've been playing around with this and figured out [b]part[/b] of the problem. First, define your... read more | 06/21/2013 (12:58 pm) |
| Can't change cursor bitmap | Make sure to mention that it's only been confirmed on Windows OS, too! :)... read more | 06/21/2013 (10:43 am) |
| Can't change cursor bitmap | https://github.com/GarageGames/Torque2D/issues?state=open Click "New Issue". Feel fr... read more | 06/21/2013 (10:42 am) |
| A few simple questions about torque 2d, help needed :) | 1)There are no built-in systems for achievements, ladders, etc. in T2D. You would have to code y... read more | 06/21/2013 (10:33 am) |
| Can't change cursor bitmap | Good point, Richard! It's been around forever. Are you guys on Windows OS as well?... read more | 06/21/2013 (10:26 am) |
| Can't change cursor bitmap | I did tests on that earlier as well, no matter if you change the bitmap, call Canvas.setcursor, the ... read more | 06/21/2013 (10:16 am) |
| 2.0 or 1.8??? | @Mike : You're fast. @Anthony : What Mike said pretty much sums up the following but I'll post it... read more | 06/20/2013 (9:59 am) |
| A git tutorial for Torque users | @Daniel : Awesome work! It never occured to me to use a Presentation! Having slides just makes it wa... read more | 06/19/2013 (8:03 am) |
| Game Icons & UI | @Dwarf King : Might I suggest checking out the Roencia Game Creators[url=http://www.garagegames.com/... read more | 06/17/2013 (10:49 am) |
| How to display multi-line text | @practicing01 : Great suggestion, totally slipped my mind. I would even state that the code you'd... read more | 06/17/2013 (6:22 am) |
| Using SceneObject::getContact | If you look in SceneObject_ScriptBinding.h, in the function SceneObject::GetContact, you will see th... read more | 06/13/2013 (12:23 pm) |
| How to display multi-line text | Looking at ImageFont.cc, it seems that the object automatically adjusts its width to fit in the enti... read more | 06/13/2013 (10:25 am) |
| Android support? | At the moment, no. A few weeks back, Maxgaming technologies had a Kickstarter campaign going, as ... read more | 06/12/2013 (9:38 pm) |
| T2D Steering Committee Meeting Notes - 2013 | [url=http://www.garagegames.com/community/forums/viewthread/134311]Committee Meeting: 06/11/2013[/ur... read more | 06/11/2013 (8:57 am) |
| Add GuiControl objects in TorqueScript | When setting text after the guicontrol has been created, try using [code] %test.setText("test... read more | 06/07/2013 (8:35 am) |
| CompositeSprite Class setBlendAlpha() does not work | Yes the Weld joint is static, unless you play around with the frequency and damping values. Even ... read more | 06/07/2013 (7:48 am) |
| CompositeSprite Class setBlendAlpha() does not work | There are two ways to do this. With a small amount of objects such as in your butterfly example, ... read more | 06/07/2013 (3:08 am) |
| Is setAutoRotation() omitted? | Search for SceneObject::rotateTo in the source code and you will see that it does set an Angular Vel... read more | 06/07/2013 (2:54 am) |
| Is setAutoRotation() omitted? | If you want a sprite to rotate, you will need to set its angular velocity to a value higher than 0. ... read more | 06/06/2013 (11:04 am) |
| CompositeSprite Class setBlendAlpha() does not work | @mike : yup, working on the composite sprite guide as we speak! @amjad : 1 - The way I do it is i... read more | 06/06/2013 (10:54 am) |
| Collision shapes id (not index...) | Integrated as Pull request [url=https://github.com/GarageGames/Torque2D/pull/74]74[/url]... read more | 06/06/2013 (3:15 am) |
| CompositeSprite Class setBlendAlpha() does not work | It's a bit complicated to explain but once you understand it, it can be extremely powerful. First... read more | 06/06/2013 (2:47 am) |
| CompositeSprite Class setBlendAlpha() does not work | Edit : My bad. setting blendcolor or blendalpha on the compositesprite does nothing, you need to set... read more | 06/04/2013 (10:54 am) |
| Add GuiControl objects in TorqueScript | There are two main actions for placing Gui controls up on the screen. [b]Canvas.setcontent[/b] ... read more | 06/02/2013 (5:51 pm) |
| Dots and Crits 2D Sandbox Game | Still a bit early to issue constructive criticism. Really cool to have this open sourced. Keep it up... read more | 06/02/2013 (6:47 am) |
| Check for existing object in function? | @Joe : %picked is simply a space separated string of object IDs. @Chase : Once you have a list of... read more | 06/02/2013 (1:03 am) |
| Check for existing object in function? | If you want to see what occupies a specific location, you can use the following function : [code] ... read more | 06/01/2013 (11:49 pm) |
| Collision shapes id (not index...) | [b]@Richard[/b] : As far as I know there isn't a difference between how CompositeSprite handles Coll... read more | 05/29/2013 (11:17 pm) |
| Collision shapes id (not index...) | Just to reinforce Richard's point, Box2D doesn't allow modification of Collision shapes once the... read more | 05/29/2013 (8:19 am) |
| calculating 3D object's roll angle relative to jaw angle | I am not sure I understand what you are trying to do exactly. Are you looking for something along... read more | 05/29/2013 (2:59 am) |
| Collision shapes id (not index...) | That is definitely worth investigating, as this particular issue wasn't raised until now and might h... read more | 05/29/2013 (12:20 am) |
| Where to Buy/Download? | @David : It all depends on what type of game you want to make and what kind of features you want to ... read more | 05/27/2013 (9:14 pm) |
| Where to Buy/Download? | No problem, David! [h3]Torque Game Builder[/h3] -------------------------------------------- ... read more | 05/27/2013 (8:18 pm) |
| Where to Buy/Download? | T2D is distributed as open-source software. This means that you can obtain it for [b]free[/b] and yo... read more | 05/27/2013 (7:45 pm) |
| CompositeSprite Bugs - Work thread | For those of you still watching, the initial merge was a bit messy in terms of what lines of code we... read more | 05/26/2013 (7:52 pm) |
| CompositeSprite Bugs - Work thread | Waiting for the Committee for review, latest would be tuesday morning. It can be merged into deve... read more | 05/25/2013 (2:48 am) |
| CompositeSprite Bugs - Work thread | Done! Works in all Positions, Rotations and zoom levels. The bug in pickArea had three main part... read more | 05/25/2013 (2:36 am) |
| Absolutely Rigid Collisions? [solved] | That's the thing with Box2D, your solution might work wonders in your project but won't work for ano... read more | 05/24/2013 (9:26 pm) |
| [Resolved] Any Success Using Visual Studio 2010? | Yeah, it's kind of a pain at first to have to set your [b]Working directory[/b] to your work directo... read more | 05/24/2013 (4:25 pm) |
| C++ is now ready for Engine API | @Daniel : I can't talk for them but I would expect that if you use a full, paid version of Visual St... read more | 05/24/2013 (4:19 pm) |
| CompositeSprite Bugs - Work thread | @Practicing01 : Absolutely, I should visit the IRC channel a lot more! Allright! Good news and ba... read more | 05/24/2013 (5:05 am) |
| Performance Issues | Community superstar Paul Jan has brought many math upgrades to T2D's math. Maybe you can take a few... read more | 05/23/2013 (9:19 pm) |
| Performance Issues | Ambitious! This type of math-heavy stuff is indeed way more suited to C++ implementation if you want... read more | 05/23/2013 (7:53 pm) |
| CompositeSprite Bugs - Work thread | It's getting late but I confirm that your fix gets 99% of the way there. I'll review in the morni... read more | 05/22/2013 (10:02 pm) |
| CompositeSprite Bugs - Work thread | @Practicing : Thank you for the efforts, Practicing01! Much appreciated; we are that closer to a sol... read more | 05/22/2013 (6:55 pm) |
| CompositeSprite Bugs - Work thread | I've tried a few things on my end, notably setting mCompareTransform to correspond to the SpriteObje... read more | 05/22/2013 (2:43 pm) |
| CompositeSprite Bugs - Work thread | @Paul : From what I can tell, you only remove the mComparePolygonShape section of the queryArea func... read more | 05/22/2013 (1:51 am) |
| CompositeSprite Bugs - Work thread | Yes, this is one of the avenues I had investigated in my research. It does work with all position... read more | 05/21/2013 (11:36 pm) |
| What's wrong with T2D's GUI? | Two directions I'd like to explore : [b]1. Spine UI[/b] If you've looked at [url=http://esote... read more | 05/20/2013 (8:36 pm) |
| Animations with HD spritesheets | Another helpful tip is to preload Assets. This allows you to avoid any lag caused by adding sprite o... read more | 05/20/2013 (12:50 pm) |